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[BUG] Maelstrom destro staff enchant broken!!

  • xynode
    xynode
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    TheWiesi wrote: »
    xynode wrote: »
    TheWiesi wrote: »
    xynode wrote: »
    Thanks guys, we are aware of this issue and are testing a fix for it. We're working on getting this into a future incremental patch.


    MORE BROKEN WEAPONS :(

    Heads up....did some more testing last night. It turns out that the dual wield maelstrom weapons, bow also, when the enchant is activated...this ALSO cancels out the maelstrom destro staves!

    The enchants are BADLY broken across the maelstrom weapons as a whole it seems.
    we could actually force it to break . One rapid strikes = hands glow, then for 4 seconds NO ONE's maelstrom weapons (destro staff included) worked at all.

    BIG bug :(

    Can't confirm this! We did several tests tonight. My mate got the maelstrom staff effect while i did rapid strikes and endless hail, both with maelstrom weapons obviously. So i couldn't cancel his buff. Furthermore, we've tested it in different orders. First my rapid strikes, then his wall and the other way around.
    However, I do agree that one staff cancels out another one!

    we had the issue where if i empowered my maelstrom dual wield, our friends wall of elements enchant wouldn't fire while my hands were red. Maybe an isolated bug? error inside certain location? I hope so lol

    Hmm. As you mentioned you were at least 2 ppl using the wall. Maybe not you didn't cancel the effect but the 2 walls each other? Did you make sure that only one wall was active? If so, I don't know what's going on :D
    Nevertheless I'm going to test it again tonight and let you know what's the result.

    we had one wall in the group at the time. And the other dps was me (stamina)
  • Mystrius_Archaion
    Mystrius_Archaion
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    I would bet money this has something to do with the effect that causes mementos that should be self-targeted to target another player or an npc your target cursor is pointing at.

    This is a self buff trigger that is checking a status effect on the target, but the target is the enemy and it can't differentiate between which player applied the status effect which switches into a "do not trigger" mode.
    This same thing applies for mementos and holiday event items.

    Example 1: Box of Forbidden Relics is supposed to make my character perform a black sacrament ritual animation. Instead, I see the candles and heart go to my target and I stab the ground looking like a crazy person or I have the worst aim ever.

    Example 2: The quest to "cheer the grumps" for the jester's festival in Auridon. Get any player between you and the target npc and triggering the event quest item puts it on cooldown without triggering it. The same issue was much much worse with the performing items in Alcaire Castle during the winter event.


    This never was an issue before that winter event when they made that ugly mudball memento that affects other players. Somehow the code to enable that poisoned all other mementos and "slottable" items to have trouble picking the proper target.
  • xynode
    xynode
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    I would bet money this has something to do with the effect that causes mementos that should be self-targeted to target another player or an npc your target cursor is pointing at.

    This is a self buff trigger that is checking a status effect on the target, but the target is the enemy and it can't differentiate between which player applied the status effect which switches into a "do not trigger" mode.
    This same thing applies for mementos and holiday event items.

    Example 1: Box of Forbidden Relics is supposed to make my character perform a black sacrament ritual animation. Instead, I see the candles and heart go to my target and I stab the ground looking like a crazy person or I have the worst aim ever.

    Example 2: The quest to "cheer the grumps" for the jester's festival in Auridon. Get any player between you and the target npc and triggering the event quest item puts it on cooldown without triggering it. The same issue was much much worse with the performing items in Alcaire Castle during the winter event.


    This never was an issue before that winter event when they made that ugly mudball memento that affects other players. Somehow the code to enable that poisoned all other mementos and "slottable" items to have trouble picking the proper target.

    THIS! ^^^^ is a very interesting theroy indeed! :)
  • The_Saint
    The_Saint
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    Thanks guys, we are aware of this issue and are testing a fix for it. We're working on getting this into a future incremental patch.

    Hey @ZOS_GinaBruno ,

    also your loot in MSA is bugged again...
    J8O0pRg.jpg
    My Girlfriend finished it and get no weapon. Just a dumb shield, no msa weapon (sword)... And yes it was vet ;)

    really good job. thank you, for all that wonderfull working stuff there...


    Samuel Crow - Nachtklinge - PC-EU-DC
    Saint_Crow Twitch / Youtube
    ESO Stream Team Partner
  • SonofThunder
    SonofThunder
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    Does anybody have a list of all the broken stuff that works in favor of the player? Because damn the list of broken stuff that *** on us is getting long.
  • f047ys3v3n
    f047ys3v3n
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    Has anybody tested this, is it actually fixed and if so, it is fixed just for staves or for all vMA weapons?
    I am mostly pleased with the current state of ESO. Please do continue to ban cheaters though and you guys have to find out who is duping gold and how because the economy is currently non-functional.
  • JamieJammer
    JamieJammer
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    Besides the vma weapons not working properly for more than one person the enchant also needs charged in a dungeon trial nearly every add pull or dungeon trial boss. Also the masters weapons are the same way. Can't even keep charged through a whole fight.
  • xynode
    xynode
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    correct masters weapons last about 3 hits and the vma bow lasts 1 fight if you are lucky. :)
  • xynode
    xynode
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    @ZOS_GinaBruno PC got this fix, any ETA for console?
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