When you queue up for a random dungeon don't drop as soon as you see a bunch of low level characters in your group. Take a moment to find out what the experience level of the group is. Last night I queued up for 40 minutes and then got Ruins of Maz. I actually really enjoy running that one and was excited to do it with my level 14 DPS. We had a level 22 DPS and a level 40 Healz. The 300CP tank dropped as soon as they saw the group.
In addition to being really inconsiderate, the act of dropping out was totally unnecessary. The group was experienced and had their builds right. We got up to the big turtle and got him down to half health a couple times with just the three of us. We'd been queued up for a tank the whole time but none were available so we just called it off.
What a wasted opportunity for all just because the tank wouldn't even give it a try. I main a tank and have taken several "non-vet" groups through this dungeon without any trouble.
Don't judge a book by it's cover!
driosketch wrote: »I agreed to tank for a guild mate and their queue group for their first time through Mazz, vet version. By Mighty C it was clear they lacked the DPS and the staying alive versus adds part to complete the dungeon.
I think, if you queue up for random group - then you best be ready to accept what that RANDOM group is.
Kind of that "you made your bed now lay in it" type mentality.
just run the dungeon. give it a chance and if its truly hopeless, go from there but who knows you might meet some nice people that are appreciative you took the time
When you queue up for a random dungeon don't drop as soon as you see a bunch of low level characters in your group. Take a moment to find out what the experience level of the group is. Last night I queued up for 40 minutes and then got Ruins of Maz. I actually really enjoy running that one and was excited to do it with my level 14 DPS. We had a level 22 DPS and a level 40 Healz. The 300CP tank dropped as soon as they saw the group.
In addition to being really inconsiderate, the act of dropping out was totally unnecessary. The group was experienced and had their builds right. We got up to the big turtle and got him down to half health a couple times with just the three of us. We'd been queued up for a tank the whole time but none were available so we just called it off.
What a wasted opportunity for all just because the tank wouldn't even give it a try. I main a tank and have taken several "non-vet" groups through this dungeon without any trouble.
Don't judge a book by it's cover!
Tanks are rare species. They should not waste their time on grouping with low levels.
Agree, it's always good to ask about experience before running it. I always let the person with most experience run the group through - easier that way.
IronCrystal wrote: »Agree, it's always good to ask about experience before running it. I always let the person with most experience run the group through - easier that way.
Whenever I ask people if they've done a dungeon before, maybe one person speaks up saying theyve done it, and 90% of the time people who don't talk have never done it because people dont' want to admit they don't know what they are doing.
I actually really enjoy running that one and was excited to do it with my level 14 DPS. We had a level 22 DPS. The group was experienced and had their builds right.
Ive also been farming arx corinium lately and come across a ton of people who stand in the venom and keep attacking the snake boss every time it curls up. That boss recovers health when you do that. Nothing like turning a 30 second fight into a ten minute one while you struggle to get people to pay attention to mechanics and they keep insisting that their ultra leet deeps is so good they can ignore them.
I actually really enjoy running that one and was excited to do it with my level 14 DPS. We had a level 22 DPS. The group was experienced and had their builds right.
What? You can't have your 'build right' by level 22 let alone level 14. You will be missing a ton of passives and other must have skills.
As a follow up, I totally understand that other factors come into play besides the collective level of the group. I'm not hey were all waiting on the tank and now you just left them. They get to start waiting all over again.I actually really enjoy running that one and was excited to do it with my level 14 DPS. We had a level 22 DPS. The group was experienced and had their builds right.
What? You can't have your 'build right' by level 22 let alone level 14. You will be missing a ton of passives and other must have skills.
Well I can't speak for the others of that night, but for a level 14 DPS, I was doing pretty good. My single target sustained DPS is around 8.7K and health around 37K. I've got 600 CP behind the scenes and I know the dungeon. I was pulling my weight just fine.