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What's Wrong with this game? Stamina, Maelstrom, Vet Anything, High DPS, no tutorial

kylewwefan
kylewwefan
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Not that long ago Stamina builds were great and fun to play in regular game and Cyrodil. Then something happened and all of a sudden they became much weaker as magic toons became quite a bit stronger. Raised the floor, Lowered the ceiling. It was good for magic toons to get stronger, but half the people I know are all Stamina they worked on because it was stronger at the time.

Time. It took a lot of time to make these toons that are still fun to play, but weaker in every aspect. Even more so if you don't have Maelstrom weapons.

I still only know a few people that have completed vet Maelstrom.....a year and half later. Kind of figured they would eventually make it more obtainable for more people but that's not happening. I can faceroll the normal at this point and still can't do that in under 30 minutes. It just takes time to run the content. The vet mode is far beyond the reach of many. Even with BiS alpha gear.

The group finder is an absolute abortion. The players you get from it are so often ill prepared to run whatever random content que there is. If someone drops the group it may never find replacements.

Group Content. Yeah, normal dungeons are fine and fun and can be run by any mix of players. High level players can just faceroll many of these by themselves or with a friend. Vet dungeons are like night and day differences. All of a sudden the adds don't die by looking at them; the bosses now have quadruple the HP; and everything hits you very hard.
I won't even break it up by CP, it's a lot more about having good gear and legendary weapons and a decent understanding of their class skill and abilities. There's very little room for snowflake builds in vet dungeons. The double bow or 2H/reso is just not gonna work in most cases.

DPS dummies! We finally get something useful on console! Now we can finally see how bad our performance really is, but there's no tutorial to show how to help a player out. I'm not even going to argue the animation cancel thing, just accept it as part of the game very few people know how to do and aren't going to be taught how to do it in the game.

You can beat on this thing and work on your rotation, which is another real thing in this game that you'll have to figure out yourself, because the game won't give any reasonable clue as to what's going on why you're not killing stuff fast enough.

First off, I love this game. But I'm so bad at it I have to question why.

TLDR;

Frustrated

  • Chilly-McFreeze
    Chilly-McFreeze
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    1) Are you aware how Magicka Builds where nerfed last year into a position they were far behind stamina? I guess this is ZOS way to "Balance". Make this one best for 6 month, then turn the tables. Suboptimal to say the least.

    2) I wrote in another thread that the gap between normal and vet dungeons is huge. Maybe a "hard mode" for normal versions would close this gap and people could learn mechanics instead of facerolling or whiping all the time.

    3) Animation cancelling is a topic of it's own. It helps the game to be fluid and fast paced but I understand that people don't like to hide part of animations when they fight in cyro. But indeed, the tutorials should be expanded.
  • FlyLionel
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    I agree about Maelstrom drops, at the very least let the weekly allow someone to choose a certain weapon with a random trait..You are on the leaderboards, I do not clearly understand every decision Zos makes on balance but it is not game breaking in my eyes. Stamina is decent right now, without comparing to magic. But of course you must, so yes they are lacking. And as to animation cancelling, what is the problen? I always liked it, a small risk for clogging up stamina management somewhat.

    I want my sharpened vma dagger, now.
    The Flyers
  • Nelson_Rebel
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    Let me start off, with as a main magic player with stamina characters, I agree that in vet trials Stamina users are generally shunned and not welcome.

    However the problem isn't their damage, stamina still can stull output higher single target damage. But due to the limitations in trials mechanics the close combat damage is generally a bad thing when compared to the flexibility of ranged dps.
    The exception being Magic DK's who, while are in fact close combat Damage, they have great AoE effect and shields so they are valuable, and of course to chain in adds for vMoL.

    To be honest, as far as Stamina vs Magicka playstyles, this is the best spot that stam and magic have been in terms of PvP equality. Stam users have multiple tools and skill sets and will wreck any magic player who gets knocked off balance if they run out of stamina. Magic players don't have equal burst effects or near as useful armor set variety but have nice survivability tools to help counter staminas burst I.E. Shields.

