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Remove innate penetration as means to reduce pvp dps

Frawr
Frawr
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Reason is simple:

The power creep is real and DPS is crazy. Also, in 1.6 when the numbers were all multiplied by 10, the health numbers were not actually multiplied by 10. By reducing it, it made everyone squishier.

To slow down pvp a bit, more health and less penetration. Allow armour to do something.
  • LadyLavina
    LadyLavina
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    They're removing the sustain cp options in Morrowind. That'll counteract some of it. Armor already does plenty, as my dk tank can attest to. Just my opinion I guess
    PC - NA @LadyLavina 1800+ CP PvP Tank and PvP Healer
  • TheStealthDude
    TheStealthDude
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    I feel like they need to change Sharpened from a flat value to a % of targets resistance. This would help keep it effective versus heavy armor, but make it less effective against lighter armors.

    If the meta changes where we have a much better balance of armor types in PvP, this could make other weapon traits more desirable than they currently are for PvP (a good thing, IMO).
    Edited by TheStealthDude on March 20, 2017 11:47PM
  • IcyDeadPeople
    IcyDeadPeople
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    Heavy armor is already a bit too strong.

    Light and medium passives need higher penetration or other slight buffs, otherwise currently there is not enough of a tradeoff when choosing heavy instead.
  • austinwalter87ub17_ESO
    austinwalter87ub17_ESO
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    Just cut sharpened in half. 1k penetration for 1handers. 2k penetration for 2 handers
    PC and PS4 (bring back character transfers please?)
    Templar Extraordinaire
  • DHale
    DHale
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    Dps was much more in 1.5 to 1.6. I like it where it is.
    Sorcerna, proud beta sorc. RIP April 2014 to May 31 2016 DArk Brotherhood. Out of retirement for negates and encases. Sorcerna will be going back into retirement to be my main crafter Fall 2018. Because an 8 k shield is f ing useless. Died because of baddies on the forum. Too much qq too little pew pew. 16 AD 2 DC. 0 EP cause they bad, CP 2300 plus 18 level 50 toons. NA, PC, Grey Host#SORCLIVESMATTER actually they don’t or they wouldn’t keep getting nerfed constantly.
  • MLGProPlayer
    MLGProPlayer
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    PvE definitely needs a reduction to DPS. But then, as always, it raises a number of PvP challenges.

    I'm still trying to wrap my head around why PvE and PvP balance was not separated when this game launched.
  • alexkdd99
    alexkdd99
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    PvE definitely needs a reduction to DPS. But then, as always, it raises a number of PvP challenges.

    I'm still trying to wrap my head around why PvE and PvP balance was not separated when this game launched.

    Or why they didn't do it in any of the major updates. 1T would have been a perfect time to seperate the two.

    As far as nerfing damage goes, they need to do it in a few steps and not all at once so it isn't as noticeable. Without making any other changes I believe the nerf to sustain is a mistake. I would rather do less damage than to consistently run out of resources.

    Large across the board nerfs to players aren't a good thing, imo.
  • Tommy_The_Gun
    Tommy_The_Gun
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    Frawr wrote: »
    Reason is simple:

    The power creep is real and DPS is crazy. Also, in 1.6 when the numbers were all multiplied by 10, the health numbers were not actually multiplied by 10. By reducing it, it made everyone squishier.

    To slow down pvp a bit, more health and less penetration. Allow armour to do something.

    When they will nerf sustain cp I feel like the battles in PvP will be actually shorter... Already like 90% of PvP players use heavy armour. And sometimes they can be literally "unkillable" (20 players cant kill one perma-blocking tank ? only in eso !)...
    You run out of stamina and cant dodge any more ? You are dead.... :|
    You run out of stamina and cant block any more ? You are dead.... :/
    You run out of magicka and cant heal any more ? You are dead.... :'(

    Already we have "consuming little resources" bomb - builds that just deal insane DPS in a short time.
    Now imagine what will happen if you will not have stamina to break-free ? Or magicka to heal ?

    With changes in CP battles in PvP will become shorter. If you will want to have good stamina recover - you will be forced to use medium armour (and light armour if you are magicka). Nowadays in PvP everyone is using heavy armour - because of stamina / magicka recovery cp - you can still have good recovery.

    So after those changes in CP - players will generally become more "squishy", DPS will do even more DPS (because of the need to use light/medium armour for magicka/stamina recovery - instead of heavy.

    In short - battles in PvP will become shorter... :*
  • zuto40
    zuto40
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    dps is too high? ha let me go get my healbot i'll let you bash on him for an hour or 2 then we can laugh about that silly statement together
    Stamblade- Legate
    Tank/Heals Templar- Sergeant
    Magic DK- Corporal
    Stam DK- Sergeant
    Stamplar- Corporal

    YouTube https://www.youtube.com/channel/UCy8uqORxhlrMh8oz2230s9g
  • austinwalter87ub17_ESO
    austinwalter87ub17_ESO
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    zuto40 wrote: »
    dps is too high? ha let me go get my healbot i'll let you bash on him for an hour or 2 then we can laugh about that silly statement together

    I like the fact that healers aren't squishy in heavy.
    PC and PS4 (bring back character transfers please?)
    Templar Extraordinaire
  • SnubbS
    SnubbS
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    DPS is far too low for open world PVP.
    Xbox NA: SnubbS
    GoW eSports player & part time ESO Pug Ball Zerger.
    GB
  • FriedEggSandwich
    FriedEggSandwich
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    Penetration is fine where it is. We lost the apprentice mundus and nirnhoned to damage, and penetration from cp is very expensive. I've said this before but it seems appropriate to say it again here; I've always had an addon to show my penetration, and back when the apprentice mundus gave spell pen and nirnhoned gave 18% more I used to pvp with 16k spell pen. These days I wear 5x spinners, use a sharpened staff and have 53cp in spell erosion and I only have 17.8k spell pen. So it takes much more investment to stack spell pen these days than it used to. Nerfing penetration would be a direct buff to heavy armour and tanks in general. Heavy armour doesn't need a buff.
    PC | EU
  • IronCrystal
    IronCrystal
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    PvE definitely needs a reduction to DPS. But then, as always, it raises a number of PvP challenges.

    I'm still trying to wrap my head around why PvE and PvP balance was not separated when this game launched.

    Why do you think PvE needs a reduction to DPS? sure the top players are doing pretty well but the vast majority of players still have no idea how to dps over 20k.
    Make PC NA raiding great again!

    Down with drama!


    What Mechanics Healer - Dro-m'Athra Destroyer

    Homestead Raid Scores
    vHRC 157,030
    vAA 138,287
    vSO 153,393
    vMoL 154,550

    Not raiding in Morrowind
  • zaria
    zaria
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    PvE definitely needs a reduction to DPS. But then, as always, it raises a number of PvP challenges.

    I'm still trying to wrap my head around why PvE and PvP balance was not separated when this game launched.
    I ask you to run pugs in veteran dungeons as healer or tank. Say 25 successful runs.
    Now reduce dps after your liking and do another 25 successfully
    PvE need progression not nerfs, you add harder content on top.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Ep1kMalware
    Ep1kMalware
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    Just cut sharpened in half. 1k penetration for 1handers. 2k penetration for 2 handers

    How about NO! Think of something that doesn't nerf pve will ya?
    Edited by Ep1kMalware on March 21, 2017 4:23AM
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