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Stam DK rotation PVE

Invoky
Invoky
What is the best stamdk rotation with cruel flurry? I come up with something. It is hard to do and I am not sure if its correct...

Front bar: Venom claw/rending slash/Rapid Strike/steel cyclone/evil hunter
Bar back: rearm trap/endless hail/poison injection/caltrap/FOO

1) LA > FOO > swap
2) LA > RS > swap > LA > trap > LA > hail > swap
3) LA > RS > swap > LA > poison injection > swap
4) LA > RS > LA > claw > LA > RS > LA > rending slash

I try to put FOO and RT in the front because they are longest duration(13-15s). Place Endless hail before the three 10 seconds dot(PI/claw/slash). Place PI before claw so I get 4x bow LA from doing FOO/trap/hail/PI.
In theory this rotation looks right. The longer dots are place in the front. All single target dot are buffed by flurry. Both hail and PI are buff by bow attack x3/x4. But the rotation just look so messy.

Edit:
After digging around I found one of Alcast's video explaining about trap and cruel flurry. My rotation is now just simple: rs > claw > rs > rending > rs > trap > hail > PI.
Edited by Invoky on April 3, 2017 10:16PM
  • Rickter
    Rickter
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    Flames of Oblivion > Caltrops > Endless Hail

    SWAP

    Trap Beast > Rending Slashes > Venomous Claw > Rapid Strikes\Heavy Attack > Rapid Strikes\Heavy Attack > Rapid Strikes\Heavy Attack

    SWAP

    Rinse Repeat.

    Drop standard on the second SWAP


    at least that is what was told to me. i got 25k on a training dummy without 3 Vicious Ophidian or a single VMA weapon. VMA is like 9k more dmg, and VO is 5% more dmg.
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  • Asardes
    Asardes
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    Rickter wrote: »
    Flames of Oblivion > Caltrops > Endless Hail

    SWAP

    Trap Beast > Rending Slashes > Venomous Claw > Rapid Strikes\Heavy Attack > Rapid Strikes\Heavy Attack > Rapid Strikes\Heavy Attack

    SWAP

    Rinse Repeat.

    Drop standard on the second SWAP


    at least that is what was told to me. i got 25k on a training dummy without 3 Vicious Ophidian or a single VMA weapon. VMA is like 9k more dmg, and VO is 5% more dmg.

    I've been theorycrafting around a similar rotation, that includes heavy attacks every few seconds.
    My question is: would it be advantageous to use the following gear setup?
    - 5 x Night Mother's Gaze (2.6K resistance debuff on critical attacks)
    - 5 x Sunderflame (3.4K resistance debuff on heavy attacks, the flame proc is negligible)
    - 2 x Spawn of Mephala (guaranteed proc on heavy attacks, will have almost constant uptime)

    Overall you get a 6K physical penetration from set procs, that will stack with ~5.2K assuming sharpened on both front bar slots and the bow and another ~5.2K from major fracture if you can also integrate noxious breath in that rotation in solo mode like VMA. That amounts to a whooping 16.4K penetration against standard trial & dungeon bosses which is 18.2K. I was thinking aobut using Krag'h instead of Spawn of Mephala, but that will actually overpenetrate, because the one piece bonus adds a ~1.9K bonus against just 1.8K remaining resistance. I've heard some of the enemies in VMA have considerably less than that but at some point it may be standardized. I've Picked Spawn of Mephala because it also adds CC and 1K health which may be useful when running solo without an Ebon tank. As doing heavy attacks every few skills alleviates the sustain problem, another issue would be if it would be more advantageous to run 7 medium, or switch to 1 Light 5 Medium 1 Heavy for higher stats and resistance (assuming NMG chests and waist which can be crafted in any weight).
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
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  • Invoky
    Invoky
    @Rickter why do you use rending slash before claw?


    Before I get VMA I was doing caltrop(only when it run out) > FOO > trap > hail > PI > claw > rend > RS x3 > repeat. I was able to get 25k dps solo with just potions/food.

