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Heartwood Drop Rate!!!

Sweetpea704
Sweetpea704
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Please increase the drop rate of heartwood!! I literally have been farming Hew's Bane all morning. Out of 100 wood, I got 2, yes 2 heartwood. Most of the furniture for High Elf and Redguard requires tons of heartwood. Please don't make this farming such a full time job. I would like to have time to do fun things.
Edited by Sweetpea704 on March 18, 2017 2:31PM
  • ookami007
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    I agree, it's terrible! My wife and I can't stock our houses because everything takes like 4893758937495873895389 heartwood and you have to farm for hours just to get 1.
  • STEVIL
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    You know, if you had taken that time away from overcrowded hews bane node roulette and spent it on daily writs, undaunted delving or mage guild pub-runs or just general "gold farming" you could have bought plenty of heartwood at guild stores for 300-400g per unit - PC NA.*

    * Prices may vary. Past performance not a guarantee of future results. Not valid in times of Planar Vortex Cataclysm. Deadra-spiders, dweomer-spiders and pretty much spiders of any type need not apply. All emptors will be caveated.



    Edited by STEVIL on March 18, 2017 2:54PM
    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • Giraffon
    Giraffon
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    It may sound crazy, but I have a really good drop rate on this. Let me share what I believe to be a truth even though I have no proof.

    The longer a node goes unharvested the higher the chance of getting extra goodies with it.

    So get off the beaten path and try hitting less popular farming areas. Also keep improving your woodworking skills if you aren't maxed. Also max out the perk to see it from a distance. I have a sneaking suspicion that helps too. If only to help you spot nodes less harvested.

    Edited by Giraffon on March 18, 2017 3:02PM
    Giraffon - Beta Lizard - For the Pact!
  • Sweetpea704
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    You're barking up the wrong tree on that one. I do writs on 6 characters daily and it doesn't matter where I farm, the drop rate is too low. Also, the fact that heartwood is WAY more expensive than the other materials is more proof that the drop rate is too low, considering the majority of the furniture that can be crafted requires it.
  • imnotanother
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    It could be better but there are always people willing to sell.
    PS4: NA - AD PSN: imnotanother (Artell Lyeselle)
    Stamina NightBlade 810+ CP - PvP/Trials/Dungeon Ready
  • Sweetpea704
    Sweetpea704
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    What is the difference if I have to farm items to sell to get money or if I farm heartwood? Both keep me from doing fun things.
    Edited by Sweetpea704 on March 18, 2017 3:10PM
  • Ajaxduo
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    Please increase the drop rate of heartwood!! I literally have been farming Hew's Bane all morning. Out of 100 wood, I got 2, yes 2 heartwood. Most of the furniture for High Elf and Redguard requires tons of heartwood. Please don't make this farming such a full time job. I would like to have time to do fun things.

    Pretty sure the housing materials don't drop double during this event, I tried and still get 1 of each. Go to another more quiet map to farm whilst everyone is busy with Hew's Bane. But I agree the drop rate on heartwood definitely needs to be reworked but I think it needs more sources instead of a drop rate increase, it would be nice if it also came from surveys and refinement.
    - - -
    GM of Verum Aeternus, PC EU
    - - -
  • Sweetpea704
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    Okay, true story, so I switched to Craglorn and switched toons and farmed about a half hour. I got ZERO heartwood and TWO RaGada motifs. So, RaGada dropped more than heartwood for me.
  • Avran_Sylt
    Avran_Sylt
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    100 wood? or 100 nodes?
    I've spent a solid 2 hrs farming at a time, normally get about 30-50 heartwood each time, and around 800-1000 raw ruby ash. I farm low pop areas, have all the crafting skill lines fully pointed out, the visual passives help a lot, I also use harvestmap which has a convenient 3D pin overlay on the screen wherever I've harvested mats in the past. Pop on the Lover's node boosts for a chance at double drops, and 50% faster harvesting time.
  • Waffennacht
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    Avran_Sylt wrote: »
    100 wood? or 100 nodes?
    I've spent a solid 2 hrs farming at a time, normally get about 30-50 heartwood each time, and around 800-1000 raw ruby ash. I farm low pop areas, have all the crafting skill lines fully pointed out, the visual passives help a lot, I also use harvestmap which has a convenient 3D pin overlay on the screen wherever I've harvested mats in the past. Pop on the Lover's node boosts for a chance at double drops, and 50% faster harvesting time.