    Now back to the issue with end game content. I play both Magic and stamina, so I know how it is on both ends. IMO the damage of stamina isn't the problem, if you buff their damage they will slaughter everyone in PvP like they have for the last 7 months of stamina's domination meta. So instead the Developers should change mechanics to have each stage of boss fights have merit to use stamina and magic players. And give stamina a universal AoE effect for trials. But do not buff damage more than they already have.
  • Duckbutta
    Duckbutta
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    Git gud. There are many online resources available to you to help you find out how to pull gud dps and beat vMA. You're complaining that the game isn't telling you how to win - sorry man, that's not going to happen. You've got to put in some work and research yourself, but you can get there.
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  • DjMuscleboy02
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    I've always thought that this game is in desperate need of a tutorial that explains attributes and their relation to abilities. That magicka boosts the performance of magicka related abilities and so on. Too many times I see a khajjit sorcerer using a bow front bar and a resto on the back, or something of the like.

    Granted I haven't done the tutorial on forever (is there even really one?) But as I recall it's just another quest, it teaches next to nothing. In fact I explicitly remember strictly light attacking​ the bone colossus to death my first time through.

    Not until I met an incredibly skilled player (luckily right when I hit level 50) down the road did I even learn what animation cancelling or weaving was. Sure I stacked dots and had somewhat of a rotation but I had no idea how to do anything. He took me into dsa and I completely embarrassed myself. The difference between that and the quest line was mind-blowing. How can you have quests that are so monotonous then flip a switch and turn on dark souls mode where you have no idea what's happening, dying to everything, and can't land a hit? No wonder there are so many threads about group finder, pug groups, and having terrible experiences in dungeons.

    Not everyone is going to do bunch of research to learn the ins and outs of the game. Basic mechanics need to be taught in the beginning. I won't even touch on what I think about vma or the RNG system in this game, quite honestly the state of it is embarrassing.
    Edited by DjMuscleboy02 on March 17, 2017 3:06PM
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  • Izaki
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    1) Are you aware how Magicka Builds where nerfed last year into a position they were far behind stamina? I guess this is ZOS way to "Balance". Make this one best for 6 month, then turn the tables. Suboptimal to say the least.

    2) I wrote in another thread that the gap between normal and vet dungeons is huge. Maybe a "hard mode" for normal versions would close this gap and people could learn mechanics instead of facerolling or whiping all the time.

    3) Animation cancelling is a topic of it's own. It helps the game to be fluid and fast paced but I understand that people don't like to hide part of animations when they fight in cyro. But indeed, the tutorials should be expanded.

    Magicka was never "far behind" Stamina. They were always either just as good, or better.
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  • Nelson_Rebel
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    1) Are you aware how Magicka Builds where nerfed last year into a position they were far behind stamina? I guess this is ZOS way to "Balance". Make this one best for 6 month, then turn the tables. Suboptimal to say the least.

    2) I wrote in another thread that the gap between normal and vet dungeons is huge. Maybe a "hard mode" for normal versions would close this gap and people could learn mechanics instead of facerolling or whiping all the time.

    3) Animation cancelling is a topic of it's own. It helps the game to be fluid and fast paced but I understand that people don't like to hide part of animations when they fight in cyro. But indeed, the tutorials should be expanded.

    Magicka was never "far behind" Stamina. They were always either just as good, or better.


    Thats a absolute lie lmao. The only magic class that stood a chance were sorcs, because they could stack shields to somewhat survive. Everyone else was slaughtered outside of large groups by stamina
  • KingYogi415
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    Before any invests time into a real answer just glance at this kid's other threads.

    ZOS has done more then enough to dumb this game down for casuals.

    "No guides for DPS"... Have you heard of youtube bud? People who beat VMA watch dps guides, arena guides; then they put the time into beating it.