    After I get VMA I used the rotation I mention on first post. I was doing 29k few mistakes so 30k+ would be quite possible.
    Edited by Invoky on April 4, 2017 11:43PM
  • Redn3ck
    Redn3ck
    Didn't they change how sunderflame works when they changed IA?? Like now on IA you have to get off a fully charged heavy, instead of a quick heavy.
  • Asardes
    Asardes
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    Redn3ck wrote: »
    Didn't they change how sunderflame works when they changed IA?? Like now on IA you have to get off a fully charged heavy, instead of a quick heavy.

    There's no "quick heavy". It's only considered heavy if you press the button for long enough it auto-releases the attack. All other attacks are considered light attacks. IA has always worked like that. Anyway heavy attack is quite easy to weave in the 2W rotation, especially with a skill that has a cast time. For example charge rapid strikes while holding down the attack button will make both go off at the same time. I can do that all day against a target with just 0.7K stamina regeneration but 100 points in tenacity, because the heavy attack fully refunds the cost of the skill that goes off with it. Not only that, but it also loads your ultimate, and when that goes off you get back resources on a DK.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

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    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

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  • Vapirko
    Vapirko
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    Bow: caltrops, LA, endless hail, LA, poison injection, LA, flames of oblivion, LA (using bow light attacks to proc the bow passive)

    Swap

    DW: LA, rapid strikes, LA, rending slashes, LA, rapid strikes, LA, venomous claw, LA, rapid strikes.

    Swap/repeat. Drop standard of might after second bow bar rotation. Caltrops lasts for a while so obviously you dont always need to mix it in. Try to get 4 or more LA bow attacks to proc Hawks Eye passive as much as possible. You can also throw rearming trap in there of course, although a lot of bosses are immune to it, so idk how much good it actually does.
    Edited by Vapirko on April 5, 2017 8:43AM
  • Asmael
    Asmael
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    Quoting @hedna123b14_ESO since there are vids of the rotations:

    Nos' stamknight build

    General idea for classic vMA daggers setup is:

    Flurry > Claw > Flurry > Rending slashes > Flurry > Trap > Endless Hail > Poison Injection > (filler), with light attacks inbetween each ability.

    Filler being a long duration ability (molten armaments, caltrops, Standard, deadly cloak), another rapid strikes, a heavy attack or Flames of Oblivion (if not up).
    PC EU - Zahraji of the Void, aka "Kitty", the fluffiest salmon genocider in town.
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  • Izaki
    Izaki
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    ✭✭
    Asmael wrote: »
    Quoting @hedna123b14_ESO since there are vids of the rotations:

    Nos' stamknight build

    General idea for classic vMA daggers setup is:

    Flurry > Claw > Flurry > Rending slashes > Flurry > Trap > Endless Hail > Poison Injection > (filler), with light attacks inbetween each ability.

    Filler being a long duration ability (molten armaments, caltrops, Standard, deadly cloak), another rapid strikes, a heavy attack or Flames of Oblivion (if not up).

    ^ this is the real rotation, forget what everyone else said in this thread, its all very weird rotations that won't get you good dps. Stam DK is the class with the easiest rotation by far, and this is it.

    You start out with Trap > Hail > Injection > Caltrops > Rapids > Claw > Rapids > Rending
    Then the normal rotation goes:
    Rapids > Claw > Rapids > Rending > Rapids > Trap > Hail > Injection > FoO/Caltrops/Standard/Rapids > repeat.

    There are heavy attack rotations out there, but those are non maelstrom setups mostly.

    Now, i know @hedna123b14_ESO is using Lightweight Trap now, but in my experience it was lower DPS due to the fact that the uptime on Minor Force was lower, but test it out for yourself, try both out and chose whichever you like!
    Edited by Izaki on April 5, 2017 9:20AM
    @ Izaki #PCEU
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  • Vapirko
    Vapirko
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    Asmael wrote: »
    Quoting @hedna123b14_ESO since there are vids of the rotations:

    Nos' stamknight build

    General idea for classic vMA daggers setup is:

    Flurry > Claw > Flurry > Rending slashes > Flurry > Trap > Endless Hail > Poison Injection > (filler), with light attacks inbetween each ability.

