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Stam DK PvP Build?

Ohhgrizyyy
Ohhgrizyyy
✭✭✭✭
Thinking of leveling a Sword/Shield and 2h Stam Dk Build. I want y'all to post either builds you know or rum and have success with. (Rather not use proc sets like viper, velidreth or tumorscale) Can but rather not
Playing on PS4 NA server and current characters are CP 750

Lvl 50 EP High Elf Magsorc PvP (outdated)
Lvl 50 EP Wood Elf Nightblade (Currently my crafter)
Lvl 50 EP High Elf Magplar PvP (outdated healbot)
Lvl 50 EP Redguard Stam DK PvE (updating)
Lvl 50 EP Dark Elf Mag DK PvP

All my builds are outdated...I quit for a year lmao

PSN ID: SDL_Griz
  • Ohhgrizyyy
    Ohhgrizyyy
    ✭✭✭✭
    Nobody got anything? Lol
    Playing on PS4 NA server and current characters are CP 750

    Lvl 50 EP High Elf Magsorc PvP (outdated)
    Lvl 50 EP Wood Elf Nightblade (Currently my crafter)
    Lvl 50 EP High Elf Magplar PvP (outdated healbot)
    Lvl 50 EP Redguard Stam DK PvE (updating)
    Lvl 50 EP Dark Elf Mag DK PvP

    All my builds are outdated...I quit for a year lmao

    PSN ID: SDL_Griz
  • Buffler
    Buffler
    ✭✭✭✭✭
    5 hulking draugr, 3 agility, maelstrom weapon
  • AhPook_Is_Here
    AhPook_Is_Here
    ✭✭✭✭✭
    Bow might be better than s/s, dks don't have many ways to make distance, bow is your lowest cost bet.
    “Whatever.”
    -Unknown American
  • Ohhgrizyyy
    Ohhgrizyyy
    ✭✭✭✭
    Bow might be better than s/s, dks don't have many ways to make distance, bow is your lowest cost bet.

    I appreciate the advice cause actually this will be my first DK ever I want a more Tanky type build that can do a decent amount of dmg or burst if needed.
    Playing on PS4 NA server and current characters are CP 750

    Lvl 50 EP High Elf Magsorc PvP (outdated)
    Lvl 50 EP Wood Elf Nightblade (Currently my crafter)
    Lvl 50 EP High Elf Magplar PvP (outdated healbot)
    Lvl 50 EP Redguard Stam DK PvE (updating)
    Lvl 50 EP Dark Elf Mag DK PvP

    All my builds are outdated...I quit for a year lmao

    PSN ID: SDL_Griz
  • AhPook_Is_Here
    AhPook_Is_Here
    ✭✭✭✭✭
    If you are in a group or zerg surfing that's fine, but the only ranged abilities you will have are scale and stone fist, and your only way out of trouble is going to be either invisibility+speed pots or maneuvers that will eat most of your sta and reduce your other options if you are on your heels. If you run around solo looking for fights it will be a rough road as you will mostly just find small groups of nightblades the wrong way who have tools to open your can and will just run away if they fail usually wasting one of your pots in the process.
    “Whatever.”
    -Unknown American
  • Ohhgrizyyy
    Ohhgrizyyy
    ✭✭✭✭
    If you are in a group or zerg surfing that's fine, but the only ranged abilities you will have are scale and stone fist, and your only way out of trouble is going to be either invisibility+speed pots or maneuvers that will eat most of your sta and reduce your other options if you are on your heels. If you run around solo looking for fights it will be a rough road as you will mostly just find small groups of nightblades the wrong way who have tools to open your can and will just run away if they fail usually wasting one of your pots in the process.

    I understand lol
    Playing on PS4 NA server and current characters are CP 750

    Lvl 50 EP High Elf Magsorc PvP (outdated)
    Lvl 50 EP Wood Elf Nightblade (Currently my crafter)
    Lvl 50 EP High Elf Magplar PvP (outdated healbot)
    Lvl 50 EP Redguard Stam DK PvE (updating)
    Lvl 50 EP Dark Elf Mag DK PvP

    All my builds are outdated...I quit for a year lmao

    PSN ID: SDL_Griz
  • Arthg
    Arthg
    ✭✭✭✭✭
    Us PvP Stam DKs are a dying breed, on the verge of extinction.
    We have no mobility, and are useless in big groups.
    We're decent small-scale or solo, but these situations where we shine are very, very rare.
    Sure, we can hold our ground without cheap tricks, and sustain quite fine, but at the end of the day, there's a reason why we're an endangered species: there's nothing we can do other classes can't also do - either better, or with more damage and/or utility and/or mobility.

