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Elder Scrolls fans: What's still on your wish list?
1. Fix the lag
2. Fix all the bugs
3. Fix vet trials especially vet MOL and Hel Ra on console
4. Fix Cyrodill lag
5. Actually care about balance in this game
6. After that I would like to see Winterhold in all its pre 4th Era glory since around late 2nd Era till the 4th era it's supposed to be one of the biggest cities in Skyrim also this would be the best time to introduce Spell Crafting with the College of Winterhold and all.
7. Also did I mention fix the lag in this game
Xbox One - NA GT: RebornV3x
I also play on PC from time to time but I just wanna be left alone on there so sorry.
My personal wish list includes ideas and also suggestions for improvements in the current game build.
Guild
- I want better guild management tools. Guild tabs and rank access to it. This will allow better control within the guild with regards to items. Daily gold withdrawal limits for all ranks. Messages that can be sent to all guild members via an official message of the day.
- guild traders to include not just one guild but multiple guilds within one trader. Or you can have the best of both worlds and include a minimalist auction house based in each zone. You can only do bids and no sale and also a limit of 20 items auctioned.
- another idea is to have a guild trader housing item, with anyone friends with the said player able to find items sold by the players chosen guild. A player owned guild trading hall sounds awesome to me.
Gear and abilities
- I want gear differentiation between pve and PvP. Especially regarding monster sets.
- I want to be able to change the look of my current gear. What's the use of the crafting bag, collecting hundreds of motifs materials and just using it for maybe one set? Costumes are not enough, even limiting the change to just once per set would be awesome.
- we need abilities to be more stable and not be buggy (see twisting path) and have clear parameters. Eg: stamina melee, channelled physical, non crit spell aka biting jabs or magicka ranged, instant area of effect, lightning spell aka lightning flood. This way, you can design sets that proc from certain abilities with more consistency.
Housing
- pet pathing in the houses. Add a simple 'point a - point b' pathing program within the housing ui. The mounts should also periodically animate if you wish it to stay in one point. Imagine the possibilities!
- a storage capacity, similar to the mount carry capacity for the houses. Limits set with the size of the houses eg: 10 for classic, 25 for notable and 40 for large.
- I would like for the ability to 'hire' npcs as guards that will banter with each other. Also other types of npcs such as bartenders, grocers, smiths, etc. Hire them for a week or a month to just add more flavour and life to the housing. These npcs will work much like their city counterparts but only for the duration of the hire.
Battlegrounds
- once the battlegrounds are established in morrowind, there should be an 'underground' arena in each of the main cities of the faction to promote an area of duels. (think the sewers of dalaran in Wow). Gladiatorial combat has always been a staple within eso lore, especially with the imperials being the 'romans' of eso.
Skill line
- a new melee, magicka based weapon skill line can be introduced. It doesn't matter is it is a rune dagger, or a spear, as long as it is a melee magicka based weapon. I've had an idea that an offhand item, effectively changes any melee weapon (one handed of course) to give returns to magicka while light / heavy attacking and I honestly think this is the best middle ground we can get out of a new weapon skill line.
- Further fine tuning of the frost staff in the destruction skill line.
Just some of the ideas that are currently off the top of my head.
-RavenSworn
Ingame: RavenSworn, Pc / NA.
Of Wolf and Raven
Solo / Casual guild for beginners and new players wanting to join the game. Pst me for invite!
I desperately need more weapons like a ton of them and Cyrodil overhaul. Im going to give ESO a shot at Morrowind but if it doesnt work, Im out for good. Luckily, Destiny 2 is coming later this year and PS4 Conan Exiles. Im actually excited about Destiny 2, they gotta have learnt something from first one, right.
1:Jewellery crafting for crafted sets
2: New crafted sets introduced
3: Spell Crafting
4: Actual gardening for housing to grow ie: columbine, bugloss, corn flower, etc....
5: Housing storage and lots of it
I think majority of what I want to see changed have already been mentioned, but I would like to emphasize one point that I do not see much: smoother difficulty curve (more content between normal questing and 4-man dungeons).
I am not suggesting to make the game more difficult in 1-2-3 (you name it) starting zones (I still remember how I suffered before I learnt how to play), but I disagree with the concept of One Tamriel as it is implemented now (everywhere is a starting zone difficulty). I do not want to see leveled zones either - but I would like to see that some parts of them are more challenging (incl. quest lines!). World bosses (that to some extent might have represented more challenging sub-zones) are again too difficult with respect to the rest of the game and do not have any quest lines associated with them.
Looks like some people answered the question as a general wishlist. I guess my thread title could be read like that.
In any case, looks like filling in more of the map is a popular request. As is more of the Oblivion planes and daedric princes. Dwemer ruins, and even land masses beyond Tamriel.
I see things like cloaks, spears, and crossbows, always a favorite.
Levitation and underwater swimming, forgot about that one.
More homes like a island or boat one, one of my favorites from TES II. Also more interactive itwms like beds, and of course storage.
Jewelry and Spell crafting, especially if they revive some of the other schools of magic, yes please.
Open character creation without class skill restrictions gets a mention.
The Adoring Fan has gotten some love, that's... surprising.
Did anyone say dragons? Yes, someone did.
Story continuation and more lore quests came up. Yeah, what is up with that ghost?
Finally I see a completed quest log, good one.
As for me, I still pine for a return of monster resistance/weaknesses. Even if it was only a +/- 5%, just so it was there. Oh well, good list everyone.
Your own personal dungeon with a Daedroth or Gargoyle. Open a hatch in your basement to a single cave dungeon with one Daedroth or whatever that fights back a little. Better than a dummy that just sits there. Maybe even attach a quest where you capture the monster and bring it back to your home. Could be cool.
I've got no problem with pink. I've just seen a lot of people say they don't want to see pink weapons in the game. And that bow could kill me very dead.
- The rest of the Summerset Isles
- Different Khajiit subspecies, especially in Elsweyr-based zones
- Imga (really, an entire race "went to Falinesti"?) and maybe one or two surviving Lilmothiit?
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