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Trader Notification Glitches & "Dummy" Guild Exploitation Needs To Stop!

  • NeillMcAttack
    NeillMcAttack
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    One of the problems I see with the current system, which leads to the issue brought up by the OP, is the huge disruption in trading for a guild that is very active, if it loses a spot for the week.

    The system should be designed to provide relative stability for guilds that are trading at the highest rates. What I mean by this is that the system should not be designed in a way that a guild trading enough to fund a 5 million gold bid per week should all of the sudden not have a trader if another guild bids 5.1 million, assuming they did everything else right.

    The gaming of the system described by the OP is risk managament. ZOS needs to find a way to legitimately allow good trading guilds to limit their risk. It shouldn't be an all or nothing thing with guild traders. The current system of "all or nothing" leads to massive instability in the trading guild market, which leads to the cartels/exploitation as we see now.

    If there was a legitimate way to hedge the risk of not having a trading spot, then we would see less collusion and better competition in this area of the game.

    How though, does a guild, that is trading at the highest capacity possible, in the top spot, with the most active members, all giving weekly donations lose a position, if all profits are put toward the bid the following week!???

    There are a few reasons.

    First: Trading guild's profits eventually top out, especially when at a high end spot already. The amount of gold a guild has does not keep increasing at the same rate to infiniti, even if guild leaders are honest. Because of this, guilds will only ever have a limited amount of gold to spend on bids.

    Second: Your assumption is that only trading guilds have the money to invest. There are plenty of rich players with the capital to invest in a high end trade spot, if they decided they wanted to try their hand at running a trade guild. If someone with millions of gold (plenty of people in this game) decided to start up a guild and bid on a top spot, it throws the whole system into a loop. If they win, the former guild gets kicked out. Then the former guild has to start bidding against other guilds (because they won't want to risk bidding multiple times against the new guild that beat them, where each week without a trader seriously jeopardizes the guild). Then they kick out another guild, who has to do the same thing.

    It creates a lot of instability when there is a newcomer with capital in the market. With instability, people try to find ways to hedge, thus the current problem.

    The current system provides no means of hedging and that needs to be fixed.

    Also, there seems to be some thought that many guild leaders are skimming gold from their guild treasury for themselves. While this could happen, I think it's wrong to presume that this is the cause of the exploitation of the system.

    We see cartels and dummy guild bids simply because this is the best and ONLY way to hedge risk in a very unstable system.

    So if a player with tons of capital in the market wants to run a trade guild he/she shouldn't be able to because the other guild were there first!?
    This does not throw the system into a loop. Guaranteeing guilds trader spots and not allowing anyone else to enter the market IS the loop.

    That "topped out" sum you speak of is going to be the only competitive bid for that spot. Sure someone can push them off that spot for a week but regardless, the losing guild will come back with more money for the following bid. It's how the system is supposed to work.

    Why does the lack of hedging need to be "fixed". If a guild isn't successfull in its bid, then it loses its spot. It's actually pretty simple. This system is supposed to take gold out if the economy, to reduce inflation, and keep prices to a reasonable level.
    What you are suggesting is that guilds should be able to guarantee top spots or even reasonable spots without paying out the required amount. This required sum is the means to debase the currency else prices continue upwards indefinitely. Pricing everyone without millions of gold and hundreds of hours to grind out of the economy.

    You are not making sense. If a guild is ran correctly they should not require hedging of bets. Sure they may lose a spot for a week but it isn't the end for them. I've seen countless guilds take a week in another location or no location at all and come back the following week with a stronger bid. This is how it is supposed to work and actually helps everyone in the long run by debasing the currency and keeping prices of goods and traders to a reasonable level.
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  • alexkdd99
    alexkdd99
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    Anne13 wrote: »
    I've never bid on a guild kiosk so I may miss something out. Can someone explain this idiot friendly to me?

    1. Main Guild bids on Kiosk A. Kiosk A is popular and expensive. Main Guild loses bid.
    2. Dummy Guild bid in the meanwhile on Kiosk B. Kiosk B is cheap.
    3. Dummy guild won kiosk B. Dummy Guild disbands.
    4. Main Guild takes slot of kiosk B.

