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Mageblade issues and general problems, suggestions

getemshauna
getemshauna
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Hello everyone.
This topic has been made for a general discussion about Mageblade, and suggestions about solving the problems what directly touches it.
I am a MageBlade main since few months, I completed by playing it every possible Hardmode content in the game, including vMoL and vMSA. I'm also a Cyrodil frequenter.
To save game balance between classes, I want to start this discussion. I personally noticed few aspects where MageBlade is too powerful, and too weak also. Let's start with the Group PvE content.
Here, we can't really define his position in current meta. Because I have no idea how to start this topic, let's take a look of skills what Mageblade use, and about what I want to talk:
Crippling Grasp - damage over time effect, with a source of magic damage. Has also low impact dmg.
Merciless Resolve with Assasins will - interesting ability with proc mechanic, highly unbalanced in PvP, also in PvE. King of solo content. Magic damage.
Siphoning Attacks - great resource management skill.
Swallow Soul - Spammable, also self-heal. Magic damage.
Impale - execute, magic damage.
Twisting Path - most interesting skill in the game, only reason why Scathing Mage is viable set in this game, ofcourse due to a bug, where mentioned set considers TP as a direct damage.

So basically - out DMG tool bases on DoTs, and high proc-mechanic direct dmg skill. Everything is magic damage. We have no strong side.
That means, current sets what are in use in the game - completly doesn't fit with the class. If we decide to run Grothdarr - we are weaker version of Magicka Dragonknight. If we decide to run Illambris and stay ranged - we are weaker version of Magicka Sorcerer. Also we need to complete our build with Lightning Ability, to make it viable, what Magicka Sorc has from his own ability, Liquid Lightning. Dragonknight's mechanic puts him in melee, what means Grothdarr is set just made for him, also Burning Spellweave uptime is insane.

I understand that Nightblade has been made as high-utility class, but the balance between classes got erased too much.
So, there's actually no good undauted set, what fits with MageBlade and his magic damage mechanic. Skoria and Nerieneth are fully viable, but - Illambris, Grothdarr outscales them.
Why shouldn't be in this game undauted set created especially for MagBlades? Cause using sets what don't fit with us makes us weaker version of other classes, as I told before.
ESO has also high unbalance in group PvE, due to assignment the classes at Range DPS, and Melee DPS. All stamina characters bases on melee, and actually they doesn't exist in end-game PvE right now, (there's exception ofcourse - I know Stam DK main who pulls insane numbers without vMSA weapons) because of survability and safeness (opness of Harness Magicka), also lack of DPS. The only full-viable ranged DPS is Magicka Sorc, and it shouldn't work this way in a huge game what is the Elder Scrolls Online. So few changes could bring MageBlade as full viable ranged dps. First of all, undauted set. Do you know second boss of Imperial City Prison? This one, who call's zombies into the lake. Let's look at this then:
Part of the Flesh Sculptor set:
1 piece: Adds 688 Spell Critical
2 pieces: When you deal damage with a MAGIC damage over time effect, you have a 15% chance to raise undead servant, which slowly steps into the target. When it arrives to the target, servant explodes, dealing 14440 MAGIC damage to the target, and 7120 magic damage to all other enemies within 5 metres. This effect can occur once every 6 seconds.
This example could make a decent choice for us, especially for us, because of Twisting Path and Crippling Grasp. Both of em are Magic damage over time effects. Also 1 piece bonus works well with Hemorrhage, we like Critical.
Except that - it could make us even more warlock-like and more characteristic. We already got a few abilities that look cool, and creepy. (Swallow Soul, Sap Essence, Crippling Grasp, Twisting Path) Impale, or spectral bow fired up as a Dark Mage - looks really weird. It could be also changed a bit. (For example with Merciless Resolve morph - we should shot Chaos Bolt instead of the arrow lol.)

Let's look closer at abilities then - Merciless Resolve. Interesting ability, big part of unbalance.
Minor Berserk - 8% damage buff, VERY strong in terms of pvp and solo-play. This is one of few reasons, why Stamblades (with Relentless Focus morph) are very strong in PvP. This ability also makes vMSA very easy - definetly too easy comparing to other classes. Minor Berserk is furthermore same buff what gives Combat Prayer, what makes this ability a bit useless in terms of PvE. (Slighty more damage then 2 force pulses - but force pulse has triple chance to proc Scathing, and single chance to proc BSW).
Suggestions? Let's make this ability strong dueling skill, or part of demanding fight. It's useless even when we are exping - till 4 lightattacks gonna be shot, we already killed the target. Also comparing it to the Sorc's Crystal Fragments, it deals slighty more damage, but we need 2 casts! to shot the arrow.
Suggestions? Give independent 3% damage buff, stackable with combat prayer. It's gonna nerf NB's pvp a bit, and vMSA, where he is already too strong, but gonna make him better in group PvE, where he is a bit underpowered. Also, double cast is totally redundant, IMHO buff should refreshed automatically after the proc, and damage lowered by around 25%.

