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Finally made a mag dk and holy smoke its awesome!

TheNuminous1
TheNuminous1
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So I've played since Xbox launch and have made and tried every class magic and stamina versions. I've only ever healed and dps'd.
Except dragonknight.
I've avoided it for so long and had no interest. But with warden coming I figured I should make one before I make a totally new class.


Grothdar burning spellweave and lich is what I'm running and the sustain and dps is through the roof for me! Plus how freaking cool is the Grothdar and it procs so often! People say keeping up the dot rotation can be a challenge but its so fun! I am so happy I did this I'm enjoying the crude out of it.
  • Wrecking_Blow_Spam
    Wrecking_Blow_Spam
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    Yea it's awesome
    Xbox one EU
    8 Flawless conquerors on all class specs (4 stam, 4 magicka)
    Doesn't stand in red
  • Publius_Scipio
    Publius_Scipio
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    I read "awesome" as meaning "op". lol
  • O_LYKOS
    O_LYKOS
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    Currently level 24 on my magicka DK. I'm already loving it :)
    PC NA - GreggsSausageRoll
  • KingKush
    KingKush
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    Shhhhhhhhhhhhhh don't let the MagDk's that call MagSorcs OP hear you.
    Xbox NA
    GT: Live Like Kure
    King Kush-MagSorc
  • Jitterbug
    Jitterbug
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    Yeah the class "makes sense" so to speak. The skills work well with each other and the passives are well though out. It feels relevant and powerful. It's sort of the same thing with sorc. The devs had a clear vision and the first 4 skills you unlock are the same you use all the way (more or less, you know). The playstyle is coherent and, yeah, "makes sense".
    Temp and NB are a little more "all over the place".
  • AcadianPaladin
    AcadianPaladin
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    OP, that is great news! So nice that you have a class/combo you are enjoying so much! :)
    PC NA(no Steam), PvE, mostly solo
  • SameMeteor26
    SameMeteor26
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    I too am very reluctant to make a mag DK. Idk why. I love Stam DK but the mag DK looks so boring to me. I've also had the game since launch but I just have 0 interest in making a mag DK. Maybe I'm just uninformed of its awesomeness.
  • disintegr8
    disintegr8
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    I have a couple of stam DK's and my most recent character is a mag DK and I am underwhelmed by it. Maybe I am using the wrong setup and skills but I enjoy my stam characters more.
    Australian on PS4 NA server.
    Everyone's entitled to an opinion.
  • Tairgire
    Tairgire
    Soul Shriven
    I've just respecced my DK to mag DK (Long story on the why of that.) but it's not feeling quite right to me. I'm mostly close to a couple specs I've seen around, but I'm still low level and leveling and it's just not gelling. But I'll keep at it. I'm nothing if not stubborn. What's your rotation like or what skills stand out?
  • TheNuminous1
    TheNuminous1
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    One fact about it all for the reluctant is I hated levelling it. I could never stay on it cause the process with a mag do sucked. So I grinded the gear on another toon and skyreach grinded the do and once I was able to set the gear and skillful for endgame right away made the whole feel change for the best!
  • Loralai_907
    Loralai_907
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    Mag DK's are my favorite. So much fun to play.
    PC-NA - formerly, mommadani907Guild: Weeping Angels - Co-GMTwitter: @ Loralai_907 several Alt accounts....CP 1700+
    Active characters:Fauna Rosewood ( Bosmer Stam DK - Master Crafter/AD)///Loralai Darknova (Drunken Zombie Bosmer Stam Sorc - PvP/AD)Lilith Darknova ( Dunmer Mag DK - Master Crafter - PvP/AD)///and roughly 1billion alts
  • GawdSB
    GawdSB
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    MagDK was my first max class. Still my favorite class to play and always will be.
  • kylerjalen
    kylerjalen
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    I'd love to roll a MagDK as I love my StamDK so much so I'm curious as to how it would be like comparably.
    That said, going through the whooolllleeee level grind again is sooooooo painful. I suppose I'll roll one in the event a double xp event comes up or something.
  • MakoFore
    MakoFore
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    so much weaponry and utility its practically unfair.

