Yesterday I decided to test this fix while waiting for a trial to start.
Fixed an issue with the various aura/ball sets (Ebony Armory, Hircine’s Veneer, Worm’s Raiment, and Sanctuary) where they were not applying their bonuses correctly if you weapon swapped while using weapons of those sets.
I noticed the same behavior as before; every person in the group's health would go down 1118 (then recover) each time I swapped. Was a different issue resolved? i.e. is there ever a plan to fix this? As-is, the swords and shields (although highly coveted) are a poor choice for end-game content.
Not sure if it matters, but my test was: 4-body; sword (bar1); shield (bar2)
XBox/NA GT: Pizzaow