Ton of Info about Morrowind

  • altemriel
    altemriel
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    Do we know if there will be new alchemy ingredients in Morrowind? Any new Provisioning recipes? Maybe new trait? Like in craglorn? Trait number 10?

    CP limit will be increased to 630?

    Do you think we will get any home improvements?

    Any new faction we can join? New passive skills?



    hopefully yes
  • SirMewser
    SirMewser
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    Do we know if there will be new alchemy ingredients in Morrowind? Any new Provisioning recipes? Maybe new trait? Like in craglorn? Trait number 10?

    CP limit will be increased to 630?

    Do you think we will get any home improvements?

    Any new faction we can join? New passive skills?


    I would like some new alchemy ingredients too, would be fun to play with! :)

    There most definitely will be new provisioning recipes, Orsinium did, strongly reinforces this notion.

    If there is a new trait, I would prefer this to come with revamping the current crafting sets available and maybe some slight adjustments to traits.

    They stated there will be no CP increase with Morrowind, there are known changes (nerfs to sustain and new passive effects to allocate in), but also said they will raise it, just not with Morrowind.

    There will be new homes available, new items to place in them, but in terms of new featured mechanics/functionality, you can at least expect adjustments, but they could surprise us with more!

    There will be no morag tong faction, this doesn't mean there won't be any, however, they also said no new skill lines will be added other than the Warden, so I am going to say at least maybe to passive skills.
    Edited by SirMewser on April 11, 2017 6:30PM
  • Blackmoon777
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    Thx for info!
    I am not 100% sure, but i think they will not inrease gear cp cap (it will be still 160cp) but i think they will increase general cp limit
  • QuebraRegra
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    sevomd69 wrote: »
    - "Devs are strongly considering where to go with two-handed weapons counting as two slots for sets, but nothing is concrete."

    ...its like they read these forums or something....

    this better count for staves!
  • idk
    idk
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    sevomd69 wrote: »
    - "Devs are strongly considering where to go with two-handed weapons counting as two slots for sets, but nothing is concrete."

    ...its like they read these forums or something....

    this better count for staves!

    Staves are two handed weapons.
  • Didaco
    Didaco
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    Why on earth there's no random matchmaking?

    I really don't want to run into organized group, guarding each other etc.

    God, I hope they'll add the chance to fight pug vs pug...
  • Crafts_Many_Boxes
    Crafts_Many_Boxes
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    I'm not a big PvPer by nature, but in Rift, the MMO I played exclusively before coming here (it's 50-50 right now, but that will probably change sooner than later), being able to enter warfronts (instanced PvP matches) in groups of 5 is probably the single greatest issue with the pvp system in that game.

    It was hysterical at the end of the last expansion, where a 10 v 10 match could have 5 players grouped up and running around with BiS raid gear and could basically 2 shot undergeared players. If the other team didn't have an equally stacked group or had a majority of new players who had just hit the level cap....well, you were better off afk-ing.

    They tried to implement balance measures to auto-correct the greatest stat imbalances, but it often wouldn't work for certain pieces of gear, and flat-out didn't take things like runes and other gear enchantments into account. It was a very broken system that basically favored raiders and having good gear over PvPers and skill in PvP.

    The difference is that Rift's PvP population is tiny, and continues to shrink at a faster rate than the general population. From what I can tell, ESO still has a thriving PvP population, so it'd be a shame if this new system messes with that.
  • Tornaad
    Tornaad
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    sevomd69 wrote: »
    I don't know if this has been posted yet, but ZOS released a ton of info to the media about Morrowind...

    http://blog.uesp.net/index.php/2017/02/22/more-eso-morrowind-info

    It is a synopsis of press day... it looks like.... BUFF TRACKERS are coming!

    I am verrrry excited....

    Thank you for the link. I'm excited to learn about a lot of that.
  • brimstone74
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    Molydeus wrote: »
    Hmm, no new dungeons. Did I read that right? Just a trial and two public dungeons?

    starting to sound ve
    Didaco wrote: »
    Why on earth there's no random matchmaking?

    I really don't want to run into organized group, guarding each other etc.

    God, I hope they'll add the chance to fight pug vs pug...

    This is a deal breaker for me (pre mades and pugs being matched for bgs). The feature (bgs) is dead on arrival for me.
    Edited by brimstone74 on April 11, 2017 10:37PM
    It's Mundumental!
  • Vrienda
    Vrienda
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    Robo_Hobo wrote: »
    Wow, all of that sounds great.

    Funnily enough I'm most excited about the fact that we'll get to see mannimarco kill us and steal our soul on new characters that do the morrowind tutorial, and then go to mainland tamriel.

    Is that strange? That I'm excited to see the character I create die? :P

    I just think it's cool that it'll be on-screen now instead of only referenced in dialogue.

    This was definitely what excited me the most. Can't wait to role play my Warden. Becoming the hero of morrowind and then being killed by Mannimarco.

    Strange thing to be excited about but I am. Also looking forward to meeting Naryu in Deshaan after Vvardenfell.
    Desperate for Roleplaying servers to bring open world non-organised RP to Elder Scrolls Online. Please ZOS.
  • zaria
    zaria
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    sevomd69 wrote: »
    - "Devs are strongly considering where to go with two-handed weapons counting as two slots for sets, but nothing is concrete."

    ...its like they read these forums or something....

    this better count for staves!
    I take for granted two hand is not only the sword but also bows and staffs.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • DragonBound
    DragonBound
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    Well they did not say they are not looking into bringing hybrids back somehow so there is hope if we cannot get the 1hweapon and rune skill line crosses fingers.
  • DragonBound
    DragonBound
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    wrote:
    - No new skills are being added with Morrowind, aside from the Warden class.
    - No new weapon types are being added with Morrowind, though they haven't been ruled out for future updates.

    A lot of good information here. The two lines above are the only disappointments for me. I feel that something titled as an "Expansion" should expand the existing classes and skills in addition to adding a new class.

    But does that mean no new stam morphs? I wonder.
  • Enodoc
    Enodoc
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    Didaco wrote: »
    Why on earth there's no random matchmaking?
    I really don't want to run into organized group, guarding each other etc.
    God, I hope they'll add the chance to fight pug vs pug...
    This is a deal breaker for me (pre mades and pugs being matched for bgs). The feature (bgs) is dead on arrival for me.
    I'm sure they said the Battlegrounds queue would try to match pre-made 4s with other pre-made 4s, and singles with other singles, first, and only start combining 4s and singles if there were not enough matches. Meaning that as long as there are enough people in the queue, you will absolutely get pug vs pug and pre-made vs pre-made, and only end up with pug vs pre-made as a last resort.

    Edit: found the quote:
    The queue will try to put pre-form groups with pre-form groups and then try to match players of equal level together. As the queue iterates over the list of available players, it will slowly relax those rules to try and make sure people can get into games quickly.
    Edited by Enodoc on April 12, 2017 10:11AM
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