I saw screen shots from pax east that are completely removing stamina and magicka reduction costs (warlord and magician) and adding reduce break free cost or something like this. This will cripple pve and boost PvP. They need to find a way to balance
As I've noted in other threads on this subject, months ago Wrobel said that players should be using Cost Reduction enchants for sustain, instead, players are running all damage enchants and simply using armor/CP for reduction... this change will force those players to run CR enchants as he intended to happen months ago.
Grat change stacking damage with 3 dmg enchants while having unlimited sustain still is a problem. No one should be allowed to sustain for ever. Current CP allows this.
IwakuraLain42 wrote: »I fear this will hit the non-elite part of the player base the hardest, players that already struggle with sustain and can barely reach 17k dps since the latest update.
As I've noted in other threads on this subject, months ago Wrobel said that players should be using Cost Reduction enchants for sustain, instead, players are running all damage enchants and simply using armor/CP for reduction... this change will force those players to run CR enchants as he intended to happen months ago.
Strider_Roshin wrote: »Enemy-of-Coldharbour wrote: »Why must PVE continue to suffer because of PVP?
I couldn't agree more. ZOS nerfs everything, because of PVP. They need to be separate.
How long are PvEers going to blame PvPers for non-PvP changes?
MLGProPlayer wrote: »As I've noted in other threads on this subject, months ago Wrobel said that players should be using Cost Reduction enchants for sustain, instead, players are running all damage enchants and simply using armor/CP for reduction... this change will force those players to run CR enchants as he intended to happen months ago.
The game is way too easy right now. There needs to be a reduction to DPS across the board, and this might achieve that.
Just because the game was sold as 'play as you want' doesn't mean playing as you want will be as effective as playing other ways. This is why hybrids suck, you can play a hybrid, but you will struggle with content that singular builds breeze through. But it is an option and creates a choice for players... just as the CR removal from CP will create.
Someone asked a few comments back that if ZOS wanted players to run CR glyphs why not remove damage glyphs, but this again goes back to making a meaningful choice... with the upcoming CR changes in CP, you will now have to make a choice between high damage or sustain. Right now there is very little reason to run CR glyphs because CP gives us such a boost to reduction... it is also why players can run mixed armor instead of relying on the cost reduction from running seven pieces.
This also coincides with the introduction of "Magickasteal" to several abilities... adding additional means of sustain for Magicka players.
Nelson_Rebel wrote: »MLGProPlayer wrote: »As I've noted in other threads on this subject, months ago Wrobel said that players should be using Cost Reduction enchants for sustain, instead, players are running all damage enchants and simply using armor/CP for reduction... this change will force those players to run CR enchants as he intended to happen months ago.
The game is way too easy right now. There needs to be a reduction to DPS across the board, and this might achieve that.
Who TF says? You? Oh good lord you must speak for ESO's entire playbase even though less than 5% of Every player on every single platform
on every server combined have ever even completed a vet trial (Pulled from
the trophy achievements) So sorry sir what the hell was I thinking, you speak for everyone and just because you say the games too easy it MUST be so. Facts and real supporting information be damned right?
Khaos_Bane wrote: »Nelson_Rebel wrote: »MLGProPlayer wrote: »As I've noted in other threads on this subject, months ago Wrobel said that players should be using Cost Reduction enchants for sustain, instead, players are running all damage enchants and simply using armor/CP for reduction... this change will force those players to run CR enchants as he intended to happen months ago.
The game is way too easy right now. There needs to be a reduction to DPS across the board, and this might achieve that.
Who TF says? You? Oh good lord you must speak for ESO's entire playbase even though less than 5% of Every player on every single platform
on every server combined have ever even completed a vet trial (Pulled from
the trophy achievements) So sorry sir what the hell was I thinking, you speak for everyone and just because you say the games too easy it MUST be so. Facts and real supporting information be damned right?
Keep in mind that most of these people have the most elite gear and run with the same type of people in a group. That makes it very easy. I PUG in 4 mans mostly and it can be a struggle sometimes. When I run with my top guildmates we breeze through all but the most difficult dungeons. This isn't the typical player though.
