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Templar Healer

rkuczy01
rkuczy01
Looking for a solid PvE build outside of Deltia.
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  • Trinity_Is_My_Name
    Trinity_Is_My_Name
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    Alcast has a Templar Healer build on his site. http://alcasthq.com/eso-magicka-templar-healer-build-pve/
  • Liofa
    Liofa
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    rkuczy01 wrote: »
    Looking for a solid PvE build outside of Deltia.

    I loled .

    For your question , take a look at Tamriel Foundry . All builds are same . There are 4 sets you want to have .

    - Spell Power Cure (WGT)
    - Worm Cult (Vault Of Madness)
    - Infallible Aether (Craglorn trials)
    - Mending (AA)

    These 4 sets are the best and most common ones . They are easily farmable with PUGs .

    Skill you will use can be different for each fight . What I can do is tell you which skills you definitely need .

    - Spear Shards (whatever morph , doesn't matter)
    - Nova
    - Power Of The Light
    - Breath Of Life
    - Radiant Aura/Repentance
    - Ritual Of Retribution
    - Channeled Focus
    - Elemental Drain
    - Elemental Blockade
    - Grand Healing (I recommend Springs if you are having issues with Magicka)
    - Combat Prayer
    - Dampen Magic
    - Innerlight
    - Necrotic Orb (blue gives more magicka , yellow gives healing)
    - Aggressive Horn
    - Efficient Purge

    These skills I can guarantee you will need at some point . I don't intend to explain where to use each of them . You will figure them out as you continue playing and get experience in dungeons and trials . Hope this helps . Good luck .
  • GrumpyDuckling
    GrumpyDuckling
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    For PVE dungeon healing I use:

    5 piece Kagrenac (great for quick revival in emergencies)

    3 piece Imperial Wrath (magicka jewelry)

    2 piece Sellistrix (odd for a healer because it's a stamina set, but the group stun is awesome for preventing grouped up enemies from doing damage to your teammates - pairs great with a DK tank using talons and chains)

    1 piece anything for weapons in whatever traits you prefer (destro/resto)

    This isn't an "ideal" end-game build but it's something that I enjoy and it pairs nicely with a tank DK
  • Kozai
    Kozai
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    Liofa wrote: »
    - Infallible Aether (Craglorn trials)
    - Mending (AA)

    These 4 sets are the best and most common ones . They are easily farmable with PUGs .

    Skill you will use can be different for each fight . What I can do is tell you which skills you definitely need .
    [snip]
    - Efficient Purge

    I haven't found trial sets to be easily farmable with PUGs, but my play times are usually odd (early mornings EST) and short so I've only run a couple of trials in 2 years of playing.

    I've also never seen Efficient Purge requested, since a lot of the really nasty effects over time in dungeons/trials don't seem to be purgable. Ritual of Retribution's synergy seems to have been enough. PvP might need more than that, of course. I've used all of the rest of the list, though.

  • Lynx7386
    Lynx7386
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    What group support sets pair best with spell power cure?
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • SparklyRook
    Lynx7386 wrote: »
    What group support sets pair best with spell power cure?

    Worm from VoM - mag assist
    IA from trials - dps assist
    Mending from trials - decreases mob weapon damage.
    Edited by SparklyRook on March 21, 2017 10:31PM
  • ziaodix
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    Infallible Aether on healer is pointless this patch. Became redundant with the changes.

    As far as sets, SPC & Worm, Mending, or Twilight Remedy have become the most popular ones for end game trials.
    @ziaodix
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  • Autolycus
    Autolycus
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    ziaodix wrote: »
    Infallible Aether on healer is pointless this patch. Became redundant with the changes.

    As far as sets, SPC & Worm, Mending, or Twilight Remedy have become the most popular ones for end game trials.

    Be careful making comments that imply IA is completely pointless. That is not technically accurate. To justify removing IA from your healer(s), you should have multiple magicka DDs all using a respectable amount of shock damage, and it will still amount to a lower uptime than a healer with IA.

    For those looking for rationale, the primary reason for having the healer switch to something else is because the net gain (bottom line) for the group is higher when all is said and done. It's important to note that "net gain" in this case doesn't always mean damage. It could mean a net gain in mitigation for the group (Mending), sustain (Worm), or healing (Sanctuary). Many groups still have one healer using IA while the other runs one of these other sets. The basic concept is that this gain in mitigation, sustain, and/or healing received surpasses the loss in dps from giving up vulnerability up-time.

    On a different note, Twilight Remedy is inefficient and the utility it provides is severely limited relative to all of the aforementioned sets, predominantly because it has poor uptime and encourages synergy-stealing. In more efficient/competitive groups, the tank and either off-tank or stam dps is using Alkosh, and most synergies (or all) should be going to them specifically. The main exception to this is magicka DDs who use Moondancer, which prompts the need for synergies to be directed at them as well (or better yet, for those DDs to re-position themselves to be next to the synergies). In some cases, neither of these are an option because taking synergies away from the tank(s) results in lower group dps (which is more important than the dps of one individual), and putting that DD in melee in order to synergize can lead to wiping the group unless handled in a very exact manner.

    Bottom line here is that your tank is getting Minor Force, something that he/she doesn't need (and can be provided by Guard instead, which provides a lot more utility), and the rest of your group has only the potential for an underwhelming 10s of Minor Force. Furthermore, it's unrealistic to achieve a high up-time on this set because the synergies must come from the healer and they are limited in number, so your Sorc and DK DD synergy opportunities count for nothing, and for a healer to keep Minor Force on even one person all the time would require far too much focus on that one specific player that said healer would fall short in many other areas (like Combat Prayer, for example). Combine this with the fact that any DD can give themselves Minor Force with 90%+ uptime without relying on synergies makes Twilight Remedy one of the least beneficial and least efficient sets for a healer to run, especially when compared to any of the aforementioned sets.
    Edited by Autolycus on March 23, 2017 7:02PM
  • Tasear
    Tasear
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    Twlight has its uses but don't think it's ideal usage but is with the templar... There's something applied by name.


    Using twlight, I find bone shield is most effective synergy
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