    Mag DK's are the tough guys of tamriel.
    i was in trueflame- and only have 200cp on that account- a cp600 mag sorc chased me down to the IC sewers- wouldn't let me go in to do some shopping - as i was not in the mood for anything but that, and began pulsing me. i turned around - walked up to him - talons, breath, - by then i could sense him practically saying- "*** mag DK? ***..."
    claw, lash dawn break- brought his health right down- then let him bolt away. didnt get a kill- but that must be what it feels like to have someone back down from a fight when you take off your shirt or something- lol.
  • Vercingetorix
    Vercingetorix
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    I have a magDk, but I can't seem to get the combat down right. Using a flame staff (which is ranged) just doesn't mix well with the DK abilities that operate in melee range. Some of my attacks get "hung" on the staff attack weave, too. It's a shame, too - I like the class thematically and visually, but the combat seems clunky to me. I also don't like the fact the class is married to the resto staff like the Sorc. NB's and Templars don't have this issue. Burning Embers is unreliable in mob pulls (especially in solo play)because it's a nightmare trying to hit the same mob to get the heal...

    Maybe someone can give me a few pointers? I'd like to get the combat down, but the staff/DK ability range conflict is causing me problems.
    “Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
  • TheStealthDude
    TheStealthDude
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    I have a magDk, but I can't seem to get the combat down right. Using a flame staff (which is ranged) just doesn't mix well with the DK abilities that operate in melee range. Some of my attacks get "hung" on the staff attack weave, too. It's a shame, too - I like the class thematically and visually, but the combat seems clunky to me. I also don't like the fact the class is married to the resto staff like the Sorc. NB's and Templars don't have this issue. Burning Embers is unreliable in mob pulls (especially in solo play)because it's a nightmare trying to hit the same mob to get the heal...

    Maybe someone can give me a few pointers? I'd like to get the combat down, but the staff/DK ability range conflict is causing me problems.

    You definitely shouldn't need a restore staff. Between burning embers, coagulating blood, and dampen magicka, you should have enough survivability. I try to open up with elemental blockade, engulfing flames and then burning embers everyone (it's a crazy cheap spell, so spamming it a bit is fine).

    As for your issue with the destro staff, I'm not sure what to tell you. I just try to mix in light attacks between other abilities, with the occasional heavy attack (buffed by Molten Armaments, of course). You could try a more ranged build, but you lose out on a lot of the ardent flame tree that way.

  • Vercingetorix
    Vercingetorix
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    I have a magDk, but I can't seem to get the combat down right. Using a flame staff (which is ranged) just doesn't mix well with the DK abilities that operate in melee range. Some of my attacks get "hung" on the staff attack weave, too. It's a shame, too - I like the class thematically and visually, but the combat seems clunky to me. I also don't like the fact the class is married to the resto staff like the Sorc. NB's and Templars don't have this issue. Burning Embers is unreliable in mob pulls (especially in solo play)because it's a nightmare trying to hit the same mob to get the heal...

    Maybe someone can give me a few pointers? I'd like to get the combat down, but the staff/DK ability range conflict is causing me problems.

    You definitely shouldn't need a restore staff. Between burning embers, coagulating blood, and dampen magicka, you should have enough survivability. I try to open up with elemental blockade, engulfing flames and then burning embers everyone (it's a crazy cheap spell, so spamming it a bit is fine).

    As for your issue with the destro staff, I'm not sure what to tell you. I just try to mix in light attacks between other abilities, with the occasional heavy attack (buffed by Molten Armaments, of course). You could try a more ranged build, but you lose out on a lot of the ardent flame tree that way.

    I already do a lot of that stuff. Blockade, Engulf, and Embers are my primary attacks, but if the solution is to just spam shields while I wait for everything to die so I can get the heals.... that's incredibly depressing because that actually doesn't work most of the time for me. You need to the resto staff for rapid regen for the HoT. Burst heals are not as important as healing off chip damage and that's what ultimately kills you in dungeons. Templars sweep under their shield for the heals, and NBs use strife to apply a HoT in combat with 100% uptime.