    Time spent crying on the forums won't help you get that first clear.

    Cheers!
    Edited by KingYogi415 on March 17, 2017 3:20PM
  • CultOfMMO
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    kylewwefan wrote: »
    Not that long ago Stamina builds were great and fun to play in regular game and Cyrodil. Then something happened and all of a sudden they became much weaker as magic toons became quite a bit stronger. Raised the floor, Lowered the ceiling. It was good for magic toons to get stronger, but half the people I know are all Stamina they worked on because it was stronger at the time.

    Think of magicka and stamina dominance of just flavor of the month (or 6 months) that rotates. It is what it is, but hey if you're not competing for high scores in vet trial hard modes, stamina is still incredibly viable for 95% of game content, which is what most ppl care about anyways.
    kylewwefan wrote: »
    I still only know a few people that have completed vet Maelstrom.....a year and half later. Kind of figured they would eventually make it more obtainable for more people but that's not happening.

    That's not anyone else's fault but ppl just refuse to learn it. vMA universally makes you an objectively better player regardless of rewards, yet most ppl find ways to convince themselves out of it before even their first clear. This game has so many synergies in terms of racial passive, class skill and gear combo that is way too often overlooked by most, simply because ppl just somehow dont like to look up builds or guides.


    IMHO the main culprit that this game has the most garbage filled and causal oriented players is the lack of shared dps meter. I'm pretty certain that most ppl would like to and genuinely want to do better, but are not currently even aware that they suck. There are more than enough generous players out there who are willing to offer advice instead of bashing bad players, but it's hard for the pros to speak up when the bad players are in their own little bubble all the time.

    TL;DR - yea the game has bugs, balance issues, controversial (not necessarily bad) difficulty scaling, but a lot of these problems, that you addressed at least, are simply fixed by doing some research and self learning
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  • KingKush
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    1) Are you aware how Magicka Builds where nerfed last year into a position they were far behind stamina? I guess this is ZOS way to "Balance". Make this one best for 6 month, then turn the tables. Suboptimal to say the least.

    2) I wrote in another thread that the gap between normal and vet dungeons is huge. Maybe a "hard mode" for normal versions would close this gap and people could learn mechanics instead of facerolling or whiping all the time.

    3) Animation cancelling is a topic of it's own. It helps the game to be fluid and fast paced but I understand that people don't like to hide part of animations when they fight in cyro. But indeed, the tutorials should be expanded.

    Magicka was never "far behind" Stamina. They were always either just as good, or better.

    Negatory.
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  • Merlin13KAGL
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    Duckbutta wrote: »
    Git gud. There are many online resources available to you to help you find out how to pull gud dps and beat vMA. You're complaining that the game isn't telling you how to win - sorry man, that's not going to happen. You've got to put in some work and research yourself, but you can get there.
    Not helpful.

    If you read it again, I think you'll find OP is saying there is no cues to indicate the subtle differences from one method to another.

    If there is some timing thing that could be improved to help your rotation, etc, and option for an in game cue to show you that would be beneficial in this case. Someone doesn't know they are or aren't doing something quite right when they are or aren't doing that thing themselves.

    What's left is you either have some kind of epiphany, figure it out (whatever it is) by complete accident, or it just suddenly magically 'clicks.'

    There are indicators about half a dozen other combat cues, initially. There are indicators about how to fight certain mobs or why you died (death recap w/hints at the bottom.) Granted, they aren't great, but they're there, and in game.

    Reading a guide or watching a video and performing the action are not the same thing. That's what OP is referring to, I'm fairly certain. (OP, correct me if I'm wrong.)

    It's like riding a bike. Once you've learned it, you can pretty much hop on any bike and go, wondering how you every didn't know how. But, until you get there, reading a book, watching a video, or receiving super helpful comments like "Git gud. Just ride the bike." doesn't do anyone any favors.

