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Since we are complaining about morphs

WalksonGraves
WalksonGraves
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I love that circle of protection is finally long enough to backbar but wtf at the morphs.

Turn undead lasts 24 seconds but fears which is detrimental.

The other morph of circle only lasts 20 seconds and has a worthless roll reduction.

That morph used to increase hp regen, which isn't useful and changed it to a roll that if used takes me outside the circle.

So your options are long lasting and detrimental or short lasting and useless.
  • Xvorg
    Xvorg
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    I love that circle of protection is finally long enough to backbar but wtf at the morphs.

    Turn undead lasts 24 seconds but fears which is detrimental.

    The other morph of circle only lasts 20 seconds and has a worthless roll reduction.

    That morph used to increase hp regen, which isn't useful and changed it to a roll that if used takes me outside the circle.

    So your options are long lasting and detrimental or short lasting and useless.

    FG skills besides DBoS are not ok. Trap Beast was a good one until it took an arrow in the knee
    Sarcasm is something too serious to be taken lightly

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    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • utb99
    utb99
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    All of the FG Skils cost way to much as well, even with the passive that reduces the cost if its abilities by 20%
    'The gods can turn anything to good' -Martin Septim
  • WalksonGraves
    WalksonGraves
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    utb99 wrote: »
    All of the FG Skils cost way to much as well, even with the passive that reduces the cost if its abilities by 20%

    Ikr? 7k wtf.
  • Lynx7386
    Lynx7386
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    They really need to get fg skills on par with mages guild
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • DeadlyRecluse
    DeadlyRecluse
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    That morph used to increase hp regen, which isn't useful and changed it to a roll that if used takes me outside the circle.

    The health regen was useful on certain builds, but it was removed as part of a stealth nerf to certain HP regen builds. The only other workable all-class major fortitude buff (from Blood Altar/Fountain/whatever) was removed as well.

    My tinfoil hat theory was that they were removing the easy access to those buffs in anticipation of orgnums/beekeepers/troll king health regen builds, but it is a little frustrating (note they removed Major fortitude from templar's kit, too, leaving only DKs with a good source of that buff outside of potions).

    The dodgeroll cost reduction is garbage. It would be slightly better if it persisted on the player for a few seconds after leaving the circle (like Templar's rune), but even then it would be underwhelming.
    Edited by DeadlyRecluse on April 3, 2017 8:00PM
    Thrice Empress, Forever Scrub
  • Aedaryl
    Aedaryl
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    Lynx7386 wrote: »
    They really need to get fg skills on par with mages guild

    OMG, do you realize mage guild skills are USELESS ?

    Only meteor, inner light and sometimes entrophy are used : just like dawnbreaker, trap beast and silver shards.
  • utb99
    utb99
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    If Circle of Protection was cheaper, lasted longer, and if it lasted for a while after you left it, it'd be much better. Bonus if it does damage to undead, daedra, WWs, etc.
    Instead of Ring of Preservation giving reduced Dodge Rolls, it should give reduced break free at the very least and reduced stamina cost of abilities at the very most
    Turn Undead's fear should apply at all times, not just when cast.
    'The gods can turn anything to good' -Martin Septim
  • Autolycus
    Autolycus
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    Aedaryl wrote: »
    Lynx7386 wrote: »
    They really need to get fg skills on par with mages guild

    OMG, do you realize mage guild skills are USELESS ?

    Only meteor, inner light and sometimes entrophy are used : just like dawnbreaker, trap beast and silver shards.

    Meteor - 2nd best ult in the game, even for some stam builds.
    Magelight - paramount for every magicka build. Grants empower, can be used from stealth for ganking in pvp, potentially grants a ton of extra magicka and recovery for magicka users.
    Entropy - decent DoT, used by virtually every magicka build who doesn't want to waste pots and used a ton in Cyrodiil.
    Fire Rune - pretty lackluster but still used in pve for a couple of builds. Yes, it's actually used in endgame builds. I didn't make this up.
    Equilibrium - extremely useful for tanks in a number of settings. Can be used to proc anything that occurs "when you take damage" (like Lord Warden), or for something as simple as getting enough magicka to chain adds all day in vDSA.

    Dawnbreaker - great skill, aoe, low cost, can be empowered by vMA dual wield enchants. Widely used in both pve and pvp.
    Silver bolts - does anybody really still use this? This skill is bad in all forms of content. It was predominantly used for a ranged dps skill until Snipe was unlocked, which is now the first accessible bow skill, so... now Silver Bolts is completely useless. Even vamps and WWs laugh at this, and if you pvp at all, you know I'm right lol
    Circle of Protection - useless, costs 7k which is abhorent for any build, bonuses are not needed for almost anything
    Expert Hunter - for... something... in pvp... I think? Pretty sure magelight beats this by a mile unless you're running a very specific nuance build. Savagery comes from potions or class skills, reveal is best done by magelight, especially since people who are trying to reveal stealthed enemies are either a magicka build or a gankblade, who prefers magelight.
    Trap Beast - pretty good skill, widely used. High damage, grants Minor Force

    Yes, this is subjective. No, I'm not being unrealistic with my opinions. Every single Mages Guild skill has a place in a build or for specific fights somewhere, two of which are meta for almost all magicka builds, and one of which is BiS for a couple of stam builds. In PvE the only useful FG skill is trap, for all the good it's doing since trials groups all but stopped using stam builds. DB is great for vMA and for PvP.

    So my point here is that, while you have every right to disagree that FG skills are as useless as I have portrayed, there's just no way you can say MG skills are useless when they are practically mandatory for half us, and even useful in stam builds. So yeah, let's get a Fighters Guild rework.
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