    Did I get this right so far?
    Now on to my questions.

    #1. How comes Kiosk B is so cheap?
    #2. What happens to the money of the succesfull bid for Kiosk B?
    #3. What are the costs for taking a free kiosk B from a disbanded guild?
    #4. Can other Guilds buy the disbanded kiosk B as well?

    Dummy guild bids 100k or something low
    As apposed to honest legit guilds that lose a 4.5m bid in Deshaan for instance.

    If no one else bids on the spot that the dummy guilds bid on the dummy guild wins it for peanuts.

    Hence they cover every trader in every main town.

    There's been many times were there's been 3 dummy guilds at once.

    The main guild lost their 5m bid and that 5m refunded back to the guild bank.

    One gm who can hire stands in front of the dummy guild and waits until the other gm disbands the dummy guild.

    At that point it will become free to hire for 10k

    So. The main guild made 5m set a dummy guild up which cost say 200k

    The main guild has a top trader and withdraws the 4.8m that they saved by using the dummy guild exploit.

    I hope this helps

    So they are bidding on traders that NOBODY bid on. So they are spending gold on a trader that obviously nobody wanted. Or are you suggesting that they are getting prime location traders for 100k? If so then the other guild should just bid on that trader. Your theory is not making sense.

    They are not getting prime location traders for nothing. So why wouldn't the main guild just bid on that same trader for 100k if that is all it takes to win a bid on a prime location trader. Somehow I doubt they are winning bids for 100k at prime locations, unless nobody bid on that trader. In which case ANY guild who wanted that trader could have out bid them since you are saying they only bid 100k.

    Surely you see what you are suggesting has holes all in it.
  • Verbalinkontinenz
    Verbalinkontinenz
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    So if a player with tons of capital in the market wants to run a trade guild he/she shouldn't be able to because the other guild were there first!? This does not throw the system into a loop. Guaranteeing guilds trader spots and not allowing anyone else to enter the market IS the loop.

    this argumentation is ***. even though i understand where its directed to. but not a guild with a rich leader should win the spot, but an active and competetive guild willing to improve with their members willing to sell and improve their guild. guilds with rich leaders, which dont make sales are as well cancer to the trade guild system, as well as pve guilds with no stuff in the store but a megalomaniac gm. on each of those blocked spots an upcoming guild could have a place to sell.

    and this doesnt mean, that guilds cant improve, because a guild can work their way from lower spots to better spots from time to time, as the old ones did. but just yoloing top spots without enough traders and without stuff to offer makes buyers and sellers as well angry and gives a guild a bad reputation.
  • TheStealthDude
    TheStealthDude
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    One of the problems I see with the current system, which leads to the issue brought up by the OP, is the huge disruption in trading for a guild that is very active, if it loses a spot for the week.

    The system should be designed to provide relative stability for guilds that are trading at the highest rates. What I mean by this is that the system should not be designed in a way that a guild trading enough to fund a 5 million gold bid per week should all of the sudden not have a trader if another guild bids 5.1 million, assuming they did everything else right.

    The gaming of the system described by the OP is risk managament. ZOS needs to find a way to legitimately allow good trading guilds to limit their risk. It shouldn't be an all or nothing thing with guild traders. The current system of "all or nothing" leads to massive instability in the trading guild market, which leads to the cartels/exploitation as we see now.

    If there was a legitimate way to hedge the risk of not having a trading spot, then we would see less collusion and better competition in this area of the game.

    How though, does a guild, that is trading at the highest capacity possible, in the top spot, with the most active members, all giving weekly donations lose a position, if all profits are put toward the bid the following week!???

    There are a few reasons.

    First: Trading guild's profits eventually top out, especially when at a high end spot already. The amount of gold a guild has does not keep increasing at the same rate to infiniti, even if guild leaders are honest. Because of this, guilds will only ever have a limited amount of gold to spend on bids.

    Second: Your assumption is that only trading guilds have the money to invest. There are plenty of rich players with the capital to invest in a high end trade spot, if they decided they wanted to try their hand at running a trade guild. If someone with millions of gold (plenty of people in this game) decided to start up a guild and bid on a top spot, it throws the whole system into a loop. If they win, the former guild gets kicked out. Then the former guild has to start bidding against other guilds (because they won't want to risk bidding multiple times against the new guild that beat them, where each week without a trader seriously jeopardizes the guild). Then they kick out another guild, who has to do the same thing.

