What I think the game lacks. Subjective rant.

Beruge
Beruge
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To be honest i love the lore, i love the diversity. I really enjoy playing it with all the skills and different builds and choice.
I really dislike the changes to core mechanics of the different buiilds tough.

But my point is what this game is really lacking is proper end game pve. We have a total of 6 different proper tests. HRC, AA, SO, MOl, DSA and MA. Thats basically it.

ofcourse we have a few dungeons for skins such as cradle and ruins. wich more or less bases towards luck, but ofcourse about skills.

This game really needs to expand on its end game pve.

and my suggestions are:
- start working on 8 man dungeons/trials, whatever you wanna call it.
- Seariously start working on giving more 12 man trials. 1 trial a year simply dont cut it., You need to add about 10 to 15 more.
- Start making more diverse challenges, your problem is not the cp or setup, but that people is locked into special builds instead of more intellegent build for more intelligent tests.

and last but not least:
- start working on proper hotixes. You just cant let stupid bugs like charge into a loading screen stay for 3 months, or stamplars spears not working proper for years.
- Hot fix is the key.

I love this game, and i have no problem throwing my money at mounts i would never use more than 3 days.
But you seriously have to get a grip soon. I mean how long is it fun to play horse simulator 3000 in pvp before you go end game pve and realise, is this all?

Sorry for the long post

Edited by Beruge on March 22, 2017 3:20AM
My youtube channel: Beruge Casualgaming
  • Damianos
    Damianos
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    bth_deadhorse.gif
  • Beruge
    Beruge
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    Damianos wrote: »
    bth_deadhorse.gif

    Gotta give it a try, my zombie head in the coffin in my torture room in the chetau feels the same way.
    My youtube channel: Beruge Casualgaming
  • Cêltic421
    Cêltic421
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    Why 8 man trials/dungeons?

    I agree we need more end game content. How you come up with 10-15 trials? With that many maybe a lock out timer should be implemented?

    I'd like to see 2 new trials a year, several group dungeons. I'd also like to see another 4man arena like vdsa. Or a 2 man arena would be fun.
  • davey1107
    davey1107
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    I'm optimistic that they're going to start adding more end game content.

    Morrowind will include a trial, and then the 4v4 battlegrounds. This is a good start. Then they've said they're going onto a predictable release schedule. Q3 will be a dungeon based dlc, and q4 a content based dlc.

    I'll be interested to see what a "dungeon based" dlc becomes. I personally found Shadows to be a tremendous flop. Delves are one-time things for me. These were a bit more than that, but not worth paying much attention to. I'd love for dungeon based DLCs to mean new trials...or even some form of dungeon we've never seen before.
  • Beruge
    Beruge
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    Cêltic421 wrote: »
    Why 8 man trials/dungeons?

    I agree we need more end game content. How you come up with 10-15 trials? With that many maybe a lock out timer should be implemented?

    I'd like to see 2 new trials a year, several group dungeons. I'd also like to see another 4man arena like vdsa. Or a 2 man arena would be fun.

    Because i think people need to get used to working in bigger group. And because for newcomers it might be hard to find a big enough group fitting the challenge and working and progressing with.

    10-15 is just because the end game content is too short at the moment and making way more would be more fulfilling to work towards it. it would also open up more focus towards the pve wich the series has mostly been about and they could use that to their advantage.

    I did pvp for about 2 years on consoles, and i truly enjoyed it. but for this game to be more fulfilling it needs to offer way more than it does.

    currently the focus is way to much towards grinding then to progress as a player in my opninion. Ofcourse people may have a different view, but more views, and more views sattisfied would be an better option in my option.

    PS; sorry for my poor grammar, as english is not my nartive.
    Edited by Beruge on March 22, 2017 6:06AM
    My youtube channel: Beruge Casualgaming
  • Khenarthi
    Khenarthi
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    Trial runners want more trials, quest runners want more quests and zones to explore, pvpers want more pvp stuff - remember, ZOS needs to cater to all, not just to your group. Be patient, things take time, Morrowind is coming with something for everyone.
    PC-EU
  • Turelus
    Turelus
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    I could have sworn I saw a post just like this on the <insert any MMO> forums.

    End game PvE will always suffer this issue, players will consume content faster than developers can make it.
    This is one reason other games have those Azura awful cool down timers on raids.