Swallow soul - Our Single target selfheal - again - overpowered in solo content, underpowered in PvP. As u know, it heals us for 25% of damage inflicted per 2 sec. What means - doing only 21k dps it heals us for 6250 every 2 seconds. INSANE. This ability + Harness magicka is the main reason, why Magblades are able to solo most of hardmode veteran dungeon bosses without a struggle. It needs to be nerfed in terms of pve. On the other hand in PvP damage is lowered - also enemy is probably heavy armoured, what means the heal isn't even noticeable. Suggestions? Give flat healing to it, instead of percentage. How is that possible, that warlock-like character with SIPHONING SKILLS, has worst self-heal in PvP? We need to equip resto staff, to fend for oneself.

Twisting path - First of all. Is that dot or direct damage? Second of all - why Sorc's Liquid Lightning BASE damage is around 50% stronger? Third of all, why does it last for 11.5s? Make it 12 seconds, (20% duration buff from passives instead of 15) or 10, or 8, or 16. It doesn't make sense, especially when it ticks damage only 11 times. This ability is main reason of rotation issues, make the duration longer, or shorter. With a homestead 30% damage buff it still does *** damage comparing to sorc's liquid lightning.
Suggestions: Add tooltip to the ability that it's considered as direct damage (Scathing Mage procs, but Nerieneth doesnt), or DoT damage (procs skoria), cause at this moment it looks like you don't give a single *** about bugged ability, what isnt specified for a long time already.
Slighty buff damage, by around 10%
Make it 8, 9, 12 or 16 secs duration (with shadow passive), cause it's weird atm.

Crippling grasp - Too overpowered in PvP, delete Major Expidition from it. We already got same with Refreshing Path - Mageblade problem in PvP is survability, not mobility. Damage is OK.

Siphoning attacks - Great resource management skill, but you don't even know, that deleting Stamina and Magicka reduction cost you will make Nightblade overpowered af in both PvE, and PvP.
Suggestions? Casters are already in nice position because of Lich set - but why does nerfing the PvP, must bounce on PvE?

New talent in light armor tree:
When you deal a spell critical damage, you restore 0.7/1.5%/2% magicka, of the critical value.
Let's say - we are doing 50k DPS. Boss + 3 adds. We got 66% critical chance, so we do 33k dps with criticals. We restore 660 magicka per second. Balanced. Due to impenetrable gear, and PvP reduced damage - it won't change the PvP resource management.

I don't think I wrote about everything I had in mind, but if I remind about something else - I'll surely write here.
Let's start the discussion. Without trolling please. Also - sorry for language mistakes, english is not my native.
Edited by getemshauna on March 22, 2017 2:42PM
Founder of Call of the Undaunted
Youtube Channel
  • JinMori
    JinMori
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    ✭✭
    Hello everyone.
    This topic has been made for a general discussion about Mageblade, and suggestions about solving the problems what directly touches it.
    I am a MageBlade main since few months, I completed by playing it every possible Hardmode content in the game, including vMoL and vMSA. I'm also a Cyrodil frequenter.
    To save game balance between classes, I want to start this discussion. I personally noticed few aspects where MageBlade is too powerful, and too weak also. Let's start with the Group PvE content.
    Here, we can't really define his position in current meta. Because I have no idea how to start this topic, let's take a look of skills what Mageblade use, and about what I want to talk:
    Crippling Grasp - damage over time effect, with a source of magic damage. Has also low impact dmg.
    Merciless Resolve with Assasins will - interesting ability with proc mechanic, highly unbalanced in PvP, also in PvE. King of solo content. Magic damage.
    Siphoning Attacks - great resource management skill.
    Swallow Soul - Spammable, also self-heal. Magic damage.
    Impale - execute, magic damage.
    Twisting Path - most interesting skill in the game, only reason why Scathing Mage is viable set in this game, ofcourse due to a bug, where mentioned set considers TP as a direct damage.

