Ohhgrizyyy wrote: »Considering prosperous is basically the most useless trait at the moment and nobody wants it what if prosperous also increased your Telvar stone gains as well? I would love to see this change to prosperous personally
Just remove the damn thing from the loot tables already. Merge it with training and give it as a free starter trait for crafters.
Been talked about a few times and I think TV buffs are better constrained to sets from IC.
It's not much of a buff if only people with a specific PvP related DLC get benefits from it.
dwemer_paleologist wrote: »Just remove the damn thing from the loot tables already. Merge it with training and give it as a free starter trait for crafters.
i have a theory that what happened from the design table was that dungeon runs and bosses were going to be really easy for people and that allot of drops would be falling in peoples hands ALLOT. and perhaps with that in-mind they wanted to add more variety to what dropped instead of a constant sharpened and impen trait.
Been talked about a few times and I think TV buffs are better constrained to sets from IC.
It's not much of a buff if only people with a specific PvP related DLC get benefits from it.
and calling IC PvP related is already a bit of a stretchdwemer_paleologist wrote: »Just remove the damn thing from the loot tables already. Merge it with training and give it as a free starter trait for crafters.
i have a theory that what happened from the design table was that dungeon runs and bosses were going to be really easy for people and that allot of drops would be falling in peoples hands ALLOT. and perhaps with that in-mind they wanted to add more variety to what dropped instead of a constant sharpened and impen trait.
Yeah, people do hate useful drops :-P
dwemer_paleologist wrote: »Been talked about a few times and I think TV buffs are better constrained to sets from IC.
It's not much of a buff if only people with a specific PvP related DLC get benefits from it.
and calling IC PvP related is already a bit of a stretchdwemer_paleologist wrote: »Just remove the damn thing from the loot tables already. Merge it with training and give it as a free starter trait for crafters.
i have a theory that what happened from the design table was that dungeon runs and bosses were going to be really easy for people and that allot of drops would be falling in peoples hands ALLOT. and perhaps with that in-mind they wanted to add more variety to what dropped instead of a constant sharpened and impen trait.
Yeah, people do hate useful drops :-P
not what i meant.
im saying that the developers did not want people to have boredom from a constant flow of impen and sharpened traits drops. kinda like having pizza every single night. after a while it gets a bit old.
Sure Jitterbug, but it still stands that buffing traits for DLC exclusive bonus isn't a good idea.
They just need to either make the gains worth it, or think of something new to do with it.
However it doesn't matter what they do until Divines is not the best thing for 90%* of the games builds.
*I made this figure up, so don't start arguing it people.
I think removal is going to cause more issues than just changing it again. Removal means we need to change the whole traits research and achievements system, call me cynical but I don't trust ZOS to not breaking something horrible by touching that.Prosperous needs removing
I actually like prosperous on my gear I use for stealing shet and selling it. Can gain 40K+ every day if I do my route (:
I don't think Prosperous works that way. The trait text reads "Increases gold from looting enemies by X" from my understand that's the raw gold you get from looting, like the Imperials bonus of 1% and ESO+'s 10%.I actually like prosperous on my gear I use for stealing shet and selling it. Can gain 40K+ every day if I do my route (:
KochDerDamonen wrote: »