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Fix pvp plz...(mainly about overall game play not battling)

Lyserus
Lyserus
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1.Unkillables still can do a huge damage <- unbalanced game play, which is stated by many other ppl. Hope the cp twist patch can fix this.

2.Farming. People don't play pvp anymore, if you have been in pvp, you know that all emperors are up there because of the intense farming, they don't give a damn about defending or attacking or anything, just farm around for more cp and push only when you are on top of leaderboard.This is not how it should be done

3.Trader in pvp. It has no point for occupying a trader in pvp area, and almost no one will check the guild stores here. For those spots that sometimes attract a little bit of customers, ppl take it away by using "cheating" method (my guild held Trueflame glade once as a DC guild, and 1 hr later it was taken by AD and retake by DC immediately, but guess what is the new guild holding it? It's a guild called "AD ** *****" (I don't know if I am allowed to name the guild, but those who know this guild should understand)
(I don't quite understand what happened here, 1.guilmates of different alliance are able to claim resource in any alliances, that means guild alliance is useless. 2.A guild name like this is a DC guild, and this makes no sense)

next next floor is my suggestions to make pvp better
Edited by Lyserus on April 5, 2017 4:31AM
  • bottleofsyrup
    bottleofsyrup
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    Being able to break from CCs consistently would be nice.
  • Lyserus
    Lyserus
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    Here are some suggestions that i have that might fix those problems:
    1.Well I am not some elitists so I can just hope ZOS can fix this after the next balance patch

    2.a.Make guards actually useful. Guards are like the "noob-proof protection system" and it is only useful against a single noob. Make them powerful to give the guard system a reason to exist, and taking resources should be a strategic way to reduce the hardness to conquer a keep
    b.Less ap reward for resources.Taking resources is a easy way to become emp but it does not generally help the alliance's warfare. Like i said in a taking resources should be a way to break the teleport path and weaken guards, nothing more.
    c.More AP for conquer keep, even more AP for defending keep. Now the (only) major way of earning massive AP should be by attacking/defending keeps, in which defending should reward more so ppl can actually care about defending. combine with b this breaks the useless farming groups and make ppl actually want to try keep their own territory
    d.hidden leadership board. I mean come on the whole mess started because the first place can get the emp. Disguesting hings like few guilds quit at 6th keep because guildies can't get emp, kick high score player out of farming grp should never happen, it is just..disguesting behaviors

    3.Replacing selling window and allow AP buying/selling, say if I own a keep, and my guild store has some pvp items that are cheaper than the NPC vendor, it should appear right away on the vendor selling window, this would make pvp trader actually profitable. And because of the above changes that makes keep important, the ownership won't change that easily and frequtely anymore
    Edited by Lyserus on April 5, 2017 4:29AM
  • FloppyTouch
    FloppyTouch
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    I don't know anyone with an unkillable build that can do any damage...
  • Lyserus
    Lyserus
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    I don't know anyone with an unkillable build that can do any damage...

    travel alone as dps…you will find some:)

    not my main point of this post tho
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