vamp_emily wrote: »OK, so the guild members are the stockholders. Which means that the guild leader would be responsible to pay dividends to the members and only have retained earnings to keep the actual traders location (or upgrade it).
Right?
I'm not sure what your trying to say.
However, as a guild leader I try my best to bring like minded people together. Just for an example, my Friendly Dungeon Runners guild is one of the best guilds on PC for running group content. Want to know why? It is filled with friendly players that work together. In the beginning I sure didn't do pledges 10 times a day because I had some motive to rip people off.
My trading guild "Blackwaters Merchant" was created for the people of Blackwater Blade campaign. My goal was to bring players from all alliances together and have one location where we can buy and sell PvP rewards ( reducing rng ) and other items to gear our characters.
I understand there are some corrupted leaders out there, but we are not all like that. If for some reason I started charging a fee or having raffles for the trading guild it will not be to rip anyone off. The money would be used to hire a trader.
Also to answer your question, stockholders buy shares of a company but are not guaranteed dividends. Some stockholders win big, and some lose everything.
I was just busting peoples balls. I don't ever, well nearly ever, buy or sell anything in any MMO I have ever played so I don't have a dog in this fight so to speak.
I was in every closed and open beta and played after launch until we got the guild traders and this issue has been going on since then and the AH argument since CBT forums. I guess I'm just a glutton for punishment for even reading these same issues again and again.
I was one who once held a negative viewpoint on this until a guildmaster told me it could cost millions of gold just to bid on a store, let alone keep it, given many are vying for the same popular spots.In summary, good trade kiosks cost time and money to keep. Contributing to that effort shouldn't be viewed negatively.
lordrichter wrote: »
Part of me wishes they would stop and just finish a few systems that they didn't finish before launch.
They pretty much outsourced this work to players as a result of addons.
vamp_emily wrote: »OK, so the guild members are the stockholders. Which means that the guild leader would be responsible to pay dividends to the members and only have retained earnings to keep the actual traders location (or upgrade it).
Right?
I'm not sure what your trying to say.
However, as a guild leader I try my best to bring like minded people together. Just for an example, my Friendly Dungeon Runners guild is one of the best guilds on PC for running group content. Want to know why? It is filled with friendly players that work together. In the beginning I sure didn't do pledges 10 times a day because I had some motive to rip people off.
My trading guild "Blackwaters Merchant" was created for the people of Blackwater Blade campaign. My goal was to bring players from all alliances together and have one location where we can buy and sell PvP rewards ( reducing rng ) and other items to gear our characters.
I understand there are some corrupted leaders out there, but we are not all like that. If for some reason I started charging a fee or having raffles for the trading guild it will not be to rip anyone off. The money would be used to hire a trader.
Also to answer your question, stockholders buy shares of a company but are not guaranteed dividends. Some stockholders win big, and some lose everything.
I was just busting peoples balls. I don't ever, well nearly ever, buy or sell anything in any MMO I have ever played so I don't have a dog in this fight so to speak.
I was in every closed and open beta and played after launch until we got the guild traders and this issue has been going on since then and the AH argument since CBT forums. I guess I'm just a glutton for punishment for even reading these same issues again and again.
The issue really isn't that the system in ESO is bad. It's not. It's actually a brilliant idea IMO (and I am by no means a 'fatcat, my highest ever bankroll being 500k-ish, and I also think it could use a lot of help to make it great, but that's for a different thread.)
The issue is that it is different, and it makes people have to put in a little effort to make it work for them. No more lazily listing things in an auction house and refreshing your crap listings every 30 days because your 6 common widgets didn't move.
With this system you have to sell things with value, and you have to contribute more than just listing things to stay afloat. People hate it because OMG IT's NOT LIKE WOW/WOWCLONENAMEHERE, and it's compounded by the fact that some features (which would probably work the same way if it was a global AH) are lacking in functionality (a robust search for example)
QuebraRegra wrote: »golfer.dub17_ESO wrote: »Bit annoyed you have to join a guild just to sell stuff. Yes you can try to spam zone chat and try to list everything using a textbox with a character limit...but good luck with that.
Extremely frustrated that even after a couple of years guild stores lack a basic search function, making you dig through tons of items you don't care about to find what you want, and having to go from NPC to NPC to do this on top of that.
Unique is not the same as useful. A standard auction house would be preferable.
It's a broke ass system.
This isn't going away... this has to change.
Guild traders are not going away. It will never change Don Quixote
postlarval wrote: »lordrichter wrote: »
Part of me wishes they would stop and just finish a few systems that they didn't finish before launch.
They pretty much outsourced this work to players as a result of addons.
Haven't played many Bethesda games, have you?
Zen is just following in their footsteps.
Skyrim is *** until you mod it.
Fallout is *** until you mod it
Personally, I'd rather let the community come up with creative solutions for gameplay issues not addressed by the base game.
Seriously, every guild with access to a guild vendor charges fees. I don't blame the players for this though, it's simply a design flaw on the dev's part - One that needs to be fixed IMO.
golfer.dub17_ESO wrote: »Bit annoyed you have to join a guild just to sell stuff. Yes you can try to spam zone chat and try to list everything using a textbox with a character limit...but good luck with that.
