EDIT: What you people seem to not understand is, that we are allready existing on separate servers/instances of game world.. We are randomly thrown to one of them each time we log in and we never end up to a same instance. We are separate from our guilds and friends.
All this proposal would add, is that you are ablle to select one of each servers to play in, this will do nothing to performance at all.
What it will do, is yo send people to play with like minded players. Communities would benefit from this. It does not matter at all if players are evenly spread to servers or not, the more important thing is, that like minded people are playing closer together, they are more likely to meet players who like the same playstyles and will also be easier to make friends. There will be less clashing playstyles which will end to less griefing and less frustration because the other playstyles wont annoy there as much.
Many who play today, donot know that thjis was actually the intent of ZOS originally, to have questionaire in the in the beginning of game that would then send people to play with like minded people but it was scrapped due hasty launch and for the fact it was not even done yet. Never the less, ibtenbt was to have more than one "server".
ORIGINAL POST BEGINS:
I for one would choose to play in RP and RP-PVP servers.
I want more immersion, these two could be better moderated to ensure naimg integrity and good gehaviour like in LOTRO's laurelin. No farming zergs allowed.
PVE would practically be what it is now.
PVP would allow PVP everywhere in Nirn for those who like it.
Hardware and coding allready exists, all wwhat is needed, is to add those new to server list. Having people split to 4 servers could laso improve FPS as less players would be in one server, making less strain on performance.
Cyrodil would be same as it is now in every server option..
Edited by Tapio75 on March 23, 2017 4:39PM >>PC-EU Mostly PVE. Played since BETA<<