It's not really an issue and my lvl 8 EU toon is greatly looking forward to this
As for why it's not an issue, 600 cp is simply a matter of time spent playing the game, not skill. Yes, if you spend a lot of the time on the game, you are more likely to gain at least some knowledge about how it works, but that's about it. There're so many activities in the game that you can complete by just spamming light attacks(basically anything except for vet dungeons, trials and some WB), all of which give you full experience now with one Tamriel, there's near zero direct correlation between time and skill.
Not to mention grinding which is already a thing and honestly...if someone wants to grind their toon asap, let them, the sooner they discover game doesn't consist of mindless aoe spam and maybe actually learn something, the better.
What this game needs is a learning curve to go along with that leveling, not moar mindless grinding.
There is a reason that we are seeing more and more max cp players who are clueless on how to play the game.
I know I will take this time to grind up 2 of my friends, which will only be contributing to the problem to an extent. Except I will be taking the time to explain builds and what skills work best. Eso itself does very poorly in explaining much at all.
disintegr8 wrote: »disintegr8 wrote: »So, soon there will be more CP600 players without a clue..... nice.
is it that easy to farm 0 cp to 600?
You pop a potion, run a couple of random dailies and do a little xp mob farming, you can get 5-10 cps an hour easy if you are starting the climb.Why is double XP a bad thing? O_O
Because it lessens the amount of time you actually have to spend playing and learning the game.
You then take your 500-600CP character into a trial or vet dungeon without having a clue on what you are doing. But because you are high CP and can't complete content, you complain this is too hard and ZOS start nerfing things that others can complete - because they spent time learning how to play properly..
Knowing how things work in the game, as I'm an ESO+ subber, I doubt my exp gains will stack.
Stopnaggin wrote: »It's not really an issue and my lvl 8 EU toon is greatly looking forward to this
As for why it's not an issue, 600 cp is simply a matter of time spent playing the game, not skill. Yes, if you spend a lot of the time on the game, you are more likely to gain at least some knowledge about how it works, but that's about it. There're so many activities in the game that you can complete by just spamming light attacks(basically anything except for vet dungeons, trials and some WB), all of which give you full experience now with one Tamriel, there's near zero direct correlation between time and skill.
Not to mention grinding which is already a thing and honestly...if someone wants to grind their toon asap, let them, the sooner they discover game doesn't consist of mindless aoe spam and maybe actually learn something, the better.
What this game needs is a learning curve to go along with that leveling, not moar mindless grinding.
There is a reason that we are seeing more and more max cp players who are clueless on how to play the game.
I know I will take this time to grind up 2 of my friends, which will only be contributing to the problem to an extent. Except I will be taking the time to explain builds and what skills work best. Eso itself does very poorly in explaining much at all.
Agreed, it's the people that teach the game. No proper tutorial for classes and skills. Kudos for helping them, that will do more than any xp gains the get.

Stopnaggin wrote: »It's not really an issue and my lvl 8 EU toon is greatly looking forward to this
As for why it's not an issue, 600 cp is simply a matter of time spent playing the game, not skill. Yes, if you spend a lot of the time on the game, you are more likely to gain at least some knowledge about how it works, but that's about it. There're so many activities in the game that you can complete by just spamming light attacks(basically anything except for vet dungeons, trials and some WB), all of which give you full experience now with one Tamriel, there's near zero direct correlation between time and skill.
Not to mention grinding which is already a thing and honestly...if someone wants to grind their toon asap, let them, the sooner they discover game doesn't consist of mindless aoe spam and maybe actually learn something, the better.
What this game needs is a learning curve to go along with that leveling, not moar mindless grinding.
There is a reason that we are seeing more and more max cp players who are clueless on how to play the game.
I know I will take this time to grind up 2 of my friends, which will only be contributing to the problem to an extent. Except I will be taking the time to explain builds and what skills work best. Eso itself does very poorly in explaining much at all.
Agreed, it's the people that teach the game. No proper tutorial for classes and skills. Kudos for helping them, that will do more than any xp gains the get.
How about you start reading instead of complaining? Every skill in the game has a pretty extensive description. Just hover your mouse over it. What kind of tutorial do you want to see? Press "button" to use the skill?