    So basically - out DMG tool bases on DoTs, and high proc-mechanic direct dmg skill. Everything is magic damage. We have no strong side.
    That means, current sets what are in use in the game - completly doesn't fit with the class. If we decide to run Grothdarr - we are weaker version of Magicka Dragonknight. If we decide to run Illambris and stay ranged - we are weaker version of Magicka Sorcerer. Also we need to complete our build with Lightning Ability, to make it viable, what Magicka Sorc has from his own ability, Liquid Lightning. Dragonknight's mechanic puts him in melee, what means Grothdarr is set just made for him, also Burning Spellweave uptime is insane.

    I understand that Nightblade has been made as high-utility class, but the balance between classes got erased too much.
    So, there's actually no good undauted set, what fits with MageBlade and his magic damage mechanic. Skoria and Nerieneth are fully viable, but - Illambris, Grothdarr outscales them.
    Why shouldn't be in this game undauted set created especially for MagBlades? Cause using sets what don't fit with us makes us weaker version of other classes, as I told before.
    ESO has also high unbalance in group PvE, due to assignment the classes at Range DPS, and Melee DPS. All stamina characters bases on melee, and actually they doesn't exist in end-game PvE right now, (there's exception ofcourse - I know Stam DK main who pulls insane numbers without vMSA weapons) because of survability and safeness (opness of Harness Magicka), also lack of DPS. The only full-viable ranged DPS is Magicka Sorc, and it shouldn't work this way in a huge game what is the Elder Scrolls Online. So few changes could bring MageBlade as full viable ranged dps. First of all, undauted set. Do you know second boss of Imperial City Prison? This one, who call's zombies into the lake. Let's look at this then:
    Part of the Flesh Sculptor set:
    1 piece: Adds 688 Spell Critical
    2 pieces: When you deal damage with a MAGIC damage over time effect, you have a 15% chance to raise undead servant, which slowly steps into the target. When it arrives to the target, servant explodes, dealing 14440 MAGIC damage to the target, and 7120 magic damage to all other enemies within 5 metres. This effect can occur once every 6 seconds.
    This example could make a decent choice for us, especially for us, because of Twisting Path and Crippling Grasp. Both of em are Magic damage over time effects. Also 1 piece bonus works well with Hemorrhage, we like Critical.
    Except that - it could make us even more warlock-like and more characteristic. We already got a few abilities that look cool, and creepy. (Swallow Soul, Sap Essence, Crippling Grasp, Twisting Path) Impale, or spectral bow fired up as a Dark Mage - looks really weird. It could be also changed a bit. (For example with Merciless Resolve morph - we should shot Chaos Bolt instead of the arrow lol.)

    Let's look closer at abilities then - Merciless Resolve. Interesting ability, big part of unbalance.
    Minor Berserk - 8% damage buff, VERY strong in terms of pvp and solo-play. This is one of few reasons, why Stamblades (with Relentless Focus morph) are very strong in PvP. This ability also makes vMSA very easy - definetly too easy comparing to other classes. Minor Berserk is furthermore same buff what gives Combat Prayer, what makes this ability a bit useless in terms of PvE. (Slighty more damage then 2 force pulses - but force pulse has triple chance to proc Scathing, and single chance to proc BSW).
    Suggestions? Let's make this ability strong dueling skill, or part of demanding fight. It's useless even when we are exping - till 4 lightattacks gonna be shot, we already killed the target. Also comparing it to the Sorc's Crystal Fragments, it deals slighty more damage, but we need 2 casts! to shot the arrow.
    Suggestions? Give independent 3% damage buff, stackable with combat prayer. It's gonna nerf NB's pvp a bit, and vMSA, where he is already too strong, but gonna make him better in group PvE, where he is a bit underpowered. Also, double cast is totally redundant, IMHO buff should refreshed automatically after the proc, and damage lowered by around 25%.

    Swallow soul - Our Single target selfheal - again - overpowered in solo content, underpowered in PvP. As u know, it heals us for 25% of damage inflicted per 2 sec. What means - doing only 21k dps it heals us for 6250 every 2 seconds. INSANE. This ability + Harness magicka is the main reason, why Magblades are able to solo most of hardmode veteran dungeon bosses without a struggle. It needs to be nerfed in terms of pve. On the other hand in PvP damage is lowered - also enemy is probably heavy armoured, what means the heal isn't even noticeable. Suggestions? Give flat healing to it, instead of percentage. How is that possible, that warlock-like character with SIPHONING SKILLS, has worst self-heal in PvP? We need to equip resto staff, to fend for oneself.