I'm in 3 traders with no fees, two permantently have top spots. Just keep searching for the good ones. Also I generally donate 5k a week volentarily, as they give good revenue, also secures me Bank access and helps the guild.
System works well if you go with it. Zero need for Auction House just learn this game.
FrancisCrawford wrote: »On what servers is this an issue?
I play on PC NA. I'm in guilds with traders in Rawl'kha, Mournhold, Wayrest, etc. I never pay a guild fee. I almost never make donations, buy raffle tickets, etc. I just sell stuff through the guilds. I've never been hassled, except when I took business trips and got kicked out a bit quickly for inactivity. (And that was easily fixed when I returned.)
FrancisCrawford wrote: »On what servers is this an issue?
I play on PC NA. I'm in guilds with traders in Rawl'kha, Mournhold, Wayrest, etc. I never pay a guild fee. I almost never make donations, buy raffle tickets, etc. I just sell stuff through the guilds. I've never been hassled, except when I took business trips and got kicked out a bit quickly for inactivity. (And that was easily fixed when I returned.)
craftycarper73 wrote: »i like the way certain guilds put crappy messages in your guild notes, if you forgot to pay or haven't been on to pay, how do they know what goes on IRL, id love the last GM to make *** remarks to my face like he did via messaging over fake 5k in gold. little ***.
stevesherpa wrote: »My problem isnt with the guild trader system as much as it is with these exclusive trading guilds not allowing for anyone else to sell their goods. Take one of the "sauce" guilds in or Wal Mard - it would be beneficial for them to have MORE using a trader ad they get MORE gold. But they keep the rank and file out and nobody else can make gold in the big hubs.
Then, they use their position to bully other people (dare they critique the guild then they slam you into the ground and black list you).
Seriously, every guild with access to a guild vendor charges fees. I don't blame the players for this though, it's simply a design flaw on the dev's part - One that needs to be fixed IMO.
<snip> in 4 weeks my bank balance has gone from 50k to 3.6 million and that's after paying around 500k to max out bank and inv, and paying guild traders 10k a week. <snip>
if your on PC just use AwesomeGuildStoregolfer.dub17_ESO wrote: »Bit annoyed you have to join a guild just to sell stuff. Yes you can try to spam zone chat and try to list everything using a textbox with a character limit...but good luck with that.
Extremely frustrated that even after a couple of years guild stores lack a basic search function, making you dig through tons of items you don't care about to find what you want, and having to go from NPC to NPC to do this on top of that.
Unique is not the same as useful. A standard auction house would be preferable.
if your on PC just use AwesomeGuildStoregolfer.dub17_ESO wrote: »Bit annoyed you have to join a guild just to sell stuff. Yes you can try to spam zone chat and try to list everything using a textbox with a character limit...but good luck with that.
Extremely frustrated that even after a couple of years guild stores lack a basic search function, making you dig through tons of items you don't care about to find what you want, and having to go from NPC to NPC to do this on top of that.
Unique is not the same as useful. A standard auction house would be preferable.
<snip> in 4 weeks my bank balance has gone from 50k to 3.6 million and that's after paying around 500k to max out bank and inv, and paying guild traders 10k a week. <snip>
That extract in itself tells us both how crazy the present trading system is, and why those who defend it do so.
golfer.dub17_ESO wrote: »Bit annoyed you have to join a guild just to sell stuff. Yes you can try to spam zone chat and try to list everything using a textbox with a character limit...but good luck with that.
Extremely frustrated that even after a couple of years guild stores lack a basic search function, making you dig through tons of items you don't care about to find what you want, and having to go from NPC to NPC to do this on top of that.
Unique is not the same as useful. A standard auction house would be preferable.
Awesome Guild Store addon is your friend, lets you search for stuff, cos ZoS in their eternal quest to annoy as many people as possible still have not put a simple quality of life improvement like this since beta days on PC
Saucy_Jack wrote: »Let's put this in another perspective. Let's imagine that 100% of your potential sales for the week total...I dunno, let's lowball it, 50K. Let's assume you're not a super powerseller; 50k potential sales in a week.
Spamming zone chat (which a lot of people have muted, btw) and dealing with the character limit, in addition to the fact that you can only actively sell items when you're online...let's say you only make 20% of your potential sales, or 10K gold.
In a guild trader that asks for a weekly fee of 5k, you not only have the benefit of being able to deal directly with guildies in guild chat, but when you list your items you have the advantage of a) visibility and b) being able to still sell items even when you're offline. As a result, you make, say, 80% of you potential sales, or 40k.
(In both instances I didn't say any one method would allow for 100% of potential sales because let's face it, sometimes things just don't sell.)
At any rate, moral of the story:
No guild trader: 0g in fees, 10k in sales = 10k profit.
Guild trader: 5k in fees, 40k in sales = 35k profit.
So why would anyone complain about 5k in fees when it results in much higher profit overall? That doesn't make a lick of sense.