Stopnaggin wrote: »Stopnaggin wrote: »It's not really an issue and my lvl 8 EU toon is greatly looking forward to this
As for why it's not an issue, 600 cp is simply a matter of time spent playing the game, not skill. Yes, if you spend a lot of the time on the game, you are more likely to gain at least some knowledge about how it works, but that's about it. There're so many activities in the game that you can complete by just spamming light attacks(basically anything except for vet dungeons, trials and some WB), all of which give you full experience now with one Tamriel, there's near zero direct correlation between time and skill.
Not to mention grinding which is already a thing and honestly...if someone wants to grind their toon asap, let them, the sooner they discover game doesn't consist of mindless aoe spam and maybe actually learn something, the better.
What this game needs is a learning curve to go along with that leveling, not moar mindless grinding.
There is a reason that we are seeing more and more max cp players who are clueless on how to play the game.
I know I will take this time to grind up 2 of my friends, which will only be contributing to the problem to an extent. Except I will be taking the time to explain builds and what skills work best. Eso itself does very poorly in explaining much at all.
Agreed, it's the people that teach the game. No proper tutorial for classes and skills. Kudos for helping them, that will do more than any xp gains the get.
How about you start reading instead of complaining? Every skill in the game has a pretty extensive description. Just hover your mouse over it. What kind of tutorial do you want to see? Press "button" to use the skill?
How about learning rotations and dungeon mechanics, what skills are effective on which bosses. See you and people like you are the bane of ESO. For someone new coming into this game its pretty overwhelming, racial abilities, which skill trees to use etc. Not as simple as pushing a button. Then we get into cp, which choices are going to affect your dps, healing etc. So great for you that you were born naturally awsome, right. You never had to learn anything from anyone on here? I guess you're so good you can solo trials first time with no effort right?
Sorry but players like you will kill this game, not the casual base. Telling others how bad they are, or learn to read, which apperantly you yourself lack comprehension, causes people to not do end game content. So the less people that run said content the less they work on it. Why worry about stuff that 1% of players use when they can bring in more that do other stuff? I used to run trials regularly, but now hardly anyone I know wants to run them, because they aren't fun anymore, so I try to run with randoms, and inevitably there are 1 or 2 elitest jerks that want to give grief to someone who doesn't know the mechanics and timing. So yeah no proper tutorials and lack of players teaching what they have learned without being a condescending *** nozzle are the reasons for a playerbase that doesn't know what they are doing.
Stopnaggin wrote: »Stopnaggin wrote: »It's not really an issue and my lvl 8 EU toon is greatly looking forward to this
As for why it's not an issue, 600 cp is simply a matter of time spent playing the game, not skill. Yes, if you spend a lot of the time on the game, you are more likely to gain at least some knowledge about how it works, but that's about it. There're so many activities in the game that you can complete by just spamming light attacks(basically anything except for vet dungeons, trials and some WB), all of which give you full experience now with one Tamriel, there's near zero direct correlation between time and skill.
Not to mention grinding which is already a thing and honestly...if someone wants to grind their toon asap, let them, the sooner they discover game doesn't consist of mindless aoe spam and maybe actually learn something, the better.
What this game needs is a learning curve to go along with that leveling, not moar mindless grinding.
There is a reason that we are seeing more and more max cp players who are clueless on how to play the game.
I know I will take this time to grind up 2 of my friends, which will only be contributing to the problem to an extent. Except I will be taking the time to explain builds and what skills work best. Eso itself does very poorly in explaining much at all.
Agreed, it's the people that teach the game. No proper tutorial for classes and skills. Kudos for helping them, that will do more than any xp gains the get.
How about you start reading instead of complaining? Every skill in the game has a pretty extensive description. Just hover your mouse over it. What kind of tutorial do you want to see? Press "button" to use the skill?
How about learning rotations and dungeon mechanics, what skills are effective on which bosses. See you and people like you are the bane of ESO. For someone new coming into this game its pretty overwhelming, racial abilities, which skill trees to use etc. Not as simple as pushing a button. Then we get into cp, which choices are going to affect your dps, healing etc. So great for you that you were born naturally awsome, right. You never had to learn anything from anyone on here? I guess you're so good you can solo trials first time with no effort right?