    Twisting path - First of all. Is that dot or direct damage? Second of all - why Sorc's Liquid Lightning BASE damage is around 50% stronger? Third of all, why does it last for 11.5s? Make it 12 seconds, (20% duration buff from passives instead of 15) or 10, or 8, or 16. It doesn't make sense, especially when it ticks damage only 11 times. This ability is main reason of rotation issues, make the duration longer, or shorter. With a homestead 30% damage buff it still does *** damage comparing to sorc's liquid lightning.
    Suggestions: Add tooltip to the ability that it's considered as direct damage (Scathing Mage procs, but Nerieneth doesnt), or DoT damage (procs skoria), cause at this moment it looks like you don't give a single *** about bugged ability, what isnt specified for a long time already.
    Slighty buff damage, by around 10%
    Make it 8, 9, 12 or 16 secs duration (with shadow passive), cause it's weird atm.

    Crippling grasp - Too overpowered in PvP, delete Major Expidition from it. We already got same with Refreshing Path - Mageblade problem in PvP is survability, not mobility. Damage is OK.

    Siphoning attacks - Great resource management skill, but you don't even know, that deleting Stamina and Magicka reduction cost you will make Nightblade overpowered af in both PvE, and PvP.
    Suggestions? Casters are already in nice position because of Lich set - but why does nerfing the PvP, must bounce on PvE?

    New talent in light armor tree:
    When you deal a spell critical damage, you restore 0.7/1.5%/2% magicka, of the critical value.
    Let's say - we are doing 50k DPS. Boss + 3 adds. We got 66% critical chance, so we do 33k dps with criticals. We restore 660 magicka per second. Balanced. Due to impenetrable gear, and PvP reduced damage - it won't change the PvP resource management.

    I don't think I wrote about everything I had in mind, but if I remind about something else - I'll surely write here.
    Let's start the discussion. Without trolling please. Also - sorry for language mistakes, english is not my native.

    These are pretty good suggestions. I especially really like the light armor passive suggestion, if they decide to remove the cp passives.
    Edited by JinMori on March 22, 2017 2:45PM
  • NeillMcAttack
    NeillMcAttack
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    I'm going to speak strictly on the PvP aspect of things. Been a MagBlade main since console release. And one of very VERY few you will see nowadays, on my server of course.

    I run 6 light armor in my current build. 5 spinner, 5 necro, 1 kena!
    PC EU - NoCP PvP, is real PvP
    Tiidehunter Nord StamDK EP PvP Main
    Legion Commander Tresdin Stamplar DC PvE Main
    Sephirith Altmer MagPlar EP Gondar the Bounty Hunter Khajiit StamBlade DC
    The Dirge Redguard StamNecro EP Disruptor Stormcrafter Nord StamSorc AD
    Lone Druid Bosmer Stam Warden EP Necro-Phos Argonian MagBlade AD
    @ McAttack in game
    Played since beta, and then on console at release, until the game became unplayable on console.
  • getemshauna
    getemshauna
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    I'm going to speak strictly on the PvP aspect of things. Been a MagBlade main since console release. And one of very VERY few you will see nowadays, on my server of course.

    I run 6 light armor in my current build. 5 spinner, 5 necro, 1 kena!

    Yes, It's hard to play Magblade in PvP right now - our only burst damage ability (Assasin's will) is dodgeable. Also as I mentioned - selfheal is also very weak. Two skills only makes us playable - Cloak, and Fear. But personally I feel something needs to be definetly changed. I'm satisfied by playing MageBlade cause I love him, but I'll be really happy if I could feel like a really hard to kill Siphoner, without even strong damage. Gankblades are very popular, and I personally don't like this kind of gameplay.
    Founder of Call of the Undaunted
    Youtube Channel
  • NeillMcAttack
    NeillMcAttack
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    Lol. I hit post by accident.

    Anyway, there is a reason you see few of us. Our mobility sucks compared to any Stam with a bow. And any magbuild with elusive mist. We move quicker, but only with concealed weapon, crippling/path, and disguise. 3 skills!!! It isn't worth it, you may as well run mist yourself. Concealed is a dog *** ability against any half decent player. Disguise is completely unreliable, it's broken by anything. If damage was reduced of Arrow we would have zero burst. Our execute is a bit better since the range buff but still not as strong as radiant or that explody Sorc one IMO, and not even close to the easily cancelled and spammed reverse slice.

