Chilly-McFreeze wrote: »1) Are you aware how Magicka Builds where nerfed last year into a position they were far behind stamina? I guess this is ZOS way to "Balance". Make this one best for 6 month, then turn the tables. Suboptimal to say the least.
2) I wrote in another thread that the gap between normal and vet dungeons is huge. Maybe a "hard mode" for normal versions would close this gap and people could learn mechanics instead of facerolling or whiping all the time.
3) Animation cancelling is a topic of it's own. It helps the game to be fluid and fast paced but I understand that people don't like to hide part of animations when they fight in cyro. But indeed, the tutorials should be expanded.
IzakiBrotherSs wrote: »Chilly-McFreeze wrote: »1) Are you aware how Magicka Builds where nerfed last year into a position they were far behind stamina? I guess this is ZOS way to "Balance". Make this one best for 6 month, then turn the tables. Suboptimal to say the least.
2) I wrote in another thread that the gap between normal and vet dungeons is huge. Maybe a "hard mode" for normal versions would close this gap and people could learn mechanics instead of facerolling or whiping all the time.
3) Animation cancelling is a topic of it's own. It helps the game to be fluid and fast paced but I understand that people don't like to hide part of animations when they fight in cyro. But indeed, the tutorials should be expanded.
Magicka was never "far behind" Stamina. They were always either just as good, or better.
kylewwefan wrote: »Not that long ago Stamina builds were great and fun to play in regular game and Cyrodil. Then something happened and all of a sudden they became much weaker as magic toons became quite a bit stronger. Raised the floor, Lowered the ceiling. It was good for magic toons to get stronger, but half the people I know are all Stamina they worked on because it was stronger at the time.
kylewwefan wrote: »I still only know a few people that have completed vet Maelstrom.....a year and half later. Kind of figured they would eventually make it more obtainable for more people but that's not happening.
IzakiBrotherSs wrote: »Chilly-McFreeze wrote: »1) Are you aware how Magicka Builds where nerfed last year into a position they were far behind stamina? I guess this is ZOS way to "Balance". Make this one best for 6 month, then turn the tables. Suboptimal to say the least.
2) I wrote in another thread that the gap between normal and vet dungeons is huge. Maybe a "hard mode" for normal versions would close this gap and people could learn mechanics instead of facerolling or whiping all the time.
3) Animation cancelling is a topic of it's own. It helps the game to be fluid and fast paced but I understand that people don't like to hide part of animations when they fight in cyro. But indeed, the tutorials should be expanded.
Magicka was never "far behind" Stamina. They were always either just as good, or better.
Not helpful.Git gud. There are many online resources available to you to help you find out how to pull gud dps and beat vMA. You're complaining that the game isn't telling you how to win - sorry man, that's not going to happen. You've got to put in some work and research yourself, but you can get there.
KingYogi415 wrote: »Before any invests time into a real awnser just glance at this kid's other threads.
ZOS has done more then enough to dumb this game down for causals.
"No guides for DPS"... Have you heard of youtube bud? People who beat VMA watch dps guides, arena guides; then they put the time into beating it.
Time spent crying on the forums won't help you get that first clear.
Cheers!
kylewwefan wrote: »Not that long ago Stamina builds were great and fun to play in regular game and Cyrodil. Then something happened and all of a sudden they became much weaker as magic toons became quite a bit stronger. Raised the floor, Lowered the ceiling. It was good for magic toons to get stronger, but half the people I know are all Stamina they worked on because it was stronger at the time.
Time. It took a lot of time to make these toons that are still fun to play, but weaker in every aspect. Even more so if you don't have Maelstrom weapons.
I still only know a few people that have completed vet Maelstrom.....a year and half later. Kind of figured they would eventually make it more obtainable for more people but that's not happening. I can faceroll the normal at this point and still can't do that in under 30 minutes. It just takes time to run the content. The vet mode is far beyond the reach of many. Even with BiS alpha gear.
The group finder is an absolute abortion. The players you get from it are so often ill prepared to run whatever random content que there is. If someone drops the group it may never find replacements.
Group Content. Yeah, normal dungeons are fine and fun and can be run by any mix of players. High level players can just faceroll many of these by themselves or with a friend. Vet dungeons are like night and day differences. All of a sudden the adds don't die by looking at them; the bosses now have quadruple the HP; and everything hits you very hard.
I won't even break it up by CP, it's a lot more about having good gear and legendary weapons and a decent understanding of their class skill and abilities. There's very little room for snowflake builds in vet dungeons. The double bow or 2H/reso is just not gonna work in most cases.
DPS dummies! We finally get something useful on console! Now we can finally see how bad our performance really is, but there's no tutorial to show how to help a player out. I'm not even going to argue the animation cancel thing, just accept it as part of the game very few people know how to do and aren't going to be taught how to do it in the game.
You can beat on this thing and work on your rotation, which is another real thing in this game that you'll have to figure out yourself, because the game won't give any reasonable clue as to what's going on why you're not killing stuff fast enough.
First off, I love this game. But I'm so bad at it I have to question why.
TLDR;
Frustrated
This, I had problems in public dungeons with my sorcerer.Merlin13KAGL wrote: »Not helpful.Git gud. There are many online resources available to you to help you find out how to pull gud dps and beat vMA. You're complaining that the game isn't telling you how to win - sorry man, that's not going to happen. You've got to put in some work and research yourself, but you can get there.
If you read it again, I think you'll find OP is saying there is no cues to indicate the subtle differences from one method to another.
If there is some timing thing that could be improved to help your rotation, etc, and option for an in game cue to show you that would be beneficial in this case. Someone doesn't know they are or aren't doing something quite right when they are or aren't doing that thing themselves.
