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Snipe mod / venom arrow

Cencewolf
Cencewolf
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Suggestion/request.

Poison injection is critical for bow/stam builds.. Pretty much non negotiable if you want any sort of competitive build (especially pve content) so i would suggest possibly moving the "stun/interrupt" effect of venom arrow to one of the "Snipe" morphs so that a single character could potentally run both? It doesnt seem overpowered until you put the stun effect on Lethal Arrow, so i would suggest placing it on the other, making it more of a utility effect that would just give more options ...

Go ahead you cretins.. Tear it apart and flame all day 8P
  • Avran_Sylt
    Avran_Sylt
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    I'd actually like Poison injection to be moved over into the Snipe aspect. Lethal arrow now actually being lethal since it injects an execute. I'd likely reduce the initial damage of lethal arrow though to compensate for giant payoff of the poison execute.
    Then rework the Poison injection arrow to be a spammable without a DoT, that also has the stun effect as a morph (similar to the Destro staff spammable). and change the other morph to a more powerful version of the spammable.
  • Asardes
    Asardes
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    Most skill morphs in this game are split by "more utility" vs. "More damage". When you have both in the same morph nobody bothers with the other. IMO the devs should do more to make all morphs worth taking, instead of having lots of dead ones like sturdy warhorn, crystal blast or unstable wall of elements.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
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  • Chilly-McFreeze
    Chilly-McFreeze
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    Don't know what good it would do if the skill that stuns people that cast an ability has a cast time of over 1 second. At least IMO venom arrow is a fast reaction skill to e.g. jesus beam etc. and therefor the "instant" part is highly important.
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