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Save the Auridon Dolmen

  • Argawarga
    Argawarga
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    I'd log in to see for myself, but what is 'rubber banding' dolmen abuse? I live under a rock apparently.
  • Tandor
    Tandor
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    lagrue wrote: »

    3. Limiting the XP gain doesn't hurt anybody but legitimate players anyway. The base XP for the Dolmen completion itself is garbage - the real XP boost comes from killing the enemies - and cutting the XP enemies give is just a bad idea, and it won't stop the botters - since they don't get that XP boost as it is - they just get the base XP for the closing, which is about 1/4 of what a Dolmen yields total when you factor in enemy kills. These guys who are rubberbanding are only getting 25% of the EXP normal people playing do - but they don't care they lose 75% of the XP because in their minds they're freeing up time to do other things - that's the reward they want, the time - the XP is just a nice side.

    I wasn't proposing stopping the XP from killing the enemies, I was suggesting that you should only get XP from closing the dolmen the first time you do it. By your own admission, that repeat XP is garbage for active players who get all their XP from killing the mobs, so they wouldn't lose out. However, again by your own admission, the repeat XP for closing the dolmen is all the AFKers receive, so without it they'd be gone.
  • lagrue
    lagrue
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    Argawarga wrote: »
    I'd log in to see for myself, but what is 'rubber banding' dolmen abuse? I live under a rock apparently.

    They target the spot where the boss always spawns at Dolmens, and they tape down, or rubberband their attack button, so the character just consistently heavy attacks the same spot. Usually they climb a rock, tent or anything in the nearby environment that enemies can't get up onto, for extra safety.

    This also makes the game see them as active players - since their character is doing 'something' and so they can park their character and leave it there for hours on end and not get logged out - but also not have to pay attention.
    "You must defeat me every time. I need defeat you only once"
  • Khami
    Khami
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    What I don't get, why all the rage for someone violating TOS. What does them rubberbanning their mouse, or controller hurt you in any way?

    Unless you're doing dolmens for the jewelry, go to a zone the zergs don't run in, no zergs, no rubberbanding.

    The TOS violators are aiming where the boss spawns.

    I ask again, where's the harm to you, the whiners on someone heavy attacking the boss spawn point? Their cheating doesn't harm you in any way, why care? They're not exploiting anything for an advantage. Unless you think gaining xp is an advantage.
  • SydneyGrey
    SydneyGrey
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    Khami wrote: »
    I ask again, where's the harm to you, the whiners on someone heavy attacking the boss spawn point? Their cheating doesn't harm you in any way, why care? They're not exploiting anything for an advantage. Unless you think gaining xp is an advantage.
    It causes lag at the dolmens. It also sucks that they're using everybody else to get free experience points, while everybody else gets their armor slowly destroyed doing all the in-your-face attacks. We're not your minions who are there to do all the hard work for you while you stand back and rubber-band your controller.
    It's still not as bad as those harvesting bots, which clear out nodes so other players have a harder time finding nodes, and then they sell all the extra materials on the guild traders, which floods the market so no one else can make any money selling anything.

  • Quigster
    Quigster
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    Make it so you have to collect the chest to get xp.

    Great idea.

    Too bad more is not being done to eliminate these cretins from the game. At least three bots working at Myrkwasa Dolmen in Alik'r right now. Reported them all. Very easy for a GM to zone in there, spot them standing on top of rock and casting repeatedly, and drop the ban hammer.
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  • zaria
    zaria
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    Tandor wrote: »
    lagrue wrote: »

    3. Limiting the XP gain doesn't hurt anybody but legitimate players anyway. The base XP for the Dolmen completion itself is garbage - the real XP boost comes from killing the enemies - and cutting the XP enemies give is just a bad idea, and it won't stop the botters - since they don't get that XP boost as it is - they just get the base XP for the closing, which is about 1/4 of what a Dolmen yields total when you factor in enemy kills. These guys who are rubberbanding are only getting 25% of the EXP normal people playing do - but they don't care they lose 75% of the XP because in their minds they're freeing up time to do other things - that's the reward they want, the time - the XP is just a nice side.

    I wasn't proposing stopping the XP from killing the enemies, I was suggesting that you should only get XP from closing the dolmen the first time you do it. By your own admission, that repeat XP is garbage for active players who get all their XP from killing the mobs, so they wouldn't lose out. However, again by your own admission, the repeat XP for closing the dolmen is all the AFKers receive, so without it they'd be gone.
    Or the closing xp is awarded on opening the chest not then the final central key is closed, this also make it easier to switch to back bar to level it
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • lagrue
    lagrue
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    Khami wrote: »
    What I don't get, why all the rage for someone violating TOS. What does them rubberbanning their mouse, or controller hurt you in any way?