    Coagulating Blood costs a TON and while it gives a big heal, chip damage quickly adds back up and it's burst heal is wasted. I feel HoTs are more reliable in combat for this reason. Anyway, the staff attacks getting hung on some of the DK attacks is the biggest issue for me. I absolutely CANNOT weave Burning Embers.....which is a huge problem.
    “Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
  • Kodrac
    Kodrac
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    Holy Smoke!

    31266d1112022762-story-word-association-thread-sistermaryjanetoker.jpg
  • SupaSane
    SupaSane
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    Really strong.
    SupaSane - PC / NA
    Canthion - Bosmer Stamina Nightblade [DC]
    Saviör - Orc Stamina Dragonknight [DC]
    So-No-Head - Argonian Magicka Templar [DC]
    Lord Savioro - Nord Stamina Necromancer [DC]

    "So do all who live to see such times but that is not for them to decide, All you have to decide is what to do with the time that is given to you." -Gandalf
  • hitman2nine
    hitman2nine
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    Mag DK's feel clunky to me. Almost all of the other classes feel fluid to me except that one. I originally leveled my stam DK as Mag, but quickly did a race change. I do have another one that is currently parked at a mount station that I still level everyday just in case I one day decide to go back to him. With double Xp coming up it might be the time to finish him off just to see if I jumped the gun on my original one.
  • TheStealthDude
    TheStealthDude
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    I have a magDk, but I can't seem to get the combat down right. Using a flame staff (which is ranged) just doesn't mix well with the DK abilities that operate in melee range. Some of my attacks get "hung" on the staff attack weave, too. It's a shame, too - I like the class thematically and visually, but the combat seems clunky to me. I also don't like the fact the class is married to the resto staff like the Sorc. NB's and Templars don't have this issue. Burning Embers is unreliable in mob pulls (especially in solo play)because it's a nightmare trying to hit the same mob to get the heal...

    Maybe someone can give me a few pointers? I'd like to get the combat down, but the staff/DK ability range conflict is causing me problems.

    You definitely shouldn't need a restore staff. Between burning embers, coagulating blood, and dampen magicka, you should have enough survivability. I try to open up with elemental blockade, engulfing flames and then burning embers everyone (it's a crazy cheap spell, so spamming it a bit is fine).

    As for your issue with the destro staff, I'm not sure what to tell you. I just try to mix in light attacks between other abilities, with the occasional heavy attack (buffed by Molten Armaments, of course). You could try a more ranged build, but you lose out on a lot of the ardent flame tree that way.

    I already do a lot of that stuff. Blockade, Engulf, and Embers are my primary attacks, but if the solution is to just spam shields while I wait for everything to die so I can get the heals.... that's incredibly depressing because that actually doesn't work most of the time for me. You need to the resto staff for rapid regen for the HoT. Burst heals are not as important as healing off chip damage and that's what ultimately kills you in dungeons. Templars sweep under their shield for the heals, and NBs use strife to apply a HoT in combat with 100% uptime.

    Coagulating Blood costs a TON and while it gives a big heal, chip damage quickly adds back up and it's burst heal is wasted. I feel HoTs are more reliable in combat for this reason. Anyway, the staff attacks getting hung on some of the DK attacks is the biggest issue for me. I absolutely CANNOT weave Burning Embers.....which is a huge problem.

    If you are having trouble with groups of mobs, try slotting talons and inhale. You can also slot elemental ring for AOE damage, though it's now even less efficient than it used to be. Also make use of Eruption for another AOE dot.

    In dungeons, you shouldn't have to bring your own healing staff as a DPS role. Your healer should be keeping regeneration on you. If they aren't doing their job, then you need to let them know, as it inhibits you doing yours.
  • gard
    gard
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    I have a magDk, but I can't seem to get the combat down right. Using a flame staff (which is ranged) just doesn't mix well with the DK abilities that operate in melee range. Some of my attacks get "hung" on the staff attack weave, too. It's a shame, too - I like the class thematically and visually, but the combat seems clunky to me. I also don't like the fact the class is married to the resto staff like the Sorc. NB's and Templars don't have this issue. Burning Embers is unreliable in mob pulls (especially in solo play)because it's a nightmare trying to hit the same mob to get the heal...

