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How about an idea discussion thread!

SirJordanecus
SirJordanecus
Soul Shriven
Hey guys,i just wanted to share some ideas maybe for things i think ZoS could do to really improve the general gaming experience of ESO. Id like to read your comments and see what ideas other people have! Please be respectful of other peoples ideas (dont be a troll) and try to give constructive criticism and solutions instead of only stating why an idea wont work.

There are a couple things that i personally would enjoy a change in, and then a few things that i know everyone would like to see made different, and if changed and implemented correctly could make ESO one of the best MMO's on the market IMO.

1. Get rid of lvls? leveled gear or character levels. I think its every MMOs wet dream, and with the champion point system it really seems like it could easily be implemented in ESO
2. Better anchor drops, scaling and over all difficulty. it would be awesome if an anchor dropped and it felt like a threat to the entire zone, causing all available players to rally and face the threat!
3. A better trait system, RNG, jewelry. Maybe make a jewel crafting profession that lets you change the trait of Armour and/or make jewelry set pieces. As it is, the grind for the only good traits is painful.
4. Dungeon/ trial player scaling. There are plenty of MMOs that allow a dungeon to scale based on how many players you have in your party, it would be sweet if dungeons scaled up to 6 people, and trials scaled from 8-14 or something like that. Also, PLEASE FIX THE DUNGEON FINDER ASAP! THANKS :)
5. And finally i personally would love if you could choose to have quests replayable somehow, i dont see how repeating any quest would break the game (except ones that grant skill points, in that case just make the second time not give a skill point?) I always have trouble finding ways to level with my friends who are low level and have not completed allot of quests, but i am as casual as a consistent player gets and dont want to get invested into more than 2 or 3 alts, who have already done most of the quests. As i side note i think it would be cool to see bosses that require a full group to defeat in at least a couple of quests, could be optional ones that even supply you with NPC allies for the people who cant be bothered to play an MMO with real people. And see some no hostel NPCs that help/ give quests that you know would wreck you and maybe even your whole group (besides the gods you encounter of course)

OK! thank you all for reading and i look forward to reading your input and ideas. i will elaborate more on all of these ideas in detail as well. Have an awesome day, and may the dice rolls always be in your favor.
  • Tabbycat
    Tabbycat
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    I wish there was a way to implement Skyrim and Fallout 4's dynamic questing. I think it makes each playthrough different, especially Fallout 4. But I don't know how they can do that in an MMO where you have players grouping up with each other. It could cause problems with separating players from each other into different phases if they aren't on the same dynamic quests. Maybe some day they can find a solution to that problem and be able to implement dynamic questing.
    Founder and Co-GM of The Psijic Order Guild (NA)
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  • SirJordanecus
    SirJordanecus
    Soul Shriven
    Alright, so i will go ahead and elaborate on my idea for getting rid of leveled gear and changing traits. Now i am no game designer (though i would really love to go to school for it) but i think there is a way to make it so items are not behind a level wall, but yet players still have to deal with cheap gear and then aim for the god like awesome gear for end game. My idea (that is not perfect) would to be; go back to old school elderscrolls gear, sort of. Have low tier material, mid, high exct. since thay added light, med, and heavy looks to all gear it wouldnt be too hard to have iron and steal equivalents ( i think they even already do?) and then it just goes as normal orcish or dwarven, ebony, glass, deadric. All normal content has like a .005% chance of dropping ebony and glass maybe. And vet content has an 80%-100% chance for ebony and glass and a small chance for deadric (all monster items considered at least ebony if not deadric?) there could be new ways to get the ever sought after monster gear and deadric (deadric dailies?) but we also dont want to add more RNG bullcrap that you have to grind for weeks. Of course crafting is still a thing and just got so much more valuable, because crafters can go out and farm the rare glass and ebony ore and make some sweet sets, and you dont have to grind a dungeon 5 times to get an all ebony or glass set (deadric would maybe be the equivalent of crafting a legendary item?) There could be an imbalance of new players getting really good gear right off the bat, but i think considering how much gold people will sell their glass and ebony for it will be unlikely. But maybe thats why dungeon gear (at least vet dungeon) should still only be shareable to your dungeon group, final boss item should either be super rare so you would only sell it for ridiculous amounts of gold or binds on pick up.

    And then there is the traits, well guess what!? crafters can now reinforce, re-fit, devine, or what ever, your gear for a jewel and a cost! Or mabye this is just an NPC that does it? and can also upgrade the quality of jewel sets and sells sets that drop in that zone :) Also i think, even though the traits are improved, they should all be pretty dang useful. example: prosperous should give a percentage more gold from all sources, or at least quests as well, and why not make it so training still gives xp from all sources except to crafting? or maybe combine some of the existing ones.

    This could maybe upset PVP? idk, with battle scaling i feel like it would still be fine, but if it were up to me in Cryodiil you would get a uniform from your faction that you had to have on that makes everyone's gear essentially the same. At least in the overworld, maybe in imperial city and new PVP areana allow PVP sets and such. But thats just my opinion on the matter.

    And one more thing, why not make it so there are quest reward OPTIONS on at least what kind of piece of gear you get like a light belt, a heavy chest, or a medium shoulder, or all the same item, differnt armor class.

    I think the game is really getting enough content players want to play through, to not have to grind the same content 10-20 times to get what they are after. There are other reasons to go do dungeons, and things like dragon star and malstorm should still drop the uber awesome legendary weapons.I would like to see less of a focus on gear grinding, and more of a focus on character/ build development and player skill. Also with less of a focus on playing the whole game just to get gear, it can allow the game to grow into some fun group/ solo (soloing should be harder IMO) content with a truly immersing story,more epic places to visit, and characters to run into.