    If it were that simple, everyone would be pulling the same #'s and there would be no variation. Clearly there are some subtle differences that could use some indication in game.
    Edited by Merlin13KAGL on March 17, 2017 3:38PM
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

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  • kylewwefan
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    Before any invests time into a real awnser just glance at this kid's other threads.

    ZOS has done more then enough to dumb this game down for causals.

    "No guides for DPS"... Have you heard of youtube bud? People who beat VMA watch dps guides, arena guides; then they put the time into beating it.

    Time spent crying on the forums won't help you get that first clear.

    Cheers!

    Thanks. I think.

    Yes. I watch YouTube videos. That's where I learned from Alcast that all my stamina toons aren't so good anymore. It's like we're from different worlds. They still feel the same playing to me, just magic got stronger. Like a lot stronger.

    I learned you can put down WoE, liquid lightning, trap beast and heavy attack lightning staff to get 28k DPS without even trying hard. For Stam toons, caltrops, arrow barrage, poisons inject, relentless, trap beast, rending slashes, rapid strikes, heavy to get a whopping 18k on a StamBlade.

    I'd agree the open world and normal dungeons are completely casual friendly. After you've been casual for long enough and got all this cool good gear it becomes like playing in sandbox. Try harder Vet stuff and many players just get smoked. It's not right.

    I'm still trying for Maelstrom. 30 minutes a night. I can't give it that much time. Thanks for reminding me.

  • Ep1kMalware
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    kylewwefan wrote: »
    Not that long ago Stamina builds were great and fun to play in regular game and Cyrodil. Then something happened and all of a sudden they became much weaker as magic toons became quite a bit stronger. Raised the floor, Lowered the ceiling. It was good for magic toons to get stronger, but half the people I know are all Stamina they worked on because it was stronger at the time.

    Time. It took a lot of time to make these toons that are still fun to play, but weaker in every aspect. Even more so if you don't have Maelstrom weapons.

    I still only know a few people that have completed vet Maelstrom.....a year and half later. Kind of figured they would eventually make it more obtainable for more people but that's not happening. I can faceroll the normal at this point and still can't do that in under 30 minutes. It just takes time to run the content. The vet mode is far beyond the reach of many. Even with BiS alpha gear.

    The group finder is an absolute abortion. The players you get from it are so often ill prepared to run whatever random content que there is. If someone drops the group it may never find replacements.

    Group Content. Yeah, normal dungeons are fine and fun and can be run by any mix of players. High level players can just faceroll many of these by themselves or with a friend. Vet dungeons are like night and day differences. All of a sudden the adds don't die by looking at them; the bosses now have quadruple the HP; and everything hits you very hard.
    I won't even break it up by CP, it's a lot more about having good gear and legendary weapons and a decent understanding of their class skill and abilities. There's very little room for snowflake builds in vet dungeons. The double bow or 2H/reso is just not gonna work in most cases.

    DPS dummies! We finally get something useful on console! Now we can finally see how bad our performance really is, but there's no tutorial to show how to help a player out. I'm not even going to argue the animation cancel thing, just accept it as part of the game very few people know how to do and aren't going to be taught how to do it in the game.

    You can beat on this thing and work on your rotation, which is another real thing in this game that you'll have to figure out yourself, because the game won't give any reasonable clue as to what's going on why you're not killing stuff fast enough.

    First off, I love this game. But I'm so bad at it I have to question why.

    TLDR;

    Frustrated

    Stam builds are still very beastly, have better sustain, amd can mitigate an obscene amount of damage, while each class has somethong different to bring to the table. Right now magica classes are 'in' because they're easy to supply sustain to, have and synergize solid group utility, better survivability against spike damage, and tbfh they're only pulling better numbers because they nerfed stam so hard.