    It creates a lot of instability when there is a newcomer with capital in the market. With instability, people try to find ways to hedge, thus the current problem.

    The current system provides no means of hedging and that needs to be fixed.

    Also, there seems to be some thought that many guild leaders are skimming gold from their guild treasury for themselves. While this could happen, I think it's wrong to presume that this is the cause of the exploitation of the system.

    We see cartels and dummy guild bids simply because this is the best and ONLY way to hedge risk in a very unstable system.

    So if a player with tons of capital in the market wants to run a trade guild he/she shouldn't be able to because the other guild were there first!?
    This does not throw the system into a loop. Guaranteeing guilds trader spots and not allowing anyone else to enter the market IS the loop.

    That "topped out" sum you speak of is going to be the only competitive bid for that spot. Sure someone can push them off that spot for a week but regardless, the losing guild will come back with more money for the following bid. It's how the system is supposed to work.

    Why does the lack of hedging need to be "fixed". If a guild isn't successfull in its bid, then it loses its spot. It's actually pretty simple. This system is supposed to take gold out if the economy, to reduce inflation, and keep prices to a reasonable level.
    What you are suggesting is that guilds should be able to guarantee top spots or even reasonable spots without paying out the required amount. This required sum is the means to debase the currency else prices continue upwards indefinitely. Pricing everyone without millions of gold and hundreds of hours to grind out of the economy.

    You are not making sense. If a guild is ran correctly they should not require hedging of bets. Sure they may lose a spot for a week but it isn't the end for them. I've seen countless guilds take a week in another location or no location at all and come back the following week with a stronger bid. This is how it is supposed to work and actually helps everyone in the long run by debasing the currency and keeping prices of goods and traders to a reasonable level.

    I think we are on different trains of thought here.

    I am not suggesting anyone be guaranteed the same spot, or any spot. However, a trading guilds continued success and existence relies on having a spot to trade at, whether it be in Mournhold or Windhelm, or wherever. That success and existence is very much threatened by the likely possibility (because of the design of the system) of having NO trading spot.

    So what do guilds do to best continue their success and existence? Exactly what the OP says: they find ways of guaranteeing that they have a back-up spot (it may not be anywhere as good, but it is way better than having no spot for a week) and they work (collude, really) with other guilds in their area to mutually benefit them their guilds.

    The name of the game for Trading Guilds is STABILITY. I am not saying that any guild should be guaranteed a spot, but rather that it's in the guild leaders' best interest to guarantee that their guild at least has a spot. Therefore, you should be able to see why they act (exploit the system) in the way that they do. Hopefully you can draw the conclusions yourself on what happens to a trading guild that often has no guild trader.

    As for competitive bids, I explained just one way how a new competitor can make things bad. If they "fixed" the dummy guild issue without adding in a legitimate way to hedge the risk of not having a trading spot (since guilds can only bid on one spot), it would be chaos. Would anyone here really want to be on trading guilds that only had a spot every other week? Is that really good for the market? I don't care if we don't have the same spot, but not having ANY spot is just plain bad for all involved.

    I explained why hedging is needed: newcomers and growing guilds with influxes of capital provide a (albeit, shorterm) risk to established guilds. This is intended, but not having a trading spot (since guilds can technically only bid on one location) is a large risk to the success of the guild and has a decent shop at happening.

    All I am saying ZOS should do is legitimize a way of allowing guilds to get another trader in the chance that their primary bid is beat, instead of having to go a week without a trader. There is no reason a 500 person guild selling 50 million in gold + in sales a week should happen to not be able to trade anywhere because they missed out on a a single bid, when they can easily outbid 3/4 of the other traders.
  • alexkdd99
    alexkdd99
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    Anne13 wrote: »
    So you have to know before the bidding which trader kiosk will not get bid on to get them for the risky bid of only 10k. If they know which traders don't usually get bid on, other guilds should/ could know this as well. Seems the root of the problem is that everyone wants exact that and only that one kiosk while the other 5-6 kiosk aren't so attractive to them.

