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How much Stam does a magicka tank require?

Narvuntien
Narvuntien
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Assuming they stick with 2x sword and shield (and not switch to ice staff)

How much stamina does a magikca tank going to need to be able to tank veteren dungeons?
Does that change if they use puncture vs inner fire?

So i am working on a Templar heal tank and I am trying to work out what sets to get and what traits I'll need.
I think I'll start running normals with Dragongaurd and Bloodthorne that I had lying around, although I don't have warhorn yet, have to PVP for that. (Will use rememberance instead for now)

I am thinking of using Spectres eye, Dragongaurd plus One of the two darkshade caverns monster sets... both seem good.
I am trying to balance all my stats workout the traits and enchantments I will need before I get around to crafting it. Should I run block cost reduction enchants on my jewels? does that allow me to get away with less stam.

This build
http://tamrielfoundry.com/topic/db-the-resplendent-bastion-a-templar-healtank-build/

vs

This build
http://deltiasgaming.com/eso-templar-tank-build/

  • Koolio
    Koolio
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    I run with about 19k. Heavy seducer and 3 piece trans and 2 willows path. Run VDSA with it a lot but you need other capable people to really cruise through it.
    Edited by Koolio on April 4, 2017 4:03AM
  • Narvuntien
    Narvuntien
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    Is that with food buff or not? Enchantments?

    Seducer is an option but I think I'd farm Worms instead to get the same effect and replace dragongaurd. (Although it would amuse me to have all my mag characters in seducers armor). Perhaps put more stat points into Health and run both (Sed and worms) for huge cost reduction, I did think of that..

    Your gear provides no health or resistances (Lots of mag regn though), I need those at a certain level (25-30K ish right?)
    Dragongaurd + Spectres eye gives me Hp and Resistances.

    Oh I am a Breton, mag regen, spell resist and cost reduction from racial passives.
    Edited by Narvuntien on April 4, 2017 4:33AM
  • Stannum
    Stannum
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    it depends on class and build. Ig. for NB sap tanks stam pool is not important as they regain stam via siphoning attacks and with block cost reduction (sturdy traits and defending posture) they can never run out of stamina. For NB the only thing that boost my stam pool is 3 stat enchantments on armour. (and as food buff i use Orzorga's Red Frothgar - max HP and magicka regen).
  • Brrrofski
    Brrrofski
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    I have 22k on my saptank. I could probably drop that a bit though to be honest.

    But 22k is enough to do any dungeon without a healer. Only fight which I come close to struggling is the quad boss on ICP if DPS isn't great.
  • Asardes
    Asardes
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    I've managed with as little as 13.6K on my Sorcerer shield tank but he doesn't block much. He relies on perma-hardened. For other classes the same tactics is almost as viable, if they use harness. I've ranked all vet HM dungeons with him, including DLC. His stats are 41.5K magicka 22.5K health 13.6K stamina and the resistance is about 25K warded. 2.1K magicka and 1.35K stamina recovery, ~50% spell critical. My main concern with Templar tank is the lack of readily available CC. I use shattering prison on my sorcerer to manage that. Pierce armor is still cheaper to use overall than inner fire so although I use the latter as well, I still rely on the former in 9/10 fights.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

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    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
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    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • Magdalina
    Magdalina
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    I do with 12k stam on my blazeplar(she's more of a pvp build but she works fine in dungeons), but I have like 45k health and rely on my shield a lot. I nearly always have full stam bar though because heavy attacks, only fights when I might need shards are SotH last bosses on HM. I pop trash stam pots on cooldown too and repent everything including my dead groupmates(if they were potato enough to stand in the red for an extended period of time) :p
  • DeadlyRecluse
    DeadlyRecluse
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    Differs by class, gearing, and group.

    A magDK tank running engine guardian or sentinel of Rkugmbarf probably doesn't need any extra investment in stamina besides trifood, as they can always cycle themselves some via their gear or igneous shield.

