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Would you like the Champion Points to Increase? I'd like to know your reason

SupaSane
SupaSane
✭✭✭
I personally do not want to see them raised anymore.
Edited by SupaSane on March 19, 2017 7:30PM
SupaSane - PC / NA
Canthion - Bosmer Stamina Nightblade [DC]
Saviör - Orc Stamina Dragonknight [DC]
So-No-Head - Argonian Magicka Templar [DC]
Lord Savioro - Nord Stamina Necromancer [DC]

"So do all who live to see such times but that is not for them to decide, All you have to decide is what to do with the time that is given to you." -Gandalf

Would you like the Champion Points to Increase? I'd like to know your reason 120 votes

Yes
46%
IcyDeadPeoplevailjohn_ESOMojmirmissjackieb14_ESOValveAlienSlofKhenarthizariaNebthet78DhariusAlinielS1ipperyJimGilGaladIdinuseTroneonstuartx13Tannus15tplink3r1StevieKingslayerSergun 56 votes
No
18%
otis67SoupDragonRunkorkoYashaTarrindarkstar2084StovahkiinArcVelarianFirerock2binhoNBrookusCloudlessSupaSaneDraqoneDoccEffEldritchPenguinMarabornwingrionYamiKurukuAcadianPaladinEmmagoldman 22 votes
Don't care
23%
TabbycatCavalryPKSolarikenrotaugen454Turelussrfrogg23AtAfternoonphairdonFearlessOne_2014bitelsSausageredspecter23AkrasjelnotimetocareO_LYKOSWreckfulAbandonAntMan100673FLuFFyxMuFFiNGrumpStumpWrecking_Blow_Spam 28 votes
Remove Champion Points
11%
Bam_Bamthomas1970b16_ESOflguy147ub17_ESOfalcasternub18_ESOKorsario[Deleted User]SorisLiofaTalonKnightZohrVipstaakkiArthgmechsauc3WhiteMage 14 votes
  • AntMan100673
    AntMan100673
    ✭✭✭
    Don't care
    But if they increased it above 635 I'd care, lol
    EU - EP - Dunmer - Dragonknight - Magicka DPS - CP160

    GT: AntMan100673
  • Juhasow
    Juhasow
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    ✭✭✭✭✭
    Yes
    Chapion points system caps was created in idea to slowly increase it. Maybe You want old times without caps ? What would be the point to getting more cp then 600 if cap would be never raised ?
    Edited by Juhasow on March 19, 2017 7:37PM
  • Turelus
    Turelus
    ✭✭✭✭✭
    ✭✭✭✭✭
    Don't care
    I don't care, I use whatever it is that's the cap.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • SupaSane
    SupaSane
    ✭✭✭
    No
    Juhasow wrote: »
    Chapion points system caps was created in idea to slowly increase it. Maybe You want old times without caps ? What would be the point to getting more cp then 600 if cap would be never raised ?

    They cannot raise it forever. I think it will eventually cap out. New players won't want to farm 1400 CP after the 50 levels.
    SupaSane - PC / NA
    Canthion - Bosmer Stamina Nightblade [DC]
    Saviör - Orc Stamina Dragonknight [DC]
    So-No-Head - Argonian Magicka Templar [DC]
    Lord Savioro - Nord Stamina Necromancer [DC]

    "So do all who live to see such times but that is not for them to decide, All you have to decide is what to do with the time that is given to you." -Gandalf
  • KeiruNicrom
    KeiruNicrom
    ✭✭✭✭✭
    Yes
    Champion points increasing allows for a feeling of advancement account wide so yes.

    I would like the ability to "pause" my champion point increase when I am above the current cap though. Or at least not get the enlightenment bonus. Gaining points before a cap increase just seems wasteful. Especially for the people that are around twice the current cap
    Edited by KeiruNicrom on March 19, 2017 7:46PM
  • sekou_trayvond
    sekou_trayvond
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    Unlimited. Allows for continued progression.
  • flguy147ub17_ESO
    flguy147ub17_ESO
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    Remove Champion Points
    i put remove but ok with No. You cant keep raising the cap. You cant make it so far away to reach max level in a MMO or it will seem just too much to get there. I know some people say you need progression but there are other ways. That is why many MMOs put a cooldown on dungeons and raids so people cant sit there and grind the same dungeon on one day to get the set they want and then they have no content to do. I would prefer maybe better RNG with a cooldown on dungeons for each character. To me that takes a lot of the grind feeling out of the game but still gives you some content to constantly do every day.
    Edited by flguy147ub17_ESO on March 19, 2017 7:53PM
  • Chilly-McFreeze
    Chilly-McFreeze
    ✭✭✭✭✭
    ✭✭✭✭
    Yes
    Since this is an TES RPG and not an Shooter I'd like to see my Characters progress over the time. There are only a few choices that really make a difference, and the two most important are at the very biginning when you choose an alliance and a class. After that, you expierence that while leveling from 1-50 you get weaker with each level. Only with up-to-current-level equipment you are as strong as before your last level up. While I understand the reason for that, it also denies one fundamental principle of TES RPGs - increasing your power while putting time and points (whichever) into your char.

