CP matter, think you will be almost twice as strong at cp600 over cp160 using the same gear.I don't understand how this ruins the game, XP is worthless in this game and the more people who can catch up with the silly CP caps the better.
Also I checked OP's thread history to see if they also complained about too many low CP players in dungeons (they didn't) and OMG how many threads have they started about sever downtime/disconnects.
@Massive_Stain new event starting tomorrow
News page: http://www.elderscrollsonline.com/en-us/news/post/2017/03/21/celebrate-the-jesters-festival
Forums thread: https://forums.elderscrollsonline.com/en/discussion/330667/
CP matter, think you will be almost twice as strong at cp600 over cp160 using the same gear.I don't understand how this ruins the game, XP is worthless in this game and the more people who can catch up with the silly CP caps the better.
Also I checked OP's thread history to see if they also complained about too many low CP players in dungeons (they didn't) and OMG how many threads have they started about sever downtime/disconnects.
Below 160 its worse as you will also have worse gear.
VodkaVixen1979 wrote: »My lvl 7 and lvl 32 beg to differ. My lvl 32 already has a speed 60 horse, but I would love getting a boost over that painful, grindy hump to lvl 50. Also at 510 CP, I can almost taste 600...
disintegr8 wrote: »So, soon there will be more CP600 players without a clue..... nice.
Merlin13KAGL wrote: »VodkaVixen1979 wrote: »My lvl 7 and lvl 32 beg to differ. My lvl 32 already has a speed 60 horse, but I would love getting a boost over that painful, grindy hump to lvl 50. Also at 510 CP, I can almost taste 600...
@VodkaVixen1979 , you're either not playing that character, or you're doing it wrong.
You can average a level per hour of play simply by questing..., covering mainline and major map icon quests!?
Level 60 horse ~ 60 days. Had you played them an hour a day, you'd have been there already. You can be level 8 before you leave the starter zone...
To everyone else:
You do realize that everything that's being complained about is not exclusive to 2x XP events, it simply takes longer?
There are people being just as incompetent the slow, normal, usual way, I assure you.
Because leveling from CP10 to CP600 actually increases a player's skill with their class?disintegr8 wrote: »So, soon there will be more CP600 players without a clue..... nice.
Ep1kMalware wrote: »The only part about this I find interesting is I can't tell if mythic ambrosia will go up or down with all the mob grinding.
raidentenshu_ESO wrote: »I think the double xp is great to help lower level and lower CP players be able to get up to the cap that much quicker so they are on more even ground with those of us who have been in game from the beginning.
Do you really think that's a great idea? I've seen capped CP levels who don't even know what to do on their builds. They simply suck. This will further ruin everything that can help the low CP to actually learn and benefit their builds through patience.
I can speak from personal experience because I made the mistake of taking an advantage of the XP boost event (Both witches and the festival) with my 3 toons, and I have yet learn anything from them, and their class due to my lack of patience and willing to learn. ZOS gave me the lazy way out through this XP boost.
You learn from experience, not from farming for your CP.
VinyParsley2016 wrote: »Come on, ZOS! No more double XP event! No more Dark anchor party!
The only good news is my Psijic fragment will go back to 100k
disintegr8 wrote: »disintegr8 wrote: »So, soon there will be more CP600 players without a clue..... nice.
is it that easy to farm 0 cp to 600?
You pop a potion, run a couple of random dailies and do a little xp mob farming, you can get 5-10 cps an hour easy if you are starting the climb.Why is double XP a bad thing? O_O
Because it lessens the amount of time you actually have to spend playing and learning the game.
You then take your 500-600CP character into a trial or vet dungeon without having a clue on what you are doing. But because you are high CP and can't complete content, you complain this is too hard and ZOS start nerfing things that others can complete - because they spent time learning how to play properly..
VinyParsley2016 wrote: »
disintegr8 wrote: »disintegr8 wrote: »So, soon there will be more CP600 players without a clue..... nice.
is it that easy to farm 0 cp to 600?
You pop a potion, run a couple of random dailies and do a little xp mob farming, you can get 5-10 cps an hour easy if you are starting the climb.Why is double XP a bad thing? O_O
Because it lessens the amount of time you actually have to spend playing and learning the game.
You then take your 500-600CP character into a trial or vet dungeon without having a clue on what you are doing. But because you are high CP and can't complete content, you complain this is too hard and ZOS start nerfing things that others can complete - because they spent time learning how to play properly..
It's not really an issue and my lvl 8 EU toon is greatly looking forward to this
As for why it's not an issue, 600 cp is simply a matter of time spent playing the game, not skill. Yes, if you spend a lot of the time on the game, you are more likely to gain at least some knowledge about how it works, but that's about it. There're so many activities in the game that you can complete by just spamming light attacks(basically anything except for vet dungeons, trials and some WB), all of which give you full experience now with one Tamriel, there's near zero direct correlation between time and skill.
Not to mention grinding which is already a thing and honestly...if someone wants to grind their toon asap, let them, the sooner they discover game doesn't consist of mindless aoe spam and maybe actually learn something, the better.
What this game needs is a learning curve to go along with that leveling, not moar mindless grinding.