    All we know is next patch, sustain cp is being nerfed. Speculation is stam classes will make a comeback. Maybe, we'll see. Stam make a comeback. Either way don't sweat, stam classes are still in trials, it's not the end of the world. Also you can do vet dungeons without a need for a solid rotation, you just need to balance your cp and skills so that you have good survivability with damage. Dualwield and bow is highly recomended but you can easilly run any dungeons/vma with it, and the survivsbility is solid.
  • d0e1ow
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    The amount of builds in this game are crazy, and only a handful of them seem to be meta. The luck of figuring which one of those out before you just give up and go online to search is pretty much zero. What's worse is that what if you don't want to play the "meta" build? So you can do content now? You have to be a drag on your team? That's no fun.

    So you make a character with something in mind, get it finished, then learn that the damage is garbage and you can't really play that outside of bouncing around the world killing bandits and boars and normal mode dungeons. So now YOUR character for something else. You might have a certain class archetype in mind but now it no longer feels like what you believe a nightblade or a templar or a sorc should feel like.

    The more I play this game and try to make a "rogue" without constantly having to swap out skills I'd rather be using for skills that are just better numbers wise the more I realize the wisdom in Blizzard's pre-baked classes. People hate on it all the time as being so casual, but at least I can trust that the character archetype I create at the character screen will hold true to the end, and that the game will be balanced with them in mind. Here you feel stupid for not taking Meridia's Paladin Sword over your own preference even though you're a shadowy murderer for the Dark Brozerhood.
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  • Katahdin
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    With the number of possible builds, it is impossible to do a tutorial to cover everything.

    There are tons of guides online posted by players and whole websites dedicated to guides for the game.
    Edited by Katahdin on March 17, 2017 4:37PM
    Beta tester November 2013
  • zaria
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    Duckbutta wrote: »
    Git gud. There are many online resources available to you to help you find out how to pull gud dps and beat vMA. You're complaining that the game isn't telling you how to win - sorry man, that's not going to happen. You've got to put in some work and research yourself, but you can get there.
    Not helpful.

    If you read it again, I think you'll find OP is saying there is no cues to indicate the subtle differences from one method to another.

    If there is some timing thing that could be improved to help your rotation, etc, and option for an in game cue to show you that would be beneficial in this case. Someone doesn't know they are or aren't doing something quite right when they are or aren't doing that thing themselves.

    What's left is you either have some kind of epiphany, figure it out (whatever it is) by complete accident, or it just suddenly magically 'clicks.'

    There are indicators about half a dozen other combat cues, initially. There are indicators about how to fight certain mobs or why you died (death recap w/hints at the bottom.) Granted, they aren't great, but they're there, and in game.

    Reading a guide or watching a video and performing the action are not the same thing. That's what OP is referring to, I'm fairly certain. (OP, correct me if I'm wrong.)

    It's like riding a bike. Once you've learned it, you can pretty much hop on any bike and go, wondering how you every didn't know how. But, until you get there, reading a book, watching a video, or receiving super helpful comments like "Git gud. Just ride the bike." doesn't do anyone any favors.

    If it were that simple, everyone would be pulling the same #'s and there would be no variation. Clearly there are some subtle differences that could use some indication in game.
    This, I had problems in public dungeons with my sorcerer.
    Until I found out about harness magic, suddenly I I could pull infinite large groups.
    Dps single target was still bad but groups was not longer an problem.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • CyrusArya
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    kylewwefan wrote: »
    Not that long ago Stamina builds were great and fun to play in regular game and Cyrodil. Then something happened and all of a sudden they became much weaker as magic toons became quite a bit stronger. Raised the floor, Lowered the ceiling. It was good for magic toons to get stronger, but half the people I know are all Stamina they worked on because it was stronger at the time.

    Stamina still is extremely strong in PvP, what are you talking about? Literally every single class. Stamina burst is still very strong with much better up front damage than magicka classes, and the sustainability that the stamina heals give in conjunction with class skills, dodge roll/chance, and blocking mechanics is still top notch. Not to mention that there is a stam witchmothers brew incoming that is gonna be far, far stronger than the magicka variant.