    My two ¢ :)

    PC/EU. NoCP PvP. sDK Orc IRL. Flawless tamperor. Pro scrub.
  • Asmael
    Asmael
    ✭✭✭✭✭
    ✭✭
    Current setup I run for non-CP:

    Gear

    2x Bloodspawn
    5x Blackrose
    5/4x Werewolf Hide OR <any mix of Agility / Endurance> OR Hulking Draugr, possible vMA 2h backbar

    You kinda want Robust (stamina) jewelry, so I stick to the 3x Agility + mixed pieces till I get what I want, the end result is similar anyway, the farm for specifics weapons can be a pain >.>

    Possible traits: Infused on large armor pieces, Sturdy on any piece, Impenetrable on any piece. CP campaigns are more crit-heavy, so you might want more Impen there. For weapons, Sharpened on the 2h, Defending on the SnB one (interesting note: casting Venomous claw from your backbar means it benefits from Sharpened, even if you swap to your SnB bar).

    For CP campaigns, depending on how well you sustain, you can use Fury and / or 7th legion as well.

    For enchants, a majority of stamina enchants will help both your survivability and damage (DKs have great synergies with max resources more so than recovery). 3x Weapon enchant if you have little sustain issues, 2x and a cost reduction glyph on jewelry otherwise. Try to weave heavy attacks in as many abilities as possible, it takes some time getting used to it.

    Abilities

    SnB:
    Igneous Shield / Resolving Vigor / <flex> / Ransack / Reverberating bash // Spell Wall

    2H:
    Critical Rush / Executioner / Forward Momentum / Hardened armor / Venomous Claw // Take Flight

    Dawnbreaker is bugged and scales based on magic penetration, so #HailTakeFlight. <flex> can be Shuffle (you can then use Rally instead of Forward Momentum), Absord magic or any utility. If necessary, you can swap it with Hardened armor (if you want to use Caltrops or Rapid maneuvers for instance).

    Races

    Redguard, Orc, Imperial are the best picks.

    Consumables - Potions

    Speed, immovable, stamina / All you need to compensate for the lack of Major expedition besides Rapid maneuvers, CC immunity and stamina for a huge sustain boost, one of the best open world picks.

    Immovable, Major savagery, stamina / Aggressive alternative, when you're already in close quarters with your opponent and where mobility isn't as relevant

    Detection, Immovable / Self explanatory, ganking countermeasure.

    Consumables - Poisons

    Depends on encounters. I see a majority of magicka builds right now, so I'm double slotting Magicka cost increase (simple effect, 10.5s duration) poisons, it's possible to go for a mixed option (stamina / magicka cost increase). For more burst, double damage DoT is a good option. You can play around different poisons quite easily, there are many options available.

    Mundus

    Thief for maximum healing + burst opportunities, Tower for balanced sustain / damage

    Food

    Max health / stamina

    Vampire / WW

    No point to werewolf, we don't slot the ultimate.

    Vampire - we don't spend much time in stealth, there are quite a few Dawnbreakers out there, we have low base recovery and fire is a very popular element, so not recommended.

    General comments

    Defending on main bar, because Sharpened is of no help against shields, it's also going to be your primary bar for fights where you are pressured. 2H is your finisher & buff bar, your usual crit rush > Take Flight > Executioner combo is there.

    Positioning yourself is going to be the first reason you die, it takes a bit of experience to know whether it's time to go all-in or take a few steps back.

    You have basically only one AoE available, and it's an ultimate, so don't expect to perform well in large-scale fights, this build has good tankiness and single target burst, but poor sustained damage and AoE. It is possible to pop Spell wall, rush a light-armored target in the middle of a group, kill him then get back in a safer position while under heavy fire.

    It does require a good amount of bar swapping as is, but practice makes perfect. If it's too much trouble, swap Venomous claw to the flex slot on the front bar.

    You can drop Ransack on your SnB bar and use Dizzying swing instead, you can then use Noxious Breath for the Major fracture.