    Or are these dummy kiosk out in the wilds, next to a wayshrine in the fields of Eastmarch etc?


    No there are 4 main areas that are popular and busy
    Every trader in Deshaan
    Front craglorn
    Elden root
    4 in Wayrest

    They cover each of these with their dummy guilds in hope no one else bids on them.

    So ANYONE can bid on those traders. It seems you are upset you can't get a prime location trader for 10k. Go place a bid for 101k on the trader that you say is always a dummy trader. Boom you now have a prime location trader for 101k. Unless of course they are bidding 5mil on that trader in which case they are still bidding on the trader and it is still costing them gold. How do you know what these extra guilds are bidding?

    Logic need not apply in this post. OP is suggesting that guilds are winning bids in prime locations for 100k while other guilds are paying millions for the other traders in that location.


    I will simplify this.

    1. How do YOU know how much the extra guild is bidding on the trader?

    2. Why is no one else bidding on that same trader?

    3. Are you suggesting guilds are paying 5mil+ for a trader while they could get the one right next to it for 100k.


    In other words you have no clue what is going on. If what you say was really happening then why would no one else just bid on the trader the dummy guild is bidding on.

    Nobody is getting prime location traders for 100k.
    If anything guilds are bidding on a trader out in the wild as a backup so they don't have to be on at trader flip time to see if they won their prime location trader. In which case they are getting a bad location not a prime one like you suggest.

    And no, if a guild bids on a trader they can do whatever they want with it. They spent the gold, if they want to give it away then so be it.

    Edit: It seems others have asked these very questions I have asked, and you have no answer. So it would seem you really don't know what you are taking about here.
    Edited by alexkdd99 on March 16, 2017 4:15PM
  • Prof_Bawbag
    Prof_Bawbag
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    alexkdd99 wrote: »
    Anne13 wrote: »
    I've never bid on a guild kiosk so I may miss something out. Can someone explain this idiot friendly to me?

    1. Main Guild bids on Kiosk A. Kiosk A is popular and expensive. Main Guild loses bid.
    2. Dummy Guild bid in the meanwhile on Kiosk B. Kiosk B is cheap.
    3. Dummy guild won kiosk B. Dummy Guild disbands.
    4. Main Guild takes slot of kiosk B.

    Did I get this right so far?
    Now on to my questions.

    #1. How comes Kiosk B is so cheap?
    #2. What happens to the money of the succesfull bid for Kiosk B?
    #3. What are the costs for taking a free kiosk B from a disbanded guild?
    #4. Can other Guilds buy the disbanded kiosk B as well?

    Dummy guild bids 100k or something low
    As apposed to honest legit guilds that lose a 4.5m bid in Deshaan for instance.

    If no one else bids on the spot that the dummy guilds bid on the dummy guild wins it for peanuts.

    Hence they cover every trader in every main town.

    There's been many times were there's been 3 dummy guilds at once.

    The main guild lost their 5m bid and that 5m refunded back to the guild bank.

    One gm who can hire stands in front of the dummy guild and waits until the other gm disbands the dummy guild.

    At that point it will become free to hire for 10k

    So. The main guild made 5m set a dummy guild up which cost say 200k

    The main guild has a top trader and withdraws the 4.8m that they saved by using the dummy guild exploit.

    I hope this helps

    So they are bidding on traders that NOBODY bid on. So they are spending gold on a trader that obviously nobody wanted. Or are you suggesting that they are getting prime location traders for 100k? If so then the other guild should just bid on that trader. Your theory is not making sense.

    They are not getting prime location traders for nothing. So why wouldn't the main guild just bid on that same trader for 100k if that is all it takes to win a bid on a prime location trader. Somehow I doubt they are winning bids for 100k at prime locations, unless nobody bid on that trader. In which case ANY guild who wanted that trader could have out bid them since you are saying they only bid 100k.

    Surely you see what you are suggesting has holes all in it.