    The only progression you really FEEL is after CP160. With all the constant nerfs to abilities etc. you feel weaker with each update. CP are a way to feel progression but, on the downside, opens the door for balance problems. I personally think that you should struggle if you are on a low-level char (in comparison to a max cp or in PvP against max cp opponents). Investing time and passion to level up should be rewarded. That doesn't take the skill out of the game, it just adds another "level". Again, this isn't a shooter, you shouldn't be as powerfull on a new char as on a char you spend countless hours on to reach more power.

    This may be disliked by some PvPs (or at least I think so when I take a look into other threads) but then people should reconsider if an action shooter doesn't appeal them more than a RPG.

    i put remove but ok with No. You cant keep raising the cap. You cant make it so far away to reach max level in a MMO or it will seem just too much to get there. I know some people say you need progression but there are other ways. That is why many MMOs put a cooldown on dungeons and raids so people cant sit there and grind the same dungeon on one day to get the set they want and then they have no content to do. I would prefer maybe better RNG with a cooldown on dungeons for each character. To me that takes a lot of the grind feeling out of the game but still gives you some content to constantly do every day.

    And which ways would give you a feel of progression?
    Edited by Chilly-McFreeze on March 19, 2017 8:08PM
  • SupaSane
    SupaSane
    ✭✭✭
    No
    Since this is an TES RPG and not an Shooter I'd like to see my Characters progress over the time. There are only a few choices that really make a difference, and the two most important are at the very biginning when you choose an alliance and a class. After that, you expierence that while leveling from 1-50 you get weaker with each level. Only with up-to-current-level equipment you are as strong as before your last level up. While I understand the reason for that, it also denies one fundamental principle of TES RPGs - increasing your power while putting time and points (whichever) into your char.

    The only progression you really FEEL is after CP160. With all the constant nerfs to abilities etc. you feel weaker with each update. CP are a way to feel progression but, on the downside, opens the door for balance problems. I personally think that you should struggle if you are on a low-level char (in comparison to a max cp or in PvP against max cp opponents). Investing time and passion to level up should be rewarded. That doesn't take the skill out of the game, it just adds another "level". Again, this isn't a shooter, you shouldn't be as powerfull on a new char as on a char you spend countless hours on to reach more power.

    This may be disliked by some PvPs (or at least I think so when I take a look into other threads) but then people should reconsider if an action shooter doesn't appeal them more than a RPG.

    I can't see them increasing it forever, new players will never buy an MMO that requires you to go 1-50 and 1000+ CP levels just to reach max endgame for the ultimate PvP experience.
    SupaSane - PC / NA
    Canthion - Bosmer Stamina Nightblade [DC]
    Saviör - Orc Stamina Dragonknight [DC]
    So-No-Head - Argonian Magicka Templar [DC]
    Lord Savioro - Nord Stamina Necromancer [DC]

    "So do all who live to see such times but that is not for them to decide, All you have to decide is what to do with the time that is given to you." -Gandalf
  • Chilly-McFreeze
    Chilly-McFreeze
    ✭✭✭✭✭
    ✭✭✭✭
    Yes
    SupaSane wrote: »
    Since this is an TES RPG and not an Shooter I'd like to see my Characters progress over the time. There are only a few choices that really make a difference, and the two most important are at the very biginning when you choose an alliance and a class. After that, you expierence that while leveling from 1-50 you get weaker with each level. Only with up-to-current-level equipment you are as strong as before your last level up. While I understand the reason for that, it also denies one fundamental principle of TES RPGs - increasing your power while putting time and points (whichever) into your char.

    The only progression you really FEEL is after CP160. With all the constant nerfs to abilities etc. you feel weaker with each update. CP are a way to feel progression but, on the downside, opens the door for balance problems. I personally think that you should struggle if you are on a low-level char (in comparison to a max cp or in PvP against max cp opponents). Investing time and passion to level up should be rewarded. That doesn't take the skill out of the game, it just adds another "level". Again, this isn't a shooter, you shouldn't be as powerfull on a new char as on a char you spend countless hours on to reach more power.