    Any magicka tank with templar support doesn't really need much stamina either.

    This is all assuming vet dungeons, not trials, of course.
    Thrice Empress, Forever Scrub
  • Lynx7386
    Lynx7386
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    Depends on class and build I guess.

    My dk shield tank and nightblade sap tank both only have 9k stamina, but they both also have ways to regain stamina quickly.
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • Merlin13KAGL
    Merlin13KAGL
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    Well, the short answer is enough. Seriously, let me explain:

    My templar sits between 12-17k stamina when he tanks. Puncture, etc does not affect that much, as you're generally only casting every 12 seconds.

    It depends on what other stam abilities you are casting, how often, how often you have to block, dodge, bash, etc. (I assume Blazing is a big part of your rotation)

    Start with at least 12k and you can always fine tune via alternate food, mundus, and enchants.

    You don't expect to perma block as a magtank anyway. You have to learn when your guard has to be up, and when you can drop it and let yourself regen.
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

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  • Narvuntien
    Narvuntien
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    That makes me feel better about not having a lot of stamina... having 15K should be enough. I can redo my stat points to all magicka then Health and plus Tri Enchants on the large pieces.

    I am not a blazing tank, that requires a lot more health or health stacking than I intend to have, I am intending to build with quite a bit of magicka. Reberance and Solar disterbance gives a lot of damage mitigation but then I miss out on warhorn (when I get it eventually)

    This is my first tank so I am still learning. (Yes I went harder mode but I already have a DK character, Dragonmage MagDK).

    Ran Normal City of Ash 5 times today but they didn't even need a heal tank since that dungeon is so easy, I had more trouble with world bosses.

    Running dragongaurd and bloodthrone until I I research the 8th trait and make my own armor.



  • Asardes
    Asardes
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    Narvuntien wrote: »
    Ran Normal City of Ash 5 times today but they didn't even need a heal tank since that dungeon is so easy, I had more trouble with world bosses.

    Normal City of Ash 1 is easily soloable - I've done it on my Stamina DK and Magicka Sorcerer killing everything - and veteran can be done with 4 DDs spamming AoE at everything. I know people that have soloed that as well :)

    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • Koolio
    Koolio
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    Narvuntien wrote: »
    Is that with food buff or not? Enchantments?

    Seducer is an option but I think I'd farm Worms instead to get the same effect and replace dragongaurd. (Although it would amuse me to have all my mag characters in seducers armor). Perhaps put more stat points into Health and run both (Sed and worms) for huge cost reduction, I did think of that..

    Your gear provides no health or resistances (Lots of mag regn though), I need those at a certain level (25-30K ish right?)
    Dragongaurd + Spectres eye gives me Hp and Resistances.

    Oh I am a Breton, mag regen, spell resist and cost reduction from racial passives.

    All gold gear with tristat glyphs and tri stay food. I adjust my health through attributes till about 30k. The build is mainly a regen BOL bot with unlimited magic sustains. That way you can always heal. That's where the tankyness comes from. Get hit to 50% health BOL to full. But the rate in which is needed depends on the content. I've tried other gear but when tanking VDSA sustain becomes an issue. Especially the longer boss fights. Like the mags and Templar bosses.
  • Autolycus
    Autolycus
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    I've tanked with as low as 16k on my magblade, but for vet trials I use about 19k.
  • alephthiago
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    19k on my magicka dragonknight, 3 glyphs of reduce cost and i never need shards only pots and ultis
    Walks-in-Shadowss AD Magblade
    *** kitty AD Stamblade
    Paarthurnax's Will AD Magicka DK
    agnar cracked skull EP Magicka DK (veteran dragonstar arena bot)
    Klogi Mugdul AD Stamina DK
    Savre Selranni AD Magicka Sorc (being polished)
    Avenar Lolhealing AD Magicka Templar (being polished)

  • Merlin13KAGL
    Merlin13KAGL
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    Narvuntien wrote: »
    That makes me feel better about not having a lot of stamina... having 15K should be enough. I can redo my stat points to all magicka then Health and plus Tri Enchants on the large pieces.

