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Necrotic Orb not working in certain Dungeons

Zakor
Zakor
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Hey there,

I use the Necrotic Orb (or better the Mystic Orb) for a while now and run into a very serious bug: In some dungeons the Orb won't float forward. Instead, directly after casting the orb it just disappears rendering it useless and wasting 3k of my magicka. I know that the ability triggered since it will do it's first few damage beams (while the bubble itself is invisible) before it stops to work.

Reproduction steps:
1. Slot Necrotic Orb or morphs
2. Use it in any of the dungeons listed below
3. The orb won't float forward nor appear, the first damage/heal beams will trigger but then it stops to work.
4. Sometimes it works if you jump and cast midair, sometimes not

Confirmed dungeons:
  • Spindleclutch (works almost nowhere in there)
  • Darkshade Caverns (same as above)
  • Elden Hollow ( especially the whole part with the bridge and the big room below that before and after the twilight/ plant boss)
  • City of Ash 1 (The platform with the "warden of the shrine" boss)
  • Arx Corinium (the dungeon areas, works fine in open air areas)
  • Direfrost Keep (as above)
  • Wayrest Sewers (First Boss (Malubeth) area and the area of the lich boss until the stairs of the ghost boss in sewers 2)
  • Tempest Island (dungeon areas, open air areas mostly work)

Even Trials:
  • SO (certain parts of the bridge leading to the stonebreaker troll they fall below the bridge)
  • AA (last boss on a certain place they'll float up towards the sky)

I'll add more dungeons if I can confirm more. While testing, I found out that, while stairs work like a charm most times, the orb seems to have a problem with floating above ascending/descending terrain or uneven grounds.

Please get this tested and fixed asap as it's completly impossible to use the ability like this.

Edit1: Added City of Ash
Edit2: Added Arx
Edit3: Added Trials and more dungeons
Edited by Zakor on February 3, 2017 1:18PM
  • Zakor
    Zakor
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    up
  • Zakor
    Zakor
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    ZOS can you PLEASE provide feedback on this one? I is unacceptable that a skill from a DUNGEON-Skillline doesn't work in most dungeons for such a long time.
    @ZOS_GinaBruno
  • Ryuuhime
    Ryuuhime
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    Another bug with orbs happens during a couple of trials: if you cast Orbs on certain parts of the bridge leading to the stonebreaker troll in nSO/vSO, they fall below the bridge; in AA last boss on a certain place they'll float up towards the sky.

    Could it be that when you cast them they're falling off the map as well? Would explain why only the first beams affect it even if the orb doesn't show up.

    This has been going on for a long while now... :(
  • Zakor
    Zakor
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    @ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_RichLambert
    Can you please provide an official statement on this one? It's a shame that we aren't able to use a dungeonline ability in most dungeons! This is going on for a far too long time now (even far longer than my OP back in november) and REALLY needs a fix. Please tell me you are at least working on it.
  • AzuraKin
    AzuraKin
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    very common, been this way as long as i can remember, that said, the ability is very situational in where you can use, and necro orb is a trash skill, they would have to triple the dot damage for it to be worth using. balls of healing is the only morph worth using.
    v160 spellsword (nightblade)
    v160 restoration archmage (Templar)
    v160 battlemage (sorcerer)
    v160 restoration archmage (Templar)
    v160 warrior (DragonKnight)
    v160 assassin (nightblade)
    v160 swordsman (sorcerer)
    v160 spellsword (nightblade)
  • Zakor
    Zakor
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    AzuraKin wrote: »
    very common, been this way as long as i can remember, that said, the ability is very situational in where you can use, and necro orb is a trash skill, they would have to triple the dot damage for it to be worth using. balls of healing is the only morph worth using.

    Actually, this is damn wrong. But that's not the point of the thread, nor is damage the point of necrotic orb.
  • Dasovaruilos
    Dasovaruilos
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    I gave up using them except on trials. They always bug on dungeons and nobody actually uses them.

    Unless someone asks, I don't slot it anymore for dungeons.

    It would be nice if they fixed this, though.
  • Karacule_Fairystar
    Karacule_Fairystar
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    They're buggy btw, they sometimes work and they sometimes dont. my active effects bar isn't even detecting it when I pop it.
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