    This is also my experience
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • chaserstorm16909
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    Okay, true story, so I switched to Craglorn and switched toons and farmed about a half hour. I got ZERO heartwood and TWO RaGada motifs. So, RaGada dropped more than heartwood for me.

    If I farm in Hew's Bane, I seem to get more Kutas than heartwood.
  • Sweetpea704
    Sweetpea704
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    I
    Avran_Sylt wrote: »
    100 wood? or 100 nodes?
    I've spent a solid 2 hrs farming at a time, normally get about 30-50 heartwood each time, and around 800-1000 raw ruby ash. I farm low pop areas, have all the crafting skill lines fully pointed out, the visual passives help a lot, I also use harvestmap which has a convenient 3D pin overlay on the screen wherever I've harvested mats in the past. Pop on the Lover's node boosts for a chance at double drops, and 50% faster harvesting time.

    I have a 9 trait crafter and all those Passives. So, it takes two hours to get enough heartwood to make 1-3 pieces of furniture? Y'all are cool with that? So, I am looking in my craft bag. I have 616 clean pelts, 667 alchemical resin, 32 bast, 140 Mundane rune, 124 decorative wax, 69 regulus, and 14 heartwood. It drops too low, considering how much it is needed.
  • ADarklore
    ADarklore
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    Strange, whenever I farm I tend to come away with a decent amount of Heartwood in a couple hours time, which I always sell since I don't bother with furniture crafting. I don't know why some people have such bad RNG rates for various mats and wonder if it has to do with area and/or how many people are farming those nodes? In my case, I'm happy with the drop rate because it means I make more money off selling them. ;)
    CP: 2078 ** ESO+ 2025 Content Pass ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025~~
  • SolidusPrime
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    I personally find the drop rates of the furnishing materials to be right on the money. They all seem to drop about evenly for me now. If I run out and do nothing but farm mats, I will come back with 7-10 of each in about an hour.

    I have a feeling that other people are running into nodes that have already had the good stuff stripped out of them. Especially if you are farming in a popular area (Like Hew's Bane right now).

    People are under the idea that a node will respawn in the same amount of time, whether you leave things in it or not. I just do not agree with this. There have been multiple times where I pick a node dry and a new one IMMEDIATELY takes it's place. If you leave them half-looted, they stick around until they decay. My theory is that a zone will ALWAYS have x amount of fresh nodes in it. The instant one is picked fully clean OR the instant one "decays", a new one is immediately created at a random node spot on the map. When a zone is full of people leaving half-nodes, it kind of "holds up" the respawning of fresh nodes.
  • STEVIL
    STEVIL
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    What is the difference if I have to farm items to sell to get money or if I farm heartwood? Both keep me from doing fun things.

    Well, first off i have yet to see threads popping up saying "we need to have more gold so raise the values we get" etc. In like 90m i run my daily writs and earn on a typ[ical day about 40kg. Thats gonna earn me well over a hundred heartwood.

    From these threads, i doubt folks are finding 100 heartwoods in 90m - so if your goal is heartwodd and you dont like writs and you dont like grinding nodes - why choose the slower to gain method?

    Second - dont know about you but between delves, pub-runs, dungeons etc there is typically some content i like and they all rpoduce lotsa gold and/or goods to turn into gold. I mean unless your thing is only PVP there would seem to be some content you can run for gold that beats the heartwood hunt rate you claim of 2 for an entire morning of activity. thats less than one per hour.

    So, choosing the option which keeps you from doing unfun things for less time so you can get on to doing the more-fun things (like posting complaints online.)

    I mean, if they triple the drop rate - TRIPLE - so you get three heartwood an hour maybe based on your claim - would you be good to go?

    If they multiply it by ten - TEN - you would get 10 in and hour or less based on your claim and i would by 100+ after 90m of writs.

    So, yeah, keep focusing your attention on the drop rate - something you cannot control - and not on anything you do control completely - like your characters methods for acquiring heartwood.

    I'm sure thats the better approach.

