TheStealthDude wrote: »Sounds like this is working as intended.
Damage is halved by battle spirit, meaning 400 damage done per tic. Healing is also halved, and based on damage done, in this instance.
Since damage done is 400 per tic, half of that would be 200 per tic.
TheStealthDude wrote: »Sounds like this is working as intended.
Damage is halved by battle spirit, meaning 400 damage done per tic. Healing is also halved, and based on damage done, in this instance.
Since damage done is 400 per tic, half of that would be 200 per tic.
I don't think it's double dipping - you aren't considering the target's mitigation. 800 is cut to 400 by Battle Spirit but then reduced further by spell resistance and flat mitigation such as Blade Cloak, Restoring Focus, etc.