    You wanna know whats wrong with this game? People that get easily frustrated and outsource the blame for their shortcomings to the game design, mechanics, balance or what have you instead of taking personal responsibility of getting good. Literally been my number one issue with this game since day 1, and it is a serious detriment to the future of this game if Dev's take people like that seriously.
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  • BellatorMortalis
    What is most wrong? The random disconnects (e.g. the well known logout problem).
  • kylewwefan
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    CyrusArya wrote: »
    kylewwefan wrote: »
    Not that long ago Stamina builds were great and fun to play in regular game and Cyrodil. Then something happened and all of a sudden they became much weaker as magic toons became quite a bit stronger. Raised the floor, Lowered the ceiling. It was good for magic toons to get stronger, but half the people I know are all Stamina they worked on because it was stronger at the time.

    Stamina still is extremely strong in PvP, what are you talking about? Literally every single class. Stamina burst is still very strong with much better up front damage than magicka classes, and the sustainability that the stamina heals give in conjunction with class skills, dodge roll/chance, and blocking mechanics is still top notch. Not to mention that there is a stam witchmothers brew incoming that is gonna be far, far stronger than the magicka variant.

    You wanna know whats wrong with this game? People that get easily frustrated and outsource the blame for their shortcomings to the game design, mechanics, balance or what have you instead of taking personal responsibility of getting good. Literally been my number one issue with this game since day 1, and it is a serious detriment to the future of this game if Dev's take people like that seriously.

    Not even bringing Cyrodil problems up. It's like a completely different game. The future of this game is gonna be far more casual oriented. Open world, questing, dungeons. That stuff is fun. Taking it to the next level is not so fun. Your character feels weaker as you level up...it's not so good.
  • idk
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    Tl;dr long rant.

    Stam is still strong. Only issue is they did more often since magika had better survival skills. BTW, stam can still pull 50k plus in raids. Some csn probably breach 60k on boss fights.

    vMA Is more obtainable due to the power creep. Beyond that there is no reason to expect a nerf to the content. I don't recall vDSA death my nerfed until our characterseveo increased to v16 and vDSA remained v14. Now it's back to being decent again.

    I did not read the rest.
    Edited by idk on March 17, 2017 4:43PM
  • Blackt00thGrim
    I don't have issues with vet content. It's still fairly easy, in my opinion. The dlc vets are harder, for sure, and there is an occasional boss that needs explaining. Mostly don't stand in stupid works on everything. I do think there should be more difficulty options, including a solo, and elite mode.

    The thing I hear over and over about Stam in trials is the lack of shields. It's not single target damage. Sustain is workable, though not the best. If a stam shield was added to Undaunted, maybe that would help stam builds get in vet hard modes. Idk.
  • Lord_Eomer
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    Some players are just too good and hard to admit,

    If you have them Fighting then you are definitely gonna feel that ur stam or mag build is too weak and perhaps ZOS nerf it!

    So Chill out! And enjoy PVP
  • Violynne
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    Duckbutta wrote: »
    Git gud. There are many online resources available to you to help you find out how to pull gud dps and beat vMA. You're complaining that the game isn't telling you how to win - sorry man, that's not going to happen. You've got to put in some work and research yourself, but you can get there.
    I don't disagree with the statement in that we have to learn, but it's not as easy as you make it out to be.

    I recently returned to the game and it didn't take me long to notice things had changed. Traits I used to have were gone, and some of my skills had changed. Progress!

    Problem is: I never really understood the mechanics of this game. I'm working on it, but I'm struggling because even "basic" information is always done through either "max dps" or "max gear".

    NONE of this is useful to me as I run around Khenarthi's Roost. I can't craft/find any special gear right now, and even if I could, what purpose what it serve me if I can't even figure out my own character?

