Okay ZOS, this topic has been discussed ad nauseum, but here it goes again!
No one is having fun grinding for gear, every day in zone chat I see complaints rising.
The RNG is not encouraging players to stay and play, it's burning them out. What would the harm be of a token system, or a choice of what dungeon gear you get? Even just a guarantee of one item that you really want to drop in a dungeon would be helpful.
RNG seems rigged, as in drop rates for the most sought after items seems to be lower than items people consider to be junk.
And on top of that sometimes the RNG is just plain broke, like the time paintings were supposed to have a chance to be found in chests, but they just weren't. Or in patch notes when you admit that drop rates for items was unintentionally too high or too low.
Be careful ZOS you are treading on thin ice and you have a lot of dedicated players that are becoming frustrated!
Integral1900 wrote: »I gave up with rng, I can't take it. I'm willing to confine myself to normal and crafted kit because I can't face the monsterouse walls of rng. A friend has run vet maelstrom arena six hundred and eighty one times and never once got the sharpened trait they wanted.
On any of the items!!!
In the end they finally called it quits, scrapped every dropped item they had and joined me and the rest of the happy Care Bears in normal with crafted gear, they admitted recently that they should have done it ages ago. So fear not oh frustrated gear grinders, come and join us gently casuals, there is room and welcome for you
Okay ZOS, this topic has been discussed ad nauseum, but here it goes again!
No one is having fun grinding for gear, every day in zone chat I see complaints rising.
The RNG is not encouraging players to stay and play, it's burning them out. ...
Keep the rng but add an token system. This way you you will find much of the gear and can get the missing parts for tokens. Amount of tokens can well be high say 30 tokens for an dungeon drop since its only to fill out the missing parts.I don't like token systems, unless tokens themselves are tradeable. Token content tends to be run a certain amount until you get your reward and then never again. It shares that problem with all BoP mechanics.
What I'd really like to see is a re-trait (and re-style) system. Implement it meaningfully and we could have less trouble with RNG and a new layer for the economy.
Most_Awesome wrote: »People say if gear is easier then the sooner they quit, well that's the complete opposite to me. I would run a Dungeon 8/10 times and expect a near full set of the gear I wanted in the correct trait then I can enjoy PvP for ever, I would even run the Dungeon for others to gear them out too. But after say 3 runs and all I've got is a training set piece I lose the will to carry on anymore.
I have all character slots and every character has like 80% of complete sets for instance I have a build ready to go with Spriggans and Automaton but I need the gloves and I can only run a Dungeon so many times after getting 4 useless crap traited gloves, I just quit and fob that character off and go on another and achieve nothing in the end.
WarpigFunk wrote: »Okay ZOS, this topic has been discussed ad nauseum, but here it goes again!
No one is having fun grinding for gear, every day in zone chat I see complaints rising.
The RNG is not encouraging players to stay and play, it's burning them out. ...
What you have: Your opinion, and anecdotal evidence.
What ZOS has: millions of data points from ESO and every MMO that's ever been played.
Bottom line: RNG loot grinds are a staple of MMOs because they provide a reliable time sink that KEEPS players playing and engaged. I can tell with some measure of certainty that burnout occurs MUCH faster when you've reached peak gear than when you're still on the grind for missing pieces.
Removing RNG or adding tokens means everyone gets their own specific BiS stuff and then what .... progression all but ends outside of PvP.
Anyone with an intro to psych in college has read their Skinner ... if you want to know why there ZOS doesn't implement broad spectrum token systems, you need to google "operant conditioning."
WarpigFunk wrote: »Okay ZOS, this topic has been discussed ad nauseum, but here it goes again!
No one is having fun grinding for gear, every day in zone chat I see complaints rising.
The RNG is not encouraging players to stay and play, it's burning them out. ...
What you have: Your opinion, and anecdotal evidence.
What ZOS has: millions of data points from ESO and every MMO that's ever been played.
Bottom line: RNG loot grinds are a staple of MMOs because they provide a reliable time sink that KEEPS players playing and engaged. I can tell with some measure of certainty that burnout occurs MUCH faster when you've reached peak gear than when you're still on the grind for missing pieces.
Removing RNG or adding tokens means everyone gets their own specific BiS stuff and then what .... progression all but ends outside of PvP.
Anyone with an intro to psych in college has read their Skinner ... if you want to know why there ZOS doesn't implement broad spectrum token systems, you need to google "operant conditioning."