    Filler being a long duration ability (molten armaments, caltrops, Standard, deadly cloak), another rapid strikes, a heavy attack or Flames of Oblivion (if not up).

    ^ this is the real rotation, forget what everyone else said in this thread, its all very weird rotations that won't get you good dps. Stam DK is the class with the easiest rotation by far, and this is it.

    You start out with Trap > Hail > Injection > Caltrops > Rapids > Claw > Rapids > Rending
    Then the normal rotation goes:
    Rapids > Claw > Rapids > Rending > Rapids > Trap > Hail > Injection > FoO/Caltrops/Standard/Rapids > repeat.

    There are heavy attack rotations out there, but those are non maelstrom setups mostly.

    Now, i know @hedna123b14_ESO is using Lightweight Trap now, but in my experience it was lower DPS due to the fact that the uptime on Minor Force was lower, but test it out for yourself, try both out and chose whichever you like!

    Weaving LA in between each Im assuming?
  • Izaki
    Izaki
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    Vapirko wrote: »
    Asmael wrote: »
    Quoting @hedna123b14_ESO since there are vids of the rotations:

    Nos' stamknight build

    General idea for classic vMA daggers setup is:

    Flurry > Claw > Flurry > Rending slashes > Flurry > Trap > Endless Hail > Poison Injection > (filler), with light attacks inbetween each ability.

    Filler being a long duration ability (molten armaments, caltrops, Standard, deadly cloak), another rapid strikes, a heavy attack or Flames of Oblivion (if not up).

    ^ this is the real rotation, forget what everyone else said in this thread, its all very weird rotations that won't get you good dps. Stam DK is the class with the easiest rotation by far, and this is it.

    You start out with Trap > Hail > Injection > Caltrops > Rapids > Claw > Rapids > Rending
    Then the normal rotation goes:
    Rapids > Claw > Rapids > Rending > Rapids > Trap > Hail > Injection > FoO/Caltrops/Standard/Rapids > repeat.

    There are heavy attack rotations out there, but those are non maelstrom setups mostly.

    Now, i know @hedna123b14_ESO is using Lightweight Trap now, but in my experience it was lower DPS due to the fact that the uptime on Minor Force was lower, but test it out for yourself, try both out and chose whichever you like!

    Weaving LA in between each Im assuming?

    Of course and bar swap cancelling. Don't block cancel though, its useless it doesn't speed anything up at all, just disables your stamina recovery and makes your light attacks bug out.
    @ Izaki #PCEU
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  • hedna123b14_ESO
    hedna123b14_ESO
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    Asmael wrote: »
    Quoting @hedna123b14_ESO since there are vids of the rotations:

    Nos' stamknight build

    General idea for classic vMA daggers setup is:

    Flurry > Claw > Flurry > Rending slashes > Flurry > Trap > Endless Hail > Poison Injection > (filler), with light attacks inbetween each ability.

    Filler being a long duration ability (molten armaments, caltrops, Standard, deadly cloak), another rapid strikes, a heavy attack or Flames of Oblivion (if not up).

    ^ this is the real rotation, forget what everyone else said in this thread, its all very weird rotations that won't get you good dps. Stam DK is the class with the easiest rotation by far, and this is it.

    You start out with Trap > Hail > Injection > Caltrops > Rapids > Claw > Rapids > Rending
    Then the normal rotation goes:
    Rapids > Claw > Rapids > Rending > Rapids > Trap > Hail > Injection > FoO/Caltrops/Standard/Rapids > repeat.

    There are heavy attack rotations out there, but those are non maelstrom setups mostly.

    Now, i know @hedna123b14_ESO is using Lightweight Trap now, but in my experience it was lower DPS due to the fact that the uptime on Minor Force was lower, but test it out for yourself, try both out and chose whichever you like!