    There is more content coming in June, we've been told there is a trial with Morriwind and a dungeon DLC later in the year.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • FloppyTouch
    FloppyTouch
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    Turelus wrote: »
    I could have sworn I saw a post just like this on the <insert any MMO> forums.

    End game PvE will always suffer this issue, players will consume content faster than developers can make it.
    This is one reason other games have those Azura awful cool down timers on raids.

    There is more content coming in June, we've been told there is a trial with Morriwind and a dungeon DLC later in the year.

    Same I find people focus on just one aspect of the game then complain there is not enough to do. If you look at what the total game has to offer and do a little of everything you will not be bored. Been playing for over three years and still find things to do for fun.
    PvE not enough trials, how many is enough
    PvP taking keeps same old same old, AvAvA for an epic war what else can they add

    Point being try different things and you won't run out of fun. Just finish master angler never fished before 3 weeks, housing making cool areas and trying to make Pokémon out of the items endless fun. Farming great way to get gold. Achievement farming so many to get so little time plus cool things for house. I can type here a huge list of things to stay busy or have fun but people only want to do such a small part of a huge game and complain ugh
  • MakoFore
    MakoFore
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    intelligent builds for intelligent tests. that s what i agrees with right there. imagine a trial team that requires all type of bulds- runners, tanks, CC heealers, etc- dungeons that really require gems to break up and strategise to solve mini puzzles and problems. that would be cool to me.
  • ifDoubtNerfIt
    ifDoubtNerfIt
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    Beruge wrote: »
    ...

    But my point is what this game is really lacking is proper end game pve. We have a total of 6 different proper tests. HRC, AA, SO, MOl, DSA and MA. Thats basically it.

    ofcourse we have a few dungeons for skins such as cradle and ruins. wich more or less bases towards luck, but ofcourse about skills.

    This game really needs to expand on its end game pve.

    and my suggestions are:
    - start working on 8 man dungeons/trials, whatever you wanna call it.
    - Seariously start working on giving more 12 man trials. 1 trial a year simply dont cut it., You need to add about 10 to 15 more.
    Tbh, 8 man trials are not even worth a try, why limit to 8 man when you have 12 man content, more people can participate in it. And why making 10-15 trials ? Don't you think that that would even more break the end-game ? You never seen someone typing in zone chat "LFM <insert role here>" for like 15-20mins? Imagine how would it be with 10-15 more trials? Basicaly you would need to LFM 1 whole hour (the time it takes you to do 2 nmol runs now).

    But, on the other had, duo content would actually be fun, I'm (dd) already doing nDSA with a tank and I can tell you it's really fun, harder but fun.
    - Start making more diverse challenges, your problem is not the cp or setup, but that people is locked into special builds instead of more intellegent build for more intelligent tests.
    The CP is actually the main problem, if they are trying to balance pvp and pve, it's the problem and by removing the Major Buffs from the CP tree, you're getting more build diversity, more inteligent play, more resource managment, even more group dependency, you name it.

    Yeah, you're getting a smaller ePenis with the CP tree nerfs, but for the cost of more inteligent gameplay.
    and last but not least:
    - start working on proper hotixes. You just cant let stupid bugs like charge into a loading screen stay for 3 months, or stamplars spears not working proper for years.
    - Hot fix is the key.
    Couldn't agree more.

    Edited by ifDoubtNerfIt on March 22, 2017 8:01AM
  • alsuran
    alsuran
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    Sorry if it's not the place for it here, but I was reading your post and I was thinking about things that I would love to see in this game. Not sure if my idea warrants its own thread.

    How about a competition mode for the current end game content, with spectator mode so the rest of us can watch in? Two teams of 12, doing veteran mode trials, competing against each other to get the best score, or whatever objective they could have. It would add an element of PVP in the PVE content, make it a bit more exciting since bragging rights would be included.

    I would love to be able to spectate something like that, if they added Spectator Mode as well.

    PS: as a reward, maybe the winning team gets double the reward, the losing team gets nothing?
    Edited by alsuran on March 22, 2017 8:29AM
  • Uviryth
    Uviryth
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    We need a proper Drop in Drop Out-Randomgroupdungeonfinder.
  • Henryc1t807
    Henryc1t807
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    Hello beruge my friend
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