My question and also TL;DR: If you had to choose one over the other, would you rather accept the currently leaked CP changes to resource management and maintain horizontal progression OR would you rather them leave the resource management changes in CP as is, and ZOS address the power creep by introducing vertical progression aka: increasing gear level?
A lot of people are up in arms about the recently leaked CP Changes to Warlord/Magician & Mooncalf/Arcanist. Many theories are being thrown around as to why this change was even considered and unfortunately, that has led to people blaming the other aspect player of the game. Primarily, PvErs blaming PvPers for the changes. I tend to agree with that assessment because to me, it's obvious that ZOS is attempting to balance pvp further in lieu of Battlegrounds. But in my rantings and research, another aspect was presented: Its to also address the PvE power creep.
Essentially, The percentage of players who participate in competitive PvE content are currently pushing very high dps numbers. Nerfing cost reduction and regen forces those players to focus on regen and cost reduction over pure damage.
Now, one thing i love about ESO is its fairly horizontal progression. Gear levels have not increased in quite some time with the development focusing on CP progression and new gear sets in stead. They updated some older sets making them meta staples etc. Here is a good article in regards to what exactly Horizontal versus Vertical Progression is in MMO Land:
LINK
But basically: Vertical progression is a more simplistic method of advancement in which your character levels up, and seeks higher level gear which is by default better than lower level gear. Horizontal Progression is more complex by instead focusing on providing many options and Progression is less defined by gear level etc.
Edited by Rickter on March 28, 2017 1:01PM RickterESO
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Would you take CP changes or Vertical Progression? 101 votes
I would rather accept the currently leaked CP changes to resource management and maintain horizontal progression
I would rather them leave the resource management changes in CP as is, and ZOS address the power creep by introducing vertical progression aka: increasing gear level