    Skooma

    But this one iz thirsty, you haz skooma, yez?<
    PC EU - Zahraji of the Void, aka "Kitty", the fluffiest salmon genocider in town.
    Poke @AsmaeI (last letter is uppercase "i") on PC EU or Asmael#9325 on Discord and receive a meow today.
  • Ohhgrizyyy
    Ohhgrizyyy
    ✭✭✭✭
    Asmael wrote: »
    Current setup I run for non-CP:

    Gear

    2x Bloodspawn
    5x Blackrose
    5/4x Werewolf Hide OR <any mix of Agility / Endurance> OR Hulking Draugr, possible vMA 2h backbar

    You kinda want Robust (stamina) jewelry, so I stick to the 3x Agility + mixed pieces till I get what I want, the end result is similar anyway, the farm for specifics weapons can be a pain >.>

    Possible traits: Infused on large armor pieces, Sturdy on any piece, Impenetrable on any piece. CP campaigns are more crit-heavy, so you might want more Impen there. For weapons, Sharpened on the 2h, Defending on the SnB one (interesting note: casting Venomous claw from your backbar means it benefits from Sharpened, even if you swap to your SnB bar).

    For CP campaigns, depending on how well you sustain, you can use Fury and / or 7th legion as well.

    For enchants, a majority of stamina enchants will help both your survivability and damage (DKs have great synergies with max resources more so than recovery). 3x Weapon enchant if you have little sustain issues, 2x and a cost reduction glyph on jewelry otherwise. Try to weave heavy attacks in as many abilities as possible, it takes some time getting used to it.

    Abilities

    SnB:
    Igneous Shield / Resolving Vigor / <flex> / Ransack / Reverberating bash // Spell Wall

    2H:
    Critical Rush / Executioner / Forward Momentum / Hardened armor / Venomous Claw // Take Flight

    Dawnbreaker is bugged and scales based on magic penetration, so #HailTakeFlight. <flex> can be Shuffle (you can then use Rally instead of Forward Momentum), Absord magic or any utility. If necessary, you can swap it with Hardened armor (if you want to use Caltrops or Rapid maneuvers for instance).

    Races

    Redguard, Orc, Imperial are the best picks.

    Consumables - Potions

    Speed, immovable, stamina / All you need to compensate for the lack of Major expedition besides Rapid maneuvers, CC immunity and stamina for a huge sustain boost, one of the best open world picks.

    Immovable, Major savagery, stamina / Aggressive alternative, when you're already in close quarters with your opponent and where mobility isn't as relevant

    Detection, Immovable / Self explanatory, ganking countermeasure.

    Consumables - Poisons

    Depends on encounters. I see a majority of magicka builds right now, so I'm double slotting Magicka cost increase (simple effect, 10.5s duration) poisons, it's possible to go for a mixed option (stamina / magicka cost increase). For more burst, double damage DoT is a good option. You can play around different poisons quite easily, there are many options available.

    Mundus

    Thief for maximum healing + burst opportunities, Tower for balanced sustain / damage

    Food

    Max health / stamina

    Vampire / WW

    No point to werewolf, we don't slot the ultimate.

    Vampire - we don't spend much time in stealth, there are quite a few Dawnbreakers out there, we have low base recovery and fire is a very popular element, so not recommended.

    General comments

    Defending on main bar, because Sharpened is of no help against shields, it's also going to be your primary bar for fights where you are pressured. 2H is your finisher & buff bar, your usual crit rush > Take Flight > Executioner combo is there.

    Positioning yourself is going to be the first reason you die, it takes a bit of experience to know whether it's time to go all-in or take a few steps back.

    You have basically only one AoE available, and it's an ultimate, so don't expect to perform well in large-scale fights, this build has good tankiness and single target burst, but poor sustained damage and AoE. It is possible to pop Spell wall, rush a light-armored target in the middle of a group, kill him then get back in a safer position while under heavy fire.

    It does require a good amount of bar swapping as is, but practice makes perfect. If it's too much trouble, swap Venomous claw to the flex slot on the front bar.

    You can drop Ransack on your SnB bar and use Dizzying swing instead, you can then use Noxious Breath for the Major fracture.