    Thanks for reading, let me know your thoughts!
  • SirJordanecus
    SirJordanecus
    Soul Shriven
    Tabbycat wrote: »
    I wish there was a way to implement Skyrim and Fallout 4's dynamic questing. I think it makes each playthrough different, especially Fallout 4. But I don't know how they can do that in an MMO where you have players grouping up with each other. It could cause problems with separating players from each other into different phases if they aren't on the same dynamic quests. Maybe some day they can find a solution to that problem and be able to implement dynamic questing.

    Yeah, it would be extremely difficult and taxing to have quests that change things by very much across the over world depending on which choice you made, unless maybe it was the very last quest of the main story, so there are two alternate realities...
  • Orbital
    Orbital
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    I WISH THEY WOULD FIX TRIALS ON CONSOLE

    Good suggestion?
    Axphykz.
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  • idk
    idk
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    Sorry, I stopped after getting rid of levels and making the dolmens into a zone wide battle which is probably more than the servers can handle well (think Cyrodiil) and really beyond reasonable since many might not want it.
  • FloppyTouch
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    Orbital wrote: »
    I WISH THEY WOULD FIX TRIALS ON CONSOLE

    Good suggestion?

    /Signed
  • SirJordanecus
    SirJordanecus
    Soul Shriven
    Sorry, I stopped after getting rid of levels and making the dolmens into a zone wide battle which is probably more than the servers can handle well (think Cyrodiil) and really beyond reasonable since many might not want it.

    I mean, it was a thought, an idea. Mainly for PVE, but you might be right, servers might not handle a gigantic battle. But at the very least they could scale the mobs health for each wave that drops for each player near the dolmen. And whats wrong with getting rid of levels? there are other ways to insure that players have to play their characters and know what they are doing before they jump into dungeons. I guess i didnt mention that i think that champion points should effectively replace levels.... it wouldnt be the easiest thing to implement, but if done right it could be really cool for vets who want to get their newby friends into the game, and making alts. But the draw back could be noobs jumping into content that is way harder than their skill/ gear will let them complete. You could go all destiny and The division on it and make it a gear score thing... anyway, i'd really like to hear some ideas, solutions, or some slightly creative input on the subject.
  • SirJordanecus
    SirJordanecus
    Soul Shriven
    Orbital wrote: »
    I WISH THEY WOULD FIX TRIALS ON CONSOLE

    Good suggestion?

    /Signed

    idk, i have it for xbone as well. but i only got to lvl 15 before i went back to PC because... well... addons. its like trying to go back to vanilla skyrim after playing with 50+ mods :D anyway, hope they fix that for you, if not, come join us on PC and add me! :)
  • FloppyTouch
    FloppyTouch
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    Orbital wrote: »
    I WISH THEY WOULD FIX TRIALS ON CONSOLE

    Good suggestion?

    /Signed

    idk, i have it for xbone as well. but i only got to lvl 15 before i went back to PC because... well... addons. its like trying to go back to vanilla skyrim after playing with 50+ mods :D anyway, hope they fix that for you, if not, come join us on PC and add me! :)

    I played on pc for a year then transfer to xb I still have it on pc but my cp is at 250 bc I stop playing as soon as the transfer happened I miss the add ons a lot but my pc is trash XD

    To much work has been put in the last 2 years to go back
  • idk
    idk
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    Sorry, I stopped after getting rid of levels and making the dolmens into a zone wide battle which is probably more than the servers can handle well (think Cyrodiil) and really beyond reasonable since many might not want it.

    I mean, it was a thought, an idea. Mainly for PVE, but you might be right, servers might not handle a gigantic battle. But at the very least they could scale the mobs health for each wave that drops for each player near the dolmen. And whats wrong with getting rid of levels? there are other ways to insure that players have to play their characters and know what they are doing before they jump into dungeons. I guess i didnt mention that i think that champion points should effectively replace levels.... it wouldnt be the easiest thing to implement, but if done right it could be really cool for vets who want to get their newby friends into the game, and making alts. But the draw back could be noobs jumping into content that is way harder than their skill/ gear will let them complete. You could go all destiny and The division on it and make it a gear score thing... anyway, i'd really like to hear some ideas, solutions, or some slightly creative input on the subject.

    Dolmens scale to the number of players at the dolmen but the scaling is limited. it will not scale up to 10 or 20 players probably because the amount of damage a dozen players can do can vary by a couple hundred K DPS.
  • willlienellson
    willlienellson
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    Dolmens scale to the number of players at the dolmen but the scaling is limited. it will not scale up to 10 or 20 players probably because the amount of damage a dozen players can do can vary by a couple hundred K DPS.

    Can you prove this?
  • SirJordanecus
    SirJordanecus
    Soul Shriven


    Dolmens scale to the number of players at the dolmen but the scaling is limited. it will not scale up to 10 or 20 players probably because the amount of damage a dozen players can do can vary by a couple hundred K DPS. [/quote]

    i know it scale somewhat, but they definitely could work on it alot. I know there are groups of 50+ farming the things and you cant even get a damn hit in. so at least let it scale all the way up to 50, adding 5-10k health to each mob per person at the delve. sure it wont be perfect becuase CP, role, gear all come into play on how powerful the group is. But i think everyone can agree that the things are just way too dam easy as it is. The final boss is a complete push over! i;d like to see something a little more traditional world boss like... at least make on of the three dolmens a bigger, badder one, that opens half as much as the other 2. or make the last boss an actual fight, even the special bosses feel like fighting a glorified elite mob.
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