    But with all the disadvantages against other classes I can make it work. And that is down to what you seem to want changed and why I have to disagree with most of your post sustain over long fights is where it's always been at for magblades. Sure people suggest bombing groups is fun but that build does nothing in a heads up fight with any build. Having major expedition on both bars, grasp and refreshing path is literally my saving grace. Being able to dodge WB spammers and move around in fights where my real goal, due to lack of reliable burst that can only be achieved with ace timing and luck, is to out-sustain and threaten my enemies stam pool.

    If path couldn't proc SA my back bar simply becomes my "spam healing ward and harness until Im killed by yet another implosion" bar!
    Edited by NeillMcAttack on March 22, 2017 3:26PM
    PC EU - NoCP PvP, is real PvP
    Tiidehunter Nord StamDK EP PvP Main
    Legion Commander Tresdin Stamplar DC PvE Main
    Sephirith Altmer MagPlar EP Gondar the Bounty Hunter Khajiit StamBlade DC
    The Dirge Redguard StamNecro EP Disruptor Stormcrafter Nord StamSorc AD
    Lone Druid Bosmer Stam Warden EP Necro-Phos Argonian MagBlade AD
    @ McAttack in game
    Played since beta, and then on console at release, until the game became unplayable on console.
  • OneKhajiitCrimeWave
    OneKhajiitCrimeWave
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    Khajiit also agrees that there needs to be more undaunted sets that focus on differing classes.

    mNB do not have a specific undaunted set which you can say was 'designed' for them.

    mDK's have Grothdar.
    mSorcs have Illambris, Kena, Infernal Guardian
    mTemp's have Skoria, Troll King, Sentinel, Chokethorn.

    mNB kind of has to make do. Bomber builds can use Grothdar but it's not made for them.

    This one wishes for more options.
    Dark Flare is the Beginning, Radiant is the End. Hail the Light Bringers!
  • Jitterbug
    Jitterbug
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    What I really want from my mageblade (main since early access) is self healing. I honestly feel the damage output is fine in Azuras but I would love for Strife to heal on every hit.
  • getemshauna
    getemshauna
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    Lol. I hit post by accident.

    Anyway, there is a reason you see few of us. Our mobility sucks compared to any Stam with a bow. And any magbuild with elusive mist. We move quicker, but only with concealed weapon, crippling/path, and disguise. 3 skills!!! It isn't worth it, you may as well run most yourself. Concealed is a dog *** ability against any have decent player. Disguise is completely unreliable, it's broken by anything. If damage was reduced of Arrow we would have zero burst. Our execute is a bit better since the range buff but still not as strong as radiant or that explody Sorc one IMO, and not even close to the easily cancelled and spammed reverse slice.

    But with all the disadvantages against other classes I can make it work. And that is down to what you seem to want changed and why I have to disagree with most of your post sustain over long fights is where it's always been at for magblades. Sure people suggest bombing groups is fun but that build does nothing in a heads up fight with any build. Having major expedition on both bars, grasp and refreshing path is literally my saving grace. Being able to dodge WB spammers and move around in fights where my real goal, due to lack of reliable burst that can only be achieved with ace timing and luck, is to out-sustain and threaten my enemies stam pool.

    If path couldn't proc SA my back bar simply becomes my spam healing ward and harness until Im killed by yet another implosion!!

    I agree, that with nerfed Assasin's Will we shall have lower burst - but look at the other side, how popular are ganker builds. With better selfheal and not wasting time on reowning Merciless Resolve - you could focus more on damage done, instead of trying to survive. I think you will benefir even more from that.

    U will not lose a lot of mobility - look closely. Path and Crippling gives same buff. Crippling also deals direct damage, dot damage, snares, and slowes. I think this single skill does too much by single click. I'm trying to be objective and give Magblade something he lacks, but also take something from him, what IMHO makes him too strong. Only buffing character is simply way to make it overpowered, and I don't want that.
    Edited by getemshauna on March 22, 2017 3:30PM
    Founder of Call of the Undaunted
    Youtube Channel
  • NeillMcAttack
    NeillMcAttack
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    Swallow soul is amazing as is. An instant heal makes no odds to it since as a light armor Mage you're running a shield you want up at least 95% of the time anyway.

