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Cost reduction nerf (Please Lock)

  • JinMori
    JinMori
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    ADarklore wrote: »
    They are wanting to nerf players who are stacking Damage glyphs in their jewelry... ZOS knows how many players are doing this, it would be an easy query to discover through searching their database... they see all these players stacking damage glyphs, you check almost any build sites and they almost all tell players to put damage glyphs in jewerly... Wrobel said months ago that players needed to start using Cost Reduction glyphs to help with resource management- but nobody listened because CP passives gave a huge Cost Reduction allowing massive sustain while also allowing damage stackers high damage. They want to reduce the damage ceiling and bring back resource management to the game, thus, they are killing two birds with one stone with this change... they are forcing damage glyph stackers to make the decision between high damage or sustain... why is this a bad thing? It will also force players to run the proper armor- for additional cost reduction/regen.

    It's a bad thing because they designed this game all around high dps, and now they are taking it away.
    second: while it's true that almost nobody runs cost reduction glyphs it's also true that you can't sustain without a decent group.
    Third: This change doesn't make the game any more skillful, it just nerfs players, which is not good.
    Fourth: Virtually no game forces you to drop damage in favor of sustain, why should it here? It's neither fun, neither skillful.
    Fifth: this hits uncoordinated groups much more then coordinated groups, coordinated groups.
    Sixth: this is a lazy fix, instead of making dungeons harder, they decided to nerf players. They could have made an entirely new mode for experienced players, but they went with the easy fix.
    Edited by JinMori on March 22, 2017 12:32PM
  • zaria
    zaria
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    JinMori wrote: »
    Turelus wrote: »
    That's a good point. 16% cost reduction is negligible for stam characters with Vicious Ophidian 5 piece, but everyone else will feel it. As far as I know, mag players do not have the VO equivalent. Seducer doesn't offer enough crit or spell damage to compete.

    Instead of the nerf train, why not buff more things. People like to see their power increase, not decrease. At least in PVE.
    Rich said on ESO Live last week these changes are in hopes of getting back to resource management being part of the game. They're not happy right now with the fact people never run out of resources and have super damage.

    It seems they have an idea what they want from the game regarding builds/balance and this is the first of many changes to get it there.

    That said Rich also said this is still WIP and nothing is final.

    I think that sadly it pretty much is final. Also if you run full damage setup you will run out of resources in a blink of an eye, Highly coordinated groups will not have many problems with this nerf, but uncoordinated groups will be thrashed.

    They said lover the ceiling (which i don't agree with) and raise the floor, but they lowered the floor underground, good job keep it up.....

    This is a stupid change in all senses, and the people have spoken and they don't like it. I would be worried zos if i were you. Because when morrowind launches you could actually lose many players, and the fault will be only yours.

    If you wanna nerf heavy armor sustain, just nerf constitution.
    This is pretty much the issue, pug is not an guild raid. In an organized group they use lots of sustain abilities.
    That is not true in an pug of mediocre players.

    This will not be obvious at once, players will explore Morrowind or use the battleground, it will be obvious once they go back to doing dungeons.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • ZOS_Bill
    ZOS_Bill
    admin
    This post is to let you know that we've felt it necessary to close this thread. The reason being that there are already multiple discussions on this topic already.
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