    Let me give you an example: I'm a Khajiit NB. As I peruse the 15 skills offered to my class, every single one of them requires magicka to use. Yet, here's the byline of the NB class:
    Nightblades are adventurers and opportunists with a gift for getting in and out of trouble. Relying variously on stealth, blades, and speed, Nightblades thrive on conflict and misfortune, trusting to their luck and cunning to survive.
    Emphasis in bold is done by me.

    Blades? Then why aren't the skills based from stamina? 5, a grand total of 5, can be converted. This means that either 1) we have to sacrifice max dmg from stamina to pool magicka for 10 remaining skills -or- we stam the 5, ignore the 10, and bar the skills of the weapons.

    This class makes no sense to me in its design, and it certainly doesn't "teach" me how to play it.

    Even as I read up on NB's, most people seem to add the following with their builds: "It'll be tough at first, but eventually, it'll reward itself".

    Eventually? So, in the meantime, NBs have to struggle? That's broken, to me.

    I take full responsibility for my lack of understanding, but in the past week, I feel I've gained about 2% of knowledge and I still don't know how spell/physical penetration works without someone throwing "hard numbers wearing perfect gear" can teach me or showing us their perfect Excel spreadsheets.

    I want to learn, but I think once players reach a certain point in their play, they forget what it was like to be new because their "tutorials" aren't about teaching, they're about perfecting.

    That's a big difference to me.

  • Joy_Division
    Joy_Division
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    I keep saying to myself to write up some sort of guide for players wanting to improve at ESO, but I just don't have the time.

    What I would say is that I don't think there is a power gap between magicka and stamina. In general I would say magicka is easier to play, but that does not mean it's stronger. Just because the very top guild in the game has discovered that running all magicka DPS for a specific Trial gets them the best score, it doesn't mean stamina is "weak" or is "garbage." It simply means for that specific content, with that specific group composition, it is a little more efficient. Vet Maelstrom arena can easily be cleared by stamina player, and there is an argument out there that a stamina sorcerer has the tools most suited for completing it (the only thing it fears is a RNG poison plant on round 7).

    Maelstrom is absolutely more obtainable now. When it first came out, the best builds were struggling to get this done in an hour. Now they clear it in half the time!

    Some vet dungeon fights can be tough with a disorganized group with low CP players. But that's an issue with disorganization and an unhealthy coincidence of a lot of inexperienced players rather than the dungeons themselves are too difficult. You don't need a "cookie-cutter" build to defeat these. A player could absolutely run a double bow build and more than effectively DPS. It's only with the very top end-game content that these "play as you want" builds fall short.

    I do agree with you that ESO does a terrible job teaching players how to play effectively, which I why I want to write a guide to help new players. I will say that the information is "out there," people like Deltia and Alcast have excellent youtube videos and websites explaining important mechanics that are geared toward non "elite" players.

    As far as animation cancelling goes, trust me on this, it makes playing the game EASIER. Significantly so. The very fact you can hold down block, avoid 50% of damage, and still cast heals and damage skills is very, very powerful and YOU can do that, whether it PvP or against PvE mobs, simply by holding down block and pressing your ability button. That is *not* hard to do and only possible because animation cancelling exists. You are wondering how to make Maelstrom more obtainable ... holding down the block key while casting skills helps!

    I have next to zero coordination. It took me about a week to get the hang of basic "weaving" in light attacks, what is commonly thought of as animation cancelling. You do not have to go into the most intricate techniques people talk about like "bar swapping" or "block canceling." I do none of that and I can do any content in the game.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • borgking
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    crap to all this crap.....I'll tell you whats wrong with this game....I CANT FOOKING LOG IN
  • cjthibs
    cjthibs
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    I don't have issues with vet content. It's still fairly easy, in my opinion. The dlc vets are harder, for sure, and there is an occasional boss that needs explaining. Mostly don't stand in stupid works on everything. I do think there should be more difficulty options, including a solo, and elite mode.

    The thing I hear over and over about Stam in trials is the lack of shields. It's not single target damage. Sustain is workable, though not the best. If a stam shield was added to Undaunted, maybe that would help stam builds get in vet hard modes. Idk.