    Path is a much more reliable means of moving around a stam build in close proximity. I'm aware they are the same buff but grasp is a slow moving dodge able projectile.
    PC EU - NoCP PvP, is real PvP
    Tiidehunter Nord StamDK EP PvP Main
    Legion Commander Tresdin Stamplar DC PvE Main
    Sephirith Altmer MagPlar EP Gondar the Bounty Hunter Khajiit StamBlade DC
    The Dirge Redguard StamNecro EP Disruptor Stormcrafter Nord StamSorc AD
    Lone Druid Bosmer Stam Warden EP Necro-Phos Argonian MagBlade AD
    @ McAttack in game
    Played since beta, and then on console at release, until the game became unplayable on console.
  • getemshauna
    getemshauna
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    Swallow soul is amazing as is. An instant heal makes no odds to it since as a light armor Mage you're running a shield you want up at least 95% of the time anyway.

    Path is a much more reliable means of moving around a stam build in close proximity. I'm aware they are the same buff but grasp is a slow moving dodge able projectile.

    Thanks you for opinion. IMHO Swallow Soul should be more effective in PvP, and less effective in PvE. But it's always good to see different statement.
    Founder of Call of the Undaunted
    Youtube Channel
  • Jitterbug
    Jitterbug
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    ✭✭
    Swallow soul is amazing as is. An instant heal makes no odds to it since as a light armor Mage you're running a shield you want up at least 95% of the time anyway.

    Path is a much more reliable means of moving around a stam build in close proximity. I'm aware they are the same buff but grasp is a slow moving dodge able projectile.

    Not every mageblade runs LA in pvp though. Some (like me) rely on actual self healing.
    Its no biggie though, the instant heal was just a thought to make the playstyle feel more "siphony" :)
  • FerrumnCutem
    FerrumnCutem
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    There has been a thread about this a week or so ago. Magblade is pretty bad compared to others especially in PvP. If you learn how to deal with that the class is OK and only that. I have mained since launch and I have seen that all the other classes have always been better at all forms of content.

    If you manage to find that one good setup, good for you. But magblade is *** if you don't invest all your time into finding the very best gear and other parts of the horrendous magblade puzzle that makes it perform relatively Okay.
  • mb10
    mb10
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    Magblade is the class that you test your skills and how good you are with

    Theres no shame in dying in Cyro to a mag sorc who's playing the game on easy mode.


    Having said that though, Magblade needs:

    Some sort of burst heal (Healing ward does NOT count especially when it heals someone else instead of you)
    The speed of crippling crasp is too slow, you can see it coming. Increase the speed of the attack.
    Merciless Resolve needs to be autocasted again once you use the proc.

    I think the 2nd and 3rd are definitely very reasonable and will give magblades a better chance in PVP especially because the current state of the class is genuinely "hard mode" compared to every other magicka class.

    I wont even speak about stamina classes lol.
  • NeillMcAttack
    NeillMcAttack
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    mb10 wrote: »
    Magblade is the class that you test your skills and how good you are with

    Theres no shame in dying in Cyro to a mag sorc who's playing the game on easy mode.


    Having said that though, Magblade needs:

    Some sort of burst heal (Healing ward does NOT count especially when it heals someone else instead of you)
    The speed of crippling crasp is too slow, you can see it coming. Increase the speed of the attack.
    Merciless Resolve needs to be autocasted again once you use the proc.

    I think the 2nd and 3rd are definitely very reasonable and will give magblades a better chance in PVP especially because the current state of the class is genuinely "hard mode" compared to every other magicka class.

    I wont even speak about stamina classes lol.

    The trick to fighting sorcs is you can attack their stam better than they can attack yours thanks to SA. Getting in close to fear them is easily countered with streak so to keep you disabling them try out agony! It's very strong against them.

    The biggest issue with magbuilds outperforming the MagBlade is just how strong S&B is on DK and temp.
    PC EU - NoCP PvP, is real PvP
    Tiidehunter Nord StamDK EP PvP Main
    Legion Commander Tresdin Stamplar DC PvE Main
    Sephirith Altmer MagPlar EP Gondar the Bounty Hunter Khajiit StamBlade DC
    The Dirge Redguard StamNecro EP Disruptor Stormcrafter Nord StamSorc AD
    Lone Druid Bosmer Stam Warden EP Necro-Phos Argonian MagBlade AD
    @ McAttack in game
    Played since beta, and then on console at release, until the game became unplayable on console.
  • CavalryPK
    CavalryPK
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    (PVP)

    I don't know I love my magbalde currently. However, I could use some kind of rework on Assassins Will Skill. it is very clunky and if you are not really good at rotation, that skill does not work most of the time.