Sorry but players like you will kill this game, not the casual base. Telling others how bad they are, or learn to read, which apperantly you yourself lack comprehension, causes people to not do end game content. So the less people that run said content the less they work on it. Why worry about stuff that 1% of players use when they can bring in more that do other stuff? I used to run trials regularly, but now hardly anyone I know wants to run them, because they aren't fun anymore, so I try to run with randoms, and inevitably there are 1 or 2 elitest jerks that want to give grief to someone who doesn't know the mechanics and timing. So yeah no proper tutorials and lack of players teaching what they have learned without being a condescending *** nozzle are the reasons for a playerbase that doesn't know what they are doing.
Hello. Devil's Advocate here.
It is not the responsibility of other players to teach "you" ( "you" as in a general term) how to play the game. The onus falls strictly on "you". The tools to be successful are out there for the inquisitive to take note of and learn from. Nowhere does it say veteran players have to take the time and train newbies all the intricacies of the game.
Should ZOS help with more tutorials? Well FFXIV has a good system in place to introduce new players to dungeon mechanics and roles.
Stopnaggin wrote: »It's not really an issue and my lvl 8 EU toon is greatly looking forward to this
As for why it's not an issue, 600 cp is simply a matter of time spent playing the game, not skill. Yes, if you spend a lot of the time on the game, you are more likely to gain at least some knowledge about how it works, but that's about it. There're so many activities in the game that you can complete by just spamming light attacks(basically anything except for vet dungeons, trials and some WB), all of which give you full experience now with one Tamriel, there's near zero direct correlation between time and skill.
Not to mention grinding which is already a thing and honestly...if someone wants to grind their toon asap, let them, the sooner they discover game doesn't consist of mindless aoe spam and maybe actually learn something, the better.
What this game needs is a learning curve to go along with that leveling, not moar mindless grinding.
There is a reason that we are seeing more and more max cp players who are clueless on how to play the game.
I know I will take this time to grind up 2 of my friends, which will only be contributing to the problem to an extent. Except I will be taking the time to explain builds and what skills work best. Eso itself does very poorly in explaining much at all.
Agreed, it's the people that teach the game. No proper tutorial for classes and skills. Kudos for helping them, that will do more than any xp gains the get.
How about you start reading instead of complaining? Every skill in the game has a pretty extensive description. Just hover your mouse over it. What kind of tutorial do you want to see? Press "button" to use the skill?
I think you're missing the point. That wasn't about "I don't think you understand this, so I'm going to tell you," it was about "here are some vital game mechanics that are important to know that the game does not tell you." It could've been worded less condescendingly, definitely, but that kind of information should be in tooltips or tutorials in-game.Stopnaggin wrote: »Stopnaggin wrote: »It's not really an issue and my lvl 8 EU toon is greatly looking forward to this
As for why it's not an issue, 600 cp is simply a matter of time spent playing the game, not skill. Yes, if you spend a lot of the time on the game, you are more likely to gain at least some knowledge about how it works, but that's about it. There're so many activities in the game that you can complete by just spamming light attacks(basically anything except for vet dungeons, trials and some WB), all of which give you full experience now with one Tamriel, there's near zero direct correlation between time and skill.
Not to mention grinding which is already a thing and honestly...if someone wants to grind their toon asap, let them, the sooner they discover game doesn't consist of mindless aoe spam and maybe actually learn something, the better.
What this game needs is a learning curve to go along with that leveling, not moar mindless grinding.
There is a reason that we are seeing more and more max cp players who are clueless on how to play the game.
I know I will take this time to grind up 2 of my friends, which will only be contributing to the problem to an extent. Except I will be taking the time to explain builds and what skills work best. Eso itself does very poorly in explaining much at all.
Agreed, it's the people that teach the game. No proper tutorial for classes and skills. Kudos for helping them, that will do more than any xp gains the get.
How about you start reading instead of complaining? Every skill in the game has a pretty extensive description. Just hover your mouse over it. What kind of tutorial do you want to see? Press "button" to use the skill?
"This is a magicka skill, it scales with your max magicka/spell damage/spell crit/spell penetration."
"This is a magicka heal, it also scales with your max magicka/spell dmg/spell crit. (There is a stamina heal in Alliance War skilltree if you're looking for one)"
"This is a shield/ward, it only scales with your max magicka(or health, for some shields). A shield cannot be critically hit, but has no resistances of its own and damage taken by it is not affected by block."
"This is an aoe skill, which means it hits all the enemies in the area, which generally makes it superior to single target skills in situations where multiple enemies are present."