    Skooma

    But this one iz thirsty, you haz skooma, yez?<

    Thank you very much for this. I appreciate the details and reasonings behind it all
    Playing on PS4 NA server and current characters are CP 750

    Lvl 50 EP High Elf Magsorc PvP (outdated)
    Lvl 50 EP Wood Elf Nightblade (Currently my crafter)
    Lvl 50 EP High Elf Magplar PvP (outdated healbot)
    Lvl 50 EP Redguard Stam DK PvE (updating)
    Lvl 50 EP Dark Elf Mag DK PvP

    All my builds are outdated...I quit for a year lmao

    PSN ID: SDL_Griz
  • Ohhgrizyyy
    Ohhgrizyyy
    ✭✭✭✭
    Asmael wrote: »
    Current setup I run for non-CP:

    Gear

    2x Bloodspawn
    5x Blackrose
    5/4x Werewolf Hide OR <any mix of Agility / Endurance> OR Hulking Draugr, possible vMA 2h backbar

    You kinda want Robust (stamina) jewelry, so I stick to the 3x Agility + mixed pieces till I get what I want, the end result is similar anyway, the farm for specifics weapons can be a pain >.>

    Possible traits: Infused on large armor pieces, Sturdy on any piece, Impenetrable on any piece. CP campaigns are more crit-heavy, so you might want more Impen there. For weapons, Sharpened on the 2h, Defending on the SnB one (interesting note: casting Venomous claw from your backbar means it benefits from Sharpened, even if you swap to your SnB bar).

    For CP campaigns, depending on how well you sustain, you can use Fury and / or 7th legion as well.

    For enchants, a majority of stamina enchants will help both your survivability and damage (DKs have great synergies with max resources more so than recovery). 3x Weapon enchant if you have little sustain issues, 2x and a cost reduction glyph on jewelry otherwise. Try to weave heavy attacks in as many abilities as possible, it takes some time getting used to it.

    Abilities

    SnB:
    Igneous Shield / Resolving Vigor / <flex> / Ransack / Reverberating bash // Spell Wall

    2H:
    Critical Rush / Executioner / Forward Momentum / Hardened armor / Venomous Claw // Take Flight

    Dawnbreaker is bugged and scales based on magic penetration, so #HailTakeFlight. <flex> can be Shuffle (you can then use Rally instead of Forward Momentum), Absord magic or any utility. If necessary, you can swap it with Hardened armor (if you want to use Caltrops or Rapid maneuvers for instance).

    Races

    Redguard, Orc, Imperial are the best picks.

    Consumables - Potions

    Speed, immovable, stamina / All you need to compensate for the lack of Major expedition besides Rapid maneuvers, CC immunity and stamina for a huge sustain boost, one of the best open world picks.

    Immovable, Major savagery, stamina / Aggressive alternative, when you're already in close quarters with your opponent and where mobility isn't as relevant

    Detection, Immovable / Self explanatory, ganking countermeasure.

    Consumables - Poisons

    Depends on encounters. I see a majority of magicka builds right now, so I'm double slotting Magicka cost increase (simple effect, 10.5s duration) poisons, it's possible to go for a mixed option (stamina / magicka cost increase). For more burst, double damage DoT is a good option. You can play around different poisons quite easily, there are many options available.

    Mundus

    Thief for maximum healing + burst opportunities, Tower for balanced sustain / damage

    Food

    Max health / stamina

    Vampire / WW

    No point to werewolf, we don't slot the ultimate.

    Vampire - we don't spend much time in stealth, there are quite a few Dawnbreakers out there, we have low base recovery and fire is a very popular element, so not recommended.

    General comments

    Defending on main bar, because Sharpened is of no help against shields, it's also going to be your primary bar for fights where you are pressured. 2H is your finisher & buff bar, your usual crit rush > Take Flight > Executioner combo is there.

    Positioning yourself is going to be the first reason you die, it takes a bit of experience to know whether it's time to go all-in or take a few steps back.

    You have basically only one AoE available, and it's an ultimate, so don't expect to perform well in large-scale fights, this build has good tankiness and single target burst, but poor sustained damage and AoE. It is possible to pop Spell wall, rush a light-armored target in the middle of a group, kill him then get back in a safer position while under heavy fire.

    It does require a good amount of bar swapping as is, but practice makes perfect. If it's too much trouble, swap Venomous claw to the flex slot on the front bar.

    You can drop Ransack on your SnB bar and use Dizzying swing instead, you can then use Noxious Breath for the Major fracture.