    I am not a blazing tank, that requires a lot more health or health stacking than I intend to have, I am intending to build with quite a bit of magicka. Reberance and Solar disterbance gives a lot of damage mitigation but then I miss out on warhorn (when I get it eventually)

    This is my first tank so I am still learning. (Yes I went harder mode but I already have a DK character, Dragonmage MagDK).

    Ran Normal City of Ash 5 times today but they didn't even need a heal tank since that dungeon is so easy, I had more trouble with world bosses.

    Running dragongaurd and bloodthrone until I I research the 8th trait and make my own armor.
    It's gonna be based on your playstyle more than anything. Bear in mind, with a smaller pool, timing becomes more critical, as does mitigation and cost reduction.

    Regarding blazing, you don't need 60k health for blazing to be useful - 30k will still net you a 10k shield. You can block behind it if it's close to expiration and a big hit is coming.

    I recommend Empowering Sweep in place of Solar Disturbance. It's way cheaper, and the mitigation from it can be huge. You can always backbar Warhorn once you get it. Remember the first and best way you can support your teammates is to stay alive, aux support (Warhorn, etc) comes next.

    I also assume you're standing in Channeled focus for 20 seconds worth of bonus mitigation and up to 12 seconds of free regen?

    If you still find yourself having difficulty, don't be afraid to tinker with different food and/or drink combos, or even switch your mundus. Every combination (food/drink included) doesn't work equally well for every fight.

    Good luck!

    (The nice thing about going 'harder mode' with a Magplar tank is that you will get really good at it. going back to DK will then be a piece of cake!)

    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
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  • Gaggin
    Gaggin
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    This build https://www.youtube.com/watch?v=6kROoi6ybSc&t=337s

    Don't use blazing shield, especially if you want to be a healtank. BoL is all you need.

    As for stamina, 25k is fine, and you could get away with less in dungeons.
  • Xvorg
    Xvorg
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    Lynx7386 wrote: »
    Depends on class and build I guess.

    My dk shield tank and nightblade sap tank both only have 9k stamina, but they both also have ways to regain stamina quickly.

    and NBs don't need to use piercing armor
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  • Lynx7386
    Lynx7386
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    Xvorg wrote: »
    Lynx7386 wrote: »
    Depends on class and build I guess.

    My dk shield tank and nightblade sap tank both only have 9k stamina, but they both also have ways to regain stamina quickly.

    and NBs don't need to use piercing armor

    I suppose you could run surprise attack for the debuff, but then you'd need to slot another ability to taunt anyways. I use pierce armor for taunting still, even as a sap tank, but that's pretty much the only stamina ability on my bars.

    Can still permablock even with only 9k stamina though, just by spamming sap essence with siphoning attacks.
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • Autolycus
    Autolycus
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    It's pretty inefficient for a NB tank to not use Pierce Armor, since it's an all-in-one skill. The next best option is to use Inner Fire or Frost Staff heavies to taunt, while also applying Mark Target to the enemy.

    As always, it doesn't really matter for dungeons. But for trials, we will run into multiple problems doing this:
    1. It requires us to either use two skill slots to accomplish the same thing, or at best do a fully charged heavy attack to taunt, which takes 3x as long, plus you have to Mark as well.
    2. If we're using 2 skills to taunt/fracture/breach, then it takes twice as long to apply the same buffs. It may seem trivial now, but double-casting every ten seconds adds up to a LOT of wasted time. You can spend that time synergizing, casting orbs, off-healing, etc.
    3. Mark Target can only affect a single target at a time. This is fine for bosses, but becomes a problem when priority adds need to die quickly. You'd have to move your Mark a target at a time, which results in not only more work, but also wasted time, as mentioned in (2).

    In essence, Pierce Armor is a lot more efficient.
    Edited by Autolycus on April 4, 2017 7:52PM
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