"This is an execute. This means the damage of this ability only becomes significant after a certain % of enemy's health, which is when it's most beneficial to use it to finish off the enemy."
"This skill is a toggle. That means that in order to profit from it, you have to slot it on your bar and use it, after which it will stay there until you use it again(or change zones). If you only slot a toggle on one bar it will disappear when you swap bars."
"This skill provides you with Major Prophecy buff. Keep in mind that 2 Major buffs of the same kind cannot stack, but 1 Major and 1 Minor can."
"This is a taunt, it means it will make the monster you hit with it attack you and only you. If several people taunt the monster more than 3 times in 10 seconds the monster will become overtaunted and ignore subsequent taunts for a while."
"This is an ultimate ability, it scales with whichever of your resource pools/damage/crit is highest."
"This is your physical resistance. It helps you mitigate physical attacks' damage, and hardcaps at 50% which is ~33k."
"This is your spell resistance. It helps you mitigate spells' damage, and hardcaps at 50% which is ~33k also."
"This is your spell damage, it increases the damage/healing of the spells you use. You can increase it by using a potion or certain skills granting Major/Minor Sorcery buff, using set bonuses, jewel enchants or upgrading your weapon to higher quality."
Would you like me to go on? And that's just (some of) actual skills/char stats, I'm not even touching on such things as (dungeon) roles, basic mechanics such as dodge/interrupt etc or, gods forbid, rotations.
Yes please continue, as if I'm the one who doesn't know the mechanics. So you expect someone who has just stated playing to understand what all that combined means, yes? So if it is all that easy what's the difference between an xp boost or not? Why would extra xp even matter? But please continue to show us all how amazing you are. And for making my point about the elitism in this game, I bet your a joy on dates?
EldritchPenguin wrote: »I think you're missing the point. That wasn't about "I don't think you understand this, so I'm going to tell you," it was about "here are some vital game mechanics that are important to know that the game does not tell you." It could've been worded less condescendingly, definitely, but that kind of information should be in tooltips or tutorials in-game.Stopnaggin wrote: »Stopnaggin wrote: »It's not really an issue and my lvl 8 EU toon is greatly looking forward to this
As for why it's not an issue, 600 cp is simply a matter of time spent playing the game, not skill. Yes, if you spend a lot of the time on the game, you are more likely to gain at least some knowledge about how it works, but that's about it. There're so many activities in the game that you can complete by just spamming light attacks(basically anything except for vet dungeons, trials and some WB), all of which give you full experience now with one Tamriel, there's near zero direct correlation between time and skill.
Not to mention grinding which is already a thing and honestly...if someone wants to grind their toon asap, let them, the sooner they discover game doesn't consist of mindless aoe spam and maybe actually learn something, the better.
What this game needs is a learning curve to go along with that leveling, not moar mindless grinding.
There is a reason that we are seeing more and more max cp players who are clueless on how to play the game.
I know I will take this time to grind up 2 of my friends, which will only be contributing to the problem to an extent. Except I will be taking the time to explain builds and what skills work best. Eso itself does very poorly in explaining much at all.
Agreed, it's the people that teach the game. No proper tutorial for classes and skills. Kudos for helping them, that will do more than any xp gains the get.
How about you start reading instead of complaining? Every skill in the game has a pretty extensive description. Just hover your mouse over it. What kind of tutorial do you want to see? Press "button" to use the skill?
"This is a magicka skill, it scales with your max magicka/spell damage/spell crit/spell penetration."
"This is a magicka heal, it also scales with your max magicka/spell dmg/spell crit. (There is a stamina heal in Alliance War skilltree if you're looking for one)"
"This is a shield/ward, it only scales with your max magicka(or health, for some shields). A shield cannot be critically hit, but has no resistances of its own and damage taken by it is not affected by block."
"This is an aoe skill, which means it hits all the enemies in the area, which generally makes it superior to single target skills in situations where multiple enemies are present."
"This is an execute. This means the damage of this ability only becomes significant after a certain % of enemy's health, which is when it's most beneficial to use it to finish off the enemy."
"This skill is a toggle. That means that in order to profit from it, you have to slot it on your bar and use it, after which it will stay there until you use it again(or change zones). If you only slot a toggle on one bar it will disappear when you swap bars."
"This skill provides you with Major Prophecy buff. Keep in mind that 2 Major buffs of the same kind cannot stack, but 1 Major and 1 Minor can."
