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An interesting thing for crafting , specifically for enchanters

Memnock
Memnock
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So i have a little time at work and was browsing he forums when i saw stuff about vMA enchants not working properly and another thread about not using sharpened is weakens you by @5% , so that is not a major discrepancy , when i thought of an idea.

Alot pf people say that crafters are kind of loosing their jobs so to say since crafted gear , doesn't really compete with drop stuff anymore and vMA weapons are sitting at the top of the food chain along with Moondancer and Inf for mage chars and then i though : hmm... why not allow crafters to make an unique enchant for weapons that gives x amount ( im thinking maybe 130 ? balances and calculations left to the devs of course ) of Spell/weapon dmg and maybe procs either poison dmg for stam ppl or magic dmg for magicka inclined characters .

Basically , add a new enchant to the game , that provides 2 bonuses , just like the unique enchants from VMA weapons ,but a bit dimished , so they don't take a away from the drop flavor. As an example of what i wanted to say is , think of glyph of Shock or glyph of poison , but with a bit of either spell or weapon dmg on top of it.

New thing that crafters can sell ; doesn't diminish the power of vMA stuff , but offers a nice replacement until you can get that staff :)

So let me know what you guys think of this :)
  • Emothic
    Emothic
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    What about Armor/Weapon Crafters? Enchanting is easy to get up, all you need is someone to make about 200 CP 160 enchants, a pyshic embrosa, and that's about it. Boom level 50. Armor and Weapon crafting is alot harder to get up, and I'm talking about Trait Research times. There should be something that makes armor/weapon crafters relevant as well.
    Lord Emothic Von Hellsing of ze Hellsing Family.
    Dragon Knight of the Ebonheart Pact. Xbox One - NA
  • Myerscod
    Myerscod
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    With 10/10 craft skill, the ability to swap raw mats for tempers would make us relevant again. Would gladly swap 200 rubidite ingot for 1 tempering alloy
    Edited by Myerscod on April 3, 2017 1:03PM
  • Defilted
    Defilted
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    Allow master crafters( Meaning all 9 traits across the board unlocked) to change the style of dropped gear. Allow the creation of jewelry by master crafters and this would go a long way to help crafters remain relevant.
    XBOX NA
    XBOX Series X

    #NightmareBear
  • Memnock
    Memnock
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    Emothic wrote: »
    What about Armor/Weapon Crafters? Enchanting is easy to get up, all you need is someone to make about 200 CP 160 enchants, a pyshic embrosa, and that's about it. Boom level 50. Armor and Weapon crafting is alot harder to get up, and I'm talking about Trait Research times. There should be something that makes armor/weapon crafters relevant as well.

    I just thought of enchanting since that one seemed the fastest one that could be implemented and without that much of a hassle , by just adding some new essence runes in the loot table , that add X amount of permanent weapon/spell dmg on top of the regular dmg proc. For the other ones , i got nothing atm , but i would very much like to see a thread from you with some ideas towards fixing that issue:)

    Meanwhile , please let me know if my glyph thing would be a decent addtion or if it would need some tweaks :)

    Read your thread , and damn , seems i'm not the first guy to think about something like this :| Apologies , didn't search the forums to see if anyone else started something like this, left an Agree to it, hope you accept that as my apology.



  • NordSwordnBoard
    NordSwordnBoard
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    @Memnock no apologies needed, we are all working towards improving things.
    Fear is the Mindkiller
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