    Do you mean like Bone Shield? The Undaunted Stamina-based Damage Shield?
  • IronCrystal
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    cjthibs wrote: »
    I don't have issues with vet content. It's still fairly easy, in my opinion. The dlc vets are harder, for sure, and there is an occasional boss that needs explaining. Mostly don't stand in stupid works on everything. I do think there should be more difficulty options, including a solo, and elite mode.

    The thing I hear over and over about Stam in trials is the lack of shields. It's not single target damage. Sustain is workable, though not the best. If a stam shield was added to Undaunted, maybe that would help stam builds get in vet hard modes. Idk.

    Do you mean like Bone Shield? The Undaunted Stamina-based Damage Shield?

    Lol...stamina based. Bone shield is HP based.
    Make PC NA raiding great again!

    Down with drama!


    What Mechanics Healer - Dro-m'Athra Destroyer

    Homestead Raid Scores
    vHRC 157,030
    vAA 138,287
    vSO 153,393
    vMoL 154,550

    Not raiding in Morrowind
  • cjthibs
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    cjthibs wrote: »
    I don't have issues with vet content. It's still fairly easy, in my opinion. The dlc vets are harder, for sure, and there is an occasional boss that needs explaining. Mostly don't stand in stupid works on everything. I do think there should be more difficulty options, including a solo, and elite mode.

    The thing I hear over and over about Stam in trials is the lack of shields. It's not single target damage. Sustain is workable, though not the best. If a stam shield was added to Undaunted, maybe that would help stam builds get in vet hard modes. Idk.

    Do you mean like Bone Shield? The Undaunted Stamina-based Damage Shield?

    Lol...stamina based. Bone shield is HP based.

    Well..yeah. Fair enough. Close as we're going to get though.
  • cpuScientist
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    KingKush wrote: »
    1) Are you aware how Magicka Builds where nerfed last year into a position they were far behind stamina? I guess this is ZOS way to "Balance". Make this one best for 6 month, then turn the tables. Suboptimal to say the least.

    2) I wrote in another thread that the gap between normal and vet dungeons is huge. Maybe a "hard mode" for normal versions would close this gap and people could learn mechanics instead of facerolling or whiping all the time.

    3) Animation cancelling is a topic of it's own. It helps the game to be fluid and fast paced but I understand that people don't like to hide part of animations when they fight in cyro. But indeed, the tutorials should be expanded.

    Magicka was never "far behind" Stamina. They were always either just as good, or better.

    Negatory.

    They never were far behind in PvE, they did less single target DPS, but did more AOE and we're safer to use in trials due to their shields. The only thing stamina dominated was single target DPS, which made sense due to the fact that they had to be in close range to do so. Now they do not dominate anything.

    IMO the game was in a great place of balance right before destro ultimates. Cause even during the supposed reign of stamina, as soon as the destro ultimate came it was already becoming Magic Meta. And now we have Magic dominating AOE, survivability, group utility, and even single target.

    Even when stam was the supposed king, they did not dominate every facet of PvE.

    The only thing Stam is good for now, is on players who know the spawns really well in vma to get slightly higher scores. But their are MagSorcs and Magblades getting 590+ scores. Mag is looking to overtake vma soon.
  • Ep1kMalware
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    I don't have issues with vet content. It's still fairly easy, in my opinion. The dlc vets are harder, for sure, and there is an occasional boss that needs explaining. Mostly don't stand in stupid works on everything. I do think there should be more difficulty options, including a solo, and elite mode.

    The thing I hear over and over about Stam in trials is the lack of shields. It's not single target damage. Sustain is workable, though not the best. If a stam shield was added to Undaunted, maybe that would help stam builds get in vet hard modes. Idk.

    They wanted to do this. Im glad they didnt. Stam has good dmg mitigation in avdifferent way. If stam got shields I think wed see alot of nerfs we really dont want. Maybe well see something come up.
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