"This is a taunt, it means it will make the monster you hit with it attack you and only you. If several people taunt the monster more than 3 times in 10 seconds the monster will become overtaunted and ignore subsequent taunts for a while."
"This is an ultimate ability, it scales with whichever of your resource pools/damage/crit is highest."
"This is your physical resistance. It helps you mitigate physical attacks' damage, and hardcaps at 50% which is ~33k."
"This is your spell resistance. It helps you mitigate spells' damage, and hardcaps at 50% which is ~33k also."
"This is your spell damage, it increases the damage/healing of the spells you use. You can increase it by using a potion or certain skills granting Major/Minor Sorcery buff, using set bonuses, jewel enchants or upgrading your weapon to higher quality."
Would you like me to go on? And that's just (some of) actual skills/char stats, I'm not even touching on such things as (dungeon) roles, basic mechanics such as dodge/interrupt etc or, gods forbid, rotations.
Yes please continue, as if I'm the one who doesn't know the mechanics. So you expect someone who has just stated playing to understand what all that combined means, yes? So if it is all that easy what's the difference between an xp boost or not? Why would extra xp even matter? But please continue to show us all how amazing you are. And for making my point about the elitism in this game, I bet your a joy on dates?
"This is a magicka skill, it scales with your max magicka/spell damage/spell crit/spell penetration."
"This is a magicka heal, it also scales with your max magicka/spell dmg/spell crit. (There is a stamina heal in Alliance War skilltree if you're looking for one)"
"This is an aoe skill, which means it hits all the enemies in the area, which generally makes it superior to single target skills in situations where multiple enemies are present."
"This is an execute. This means the damage of this ability only becomes significant after a certain % of enemy's health, which is when it's most beneficial to use it to finish off the enemy."
"This skill is a toggle. That means that in order to profit from it, you have to slot it on your bar and use it, after which it will stay there until you use it again(or change zones). If you only slot a toggle on one bar it will disappear when you swap bars."
"This skill provides you with Major Prophecy buff. Keep in mind that 2 Major buffs of the same kind cannot stack, but 1 Major and 1 Minor can."
"This is a taunt, it means it will make the monster you hit with it attack you and only you. If several people taunt the monster more than 3 times in 10 seconds the monster will become overtaunted and ignore subsequent taunts for a while."
"This is your physical resistance. It helps you mitigate physical attacks' damage, and hardcaps at 50% which is ~33k."
"This is your spell resistance. It helps you mitigate spells' damage, and hardcaps at 50% which is ~33k also."
"This is your spell damage, it increases the damage/healing of the spells you use. You can increase it by using a potion or certain skills granting Major/Minor Sorcery buff, using set bonuses, jewel enchants or upgrading your weapon to higher quality."
VinyParsley2016 wrote: »Come on, ZOS! No more double XP event! No more Dark anchor party!
The only good news is my Psijic fragment will go back to 100k
kendellking_chaosb14_ESO wrote: »The problem is not that double XP is bad it's that it's yet another event that doesn't benefit old players if you have all max level characters and you're at lease 30 points over the CP max you will never fall behind the cap again and your characters will stop progressing.
I like it for what it is something to help new players, new alts and low CP players. But it would be nice to have something for older players XP does nothing for you if you're maxed out.
With so many players falling in the fully maxed category it would be nice to have something during Holidays for us.
raidentenshu_ESO wrote: »I think the double xp is great to help lower level and lower CP players be able to get up to the cap that much quicker so they are on more even ground with those of us who have been in game from the beginning.
Do you really think that's a great idea? I've seen capped CP levels who don't even know what to do on their builds. They simply suck. This will further ruin everything that can help the low CP to actually learn and benefit their builds through patience.
I can speak from personal experience because I made the mistake of taking an advantage of the XP boost event (Both witches and the festival) with my 3 toons, and I have yet learn anything from them, and their class due to my lack of patience and willing to learn. ZOS gave me the lazy way out through this XP boost.
You learn from experience, not from farming for your CP.
@Magdalina
And here we have a perfect example of a person who can't read... The entitlement is strong in this one.
Don't get me wrong, some of your points are valid (shield scaling, overtaunting, double slotting toggles) but most of the stuff you are complaining about is common sense or WRITTEN IN SKILL DESCRIPTION or CHARACTER LIST.
