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Maw is unplayable once again Xbox NA

miszukk
miszukk
Soul Shriven
Many groups have tried and some have made it through but once again MoL is unplayable since homestead patch. I have included 2 of the 8 times I froze just attempting to get to the first boss. Constant 3-4 people disconnects right and left. Helra and AA are also bugged but not to the extent that Maw is. I have seen posts about this deleted and brushed under the carpet but ZoS needs to at least acknowledge these issues and show that they are attempted to fix these game breaking bugs other wise the end game community will fall apart. I encourage anyone else with footage of disconnects to include them in this thread to help Zenimax pinpoint these issues more easily.

Footage:
http://xboxdvr.com/gamer/miSZukk/video/27513598
http://xboxdvr.com/gamer/miSZukk/video/27517623

Edited by miszukk on February 25, 2017 9:48PM
  • Orbital
    Orbital
    ✭✭✭
    thank you so much for reporting this i've been vigorusly bumping a thread in general here.

    https://forums.elderscrollsonline.com/en/discussion/comment/3842627#Comment_3842627

    For about three days, the more people who record clips/bring this to zo$ attention the better
    hopefully we can get a fix before june
    this is effecting EU also, Xbox and Ps4

    @ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_Finn @ZOS_RichLambert
    Edited by Orbital on February 26, 2017 3:36AM
    Axphykz.
    Tank
    Proud Member Of Vitality
    Spotless Triumph
    Tick Tock Tormentor
    XB1 EU
    PC EU
  • DPShiro
    DPShiro
    ✭✭✭✭✭
    It's so sad, this is still not fixed!

    We want to be able to play the content we paid for!
    ~ Gryphon Heart ~
    ~ Immortal Redeemer ~
    ~ Grand Master Crafter ~
    ~ Master Angler ~
    ~ Former Emperor ~
  • TheWiesi
    TheWiesi
    ✭✭
    Hi everyone,

    We have another small update for you on this issue. As we’ve touched on before, the live server testing we ran a couple weeks ago gave us some good leads. Our engineers have poured over the logs we got from that testing, and what we’ve found is that there is some drop-off happening with communication between the game client and server. To give everyone context, any time anything happens in the game – an ability goes off, a passive activates, a sound plays, a particle effect displays – there is communication between the client and server. When a communication drop happens, it can look like anything from a momentary lag spike to freezing to a full disconnect.

    We are still working to identify where those communication drop-offs are happening and why. While the data we got from the live server testing was helpful, we need more. In order to do this, we need to implement additional game logging on the server. This will help us better capture what is happening when a communication disruption occurs between the client and the server (the scenario you all are running into in Trials right now.)

    Implementing the additional game logging we need will require a new console patch, which is currently scheduled for the beginning of May. If we’re able to push the new console incremental patch earlier than that, we certainly will. We appreciate everyone who has helped us gather data about this issue – thank you. And thank you for your patience as we continue to work toward a full resolution.

    So they are still trying to fix these issues. It isn't helpful to spam every day that trials are broken. They already know.

    And the console patch she was talking about is now scheduled for mid April. So calm down. Everyone knows it's absolutely annoying.
    Edited by TheWiesi on April 11, 2017 1:01PM
    PS4/EU
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