Cool project. Will follow this thread.
You don't roll with undaunted taunt?
And what do you do to control the large trash pulls?
Sorry if I missed it- but what is your character's race? There's tons of options for gear since you won't be running vet trials or vet CoS.
Hmm, you can try frost staf blocking with stam build....May be you can even go med armor base 5m+1h+1l or 5m+2h.
Hmm, you can try frost staf blocking with stam build....May be you can even go med armor base 5m+1h+1l or 5m+2h.
This looks quite interesting, but for now I'll stick to heavy armor. I doubt that I'm skilled enough to survive without lots of health and resistance. I'll consider adding light and medium to the mix only once I have much more confidence in my tanking.
I will look at the frost staff option. I guess that will go to the front bar? The greatest drawback for me will be that I'll have to hunt a few more skyshards. Unlocking the heavy armor passives and sword-and-shield skills has drained me of all my extra skillpoints. If I got that route I guess a few prismatic enchants on my armor would make sense. At the moment my magic pool is quite small - it basically empties with each rotation. Fortunately my recovery with Siphoning Strikes is enough to refill it with each rotation a well.
Sorry if I missed it- but what is your character's race? There's tons of options for gear since you won't be running vet trials or vet CoS.
^^Thanks for the advice! I'll certainly play around with those. Absorb magic seems pretty nifty, and I was actually thinking of adding some more AoE somehow, as I've found that many new DDs are so focussed on single target damage, that they miss the fact that there are multiple enemies in dungeons. I haven't seen a single PUG NB use Power Extraction or Shrouded Daggers yet today. But I don't want to be that tank who dies because he tried doing DPS.So Whirling Blades (Steel Tornado) might just be an excellent compromise between helping more with AoE, and pulling more mobs to me.
I can probably swop the Green Pact for Ebon - it will cost me health regen and about 2k health, but the extra health for group members might be worth it.
What traits do you prefer, generally? And Enchants? The only set where I could really choose was Alessia's, and there I went with Reinforced with max Health enchants. I considered Prismatic, but thought them a bit costly to try as I wasn't sure whether I'll be able to survive to start with.
Traits for tanking should not be divines, you should use sturdy or infused(for large parts)+sturdy. As for mundus depends on build for mag sap tank i used atro to get about 2100 magicka regen to spam strifle with siphoning attacks and get stamina for blocking for inverted stamblade you may use serpent. Resource managment is very imporatnt for tank cause you should allways be ready to CC-break and block.My mundus is the Thief, and it wouldn't make sense to swap Mundus every time I want to swap to tanking gear. I don't think that Thief is a good Mundus for a tank, which means that Divines will probably not be a good fit for me?
I get what you say on the health regen - it is nice to have, but the healer's doing much more than my regen could hope to. Even my self healing from e.g. Swallow Soul does more than my regen does.
BTW - my Power Extraction comment was aimed at DDs. It is a fairly good AoE for Stamblade DDs as it adds Major Brutality. I won't consider it for Tanking, though - it doesn't add anything that will make me survive for longer.
Honestly- it sounds like you want to be able to swap roles between DD and Tank with just a swap of armor. I can work with that... but it won't be the optimal setup. Here it goes:
If you want to keep Thief as your mundus and still reap benefits as a tank- then i suggest getting the jewelry, sword, and shield of the Briarheart set. This set is a DD set- however, it offers high damage and heals off critical strikes. The way you'll procc it is by using Refreshing Path- an ability that you'll need as a tank, anyway (since it gives you major buffs and heals over time).
Next, combine it with "Seventh Legion Brute". This is a full heavy armor set that proccs a heal and extra damage when you're hit. Wearing the five heavy pieces of this will offer you extra healing recieved from the amor passives as well as extra crit (to proc Briarheart) in the set pieces.
Finally, perhaps use the Sentinel of Rukgamz monster set. This will actually supplement your siphoning strikes....
kylewwefan wrote: »For your S/B bar, I would put pierce armor, siphon attack, sap essence, swallow soul, absorb magic. Get atronach mundus. Wrothgar health magic recovery food. Jewelry enchants 1 maybe 2 shield play. 1 or 2 magic recovery.
Leeching plate armor from ICP and something that gives armor bonus like footman, thunderbug , resilient yokeda....armor master. Malubeth the scourger monster helm from wayrest sewers. Very easy to get.
You get a good bit of healing from all those siphon skills on one bar. CP blue tree much more into magic and healing. Cp green Magic cost reduction and magic recovery. Cp red Split elemental hardy thick skin.
Shoot for 30K health, 20k or more Stam. Magic is kind of irrelevant just get the recovery.
Siphon attacks and funnel health can sustain perma block quite well.
This is basically what they call a magic sap tank.
KingYogi415 wrote: »You should run bloodthirst on your dw bar.
It's your main spamable and it heals you.
TheStealthDude wrote: »kylewwefan wrote: »For your S/B bar, I would put pierce armor, siphon attack, sap essence, swallow soul, absorb magic. Get atronach mundus. Wrothgar health magic recovery food. Jewelry enchants 1 maybe 2 shield play. 1 or 2 magic recovery.
Leeching plate armor from ICP and something that gives armor bonus like footman, thunderbug , resilient yokeda....armor master. Malubeth the scourger monster helm from wayrest sewers. Very easy to get.
You get a good bit of healing from all those siphon skills on one bar. CP blue tree much more into magic and healing. Cp green Magic cost reduction and magic recovery. Cp red Split elemental hardy thick skin.
Shoot for 30K health, 20k or more Stam. Magic is kind of irrelevant just get the recovery.
Siphon attacks and funnel health can sustain perma block quite well.
This is basically what they call a magic sap tank.
There is a bit of a difference between a stamblade tank and a sap tank. I don't think you can really be a sap tank with ~10k Magicka. You should be closer to 30k, otherwise sap essence (the defining feature of a "Sap Tank") is pretty useless.