    This may be disliked by some PvPs (or at least I think so when I take a look into other threads) but then people should reconsider if an action shooter doesn't appeal them more than a RPG.

    I can't see them increasing it forever, new players will never buy an MMO that requires you to go 1-50 and 1000+ CP levels just to reach max endgame for the ultimate PvP experience.

    While I tend to agree that balance would be a problem there could be easy solutions, they are already implemented and only need to be expanded. In PvE they recently added a Hard Mode, in PvP there is a "under 50" campaign. People asked for a difficulty level above veteran HM, give 'em that. Also give 'em campaigns like "under 500cp" etc. Even though the PvP option wouldn't be an ideal solution because it reduces the amount of players per campaign. ZOS recently abandoned some campaigns to increase the populations.

    I am open for another way of progression since I already aknowledged that it causes balance issues between low cp and high cp players. If you have an idea I'm willing to listen.
  • Khenarthi
    Khenarthi
    ✭✭✭✭✭
    Yes
    I've got over 250 points I can't use, and I think I'll always be above CP cap. I'd like to use more points because I often play a bad race/attribute combination (half my characters are Khajiit mages - the other half are Khajiit warriors) and having CP to spend helps compensate that.
    PC-EU
  • CavalryPK
    CavalryPK
    ✭✭✭✭✭
    Don't care
    Dont care since, i pvp on no cp campaign
    THE CAVELRY HAS ARRIVED! Cav is a professional magblade, (in his not so professional opinion). He is immortal and is fighting for the Pact since 2E 572, amidst the turmoil of the Second Akaviri Invasion. He protects the provinces of Skyrim, Morrowind and Black Marsh.

    Check out his PVP YouTube channel !

    https://youtube.com/TheCavalryPK
  • FLuFFyxMuFFiN
    FLuFFyxMuFFiN
    ✭✭✭✭✭
    ✭✭
    Don't care
    Eh I don't care either way but I know it will keep increasing over time and I am fine with it. I actually like CP because it means I no longer have to grind my alts after level 50.
  • redspecter23
    redspecter23
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    Don't care
    I don't care anymore. Every time ZOS increases the cap, they just nerf something to compensate and the nerf is usually more costly than the small buff to CP. Any increase in power through CP acquisition is an illusion at this point. ZOS won't actually let us gain any power over some sort of set limit they pass around the office and never tell us. We're only supposed to be as good as X and whenever the top tier of players surpass whatever value X is (and ZOS won't tell us), we all get nerfed because of it. Our sustain just passed X and now we're being nerfed into the ground as a result.
    Edited by redspecter23 on March 19, 2017 9:02PM
  • Aliniel
    Aliniel
    ✭✭✭✭✭
    Yes
    They are one of the few things I really think are fun in the game. They just need heavy balancing. You can't even compare 25% Damage over Time against 25% magic dmg increase. This is just one example, there are much more.
  • Lokey0024
    Lokey0024
    ✭✭✭✭✭
    Yes
    I crutch hard on my CP to make it so i can facetank 10 players by healbotting or kill another player before they can react. This is fun and engaging playstyle that makes other people have to do the exact same thing or be squashed like bugs!

    Nerf sorcs. MF for real this time.
  • Tyrobag
    Tyrobag
    ✭✭✭✭✭
    ✭✭
    Yes
    As long as they don't up the equipment cap I have no problem.
  • akl77
    akl77
    ✭✭✭✭✭
    Yes
    Yes cos I'm over limit by far, and would like to get even more overpowered, lol.
    Pc na
  • [Deleted User]
    [Deleted User]
    ✭✭✭
    Remove Champion Points
    The user and all related content has been deleted.
  • thisisScoMan
    thisisScoMan
    ✭✭✭✭
    Don't care
    I'm personally over the cap - but just. Currently sitting on 608CP.

    If I didn't have to chase the cap increase each quarter, I wouldn't be complaining. But if I get to use those few new CP I accumulate each quarter, I wouldn't be complaining.

    I have 6 alts who haven't finished the main quest line yet, so I'm slowly working my way through them. All were rushed to level 50 during the last double XP event, so they're all earning CP, but at the same time they're also earning skills points, skyshards etc, so they're getting stronger in otherwise.