    "You're barking up the wrong tree on that one. I do writs on 6 characters daily and it doesn't matter where I farm, the drop rate is too low. Also, the fact that heartwood is WAY more expensive than the other materials is more proof that the drop rate is too low, considering the majority of the furniture that can be crafted requires it."

    Whenever there are threads about these drop rates there are quite a few who chime in with "but regulus is hardest for me?" and so on. heartwood harvesting is my own third most gathered based on achievements and i dont go grinding nodes, just casually gather. It depends on what you normally do and other factors as to what is best and what is worst. The prices are very heavily driven by demand and as you say - demand is high.

    But with gold flowing into the game from so many directions, if the way you play earns you less than one heartwood per hour, methinks you are better served by changing your tactics than griping here.


    it is an MMO after all - changing tactics from something that doesn't work to something that does - not completely unheard of, right?
    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • Tabbycat
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    When the patch first hit I was getting regulus everywhere. Bast was scarce as hen's teeth and Heartwood was dropping but at half the rate of regulus. Now I'm getting heartwood everywhere, bast is dropping about half that and regulus is now scarce as hen's teeth. I really think it just goes in cycles. Some week's you will have better luck finding certain materials than others.

    Perhaps you can find a trading buddy and trade the housing materials you are getting a lot of (bast or regulus) for heartwood.
    Founder and Co-GM of The Psijic Order Guild (NA)
    0.016%
  • STEVIL
    STEVIL
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    I
    Avran_Sylt wrote: »
    100 wood? or 100 nodes?
    I've spent a solid 2 hrs farming at a time, normally get about 30-50 heartwood each time, and around 800-1000 raw ruby ash. I farm low pop areas, have all the crafting skill lines fully pointed out, the visual passives help a lot, I also use harvestmap which has a convenient 3D pin overlay on the screen wherever I've harvested mats in the past. Pop on the Lover's node boosts for a chance at double drops, and 50% faster harvesting time.

    I have a 9 trait crafter and all those Passives. So, it takes two hours to get enough heartwood to make 1-3 pieces of furniture? Y'all are cool with that? So, I am looking in my craft bag. I have 616 clean pelts, 667 alchemical resin, 32 bast, 140 Mundane rune, 124 decorative wax, 69 regulus, and 14 heartwood. It drops too low, considering how much it is needed.

    how much is in your bag is a measure of how much you haven't used by you. Thats it.

    if you want to post even semi-objective numbers look at your achievements for harvesting. its still biased by how much you seek out wood vs the others or how much you run content where the others are but its not biased a second time by your preferred usage.

    For my main most outgoing character it is:
    Alchey resis 100+
    pelt 59
    heartwood 45
    bast 41
    wax 37
    runes 35
    regulus 33

    Not one min spent grinding nodes, just casually gathering to and fro between objectives.

    of course, i have bought tons of the stuff.
    Edited by STEVIL on March 18, 2017 4:07PM
    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • STEVIL
    STEVIL
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    I personally find the drop rates of the furnishing materials to be right on the money. They all seem to drop about evenly for me now. If I run out and do nothing but farm mats, I will come back with 7-10 of each in about an hour.

    I have a feeling that other people are running into nodes that have already had the good stuff stripped out of them. Especially if you are farming in a popular area (Like Hew's Bane right now).

    People are under the idea that a node will respawn in the same amount of time, whether you leave things in it or not. I just do not agree with this. There have been multiple times where I pick a node dry and a new one IMMEDIATELY takes it's place. If you leave them half-looted, they stick around until they decay. My theory is that a zone will ALWAYS have x amount of fresh nodes in it. The instant one is picked fully clean OR the instant one "decays", a new one is immediately created at a random node spot on the map. When a zone is full of people leaving half-nodes, it kind of "holds up" the respawning of fresh nodes.

    Definitely agree that farming nodes in popular zones is not the way to go and that "apparent" drop rates from nodes are subject to cherry picking biases. Thats what i like about gold and guild store clusters - not subject to other player shafts - reliable.
    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • Sweetpea704
    Sweetpea704
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    I'm happy for you guys that you get so much heartwood.
  • DaveMoeDee
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    I personally find the drop rates of the furnishing materials to be right on the money. They all seem to drop about evenly for me now. If I run out and do nothing but farm mats, I will come back with 7-10 of each in about an hour.