Let's go one by one, shall we?"This is a magicka skill, it scales with your max magicka/spell damage/spell crit/spell penetration."
"This is a magicka heal, it also scales with your max magicka/spell dmg/spell crit. (There is a stamina heal in Alliance War skilltree if you're looking for one)"
Check the tooltips for maximum magicka, spell damage and spell critical."This is an aoe skill, which means it hits all the enemies in the area, which generally makes it superior to single target skills in situations where multiple enemies are present."
All skills state if they are single target, AoE or ground AoE. Once again check the tooltips. And if the game has to tell you that area of effect skill is more useful when you are fighting several enemies, there is an issue with you. Common Sense."This is an execute. This means the damage of this ability only becomes significant after a certain % of enemy's health, which is when it's most beneficial to use it to finish off the enemy."
Check the tooltips. All the infromation you ask for is right there."This skill is a toggle. That means that in order to profit from it, you have to slot it on your bar and use it, after which it will stay there until you use it again(or change zones). If you only slot a toggle on one bar it will disappear when you swap bars."
You already know what I'm going to say. Check the tooltips. Toggle skills have toggle written on it. But I'll give you the double slotting trick."This skill provides you with Major Prophecy buff. Keep in mind that 2 Major buffs of the same kind cannot stack, but 1 Major and 1 Minor can."
Maybe it's my previous MMO experience but it's kinda obvious to me that two buffs with same name never stack. So common sense but I'll agree that this one is a little tricky."This is a taunt, it means it will make the monster you hit with it attack you and only you. If several people taunt the monster more than 3 times in 10 seconds the monster will become overtaunted and ignore subsequent taunts for a while."
Maybe you want to check the tooltip for pierce armor or inner fire? "... and taunting/forcing them to attack you for 15 seconds" is the words you are looking for."This is your physical resistance. It helps you mitigate physical attacks' damage, and hardcaps at 50% which is ~33k."
"This is your spell resistance. It helps you mitigate spells' damage, and hardcaps at 50% which is ~33k also."
Check tooltips. And hard and soft caps are not something the devs have to tell you."This is your spell damage, it increases the damage/healing of the spells you use. You can increase it by using a potion or certain skills granting Major/Minor Sorcery buff, using set bonuses, jewel enchants or upgrading your weapon to higher quality."
We've been at this one at the beginning but still check the tooltip. And maybe reading set bonuses or buff description will help?
And don't you even get me started on dodge/interrupt. By default you have giant messages on you screen explaining you how and when to dodge, block and interrupt. Took me ages to get rid of them.
Dungeon roles are something that is not really explained in any MMO I've played. Most experienced players will gladly explain them to you, you just have to ask.
And finally the rotation. Half the forum is complaining about low build diversity in ESO. Imagine the uproar we will experince once the game starts teaching you basic rotations for each class. The whole "play the way you want" crowd will tear you to pieces. Rotation is something you either create yourself or get from another player because they are unique and are bound to sets and playstyle.
Max magicka - "determines how effective your spells are"...okay, but what IS effective? Do they do moar dmg/heals? Maybe crit more often? Have bigger crits?
Check the tooltips for maximum magicka, spell damage and spell critical.
Not common enough. Every second dd in a pug ALWAYS uses aoes on bosses and single target skills on trash packs. I've also had to explain it to mutiple newbies why an aoe is beneficient despite its single target being lower. Not everyone has played mmos before and it can be confusing to people.All skills state if they are single target, AoE or ground AoE. Once again check the tooltips. And if the game has to tell you that area of effect skill is more useful when you are fighting several enemies, there is an issue with you. Common Sense.
I don't ask for any information but I do strongly believe people need to be further informed of jesus beam being a bad fight opener. Because again, 2/3 pugs will use executes at start of the fight, especially jesus beam. Although yes. That's probably wishful thinking here, they'd likely skip over that bit of instruction too. But an extra clarification couldn't hurt still imo.
I've seen people be confused over this. So yes it's possibleYou already know what I'm going to say. Check the tooltips. Toggle skills have toggle written on it. But I'll give you the double slotting trick.
I've never played MMOs before. I read forums here though so I saw ZOS mention that change, but not everyone does, and tbh I'm not sure I'd guess it right otherwise. I've seen like...SO many people get confused over this, to the point of farming a set for days/weeks, only to find out its buff doesn't stack with one they already use.
