So i have a little time at work and was browsing he forums when i saw stuff about vMA enchants not working properly and another thread about not using sharpened is weakens you by
@5% , so that is not a major discrepancy , when i thought of an idea.
Alot pf people say that crafters are kind of loosing their jobs so to say since crafted gear , doesn't really compete with drop stuff anymore and vMA weapons are sitting at the top of the food chain along with Moondancer and Inf for mage chars and then i though : hmm... why not allow crafters to make an unique enchant for weapons that gives x amount ( im thinking maybe 130 ? balances and calculations left to the devs of course ) of Spell/weapon dmg and maybe procs either poison dmg for stam ppl or magic dmg for magicka inclined characters .
Basically , add a new enchant to the game , that provides 2 bonuses , just like the unique enchants from VMA weapons ,but a bit dimished , so they don't take a away from the drop flavor. As an example of what i wanted to say is , think of glyph of Shock or glyph of poison , but with a bit of either spell or weapon dmg on top of it.
New thing that crafters can sell ; doesn't diminish the power of vMA stuff , but offers a nice replacement until you can get that staff

So let me know what you guys think of this