https://youtu.be/N_4RgJ7OQ3EWhat if by a chance the combat in this game could somehow have the complexity in say Bloodbourne or Dark Souls for an example? Where certain movements were critical to life and death, and each move you made had to be tactically done. Would you all like it, or dislike it?
In my opinion, it would make things far more smoother. And make combat both more engaging and fluid. To tank for an example, you'd have to masterfully tank bosses properly. Or else face crushing bows that'd leave you horribly wounded or worse. As a damage dealer, you'd have to be light on your feet. And not just spam out skills while weaving and landing the same rotations over and over again. You'd actually have to be cautious of everything occurring, or face a swift death. As for PVP? Omfg. Imagine that type of combat in Cyrodiil. Yum! It'd be absolutely amazing to watch from a distance.
So what do you all think? Would it be good or bad?
Edit: For those curious, playing Bloodbourne again made me start thinking about how much there is lacking to ESO's combat system. And I was just imaging how awesome (in my opinion) things would be, if it adapted a system from the Bloodbourne or Souls games. And got rid of the mindless button combo memorization that we do so regularly here on ESO.
What if by a chance the combat in this game could somehow have the complexity in say Bloodbourne or Dark Souls for an example? Where certain movements were critical to life and death, and each move you made had to be tactically done. Would you all like it, or dislike it?
In my opinion, it would make things far more smoother. And make combat both more engaging and fluid. To tank for an example, you'd have to masterfully tank bosses properly. Or else face crushing bows that'd leave you horribly wounded or worse. As a damage dealer, you'd have to be light on your feet. And not just spam out skills while weaving and landing the same rotations over and over again. You'd actually have to be cautious of everything occurring, or face a swift death. As for PVP? Omfg. Imagine that type of combat in Cyrodiil. Yum! It'd be absolutely amazing to watch from a distance.
So what do you all think? Would it be good or bad?
Edit: For those curious, playing Bloodbourne again made me start thinking about how much there is lacking to ESO's combat system. And I was just imaging how awesome (in my opinion) things would be, if it adapted a system from the Bloodbourne or Souls games. And got rid of the mindless button combo memorization that we do so regularly here on ESO.
The game wouldn't work with such combat system when you have mobs sometimes in packs of 6 or more quite regularly.
Dark Souls/BB work on facing a single enemy at the time but at an increased difficulty not against swarms of mobs all the time - such combat would make it ever so frustrating to play even for seasoned players. The entire game would have to be revamped, physics added to the game, mobs and their mechanics remade - everything from the ground up, frankly. And we all know that will never happen.
Not to mention majority of players wouldn't play it in the first place as both DS/BB are niche games, quite far from the mainstream.
@Arthmoor What exactly do you mean?
Take a glance at the video I posted of me doing the tutorial boss fight for an example. It may look like what I was doing was easy, but I promise you that it wasn't.