    However, because Magblade is so hard to play... it is the reason you don't see many of us in PVP. I like this a lot I feel unique.
    THE CAVELRY HAS ARRIVED! Cav is a professional magblade, (in his not so professional opinion). He is immortal and is fighting for the Pact since 2E 572, amidst the turmoil of the Second Akaviri Invasion. He protects the provinces of Skyrim, Morrowind and Black Marsh.

    Check out his PVP YouTube channel !

    https://youtube.com/TheCavalryPK
  • Violynne
    Violynne
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    Swallow soul is amazing as is. An instant heal makes no odds to it since as a light armor Mage you're running a shield you want up at least 95% of the time anyway.
    I recently started a mNB character, so I'm finding this thread very interesting. I'm only level 24, so most of my skills remain unlocked, but question: what "shield" do we have?

    Are you talking about Consuming Darkness? At 200, that's a pretty hefty price tag to pay just to mitigate 30% damage (60% with Bolstering Darkness). Unless this is specific to PvP? I'm not ready for PvP yet.

    I'm working to unlock Soul Harvest, because at 70 Ultima, I can spam cast at least 3 times during a fight. Negating an enemy's health by 30% seems to be more beneficial, as I see it.

    Not challenging your statement, just trying to understand. :smile:
  • Jitterbug
    Jitterbug
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    The shields are from resto staff and light armor skill lines.
  • Vercingetorix
    Vercingetorix
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    As a fellow magNB of over a year now, I think it's important that you know this:

    When Morrowind hits in June and the CP sustain nodes are removed/reduced, Nightblades will finally get the buff we have been asking for. Our class is sustain-based, using a variety of tempo-altering combos and utilities to burn down enemies. Other classes in June will have to sacrifice various amounts of damage for more sustain-based armor/jewelry sets, whilst we will not need to do so.

    I ask you to suffer through the pain just a bit longer because June is right around the corner. Soon, magNB will go from bottom-tier to topdog DPS, count on that. Sorcerers will get hit the most by the sustain change, as they already rely upon their support pretty heavily. In PvP, the magNB won't even be affected as our method of attack is short-duration, burst-damage fights anyway.
    “Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
  • JinMori
    JinMori
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    As a fellow magNB of over a year now, I think it's important that you know this:

    When Morrowind hits in June and the CP sustain nodes are removed/reduced, Nightblades will finally get the buff we have been asking for. Our class is sustain-based, using a variety of tempo-altering combos and utilities to burn down enemies. Other classes in June will have to sacrifice various amounts of damage for more sustain-based armor/jewelry sets, whilst we will not need to do so.

    I ask you to suffer through the pain just a bit longer because June is right around the corner. Soon, magNB will go from bottom-tier to topdog DPS, count on that. Sorcerers will get hit the most by the sustain change, as they already rely upon their support pretty heavily. In PvP, the magNB won't even be affected as our method of attack is short-duration, burst-damage fights anyway.

    You didn't read the entire post.
    Also do you really think that a vet trials dd doesn't know about this change?
  • s7732425ub17_ESO
    s7732425ub17_ESO
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    I disagree with pretty much all your suggestions. Strongly disagree. I don't want to spend the time explaining why you are wrong.
  • JinMori
    JinMori
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    I disagree with pretty much all your suggestions. Strongly disagree. I don't want to spend the time explaining why you are wrong.

    "Why you are wrong"
    Dude that's not for you to decide, your suggestion are just as good as his, actually you are not in the position to say something like that since you didn't suggest anything.
    You are not some kind of genius, drop that ego a notch.
    Basically what you are saying here is "you have wrong opinions".
    Your post is worthless and doesn't add anything to the discussion.
    Edited by JinMori on March 22, 2017 6:58PM
  • NeillMcAttack
    NeillMcAttack
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    Jitterbug wrote: »
    Swallow soul is amazing as is. An instant heal makes no odds to it since as a light armor Mage you're running a shield you want up at least 95% of the time anyway.

    Path is a much more reliable means of moving around a stam build in close proximity. I'm aware they are the same buff but grasp is a slow moving dodge able projectile.