    Skooma

    But this one iz thirsty, you haz skooma, yez?<

    1 more thing....CP?
    Playing on PS4 NA server and current characters are CP 750

    Lvl 50 EP High Elf Magsorc PvP (outdated)
    Lvl 50 EP Wood Elf Nightblade (Currently my crafter)
    Lvl 50 EP High Elf Magplar PvP (outdated healbot)
    Lvl 50 EP Redguard Stam DK PvE (updating)
    Lvl 50 EP Dark Elf Mag DK PvP

    All my builds are outdated...I quit for a year lmao

    PSN ID: SDL_Griz
  • Buffler
    Buffler
    ✭✭✭✭✭
    Dont run poison....scrubz run poisons
  • Asmael
    Asmael
    ✭✭✭✭✭
    ✭✭
    Ohhgrizyyy wrote: »
    Asmael wrote: »
    Current setup I run for non-CP:

    Gear

    2x Bloodspawn
    5x Blackrose
    5/4x Werewolf Hide OR <any mix of Agility / Endurance> OR Hulking Draugr, possible vMA 2h backbar

    You kinda want Robust (stamina) jewelry, so I stick to the 3x Agility + mixed pieces till I get what I want, the end result is similar anyway, the farm for specifics weapons can be a pain >.>

    Possible traits: Infused on large armor pieces, Sturdy on any piece, Impenetrable on any piece. CP campaigns are more crit-heavy, so you might want more Impen there. For weapons, Sharpened on the 2h, Defending on the SnB one (interesting note: casting Venomous claw from your backbar means it benefits from Sharpened, even if you swap to your SnB bar).

    For CP campaigns, depending on how well you sustain, you can use Fury and / or 7th legion as well.

    For enchants, a majority of stamina enchants will help both your survivability and damage (DKs have great synergies with max resources more so than recovery). 3x Weapon enchant if you have little sustain issues, 2x and a cost reduction glyph on jewelry otherwise. Try to weave heavy attacks in as many abilities as possible, it takes some time getting used to it.

    Abilities

    SnB:
    Igneous Shield / Resolving Vigor / <flex> / Ransack / Reverberating bash // Spell Wall

    2H:
    Critical Rush / Executioner / Forward Momentum / Hardened armor / Venomous Claw // Take Flight

    Dawnbreaker is bugged and scales based on magic penetration, so #HailTakeFlight. <flex> can be Shuffle (you can then use Rally instead of Forward Momentum), Absord magic or any utility. If necessary, you can swap it with Hardened armor (if you want to use Caltrops or Rapid maneuvers for instance).

    Races

    Redguard, Orc, Imperial are the best picks.

    Consumables - Potions

    Speed, immovable, stamina / All you need to compensate for the lack of Major expedition besides Rapid maneuvers, CC immunity and stamina for a huge sustain boost, one of the best open world picks.

    Immovable, Major savagery, stamina / Aggressive alternative, when you're already in close quarters with your opponent and where mobility isn't as relevant

    Detection, Immovable / Self explanatory, ganking countermeasure.

    Consumables - Poisons

    Depends on encounters. I see a majority of magicka builds right now, so I'm double slotting Magicka cost increase (simple effect, 10.5s duration) poisons, it's possible to go for a mixed option (stamina / magicka cost increase). For more burst, double damage DoT is a good option. You can play around different poisons quite easily, there are many options available.

    Mundus

    Thief for maximum healing + burst opportunities, Tower for balanced sustain / damage

    Food

    Max health / stamina

    Vampire / WW

    No point to werewolf, we don't slot the ultimate.

    Vampire - we don't spend much time in stealth, there are quite a few Dawnbreakers out there, we have low base recovery and fire is a very popular element, so not recommended.

    General comments

    Defending on main bar, because Sharpened is of no help against shields, it's also going to be your primary bar for fights where you are pressured. 2H is your finisher & buff bar, your usual crit rush > Take Flight > Executioner combo is there.

    Positioning yourself is going to be the first reason you die, it takes a bit of experience to know whether it's time to go all-in or take a few steps back.

    You have basically only one AoE available, and it's an ultimate, so don't expect to perform well in large-scale fights, this build has good tankiness and single target burst, but poor sustained damage and AoE. It is possible to pop Spell wall, rush a light-armored target in the middle of a group, kill him then get back in a safer position while under heavy fire.

    It does require a good amount of bar swapping as is, but practice makes perfect. If it's too much trouble, swap Venomous claw to the flex slot on the front bar.

    You can drop Ransack on your SnB bar and use Dizzying swing instead, you can then use Noxious Breath for the Major fracture.