    Because people aren't clairvoyants and because like the rest of us, don't actually own a crystal ball which tells us which spots will go without a bid. Instead, they make fake guilds up to cover all those bases. If you're gonna tell someone their argument is full of holes at least use some common sense when applying some of your own points..
  • alexkdd99
    alexkdd99
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    alexkdd99 wrote: »
    Anne13 wrote: »
    I've never bid on a guild kiosk so I may miss something out. Can someone explain this idiot friendly to me?

    1. Main Guild bids on Kiosk A. Kiosk A is popular and expensive. Main Guild loses bid.
    2. Dummy Guild bid in the meanwhile on Kiosk B. Kiosk B is cheap.
    3. Dummy guild won kiosk B. Dummy Guild disbands.
    4. Main Guild takes slot of kiosk B.

    Did I get this right so far?
    Now on to my questions.

    #1. How comes Kiosk B is so cheap?
    #2. What happens to the money of the succesfull bid for Kiosk B?
    #3. What are the costs for taking a free kiosk B from a disbanded guild?
    #4. Can other Guilds buy the disbanded kiosk B as well?

    Dummy guild bids 100k or something low
    As apposed to honest legit guilds that lose a 4.5m bid in Deshaan for instance.

    If no one else bids on the spot that the dummy guilds bid on the dummy guild wins it for peanuts.

    Hence they cover every trader in every main town.

    There's been many times were there's been 3 dummy guilds at once.

    The main guild lost their 5m bid and that 5m refunded back to the guild bank.

    One gm who can hire stands in front of the dummy guild and waits until the other gm disbands the dummy guild.

    At that point it will become free to hire for 10k

    So. The main guild made 5m set a dummy guild up which cost say 200k

    The main guild has a top trader and withdraws the 4.8m that they saved by using the dummy guild exploit.

    I hope this helps

    So they are bidding on traders that NOBODY bid on. So they are spending gold on a trader that obviously nobody wanted. Or are you suggesting that they are getting prime location traders for 100k? If so then the other guild should just bid on that trader. Your theory is not making sense.

    They are not getting prime location traders for nothing. So why wouldn't the main guild just bid on that same trader for 100k if that is all it takes to win a bid on a prime location trader. Somehow I doubt they are winning bids for 100k at prime locations, unless nobody bid on that trader. In which case ANY guild who wanted that trader could have out bid them since you are saying they only bid 100k.

    Surely you see what you are suggesting has holes all in it.

    Because people aren't clairvoyants and because like the rest of us, don't actually own a crystal ball which tells us which spots will go without a bid. Instead, they make fake guilds up to cover all those bases. If you're gonna tell someone their argument is full of holes at least use some common sense when applying some of your own points..

    Lol he said it was a dummy guild in the same spot multiple times. Common sense would suggest that it would be the trader with the dummy guild in it multiple times.

    Maybe you just can't see the holes in his theory. Either way common sense is all that's needed to see it. There is a reason he has not disputed this fact with anyone else. Any other guild in the game could bid on these traders. But according to op traders in prime locations don't even get bids at all.

    It's not my fault you can't comprehend the flaws in his theory.
  • Prof_Bawbag
    Prof_Bawbag
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    alexkdd99 wrote: »
    alexkdd99 wrote: »
    Anne13 wrote: »
    I've never bid on a guild kiosk so I may miss something out. Can someone explain this idiot friendly to me?

    1. Main Guild bids on Kiosk A. Kiosk A is popular and expensive. Main Guild loses bid.
    2. Dummy Guild bid in the meanwhile on Kiosk B. Kiosk B is cheap.
    3. Dummy guild won kiosk B. Dummy Guild disbands.
    4. Main Guild takes slot of kiosk B.

    Did I get this right so far?
    Now on to my questions.

    #1. How comes Kiosk B is so cheap?
    #2. What happens to the money of the succesfull bid for Kiosk B?
    #3. What are the costs for taking a free kiosk B from a disbanded guild?
    #4. Can other Guilds buy the disbanded kiosk B as well?

    Dummy guild bids 100k or something low
    As apposed to honest legit guilds that lose a 4.5m bid in Deshaan for instance.

    If no one else bids on the spot that the dummy guilds bid on the dummy guild wins it for peanuts.

    Hence they cover every trader in every main town.