    Not every mageblade runs LA in pvp though. Some (like me) rely on actual self healing.
    Its no biggie though, the instant heal was just a thought to make the playstyle feel more "siphony" :)

    I've wanted to make an Argonian MagBlade tank for a while now! Hmmm. Maybe this double exp event may convince me.

    Anyway, don't you recieve more healing and health from wearing heavy armor, not only in the heavy armor passives, but also the siphoning passives? The "siphony" playstyle you want doesn't really mean burst heal!? Does it? Sap essence is surely going to be more reliable, well, only when surrounded by around 3 enemies, the heavy armor MagBlade has great sustain and tackiness as long as you are casting shadow abilities ever 10 seconds.

    What I'm trying to say is? If you want to be a heavy armor damage dealer MagBlade. You have to make huge sacrifices unlike other classes. It's not nearly as viable. But to be a tank you have many other advantages that other don't that you should be making use of.
    Minor ward and resolve, major evasion, a gap closer with a snare, the coolest and most reliable close range disable, minor maim. And amazing sustain.

    And I would hate to see changes made to the MagBlade that turns them into something similar to the cheese build, S&B, Templars and DK's. If S&B wasn't so overpowered on those classes I would be a happy man.
    PC EU - NoCP PvP, is real PvP
    Tiidehunter Nord StamDK EP PvP Main
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    @ McAttack in game
    Played since beta, and then on console at release, until the game became unplayable on console.
  • Huyen
    Huyen
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    I totally agree with the OP. Its the main reason that I play a stamblade now instead of something I love most: magblade. But if I switch to magblade instead, I find myself healing more often, as the dps is just beyond the point where you can at least say "hey, its pathetic, but its still dps"...Something has to change, and it has to be fast (at least before morrowind).
    Huyen Shadowpaw, dedicated nightblade tank - PS4 (Retired)
    Huyen Swiftpaw, nightblade dps - PC EU (Retired)
    Huyen Lightpaw, templar healer - PC EU (Retired)
    Huyen Swiftpaw, necromancer dps - PC EU (Retired)
    Huyen Swiftpaw, dragonknight (no defined role yet)

    "Failure is only the opportunity to begin again. Only this time, more wisely" - Uncle Iroh
  • Foxic
    Foxic
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    From a raiding standpoint I think magblade makes up for its lower dps by having the fastest ultimate gen. As you may or may not know, trash strats are what get you scores. And I used Magicka nb for the #1 world aa score because I could ult in areas no-one else could.

    Kena is still pretty good for magblade but in my opinion what they are missing for pve is ranged monster helm that can rival ilambris. Until that happens they can only be used for niche strategies

    Also assassins will is garbage for pve but I don't know how to change it that wouldn't change pvp too much except maybe being able to choose to proc it every 4 light attacks for the duration of merciless. As it sits right now it doesn't hit hard enough to warrant casting it twice
    Mechanically Challenged, PCNA competitive raid guild

    Head of The Council of Raiders

    First NA vAS Hardmode(#2 world)

    World First Immortal Redeemer & Saintly Savior

    All #1 Trial scores Clockwork City patch

  • NeillMcAttack
    NeillMcAttack
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    From a raiding standpoint I think magblade makes up for its lower dps by having the fastest ultimate gen. As you may or may not know, trash strats are what get you scores. And I used Magicka nb for the #1 world aa score because I could ult in areas no-one else could.

    Kena is still pretty good for magblade but in my opinion what they are missing for pve is ranged monster helm that can rival ilambris. Until that happens they can only be used for niche strategies

    Also assassins will is garbage for pve but I don't know how to change it that wouldn't change pvp too much except maybe being able to choose to proc it every 4 light attacks for the duration of merciless. As it sits right now it doesn't hit hard enough to warrant casting it twice

    Not that I have much experience raiding but I would imagine reapers mark, a skill that is incredibly underrated and rarely spoken of, works absolute wonders on those trash clearing phases!
    PC EU - NoCP PvP, is real PvP
    Tiidehunter Nord StamDK EP PvP Main
    Legion Commander Tresdin Stamplar DC PvE Main
    Sephirith Altmer MagPlar EP Gondar the Bounty Hunter Khajiit StamBlade DC
    The Dirge Redguard StamNecro EP Disruptor Stormcrafter Nord StamSorc AD
    Lone Druid Bosmer Stam Warden EP Necro-Phos Argonian MagBlade AD
    @ McAttack in game
    Played since beta, and then on console at release, until the game became unplayable on console.
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