    So personally, for me CP increase, whatever.
    Xbox One. NA Server
    Australian.
    600+ CP
    DC - 3 x Level 50
    AD - 2 x Level 50
    EP - 3 x Level 50
  • rotaugen454
    rotaugen454
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    ✭✭✭✭✭
    Don't care
    If they froze CP at this level, it would save me the daily CP grind and I could just grind for gear, mats, etc. One less grind. I currently have a year's worth of cap in the bank anyway, so if they keep raising it 39 per quarter, I could just concentrate on other things anyway. Raise it, don't raise it, I'm ok either way.
    "Get off my lawn!"
  • tplink3r1
    tplink3r1
    ✭✭✭✭✭
    Yes
    Yes, because i want character progression and CP is the only thing this game have.
    VR16 Templar
    VR3 Sorcerer
  • flguy147ub17_ESO
    flguy147ub17_ESO
    ✭✭✭✭✭
    Remove Champion Points
    Since this is an TES RPG and not an Shooter I'd like to see my Characters progress over the time. There are only a few choices that really make a difference, and the two most important are at the very biginning when you choose an alliance and a class. After that, you expierence that while leveling from 1-50 you get weaker with each level. Only with up-to-current-level equipment you are as strong as before your last level up. While I understand the reason for that, it also denies one fundamental principle of TES RPGs - increasing your power while putting time and points (whichever) into your char.

    The only progression you really FEEL is after CP160. With all the constant nerfs to abilities etc. you feel weaker with each update. CP are a way to feel progression but, on the downside, opens the door for balance problems. I personally think that you should struggle if you are on a low-level char (in comparison to a max cp or in PvP against max cp opponents). Investing time and passion to level up should be rewarded. That doesn't take the skill out of the game, it just adds another "level". Again, this isn't a shooter, you shouldn't be as powerfull on a new char as on a char you spend countless hours on to reach more power.

    This may be disliked by some PvPs (or at least I think so when I take a look into other threads) but then people should reconsider if an action shooter doesn't appeal them more than a RPG.

    i put remove but ok with No. You cant keep raising the cap. You cant make it so far away to reach max level in a MMO or it will seem just too much to get there. I know some people say you need progression but there are other ways. That is why many MMOs put a cooldown on dungeons and raids so people cant sit there and grind the same dungeon on one day to get the set they want and then they have no content to do. I would prefer maybe better RNG with a cooldown on dungeons for each character. To me that takes a lot of the grind feeling out of the game but still gives you some content to constantly do every day.

    And which ways would give you a feel of progression?

    I may not have the answer, it isnt my job too. I just made suggestion from MMOs i have played where i loved that model. But endless stat progression is horrible for MMOs. It takes SKILL 100% out of the game. No matter how good a player is with 200 CP they could never ever beat a player with 1000 CP or could ZOS ever design PVE content around that big of a difference in endgame content. Players that play more will always be stronger, its been that way in the majority of MMOs but you cant have it where time played is the only thing that matters in how good you are in the game. That is a horrible model.
  • STEVIL
    STEVIL
    ✭✭✭✭✭
    ✭✭✭
    Yes
    Yes they are the end game progression and customization and by now the gains per increase are marginal.

    continue at the basically 30 per update rate they have been.
    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • RichD62
    RichD62
    ✭✭✭
    Yes
    Of course the Champion Points should be increased. Artificially holding players back removes a big incentive to continue increasing the experience of the toon. I recently saw a toon in Craglorn that was V1001. While this is not common, V700 and V800 toons are. There is no valid reason that these players should be held back in the name of "fairness". Let players advance as far as they can honestly and hammer the crap out of cheaters.
    Uthbert the Inept.
    Guild Master of Hlaalu Trading Company
  • WreckfulAbandon
    WreckfulAbandon
    ✭✭✭✭✭
    Don't care
    Don't even care anymore, since I'm going to continue to see my characters getting nerfed moving forward with or without CP raises.
    PC NA

    All my comments are regarding PvP
  • Tannus15
    Tannus15
    ✭✭✭✭✭
    ✭✭✭✭
    Yes
    Yeah, keep increasing the CP cap, and if need be nerf some of the effects since they are stronger than intended when you can have everything.

    It's cool to unlock the extra passives such as treasure hunter and wind runner which is only really practical with CP cap increases.
  • Vizier
    Vizier
    ✭✭✭✭✭
    I don't mind if there's an increase but if they up the CP of equipment I'd really like for a method of upgrading existing CP160 without flipping rebuilding a set from scratch.
  • Firerock2
    Firerock2
    ✭✭✭✭✭
    No
    Meant to vote remove
  • Bombashaman
    Bombashaman
    ✭✭✭
    Yes
    Because progression.
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