    Maybe someone can give me a few pointers? I'd like to get the combat down, but the staff/DK ability range conflict is causing me problems.

    You definitely shouldn't need a restore staff. Between burning embers, coagulating blood, and dampen magicka, you should have enough survivability. I try to open up with elemental blockade, engulfing flames and then burning embers everyone (it's a crazy cheap spell, so spamming it a bit is fine).

    As for your issue with the destro staff, I'm not sure what to tell you. I just try to mix in light attacks between other abilities, with the occasional heavy attack (buffed by Molten Armaments, of course). You could try a more ranged build, but you lose out on a lot of the ardent flame tree that way.

    I already do a lot of that stuff. Blockade, Engulf, and Embers are my primary attacks, but if the solution is to just spam shields while I wait for everything to die so I can get the heals.... that's incredibly depressing because that actually doesn't work most of the time for me. You need to the resto staff for rapid regen for the HoT. Burst heals are not as important as healing off chip damage and that's what ultimately kills you in dungeons. Templars sweep under their shield for the heals, and NBs use strife to apply a HoT in combat with 100% uptime.

    Coagulating Blood costs a TON and while it gives a big heal, chip damage quickly adds back up and it's burst heal is wasted. I feel HoTs are more reliable in combat for this reason. Anyway, the staff attacks getting hung on some of the DK attacks is the biggest issue for me. I absolutely CANNOT weave Burning Embers.....which is a huge problem.

    You don't need to wait for BE to time out to get the heal. Just BE again for an instant heal.
    My wife complains that I never listen to her. (Or something like that.)
    -- I'm a one man smurf zerg!

    My ESO addons:
    Midnight - Find out when midnight is so that you can check for ww/vamp spawn.
    Goto - Adds a tab to the map pane allowing you to teleport to a friend, guildmate, or groupmate for free.
  • IronCrystal
    IronCrystal
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    I have a magDk, but I can't seem to get the combat down right. Using a flame staff (which is ranged) just doesn't mix well with the DK abilities that operate in melee range. Some of my attacks get "hung" on the staff attack weave, too. It's a shame, too - I like the class thematically and visually, but the combat seems clunky to me. I also don't like the fact the class is married to the resto staff like the Sorc. NB's and Templars don't have this issue. Burning Embers is unreliable in mob pulls (especially in solo play)because it's a nightmare trying to hit the same mob to get the heal...

    Maybe someone can give me a few pointers? I'd like to get the combat down, but the staff/DK ability range conflict is causing me problems.

    You definitely shouldn't need a restore staff. Between burning embers, coagulating blood, and dampen magicka, you should have enough survivability. I try to open up with elemental blockade, engulfing flames and then burning embers everyone (it's a crazy cheap spell, so spamming it a bit is fine).

    As for your issue with the destro staff, I'm not sure what to tell you. I just try to mix in light attacks between other abilities, with the occasional heavy attack (buffed by Molten Armaments, of course). You could try a more ranged build, but you lose out on a lot of the ardent flame tree that way.

    I already do a lot of that stuff. Blockade, Engulf, and Embers are my primary attacks, but if the solution is to just spam shields while I wait for everything to die so I can get the heals.... that's incredibly depressing because that actually doesn't work most of the time for me. You need to the resto staff for rapid regen for the HoT. Burst heals are not as important as healing off chip damage and that's what ultimately kills you in dungeons. Templars sweep under their shield for the heals, and NBs use strife to apply a HoT in combat with 100% uptime.

    Coagulating Blood costs a TON and while it gives a big heal, chip damage quickly adds back up and it's burst heal is wasted. I feel HoTs are more reliable in combat for this reason. Anyway, the staff attacks getting hung on some of the DK attacks is the biggest issue for me. I absolutely CANNOT weave Burning Embers.....which is a huge problem.

    If you aren't using whips then you are doing something wrong.
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    Down with drama!


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