The general Idea for this is to make other traits on weapons a bit more interesting, such that it lowers Sharpened to being the Jack of all trades, but allowing other traits to find niches in which they shine.
This has happened a little bit with the change to the Lightning Proc, which now adds minor vulnerability to the target. Some solo players have swapped their sharpened lightning staff for a charged one in order to keep that 8% damage increase up nearly constantly.
So, I've decided to merge Charged and Infused with one another, add in the "Powerful" Trait to take the place of charged.
Powered will be renamed to Empowered.
Below are my ideas for additions to the traits to make them more interesting in comparison to sharpened.
Infused:
Normal
Increases chance to apply status effects by: 70% (140% 2H)
Reduces enchantment's cooldown by: 8.0%
Increases Weapon Enchantment effect by: 8.0% (16.0% 2H)
Fine
Increases chance to apply status effects by: 80% (160% 2H)
Reduces enchantment's cooldown by: 11.0%
Increases Weapon Enchantment effect by: 11.0% (22.0% 2H)
Superior
Increases chance to apply status effects by: 90% (180% 2H)
Reduces enchantment's cooldown by: 14.0%
Increases Weapon Enchantment effect by: 14.0% (28.0% 2H)
Epic
Increases chance to apply status effects by: 100% (200% 2H)
Reduces enchantment's cooldown by: 17.0%
Increases Weapon Enchantment effect by: 17.0% (34.0% 2H)
Legendary
Increases chance to apply status effects by: 110% (220% 2H)
Reduces enchantment's cooldown by: 20.0%
Increases Weapon Enchantment effect by: 20.0% (40.0% 2H)
Defending:
Normal
Blocking an attack increases the damage of your next attack by 1% (2% 2H)
Increases the amount of damage you can block by 1% ( 2% 2H)
Fine
Blocking an attack increases the damage of your next attack by 2% (4% 2H)
Increases the amount of damage you can block by 2% ( 4% 2H)
Superior
Blocking an attack increases the damage of your next attack by 3% (6% 2H)
Increases the amount of damage you can block by 3% ( 6% 2H)
Epic
Blocking an attack increases the damage of your next attack by 4% (8% 2H)
Increases the amount of damage you can block by 4% ( 8% 2H)
Legendary
Blocking an attack increases the damage of your next attack by 5% (10% 2H)
Increases the amount of damage you can block by 5% ( 10% 2H)
Powerful:
Normal
Increase the damage of Light and Heavy attacks by: 600 ( 1200 2H)
Increase weapon attack speed by: 2.0% (4.0% 2H) (?)
Fine
Increase the damage of Light and Heavy attacks by: 700 ( 1400 2H)
Increase weapon attack speed by: 3.0% (6.0% 2H) (?)
Superior
Increase the damage of Light and Heavy attacks by: 800 ( 1600 2H)
Increase weapon attack speed by: 4.0% (8.0% 2H) (?)
Epic
Increase the damage of Light and Heavy attacks by: 900 ( 1800 2H)
Increase weapon attack speed by: 5.0% (10.0% 2H) (?)
Legendary
Increase the damage of Light and Heavy attacks by: 1000 ( 2000 2H)
Increase weapon attack speed by: 6.0% (12.0% 2H) (?)
Empowered:
Normal
Increases healing done by: 1.5% (3.0% 2H)
Reduces Stamina and Magicka Costs by by: 0.5% (1.0% 2h)
Fine
Increases healing done by: 2.0% (4.0% 2H)
Reduces Stamina and Magicka Costs by by: 1.0% (2.0% 2H)
Superior
Increases healing done by: 2.5% (5.0% 2H)
Reduces Stamina and Magicka Costs by by: 1.5% (3.0% 2H)
Epic
Increases healing done by: 3.0% (6.0% 2H)
Reduces Stamina and Magicka Costs by by: 2.0% (4.0% 2H)
Legendary
Increases healing done by: 3.5% (7.0% 2H)
Reduces Stamina and Magicka Costs by by: 2.5% (5.0% 2H)
Nirnhorned:
Normal
Increases weapon damage by: 7.0%
Increases Heavy Attack damage by: 14%
Fine
Increases weapon damage by: 8.0%
Increases Heavy Attack damage by: 16.0%
Superior
Increases weapon damage by: 9.0%
Increases Heavy Attack damage by: 18.0%
Epic
Increases weapon damage by: 10.0%
Increases Heavy Attack damage by: 20.0%
Legendary
Increases weapon damage by: 11.0%
Increases Heavy Attack damage by: 22.0%
Precise:
Normal
Increase Weapon and Spell Critical Values by: 1.5% ( 3.0% 2H)
Increases Critical Damage by : 1.5% ( 3.0% 2H)
Fine
Increase Weapon and Spell Critical Values by: 2.0% ( 4.0% 2H)
Increases Critical Damage by : 2.0% ( 4.0% 2H)
Superior
Increase Weapon and Spell Critical Values by: 2.5% ( 5.0% 2H)
Increases Critical Damage by : 2.5% ( 5.0% 2H)
Epic
Increase Weapon and Spell Critical Values by: 3.0% ( 6.0% 2H)
Increases Critical Damage by : 3.0% ( 6.0% 2H)
Legendary
Increase Weapon and Spell Critical Values by: 3.5% (7.0% 2H)
Increases Critical Damage by : 3.5% ( 7.0% 2H)
Decisive:
Normal
Chance to gain 1 ultimate anytime ultimate is gained: 9.0% (18.0% 2H)
Decreases Ultimate cost by: 0.5% ( 1.0% 2H)
Fine
Chance to gain 1 ultimate anytime ultimate is gained: 11.0% ( 22.0% 2H)
Decreases Ultimate cost by: 1.0% ( 2.0% 2H)
Superior
Chance to gain 1 ultimate anytime ultimate is gained: 13.0% ( 26.0% 2H)
Decreases Ultimate cost by: 1.5% ( 3.0% 2H)
Epic
Chance to gain 1 ultimate anytime ultimate is gained: 15.0% ( 30.0% 2H)
Decreases Ultimate cost by: 2.0% ( 4.0% 2H)
Legendary
Chance to gain 1 ultimate anytime ultimate is gained: 17.0% ( 34.0% 2H)
Decreases Ultimate cost by: 2.5% ( 5.0% 2H)
Sharpened:
Normal
Increases Armor and Spell Penetration by: 2250 ( 4500 2H)
Increases the Damage of your damage over time effects by: 1.0% ( 2.0% 2H)
Fine
Increases Armor and Spell Penetration by: 2340 ( 4680 2H)
Increases the Damage of your damage over time effects by: 1.5%% ( 3.0% 2H)
Superior
Increases Armor and Spell Penetration by: 2430 ( 4860 2H)
Increases the Damage of your damage over time effects by: 2.0% ( 4.0% 2H)
Epic
Increases Armor and Spell Penetration by: 2490 ( 4980 2H)
Increases the Damage of your damage over time effects by: 2.5% ( 5.0% 2H)
Legendary
Increases Armor and Spell Penetration by: 2580 ( 5160 2H)
Increases the Damage of your damage over time effects by: 3.0% ( 6.0% 2H)
Would love to hear criticism, other ideas, or something else!