    So I tested the Lughtweight trap on DK and templar. I noticed a dps loss on templar, but a gain on DK. Something interesting to keep in mind. Im assuming its the same for sorc and NB, with sorc benefiting more from.lightweight and NB from rearming.
  • Izaki
    Izaki
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    ✭✭
    Asmael wrote: »
    Quoting @hedna123b14_ESO since there are vids of the rotations:

    Nos' stamknight build

    General idea for classic vMA daggers setup is:

    Flurry > Claw > Flurry > Rending slashes > Flurry > Trap > Endless Hail > Poison Injection > (filler), with light attacks inbetween each ability.

    Filler being a long duration ability (molten armaments, caltrops, Standard, deadly cloak), another rapid strikes, a heavy attack or Flames of Oblivion (if not up).

    ^ this is the real rotation, forget what everyone else said in this thread, its all very weird rotations that won't get you good dps. Stam DK is the class with the easiest rotation by far, and this is it.

    You start out with Trap > Hail > Injection > Caltrops > Rapids > Claw > Rapids > Rending
    Then the normal rotation goes:
    Rapids > Claw > Rapids > Rending > Rapids > Trap > Hail > Injection > FoO/Caltrops/Standard/Rapids > repeat.

    There are heavy attack rotations out there, but those are non maelstrom setups mostly.

    Now, i know @hedna123b14_ESO is using Lightweight Trap now, but in my experience it was lower DPS due to the fact that the uptime on Minor Force was lower, but test it out for yourself, try both out and chose whichever you like!

    So I tested the Lughtweight trap on DK and templar. I noticed a dps loss on templar, but a gain on DK. Something interesting to keep in mind. Im assuming its the same for sorc and NB, with sorc benefiting more from.lightweight and NB from rearming.

    Yeah exactly, I had tested on a stamblade not on a DK, so I'm guessing the fact that NBs benefit heaps from crit is the reason why Rearming is better. Then again it could be possible to find a rotation where you reapply Lightweight Trap every 6 seconds, but my guess is that it will be pretty clunky.
    @ Izaki #PCEU
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    #MoreDPSthanYou
    #Stamblade
  • hedna123b14_ESO
    hedna123b14_ESO
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    Asmael wrote: »
    Quoting @hedna123b14_ESO since there are vids of the rotations:

    Nos' stamknight build

    General idea for classic vMA daggers setup is:

    Flurry > Claw > Flurry > Rending slashes > Flurry > Trap > Endless Hail > Poison Injection > (filler), with light attacks inbetween each ability.

    Filler being a long duration ability (molten armaments, caltrops, Standard, deadly cloak), another rapid strikes, a heavy attack or Flames of Oblivion (if not up).

    ^ this is the real rotation, forget what everyone else said in this thread, its all very weird rotations that won't get you good dps. Stam DK is the class with the easiest rotation by far, and this is it.

    You start out with Trap > Hail > Injection > Caltrops > Rapids > Claw > Rapids > Rending
    Then the normal rotation goes:
    Rapids > Claw > Rapids > Rending > Rapids > Trap > Hail > Injection > FoO/Caltrops/Standard/Rapids > repeat.

    There are heavy attack rotations out there, but those are non maelstrom setups mostly.

    Now, i know @hedna123b14_ESO is using Lightweight Trap now, but in my experience it was lower DPS due to the fact that the uptime on Minor Force was lower, but test it out for yourself, try both out and chose whichever you like!

    So I tested the Lughtweight trap on DK and templar. I noticed a dps loss on templar, but a gain on DK. Something interesting to keep in mind. Im assuming its the same for sorc and NB, with sorc benefiting more from.lightweight and NB from rearming.

    Yeah exactly, I had tested on a stamblade not on a DK, so I'm guessing the fact that NBs benefit heaps from crit is the reason why Rearming is better. Then again it could be possible to find a rotation where you reapply Lightweight Trap every 6 seconds, but my guess is that it will be pretty clunky.

    Yeah
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