    Skooma

    But this one iz thirsty, you haz skooma, yez?<

    1 more thing....CP?

    Red CPs depend on encounters: more in Elemental defender if you meet more magicka builds, more in hardy if you meet more stamina builds.

    But it remains flexible, it is but one of the (many) possible CP distributions
    PC EU - Zahraji of the Void, aka "Kitty", the fluffiest salmon genocider in town.
    Poke @AsmaeI (last letter is uppercase "i") on PC EU or Asmael#9325 on Discord and receive a meow today.
  • SneaK
    SneaK
    ✭✭✭✭✭
    I'm running BR/Spriggans/Tremor and it's a really fun setup. I've avoided proc sets until this patch, I've joined the dark side considering the amount of troll builds and bomb builds there are nowadays. I just don't care anymore. In a group I'll probably run Troll King or Blood Spawn though.

    Ransack/Reverb/Claw/Rocks/Vigor/Leap
    CritRush/Shuffle/Flex/Volatile/Rally/Corrosive or Onslaught
    Flex = Trap/Caltrops/Rapids
    "IMO"
    Aldmeri Dominion
    1 Nightblade - 1 Templar - 7 Hybrid Mutt Abominations
  • Ohhgrizyyy
    Ohhgrizyyy
    ✭✭✭✭
    SneaK wrote: »
    I'm running BR/Spriggans/Tremor and it's a really fun setup. I've avoided proc sets until this patch, I've joined the dark side considering the amount of troll builds and bomb builds there are nowadays. I just don't care anymore. In a group I'll probably run Troll King or Blood Spawn though.

    Ransack/Reverb/Claw/Rocks/Vigor/Leap
    CritRush/Shuffle/Flex/Volatile/Rally/Corrosive or Onslaught
    Flex = Trap/Caltrops/Rapids

    Do you have spriggans jewelry and sword/shield and BR body or how do you have it layed out?
    Playing on PS4 NA server and current characters are CP 750

    Lvl 50 EP High Elf Magsorc PvP (outdated)
    Lvl 50 EP Wood Elf Nightblade (Currently my crafter)
    Lvl 50 EP High Elf Magplar PvP (outdated healbot)
    Lvl 50 EP Redguard Stam DK PvE (updating)
    Lvl 50 EP Dark Elf Mag DK PvP

    All my builds are outdated...I quit for a year lmao

    PSN ID: SDL_Griz
  • SneaK
    SneaK
    ✭✭✭✭✭
    Ohhgrizyyy wrote: »
    SneaK wrote: »
    I'm running BR/Spriggans/Tremor and it's a really fun setup. I've avoided proc sets until this patch, I've joined the dark side considering the amount of troll builds and bomb builds there are nowadays. I just don't care anymore. In a group I'll probably run Troll King or Blood Spawn though.

    Ransack/Reverb/Claw/Rocks/Vigor/Leap
    CritRush/Shuffle/Flex/Volatile/Rally/Corrosive or Onslaught
    Flex = Trap/Caltrops/Rapids

    Do you have spriggans jewelry and sword/shield and BR body or how do you have it layed out?

    Yea I have Spriggan's Jewelry, Sw/B, and a 2H back bar. I think a Maelstrom Axe would be BiS for the back bar though.
    "IMO"
    Aldmeri Dominion
    1 Nightblade - 1 Templar - 7 Hybrid Mutt Abominations
  • crusnik91
    crusnik91
    ✭✭✭✭
    YT channel(Guides/Builds/gameplay)
    ~ Crescent Jayren Gaming ~

    Glorious EP
    Jayren - V16 MagBlade AR30
    Crescent J'renz - V16 StamBlade AR46
    Crescent Lucrecia - V16 MagSorc AR32
    Courageous DC
    Crescent Sephiroth - V16 StamDK AR50
    Crescent Singu-rarity - V16 MagTemplar AR33
    Relentless AD
    Crescent the Tiny - V16 StamSorc AR10
    Crescent-The-Huge-One - V16 MagWarden AR18
  • Ohhgrizyyy
    Ohhgrizyyy
    ✭✭✭✭
    Ok cewl
    Playing on PS4 NA server and current characters are CP 750

    Lvl 50 EP High Elf Magsorc PvP (outdated)
    Lvl 50 EP Wood Elf Nightblade (Currently my crafter)
    Lvl 50 EP High Elf Magplar PvP (outdated healbot)
    Lvl 50 EP Redguard Stam DK PvE (updating)
    Lvl 50 EP Dark Elf Mag DK PvP