    Unless you're doing dolmens for the jewelry, go to a zone the zergs don't run in, no zergs, no rubberbanding.

    The TOS violators are aiming where the boss spawns.

    I ask again, where's the harm to you, the whiners on someone heavy attacking the boss spawn point? Their cheating doesn't harm you in any way, why care? They're not exploiting anything for an advantage. Unless you think gaining xp is an advantage.

    Have you ever been to Auridon? Because of the high player load in that one given area, the game often drops off resources to save some. Starting with land and grass textures. I can't even visit Auridon without it looking like a mass of Play-Doh, and I've said this time and time again for months on end now.

    It does affect me because they overburden the servers in that area and by extent ruin my ability to enjoy gameplay in the entire Zone. On really bad days it's the whole island that loses textures, not just the vicinity of the Dolmen.

    Personally to me the fct they get XP, Gold and Items means next to nothing - my issue is that they destabilize the game and make it ugly.
    "You must defeat me every time. I need defeat you only once"
  • mdylan2013
    mdylan2013
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    There has been a Games Master visiting the dolmen recently and zapping away all the people rubber banding XD
    PS4/EU
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  • Tan9oSuccka
    Tan9oSuccka
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    Khami wrote: »
    What I don't get, why all the rage for someone violating TOS. What does them rubberbanning their mouse, or controller hurt you in any way?

    Unless you're doing dolmens for the jewelry, go to a zone the zergs don't run in, no zergs, no rubberbanding.

    The TOS violators are aiming where the boss spawns.

    I ask again, where's the harm to you, the whiners on someone heavy attacking the boss spawn point? Their cheating doesn't harm you in any way, why care? They're not exploiting anything for an advantage. Unless you think gaining xp is an advantage.

    Read the print carefully. Rubber banding your controller is against the terms of service.

    Cheating is cheating. The impact to me directly is not significant here.
  • Duiwel
    Duiwel
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    As a veteran gamer rubber banding to me meant something different than it does now ( it once meant that you lagged and got pulled back and everything you did for the last 30seconds - 2 minutes never happened almost like a time space continuum).

    From what I gathered in this thread it now means tying a rubber-band to an Xbox controller whether you're on console or PC.

    :neutral:

    @Duiwel:
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  • Sneaky-Snurr
    Sneaky-Snurr
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    Spawn pre-nerf Doshia as the boss. Or maybe spawn trains of explosive scamps like in IC.
    That'll do the trick. I hope.
    The Order of the Shadows: Nightmare
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  • anadandy
    anadandy
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    lagrue wrote: »
    Khami wrote: »
    What I don't get, why all the rage for someone violating TOS. What does them rubberbanning their mouse, or controller hurt you in any way?

    Have you ever been to Auridon? Because of the high player load in that one given area, the game often drops off resources to save some. Starting with land and grass textures. I can't even visit Auridon without it looking like a mass of Play-Doh, and I've said this time and time again for months on end now.

    Exactly. Auridon is a mess, especially Vulkhel Guard and the area surrounding Iluvamir. Even if you're not doing the dolmen, you travel by that area and you get black silhouettes, crap textures, etc.
  • Tapio75
    Tapio75
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    I would rather just greatly reduce the general XP gained from doing Dolmens.

    ESO Needs to givce lazy folks additional leveling avenues that wont disturb any part of PVE environment. Just make dungeon XP give greatly more and all those.. People can go to dungeons, away from sights of players who actually want to enjoy the immersive side of the game. These people dont ewven communicate with other people, i dont understand why they need to be visible to actual players who want interaction with other players.
    >>PC-EU Mostly PVE. Played since BETA<<
  • Tandor
    Tandor
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    Tapio75 wrote: »
    I would rather just greatly reduce the general XP gained from doing Dolmens.

    ESO Needs to givce lazy folks additional leveling avenues that wont disturb any part of PVE environment. Just make dungeon XP give greatly more and all those.. People can go to dungeons, away from sights of players who actually want to enjoy the immersive side of the game. These people dont ewven communicate with other people, i dont understand why they need to be visible to actual players who want interaction with other players.

    The problem with that is there is no immersion in a multiplayer game in which everyone else is hiding away in their own dungeon instances.
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