    I have a feeling that other people are running into nodes that have already had the good stuff stripped out of them. Especially if you are farming in a popular area (Like Hew's Bane right now).

    People are under the idea that a node will respawn in the same amount of time, whether you leave things in it or not. I just do not agree with this. There have been multiple times where I pick a node dry and a new one IMMEDIATELY takes it's place. If you leave them half-looted, they stick around until they decay. My theory is that a zone will ALWAYS have x amount of fresh nodes in it. The instant one is picked fully clean OR the instant one "decays", a new one is immediately created at a random node spot on the map. When a zone is full of people leaving half-nodes, it kind of "holds up" the respawning of fresh nodes.

    Does re-harvesting an already partially harvested node have the same animation?
  • Hvzeda
    Hvzeda
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    Resin: 82/435 (18.3% chance); 109 Resin collected
    Regulus: 91/381 (23.88% chance); 91 reglus collected
    Bast: 89/400 (22.25% chance); 125 bast collected
    Mundane: 54/392 (13.78% chance); 71 mundane rune collected
    Heartwood: 87/429 (20.28% chance); 119 heartwood collected
    Pelt: 75/1218 (6.16% chance); 86 pelts collected
  • STEVIL
    STEVIL
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    Hvzeda wrote: »
    Resin: 82/435 (18.3% chance); 109 Resin collected
    Regulus: 91/381 (23.88% chance); 91 reglus collected
    Bast: 89/400 (22.25% chance); 125 bast collected
    Mundane: 54/392 (13.78% chance); 71 mundane rune collected
    Heartwood: 87/429 (20.28% chance); 119 heartwood collected
    Pelt: 75/1218 (6.16% chance); 86 pelts collected

    Heartwood in third place again - interesting.
    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • Avran_Sylt
    Avran_Sylt
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    I
    Avran_Sylt wrote: »
    100 wood? or 100 nodes?
    I've spent a solid 2 hrs farming at a time, normally get about 30-50 heartwood each time, and around 800-1000 raw ruby ash. I farm low pop areas, have all the crafting skill lines fully pointed out, the visual passives help a lot, I also use harvestmap which has a convenient 3D pin overlay on the screen wherever I've harvested mats in the past. Pop on the Lover's node boosts for a chance at double drops, and 50% faster harvesting time.

    I have a 9 trait crafter and all those Passives. So, it takes two hours to get enough heartwood to make 1-3 pieces of furniture? Y'all are cool with that? So, I am looking in my craft bag. I have 616 clean pelts, 667 alchemical resin, 32 bast, 140 Mundane rune, 124 decorative wax, 69 regulus, and 14 heartwood. It drops too low, considering how much it is needed.

    It's an MMO, if there wasn't a grind it would let players hop in, get done, look at the pretty things, and leave the game for something else, there would be no more incentive left to invest more time, since what you want was gotten so fast. That's a terrible business model.
    Heartwood is only in high demand because people usually buy the largest mansions, which need a lot of furniture to flesh out the living areas. I myself have a small house, only need like 10 furniture items max, and the rest of the furnishings I make to make it seem more homey use mundane runes, decorative wax, and rakeipa, which I am always short on. Heartwood has the same drop rate as the rest of the mats, it's just in high demand. Once players furnish their homes and start wanting items that don't use it, the demand for them will just require something else.
  • alsuran
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    I agree with you Sweetpea704, the rate is way too low considering how much it is needed. I also think that ZOS should increase the rate for heartwood. It's ridiculous how few I get, even when I try farming in Craglorn for it. Maybe that's exactly what they wanted though, for a chair or a table to end up costing 3,000+ gold if you take into account all the materials used. It would be in line with the prices they have for furniture themselves (I paid 5,000 gold for the Hew's Bane Rug sold at the luxury furnisher from Coldharbour this weekend)

    I also agree with the posters that suggested a different approach given the current drop rate, at least until something changes. There are plenty of ways to make 20-30k gold per hour or more, which would be enough to buy 50-70 heartwood. Whether you're farming for furniture recipes, pickpocketing or whatever you enjoy doing to get gold in this game, maybe it's time to change the approach to this particular problem. Try to get gold instead of heartwood and use it to buy what you need.

