Sweetpea704 wrote: »Please increase the drop rate of heartwood!! I literally have been farming Hew's Bane all morning. Out of 100 wood, I got 2, yes 2 heartwood. Most of the furniture for High Elf and Redguard requires tons of heartwood. Please don't make this farming such a full time job. I would like to have time to do fun things.
Avran_Sylt wrote: »100 wood? or 100 nodes?
I've spent a solid 2 hrs farming at a time, normally get about 30-50 heartwood each time, and around 800-1000 raw ruby ash. I farm low pop areas, have all the crafting skill lines fully pointed out, the visual passives help a lot, I also use harvestmap which has a convenient 3D pin overlay on the screen wherever I've harvested mats in the past. Pop on the Lover's node boosts for a chance at double drops, and 50% faster harvesting time.
Sweetpea704 wrote: »Okay, true story, so I switched to Craglorn and switched toons and farmed about a half hour. I got ZERO heartwood and TWO RaGada motifs. So, RaGada dropped more than heartwood for me.
Avran_Sylt wrote: »100 wood? or 100 nodes?
I've spent a solid 2 hrs farming at a time, normally get about 30-50 heartwood each time, and around 800-1000 raw ruby ash. I farm low pop areas, have all the crafting skill lines fully pointed out, the visual passives help a lot, I also use harvestmap which has a convenient 3D pin overlay on the screen wherever I've harvested mats in the past. Pop on the Lover's node boosts for a chance at double drops, and 50% faster harvesting time.
Sweetpea704 wrote: »What is the difference if I have to farm items to sell to get money or if I farm heartwood? Both keep me from doing fun things.
Sweetpea704 wrote: »IAvran_Sylt wrote: »100 wood? or 100 nodes?
I've spent a solid 2 hrs farming at a time, normally get about 30-50 heartwood each time, and around 800-1000 raw ruby ash. I farm low pop areas, have all the crafting skill lines fully pointed out, the visual passives help a lot, I also use harvestmap which has a convenient 3D pin overlay on the screen wherever I've harvested mats in the past. Pop on the Lover's node boosts for a chance at double drops, and 50% faster harvesting time.
I have a 9 trait crafter and all those Passives. So, it takes two hours to get enough heartwood to make 1-3 pieces of furniture? Y'all are cool with that? So, I am looking in my craft bag. I have 616 clean pelts, 667 alchemical resin, 32 bast, 140 Mundane rune, 124 decorative wax, 69 regulus, and 14 heartwood. It drops too low, considering how much it is needed.
SolidusPrime wrote: »I personally find the drop rates of the furnishing materials to be right on the money. They all seem to drop about evenly for me now. If I run out and do nothing but farm mats, I will come back with 7-10 of each in about an hour.
I have a feeling that other people are running into nodes that have already had the good stuff stripped out of them. Especially if you are farming in a popular area (Like Hew's Bane right now).
People are under the idea that a node will respawn in the same amount of time, whether you leave things in it or not. I just do not agree with this. There have been multiple times where I pick a node dry and a new one IMMEDIATELY takes it's place. If you leave them half-looted, they stick around until they decay. My theory is that a zone will ALWAYS have x amount of fresh nodes in it. The instant one is picked fully clean OR the instant one "decays", a new one is immediately created at a random node spot on the map. When a zone is full of people leaving half-nodes, it kind of "holds up" the respawning of fresh nodes.
SolidusPrime wrote: »I personally find the drop rates of the furnishing materials to be right on the money. They all seem to drop about evenly for me now. If I run out and do nothing but farm mats, I will come back with 7-10 of each in about an hour.
I have a feeling that other people are running into nodes that have already had the good stuff stripped out of them. Especially if you are farming in a popular area (Like Hew's Bane right now).
People are under the idea that a node will respawn in the same amount of time, whether you leave things in it or not. I just do not agree with this. There have been multiple times where I pick a node dry and a new one IMMEDIATELY takes it's place. If you leave them half-looted, they stick around until they decay. My theory is that a zone will ALWAYS have x amount of fresh nodes in it. The instant one is picked fully clean OR the instant one "decays", a new one is immediately created at a random node spot on the map. When a zone is full of people leaving half-nodes, it kind of "holds up" the respawning of fresh nodes.
Resin: 82/435 (18.3% chance); 109 Resin collected
Regulus: 91/381 (23.88% chance); 91 reglus collected
Bast: 89/400 (22.25% chance); 125 bast collected
Mundane: 54/392 (13.78% chance); 71 mundane rune collected
Heartwood: 87/429 (20.28% chance); 119 heartwood collected
Pelt: 75/1218 (6.16% chance); 86 pelts collected
Sweetpea704 wrote: »IAvran_Sylt wrote: »100 wood? or 100 nodes?
I've spent a solid 2 hrs farming at a time, normally get about 30-50 heartwood each time, and around 800-1000 raw ruby ash. I farm low pop areas, have all the crafting skill lines fully pointed out, the visual passives help a lot, I also use harvestmap which has a convenient 3D pin overlay on the screen wherever I've harvested mats in the past. Pop on the Lover's node boosts for a chance at double drops, and 50% faster harvesting time.
I have a 9 trait crafter and all those Passives. So, it takes two hours to get enough heartwood to make 1-3 pieces of furniture? Y'all are cool with that? So, I am looking in my craft bag. I have 616 clean pelts, 667 alchemical resin, 32 bast, 140 Mundane rune, 124 decorative wax, 69 regulus, and 14 heartwood. It drops too low, considering how much it is needed.
DaveMoeDee wrote: »SolidusPrime wrote: »I personally find the drop rates of the furnishing materials to be right on the money. They all seem to drop about evenly for me now. If I run out and do nothing but farm mats, I will come back with 7-10 of each in about an hour.
I have a feeling that other people are running into nodes that have already had the good stuff stripped out of them. Especially if you are farming in a popular area (Like Hew's Bane right now).
People are under the idea that a node will respawn in the same amount of time, whether you leave things in it or not. I just do not agree with this. There have been multiple times where I pick a node dry and a new one IMMEDIATELY takes it's place. If you leave them half-looted, they stick around until they decay. My theory is that a zone will ALWAYS have x amount of fresh nodes in it. The instant one is picked fully clean OR the instant one "decays", a new one is immediately created at a random node spot on the map. When a zone is full of people leaving half-nodes, it kind of "holds up" the respawning of fresh nodes.
Does re-harvesting an already partially harvested node have the same animation?
I would agree, based on my own anecdotal experience. I see to get pretty steady drop rates of all the furnishing mats, and I'm usually gathering as I quest, in areas where I rarely see other players.The longer a node goes unharvested the higher the chance of getting extra goodies with it.
I would agree, based on my own anecdotal experience. I see to get pretty steady drop rates of all the furnishing mats, and I'm usually gathering as I quest, in areas where I rarely see other players.The longer a node goes unharvested the higher the chance of getting extra goodies with it.