What's left is you either have some kind of epiphany, figure it out (whatever it is) by complete accident, or it just suddenly magically 'clicks.'
There are indicators about half a dozen other combat cues, initially. There are indicators about how to fight certain mobs or why you died (death recap w/hints at the bottom.) Granted, they aren't great, but they're there, and in game.
Reading a guide or watching a video and performing the action are not the same thing. That's what OP is referring to, I'm fairly certain. (OP, correct me if I'm wrong.)
It's like riding a bike. Once you've learned it, you can pretty much hop on any bike and go, wondering how you every didn't know how. But, until you get there, reading a book, watching a video, or receiving super helpful comments like "Git gud. Just ride the bike." doesn't do anyone any favors.
If it were that simple, everyone would be pulling the same #'s and there would be no variation. Clearly there are some subtle differences that could use some indication in game.
kylewwefan wrote: »Not that long ago Stamina builds were great and fun to play in regular game and Cyrodil. Then something happened and all of a sudden they became much weaker as magic toons became quite a bit stronger. Raised the floor, Lowered the ceiling. It was good for magic toons to get stronger, but half the people I know are all Stamina they worked on because it was stronger at the time.
kylewwefan wrote: »Not that long ago Stamina builds were great and fun to play in regular game and Cyrodil. Then something happened and all of a sudden they became much weaker as magic toons became quite a bit stronger. Raised the floor, Lowered the ceiling. It was good for magic toons to get stronger, but half the people I know are all Stamina they worked on because it was stronger at the time.
Stamina still is extremely strong in PvP, what are you talking about? Literally every single class. Stamina burst is still very strong with much better up front damage than magicka classes, and the sustainability that the stamina heals give in conjunction with class skills, dodge roll/chance, and blocking mechanics is still top notch. Not to mention that there is a stam witchmothers brew incoming that is gonna be far, far stronger than the magicka variant.
You wanna know whats wrong with this game? People that get easily frustrated and outsource the blame for their shortcomings to the game design, mechanics, balance or what have you instead of taking personal responsibility of getting good. Literally been my number one issue with this game since day 1, and it is a serious detriment to the future of this game if Dev's take people like that seriously.
I don't disagree with the statement in that we have to learn, but it's not as easy as you make it out to be.Git gud. There are many online resources available to you to help you find out how to pull gud dps and beat vMA. You're complaining that the game isn't telling you how to win - sorry man, that's not going to happen. You've got to put in some work and research yourself, but you can get there.
Emphasis in bold is done by me.Nightblades are adventurers and opportunists with a gift for getting in and out of trouble. Relying variously on stealth, blades, and speed, Nightblades thrive on conflict and misfortune, trusting to their luck and cunning to survive.
Blackt00thGrim wrote: »I don't have issues with vet content. It's still fairly easy, in my opinion. The dlc vets are harder, for sure, and there is an occasional boss that needs explaining. Mostly don't stand in stupid works on everything. I do think there should be more difficulty options, including a solo, and elite mode.
The thing I hear over and over about Stam in trials is the lack of shields. It's not single target damage. Sustain is workable, though not the best. If a stam shield was added to Undaunted, maybe that would help stam builds get in vet hard modes. Idk.
Blackt00thGrim wrote: »I don't have issues with vet content. It's still fairly easy, in my opinion. The dlc vets are harder, for sure, and there is an occasional boss that needs explaining. Mostly don't stand in stupid works on everything. I do think there should be more difficulty options, including a solo, and elite mode.
The thing I hear over and over about Stam in trials is the lack of shields. It's not single target damage. Sustain is workable, though not the best. If a stam shield was added to Undaunted, maybe that would help stam builds get in vet hard modes. Idk.
Do you mean like Bone Shield? The Undaunted Stamina-based Damage Shield?
IronCrystal wrote: »Blackt00thGrim wrote: »I don't have issues with vet content. It's still fairly easy, in my opinion. The dlc vets are harder, for sure, and there is an occasional boss that needs explaining. Mostly don't stand in stupid works on everything. I do think there should be more difficulty options, including a solo, and elite mode.
The thing I hear over and over about Stam in trials is the lack of shields. It's not single target damage. Sustain is workable, though not the best. If a stam shield was added to Undaunted, maybe that would help stam builds get in vet hard modes. Idk.
Do you mean like Bone Shield? The Undaunted Stamina-based Damage Shield?
Lol...stamina based. Bone shield is HP based.
IzakiBrotherSs wrote: »Chilly-McFreeze wrote: »1) Are you aware how Magicka Builds where nerfed last year into a position they were far behind stamina? I guess this is ZOS way to "Balance". Make this one best for 6 month, then turn the tables. Suboptimal to say the least.
2) I wrote in another thread that the gap between normal and vet dungeons is huge. Maybe a "hard mode" for normal versions would close this gap and people could learn mechanics instead of facerolling or whiping all the time.
3) Animation cancelling is a topic of it's own. It helps the game to be fluid and fast paced but I understand that people don't like to hide part of animations when they fight in cyro. But indeed, the tutorials should be expanded.
Magicka was never "far behind" Stamina. They were always either just as good, or better.
Negatory.
Blackt00thGrim wrote: »I don't have issues with vet content. It's still fairly easy, in my opinion. The dlc vets are harder, for sure, and there is an occasional boss that needs explaining. Mostly don't stand in stupid works on everything. I do think there should be more difficulty options, including a solo, and elite mode.
The thing I hear over and over about Stam in trials is the lack of shields. It's not single target damage. Sustain is workable, though not the best. If a stam shield was added to Undaunted, maybe that would help stam builds get in vet hard modes. Idk.