3. Limiting the XP gain doesn't hurt anybody but legitimate players anyway. The base XP for the Dolmen completion itself is garbage - the real XP boost comes from killing the enemies - and cutting the XP enemies give is just a bad idea, and it won't stop the botters - since they don't get that XP boost as it is - they just get the base XP for the closing, which is about 1/4 of what a Dolmen yields total when you factor in enemy kills. These guys who are rubberbanding are only getting 25% of the EXP normal people playing do - but they don't care they lose 75% of the XP because in their minds they're freeing up time to do other things - that's the reward they want, the time - the XP is just a nice side.
I'd log in to see for myself, but what is 'rubber banding' dolmen abuse? I live under a rock apparently.
It causes lag at the dolmens. It also sucks that they're using everybody else to get free experience points, while everybody else gets their armor slowly destroyed doing all the in-your-face attacks. We're not your minions who are there to do all the hard work for you while you stand back and rubber-band your controller.I ask again, where's the harm to you, the whiners on someone heavy attacking the boss spawn point? Their cheating doesn't harm you in any way, why care? They're not exploiting anything for an advantage. Unless you think gaining xp is an advantage.
OutLaw_Nynx wrote: »Make it so you have to collect the chest to get xp.
Or the closing xp is awarded on opening the chest not then the final central key is closed, this also make it easier to switch to back bar to level it
3. Limiting the XP gain doesn't hurt anybody but legitimate players anyway. The base XP for the Dolmen completion itself is garbage - the real XP boost comes from killing the enemies - and cutting the XP enemies give is just a bad idea, and it won't stop the botters - since they don't get that XP boost as it is - they just get the base XP for the closing, which is about 1/4 of what a Dolmen yields total when you factor in enemy kills. These guys who are rubberbanding are only getting 25% of the EXP normal people playing do - but they don't care they lose 75% of the XP because in their minds they're freeing up time to do other things - that's the reward they want, the time - the XP is just a nice side.
I wasn't proposing stopping the XP from killing the enemies, I was suggesting that you should only get XP from closing the dolmen the first time you do it. By your own admission, that repeat XP is garbage for active players who get all their XP from killing the mobs, so they wouldn't lose out. However, again by your own admission, the repeat XP for closing the dolmen is all the AFKers receive, so without it they'd be gone.
What I don't get, why all the rage for someone violating TOS. What does them rubberbanning their mouse, or controller hurt you in any way?
Unless you're doing dolmens for the jewelry, go to a zone the zergs don't run in, no zergs, no rubberbanding.
The TOS violators are aiming where the boss spawns.
I ask again, where's the harm to you, the whiners on someone heavy attacking the boss spawn point? Their cheating doesn't harm you in any way, why care? They're not exploiting anything for an advantage. Unless you think gaining xp is an advantage.
What I don't get, why all the rage for someone violating TOS. What does them rubberbanning their mouse, or controller hurt you in any way?
Unless you're doing dolmens for the jewelry, go to a zone the zergs don't run in, no zergs, no rubberbanding.
The TOS violators are aiming where the boss spawns.
I ask again, where's the harm to you, the whiners on someone heavy attacking the boss spawn point? Their cheating doesn't harm you in any way, why care? They're not exploiting anything for an advantage. Unless you think gaining xp is an advantage.
What I don't get, why all the rage for someone violating TOS. What does them rubberbanning their mouse, or controller hurt you in any way?
Have you ever been to Auridon? Because of the high player load in that one given area, the game often drops off resources to save some. Starting with land and grass textures. I can't even visit Auridon without it looking like a mass of Play-Doh, and I've said this time and time again for months on end now.
I would rather just greatly reduce the general XP gained from doing Dolmens.
ESO Needs to givce lazy folks additional leveling avenues that wont disturb any part of PVE environment. Just make dungeon XP give greatly more and all those.. People can go to dungeons, away from sights of players who actually want to enjoy the immersive side of the game. These people dont ewven communicate with other people, i dont understand why they need to be visible to actual players who want interaction with other players.