MarkusLiberty wrote: »True, but a line of text can mean a whole lot in a role-playing game.
@SydneyGrey, maybe if your grandfather 'accidentally' wandered into one of Al's underground gambling parlors, sure.SydneyGrey wrote: »It's like if my grandfather had accidentally stood next to Al Capone once on a street in 1940, and he automatically obtained gangster status just by doing so.LOL.
@Vigarr How are they wandering into a city, nay, an entire zone known to be associated with such activities?If you're a roleplayer and your character is good then how are they seeing this imaginary skill line calling them a thief?
Yeah, it's not new. I remember pushing during Thieves Guild PTS for the skill line to be unlocked at the end of Partners in Crime and not before. They didn't listen.TheShadowScout wrote: »I recall that having been like this, well... forever. Visit Abahs landing, get a mandatory thieves guild membership.
And yeah, I hated it when my goody-two-greaves characters went there for the exploration and skyshard... and got thieves guild status.
Wish they would change this, would remove the unwanted TG from any character that hasn't done the TG introduction quest...
Help me understand. If your role playing is within the bounds of your development, how is acquiring a skill tree detrimental to this?MarkusLiberty wrote: »This might sound like a bagatelle to most of you, but as someone who's been working very hard on creating a character who is completely in line with the law, a pure good-guy character if you will, this really sucks.
Which I would agree with if it was the thieves guild hideout that gave out mandatory memberships upon entry.Merlin13KAGL wrote: »In a way, it makes sense. You don't wander into a blackmarket store in the mafia underground if you don't intend to be at least mildly associated at that point...
Except it is not. The thieves den, sure, but the city above has justice-obsessed guards, nobles who call a private security force (the iron wheel) to hunt down evildoers and all that... I mean, obviously not -everyone- who visits is a thief. At least some are going there to bust some thief heads, right?whiteshadow711jppreub18_ESO wrote: »I think I have a good idea about Abah's Landing, think of it as Mos Eisley on Tantoine in Star Wars, that location is like a Hive of scum and villainy...
UppGRAYxDD wrote: »"It is said that if you know your enemies and know yourself, you will not be imperiled in a hundred battles; if you do not know your enemies but do know yourself, you will win one and lose one; if you do not know your enemies nor yourself, you will be imperiled in every single battle."
Sun Tzu, The Art of War
Just think this...RPing saved
MarkusLiberty wrote: »That's odd, because i didn't get the skil line unlocked until today, despite having visited previously. Still, it's on of those annoying things with ESO. I really would prefer if players had more options when ot came to avoiding these things.
It always bothered me how several alliance quests forced players to steal items or break into people's houses.
MarkusLiberty wrote: »In one of the latest patches, a rather unfortunate new feature has been added to Abah's Landing.
Traveling to Hew's Bane using the Wayshrine (or the travel to player feature) now automatically add you as a member of the Thieves Guild, granting you the Thieves Guild skill line without having officially joined the guild.
This might sound like a bagatelle to most of you, but as someone who's been working very hard on creating a character who is completely in line with the law, a pure good-guy character if you will, this really sucks. And as a member of several roleplaying guilds, I can assure you I'm not the only one who's rather upset about this.
So I made this thread as a warning to anyone who wants to keep their characters pure, don't travel to Abah's Landing.
However, given that he has no interest in the Thieves Guild he has simply had no reason thus far to go to that zone. Thanks for the warning tho'.