Maybe it's my previous MMO experience but it's kinda obvious to me that two buffs with same name never stack. So common sense but I'll agree that this one is a little tricky.
Maybe it's because I never played MMOs before(again), or maybe because English isn't my first language but tbh when I just started playing I remember clearly being confused over word "taunt". I mean, I know what word "taunt" means in English, but what can "taunting" mean towards a monster in a game?.. Fortunately I didn't feel like using these skills anyway but if I did, I'd end up being a real potato in my first dungeon runsMaybe you want to check the tooltip for pierce armor or inner fire? "... and taunting/forcing them to attack you for 15 seconds" is the words you are looking for.
The number probably isn't but it'd be nice to know there IS a hardcap at all. Because there're no caps on anything else now, and your armor rating doesn't go red or anything if you are over the hardcap now, you're simply wasting stats into getting more "protection" when in fact you aren't getting any, and the only way to find that out is do rather extensive testing or ask someone who knows.
Check tooltips. And hard and soft caps are not something the devs have to tell you.
@Stopnaggin , haha, I edited my original post a bit. I didn't think it could be taken as a personal attack like that, apologies, hopefully it's a bit more clear nowStopnaggin wrote: »EldritchPenguin wrote: »I think you're missing the point. That wasn't about "I don't think you understand this, so I'm going to tell you," it was about "here are some vital game mechanics that are important to know that the game does not tell you." It could've been worded less condescendingly, definitely, but that kind of information should be in tooltips or tutorials in-game.Stopnaggin wrote: »Stopnaggin wrote: »It's not really an issue and my lvl 8 EU toon is greatly looking forward to this
As for why it's not an issue, 600 cp is simply a matter of time spent playing the game, not skill. Yes, if you spend a lot of the time on the game, you are more likely to gain at least some knowledge about how it works, but that's about it. There're so many activities in the game that you can complete by just spamming light attacks(basically anything except for vet dungeons, trials and some WB), all of which give you full experience now with one Tamriel, there's near zero direct correlation between time and skill.
Not to mention grinding which is already a thing and honestly...if someone wants to grind their toon asap, let them, the sooner they discover game doesn't consist of mindless aoe spam and maybe actually learn something, the better.
What this game needs is a learning curve to go along with that leveling, not moar mindless grinding.
There is a reason that we are seeing more and more max cp players who are clueless on how to play the game.
I know I will take this time to grind up 2 of my friends, which will only be contributing to the problem to an extent. Except I will be taking the time to explain builds and what skills work best. Eso itself does very poorly in explaining much at all.
Agreed, it's the people that teach the game. No proper tutorial for classes and skills. Kudos for helping them, that will do more than any xp gains the get.
How about you start reading instead of complaining? Every skill in the game has a pretty extensive description. Just hover your mouse over it. What kind of tutorial do you want to see? Press "button" to use the skill?
"This is a magicka skill, it scales with your max magicka/spell damage/spell crit/spell penetration."
"This is a magicka heal, it also scales with your max magicka/spell dmg/spell crit. (There is a stamina heal in Alliance War skilltree if you're looking for one)"
"This is a shield/ward, it only scales with your max magicka(or health, for some shields). A shield cannot be critically hit, but has no resistances of its own and damage taken by it is not affected by block."
"This is an aoe skill, which means it hits all the enemies in the area, which generally makes it superior to single target skills in situations where multiple enemies are present."
"This is an execute. This means the damage of this ability only becomes significant after a certain % of enemy's health, which is when it's most beneficial to use it to finish off the enemy."
"This skill is a toggle. That means that in order to profit from it, you have to slot it on your bar and use it, after which it will stay there until you use it again(or change zones). If you only slot a toggle on one bar it will disappear when you swap bars."
"This skill provides you with Major Prophecy buff. Keep in mind that 2 Major buffs of the same kind cannot stack, but 1 Major and 1 Minor can."
"This is a taunt, it means it will make the monster you hit with it attack you and only you. If several people taunt the monster more than 3 times in 10 seconds the monster will become overtaunted and ignore subsequent taunts for a while."
"This is an ultimate ability, it scales with whichever of your resource pools/damage/crit is highest."
"This is your physical resistance. It helps you mitigate physical attacks' damage, and hardcaps at 50% which is ~33k."
