This happend for me from time to time, even before the event. Most of the time goind in to an instanced area (house, dungeons etc) or traveling to another place and coming back will likely fix it.
FuriousStar wrote: »Yep, saw this in Auridon yesterday. Place was crowded with "shadow warriors" too.
Mystrius_Archaion wrote: »It's not high traffic. It's a problem with memory refresh in RAM.
This happens every time you take the wayshrines from vulkhel guard to skywatch then to the college of aldmeri propriety and back again. The same happens for the wayshrines nearest the dolmens.
The game is no longer refreshing the world geometry and texture data without actually going through a loading screen. I can't help but think this may be related to them trying to fix that AMD flickering grass glitch on ESO end because AMD is slow or incompetent.
I'm using a Nvidia card, how about everyone else? Is it just tied to our graphics cards and not AMD?
Stopnaggin wrote: »Happens everytime in Auridon at the ws, only noticed it when the festidal started.
I can verify other wayshrines do this as well, so long as they are a sequence of 3 across the zone. No issues with other zones though I haven't tried such a thing anywhere else with the zie and distance traveled comparable to Auridon. It also happens when traveling the reverse way heading north at which point the north wayshrine area has the low res ground.JasonSilverSpring wrote: »I can concur that this exact series of travels in Auridon are guaranteed to cause the issue. It is just easy to notice now because of the festival going on that calls for these travels. I have not tested using other wayshrines in Auridon or even doing similar in zone jumps in other zones to see if the same thing occurs.
It could be that a combination of a patch tot he game and the update to the AMD drivers caused them to have the flickering grass but Nvidia to have this texture issue because the game may be coded to incorrectly use/refresh memory in the graphics card, but I'm unsure about this.JasonSilverSpring wrote: »I also have an Nvidia card. I kind of doubt it is related to them trying to fix the AMD flickering grass though as I do not believe they have posted any fix for that yet.
Correct. It was just those 2 points. That was not enough to show any issues, and skywatch is large so we traveled far enough to refresh the memory likely when heading across the zone. There was also the manor door we entered to mudball the ambassador that would cause a graphical refresh, if coded as I think it is.JasonSilverSpring wrote: »I don't remember encountering this during the New Life Festival though, but I cannot remember how many in zone jumps we needed to do for that one. I know we had to go to Vulkhel Guard and Skywatch, but I don't remember going anywhere else in Auridon for that festival.
Stopnaggin wrote: »Happens everytime in Auridon at the ws, only noticed it when the festidal started.
VoodooPlatypus wrote: »Stopnaggin wrote: »Happens everytime in Auridon at the ws, only noticed it when the festidal started.
I've seen it on PS4 in numerous areas for a long time now. I've always just chalked it up to high network traffic and textures taking their time to make their way "through the wires" so to speak. Similar things have happened in other MMOs I've played in the past.
However, the issue has been VERY persistent (it's almost like clockwork) in some areas ever since the Jester event began - namely the Vulkhel Guard area as referenced in the previous posts.
SantieClaws wrote: »Khajiit has this happen many times - but only ever around the wayshrine in Auridon and only since the last patch yes.
This is different from something being just slow to load. It is possible to stand there for a good while yes and it does not resolve itself.
Yours with paws
Santie Claws
WillhelmBlack wrote: »I've had this bug for 3 years, happens in Cyrodiil.