MLGProPlayer wrote: »PvE definitely needs a reduction to DPS. But then, as always, it raises a number of PvP challenges.
I'm still trying to wrap my head around why PvE and PvP balance was not separated when this game launched.
Reason is simple:
The power creep is real and DPS is crazy. Also, in 1.6 when the numbers were all multiplied by 10, the health numbers were not actually multiplied by 10. By reducing it, it made everyone squishier.
To slow down pvp a bit, more health and less penetration. Allow armour to do something.
MLGProPlayer wrote: »PvE definitely needs a reduction to DPS. But then, as always, it raises a number of PvP challenges.
I'm still trying to wrap my head around why PvE and PvP balance was not separated when this game launched.
I ask you to run pugs in veteran dungeons as healer or tank. Say 25 successful runs.MLGProPlayer wrote: »PvE definitely needs a reduction to DPS. But then, as always, it raises a number of PvP challenges.
I'm still trying to wrap my head around why PvE and PvP balance was not separated when this game launched.
austinwalter87ub17_ESO wrote: »Just cut sharpened in half. 1k penetration for 1handers. 2k penetration for 2 handers