"This is your spell resistance. It helps you mitigate spells' damage, and hardcaps at 50% which is ~33k also."
"This is your spell damage, it increases the damage/healing of the spells you use. You can increase it by using a potion or certain skills granting Major/Minor Sorcery buff, using set bonuses, jewel enchants or upgrading your weapon to higher quality."
Would you like me to go on? And that's just (some of) actual skills/char stats, I'm not even touching on such things as (dungeon) roles, basic mechanics such as dodge/interrupt etc or, gods forbid, rotations.
Yes please continue, as if I'm the one who doesn't know the mechanics. So you expect someone who has just stated playing to understand what all that combined means, yes? So if it is all that easy what's the difference between an xp boost or not? Why would extra xp even matter? But please continue to show us all how amazing you are. And for making my point about the elitism in this game, I bet your a joy on dates?
Yeah I noticed a bit late. I thought it was the other guy trying to be funny. Sorry
Bouldercleave wrote: »@Magdalina
And here we have a perfect example of a person who can't read... The entitlement is strong in this one.
Don't get me wrong, some of your points are valid (shield scaling, overtaunting, double slotting toggles) but most of the stuff you are complaining about is common sense or WRITTEN IN SKILL DESCRIPTION or CHARACTER LIST.
Let's go one by one, shall we?"This is a magicka skill, it scales with your max magicka/spell damage/spell crit/spell penetration."
"This is a magicka heal, it also scales with your max magicka/spell dmg/spell crit. (There is a stamina heal in Alliance War skilltree if you're looking for one)"
Check the tooltips for maximum magicka, spell damage and spell critical."This is an aoe skill, which means it hits all the enemies in the area, which generally makes it superior to single target skills in situations where multiple enemies are present."
All skills state if they are single target, AoE or ground AoE. Once again check the tooltips. And if the game has to tell you that area of effect skill is more useful when you are fighting several enemies, there is an issue with you. Common Sense."This is an execute. This means the damage of this ability only becomes significant after a certain % of enemy's health, which is when it's most beneficial to use it to finish off the enemy."
Check the tooltips. All the infromation you ask for is right there."This skill is a toggle. That means that in order to profit from it, you have to slot it on your bar and use it, after which it will stay there until you use it again(or change zones). If you only slot a toggle on one bar it will disappear when you swap bars."
You already know what I'm going to say. Check the tooltips. Toggle skills have toggle written on it. But I'll give you the double slotting trick."This skill provides you with Major Prophecy buff. Keep in mind that 2 Major buffs of the same kind cannot stack, but 1 Major and 1 Minor can."
Maybe it's my previous MMO experience but it's kinda obvious to me that two buffs with same name never stack. So common sense but I'll agree that this one is a little tricky."This is a taunt, it means it will make the monster you hit with it attack you and only you. If several people taunt the monster more than 3 times in 10 seconds the monster will become overtaunted and ignore subsequent taunts for a while."
Maybe you want to check the tooltip for pierce armor or inner fire? "... and taunting/forcing them to attack you for 15 seconds" is the words you are looking for."This is your physical resistance. It helps you mitigate physical attacks' damage, and hardcaps at 50% which is ~33k."
"This is your spell resistance. It helps you mitigate spells' damage, and hardcaps at 50% which is ~33k also."
Check tooltips. And hard and soft caps are not something the devs have to tell you."This is your spell damage, it increases the damage/healing of the spells you use. You can increase it by using a potion or certain skills granting Major/Minor Sorcery buff, using set bonuses, jewel enchants or upgrading your weapon to higher quality."
We've been at this one at the beginning but still check the tooltip. And maybe reading set bonuses or buff description will help?
And don't you even get me started on dodge/interrupt. By default you have giant messages on you screen explaining you how and when to dodge, block and interrupt. Took me ages to get rid of them.
Dungeon roles are something that is not really explained in any MMO I've played. Most experienced players will gladly explain them to you, you just have to ask.
And finally the rotation. Half the forum is complaining about low build diversity in ESO. Imagine the uproar we will experince once the game starts teaching you basic rotations for each class. The whole "play the way you want" crowd will tear you to pieces. Rotation is something you either create yourself or get from another player because they are unique and are bound to sets and playstyle.
So, what you are trying to say is check the tooltips and then apply common sense? Yikes that is a lot to ask...