Nelson_Rebel wrote: »Khaos_Bane wrote: »Nelson_Rebel wrote: »MLGProPlayer wrote: »As I've noted in other threads on this subject, months ago Wrobel said that players should be using Cost Reduction enchants for sustain, instead, players are running all damage enchants and simply using armor/CP for reduction... this change will force those players to run CR enchants as he intended to happen months ago.
The game is way too easy right now. There needs to be a reduction to DPS across the board, and this might achieve that.
Who TF says? You? Oh good lord you must speak for ESO's entire playbase even though less than 5% of Every player on every single platform
on every server combined have ever even completed a vet trial (Pulled from
the trophy achievements) So sorry sir what the hell was I thinking, you speak for everyone and just because you say the games too easy it MUST be so. Facts and real supporting information be damned right?
Keep in mind that most of these people have the most elite gear and run with the same type of people in a group. That makes it very easy. I PUG in 4 mans mostly and it can be a struggle sometimes. When I run with my top guildmates we breeze through all but the most difficult dungeons. This isn't the typical player though.
Again facts and supporting information be damned right?
You have absolutely no veracity to back up those claims. As far what the "typical player" is or who actually has BiS, or who they run with.
I pulled straight statistics and they support
my statement the game is not too easy. If you want to get into the real nitty grity less than 1% of players on PS4 have vet trial achievements and the real percentage on total players from all three platforms is closer to about 3.8-4.2 percent of completions for a SINGLE vet trial out the few odd and 1 million active players that ZoS has reported
Nelson_Rebel wrote: »Khaos_Bane wrote: »Nelson_Rebel wrote: »MLGProPlayer wrote: »As I've noted in other threads on this subject, months ago Wrobel said that players should be using Cost Reduction enchants for sustain, instead, players are running all damage enchants and simply using armor/CP for reduction... this change will force those players to run CR enchants as he intended to happen months ago.
The game is way too easy right now. There needs to be a reduction to DPS across the board, and this might achieve that.
Who TF says? You? Oh good lord you must speak for ESO's entire playbase even though less than 5% of Every player on every single platform
on every server combined have ever even completed a vet trial (Pulled from
the trophy achievements) So sorry sir what the hell was I thinking, you speak for everyone and just because you say the games too easy it MUST be so. Facts and real supporting information be damned right?
Keep in mind that most of these people have the most elite gear and run with the same type of people in a group. That makes it very easy. I PUG in 4 mans mostly and it can be a struggle sometimes. When I run with my top guildmates we breeze through all but the most difficult dungeons. This isn't the typical player though.
Again facts and supporting information be damned right?
You have absolutely no veracity to back up those claims. As far what the "typical player" is or who actually has BiS, or who they run with.
I pulled straight statistics and they support
my statement the game is not too easy. If you want to get into the real nitty grity less than 1% of players on PS4 have vet trial achievements and the real percentage on total players from all three platforms is closer to about 3.8-4.2 percent of completions for a SINGLE vet trial out the few odd and 1 million active players that ZoS has reported
This is great. The guy you quoted basically supported your point, and yet you tear into him.
Nelson_Rebel wrote: »The way I read it He wasn't supporting my point, he's saying the games too easy with his own group.
How is that supporting me?
As I've noted in other threads on this subject, months ago Wrobel said that players should be using Cost Reduction enchants for sustain, instead, players are running all damage enchants and simply using armor/CP for reduction... this change will force those players to run CR enchants as he intended to happen months ago.
Grat change stacking damage with 3 dmg enchants while having unlimited sustain still is a problem. No one should be allowed to sustain for ever. Current CP allows this.
No... the issue with magplar DPS is that you have only 2 good dps abilities... bitting jabs and jesus beam... thats it.... your build has to be centered around those 2 abilities and even then you wont out DPS a Mag or stam sorc.
This is due to all the senseless nerfs like the removal of the spear shard CC.
Expect more senseless templar nerfs on morrowind.