    All my builds are outdated...I quit for a year lmao

    PSN ID: SDL_Griz
  • Coldcell
    Coldcell
    Arthg wrote: »
    Us PvP Stam DKs are a dying breed, on the verge of extinction.
    We have no mobility, and are useless in big groups.
    We're decent small-scale or solo, but these situations where we shine are very, very rare.
    Sure, we can hold our ground without cheap tricks, and sustain quite fine, but at the end of the day, there's a reason why we're an endangered species: there's nothing we can do other classes can't also do - either better, or with more damage and/or utility and/or mobility.

    My two ¢ :)

    What class/build would you roll, had you known what you know now? I'm thinking of starting a new class solely for pvp that is not StamNB.
  • GreenhaloX
    GreenhaloX
    ✭✭✭✭✭
    I get more bang for the bucks with 5x Spriggans and 5x DKS. You can also slot a monster shoulder piece with whatever you like; increase stam or weapon damage one. Yes, a bit extra weapon damages if running all mediums, but too low of resistance and wipe more easily. DK has crap for damage shield, generally. So, you can't get wrong with having a heavy set that gives more resistance and constant Major Brutality.
    Arthg wrote: »
    Us PvP Stam DKs are a dying breed, on the verge of extinction.
    We have no mobility, and are useless in big groups.
    We're decent small-scale or solo, but these situations where we shine are very, very rare.
    Sure, we can hold our ground without cheap tricks, and sustain quite fine, but at the end of the day, there's a reason why we're an endangered species: there's nothing we can do other classes can't also do - either better, or with more damage and/or utility and/or mobility.

    My two ¢ :)

    Nahh.. Sounds like an alternative fact here? StamDK is still wrecking folks in PvP (and getting wrecked in return; much like any other toons in PvP) You don't need burst. Mobility is just fine with crit rush, venous claw, talons and execution; even DW is fast.
  • Arthg
    Arthg
    ✭✭✭✭✭
    Coldcell wrote: »
    Arthg wrote: »
    Us PvP Stam DKs are a dying breed, on the verge of extinction.
    We have no mobility, and are useless in big groups.
    We're decent small-scale or solo, but these situations where we shine are very, very rare.
    Sure, we can hold our ground without cheap tricks, and sustain quite fine, but at the end of the day, there's a reason why we're an endangered species: there's nothing we can do other classes can't also do - either better, or with more damage and/or utility and/or mobility.

    My two ¢ :)

    What class/build would you roll, had you known what you know now? I'm thinking of starting a new class solely for pvp that is not StamNB.

    I'm sorry I can't really give you advice: I have neither the competence nor the necessary information (regarding for example your playstyle, melee or distance).
    Don't get me wrong: stam DKs are extremely fun to play, but I do contend that in the current state of things - well they can be frustrating and underwhelming compared to other classes or their magicka counterparts.
    GreenhaloX wrote: »
    I get more bang for the bucks with 5x Spriggans and 5x DKS. You can also slot a monster shoulder piece with whatever you like; increase stam or weapon damage one. Yes, a bit extra weapon damages if running all mediums, but too low of resistance and wipe more easily. DK has crap for damage shield, generally. So, you can't get wrong with having a heavy set that gives more resistance and constant Major Brutality.
    Arthg wrote: »
    Us PvP Stam DKs are a dying breed, on the verge of extinction.
    We have no mobility, and are useless in big groups.
    We're decent small-scale or solo, but these situations where we shine are very, very rare.
    Sure, we can hold our ground without cheap tricks, and sustain quite fine, but at the end of the day, there's a reason why we're an endangered species: there's nothing we can do other classes can't also do - either better, or with more damage and/or utility and/or mobility.

    My two ¢ :)

    Nahh.. Sounds like an alternative fact here? StamDK is still wrecking folks in PvP (and getting wrecked in return; much like any other toons in PvP) You don't need burst. Mobility is just fine with crit rush, venous claw, talons and execution; even DW is fast.

    Well I never said stam DKs could not "wreck" folks in PvP.
    I'm just observing, from nothing more than my personal experience (which I'm ready to admit can be misleading), that stam DKs are really rare these days, and that there are really good reasons for that.
    PC/EU. NoCP PvP. sDK Orc IRL. Flawless tamperor. Pro scrub.
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