  • SolidusPrime
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    DaveMoeDee wrote: »
    I personally find the drop rates of the furnishing materials to be right on the money. They all seem to drop about evenly for me now. If I run out and do nothing but farm mats, I will come back with 7-10 of each in about an hour.

    I have a feeling that other people are running into nodes that have already had the good stuff stripped out of them. Especially if you are farming in a popular area (Like Hew's Bane right now).

    People are under the idea that a node will respawn in the same amount of time, whether you leave things in it or not. I just do not agree with this. There have been multiple times where I pick a node dry and a new one IMMEDIATELY takes it's place. If you leave them half-looted, they stick around until they decay. My theory is that a zone will ALWAYS have x amount of fresh nodes in it. The instant one is picked fully clean OR the instant one "decays", a new one is immediately created at a random node spot on the map. When a zone is full of people leaving half-nodes, it kind of "holds up" the respawning of fresh nodes.

    Does re-harvesting an already partially harvested node have the same animation?

    Yes....I just tested it with a node that I partially looted, and then I had a friend partially loot one.
  • Sweetpea704
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    The problem with just using money is that the items in the achievement vendors cost money too. I am trying to farm the furniture materials and save gold for the achievement vendors. My point is that if 80% of the Red Guard, Breton, and High Elf furniture requires at least 6-10 mats to make, it should have a higher drop. Instead, it seems to have the lowest.
  • Hallothiel
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    I have found the rate for both heartwood AND bast to be terrible - bast in particular. And have tried many different areas at different times.

    But maybe it's just me, as I couldn't even find either in any guild stores either...... :(
  • Dao_Jones
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    Giraffon wrote: »
    The longer a node goes unharvested the higher the chance of getting extra goodies with it.
    I would agree, based on my own anecdotal experience. I see to get pretty steady drop rates of all the furnishing mats, and I'm usually gathering as I quest, in areas where I rarely see other players.
    You've played with the best... now play with the rest!

    www.unrepentantgaming.com. Pants off - game on!
  • FelixTheCatt
    FelixTheCatt
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    Heartwood , Regula's , mundane runestones , bast all seem to be found very easily in my experience. Having points spent in gathering maybe helps determine how often you get extras. Not sure but I have really had a good experience farming all the mats for furnishing. For me , clean pelts seem to have the worst drop rate. To be honest I don't really farm for them like the others. If I come across something that drops pelts I'll kill it but I don't go out of my way to find them.

    Heck I gave like 50+ heartwoods away that I had gotten throughout that day farming to some random guy that was desperate for some in zone chat. Another player offered to sell some for what I thought was a ridiculous price for less than I had , so I mailed him what I had for free.

    If they were hard for me to get I probably wouldn't have done so free , but still wouldn't have taken advantage of the situation either. Before anyone gets upset , no , I don't begrudge people selling/buying anything for any price. None of my business. I just thought the person who offered to sell the guy the heartwoods was asking crazy price.
    Xbox - Kuchini07
    Eso - FaCoffinDye (EP)
  • SolidusPrime
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    Dao_Jones wrote: »
    Giraffon wrote: »
    The longer a node goes unharvested the higher the chance of getting extra goodies with it.
    I would agree, based on my own anecdotal experience. I see to get pretty steady drop rates of all the furnishing mats, and I'm usually gathering as I quest, in areas where I rarely see other players.

    This would also support my half-harvest theory as well. You would be experiencing more mat per harvest because there are far fewer players picking the good things out. I believe we are drastically underestimating the number of people that do it.

    A lot do it to be friendly, a lot do it because they don't care, or think that it doesn't matter. But a lot of people do it, there is no question of that. We can see that in the discussions and polls here in the forums, and in zone chat.

    If true, it would throw off most people's gathered data....your furnishing mats per node numbers would be off, because a good number of those WOULD have had the mats, but someone beat you to it. The node is still there, however, so you loot it and chalk it up to another that didn't have a furnishing material.

    We can clearly see that the Heartwood IS there, right? Because plenty of people aren't having an issue getting it and crafting their own things, as well as the pool that is for sale on the traders. Overall, the servers aren't lacking in Heartwood, or any other material for that matter, it just appears that way to a certain portion of the population.
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