    There's been many times were there's been 3 dummy guilds at once.

    The main guild lost their 5m bid and that 5m refunded back to the guild bank.

    One gm who can hire stands in front of the dummy guild and waits until the other gm disbands the dummy guild.

    At that point it will become free to hire for 10k

    So. The main guild made 5m set a dummy guild up which cost say 200k

    The main guild has a top trader and withdraws the 4.8m that they saved by using the dummy guild exploit.

    I hope this helps

    So they are bidding on traders that NOBODY bid on. So they are spending gold on a trader that obviously nobody wanted. Or are you suggesting that they are getting prime location traders for 100k? If so then the other guild should just bid on that trader. Your theory is not making sense.

    They are not getting prime location traders for nothing. So why wouldn't the main guild just bid on that same trader for 100k if that is all it takes to win a bid on a prime location trader. Somehow I doubt they are winning bids for 100k at prime locations, unless nobody bid on that trader. In which case ANY guild who wanted that trader could have out bid them since you are saying they only bid 100k.

    Surely you see what you are suggesting has holes all in it.

    Because people aren't clairvoyants and because like the rest of us, don't actually own a crystal ball which tells us which spots will go without a bid. Instead, they make fake guilds up to cover all those bases. If you're gonna tell someone their argument is full of holes at least use some common sense when applying some of your own points..

    Lol he said it was a dummy guild in the same spot multiple times. Common sense would suggest that it would be the trader with the dummy guild in it multiple times.

    Maybe you just can't see the holes in his theory. Either way common sense is all that's needed to see it. There is a reason he has not disputed this fact with anyone else. Any other guild in the game could bid on these traders. But according to op traders in prime locations don't even get bids at all.

    It's not my fault you can't comprehend the flaws in his theory.

    You really do come across as a try hard, especially when your own flaws are exposed. You're simply not understanding any of this and instead you're attempting to be the smart one when it's obvious you're not fully grasping anything. Do you even know how bidding works? It's the old internet thing of having to comment on anything and everything and then back yourself into a corner when you're exposed as lacking much credibility in the subject you're banging your gums about.

    Don't let me stop you though, because you usually carry on regardless. Not gonna waste another second on you and your overly inflated opinion of yourself that you seem to throw around on these forums. Maybe someone somewhere will be impressed one day.
  • NeillMcAttack
    NeillMcAttack
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    @Verbalinkontinenz how do you think these trade guilds came into existence if not for someone fronting the capital!? That is how the system is supposed to function. If a rich player is just throwing his money at a spot and making no returns he isn't going to have that spot for very long.
    It's this exact function that is supposed to draw the gold out of the economy to keep it stable. The system works perfectly in this regard.

    @TheStealthDude I'm not saying the system is without flaws. But when risk is removed for a trade guild that aren't required to put up all or at least the vast majority of a weeks profits to ensure that stability then they are able to pocket massive amounts of gold and that gold inflates the currency. Individuals create huge spending power for themselves that can be, and I have seen first hand, is in fact used to purchase up the entire of a particular resource (be it sharpened weapons, gold tempers etc.) and sell at a higher price further pricing others out of the market. It's the risk of losing a spot for a week that is supposed to control the amount of gold taken out of the economy on a weekly basis.
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  • alexkdd99
    alexkdd99
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    alexkdd99 wrote: »
    alexkdd99 wrote: »
    Anne13 wrote: »
    I've never bid on a guild kiosk so I may miss something out. Can someone explain this idiot friendly to me?

    1. Main Guild bids on Kiosk A. Kiosk A is popular and expensive. Main Guild loses bid.
    2. Dummy Guild bid in the meanwhile on Kiosk B. Kiosk B is cheap.
    3. Dummy guild won kiosk B. Dummy Guild disbands.
    4. Main Guild takes slot of kiosk B.

    Did I get this right so far?
    Now on to my questions.

    #1. How comes Kiosk B is so cheap?
    #2. What happens to the money of the succesfull bid for Kiosk B?
    #3. What are the costs for taking a free kiosk B from a disbanded guild?
    #4. Can other Guilds buy the disbanded kiosk B as well?

    Dummy guild bids 100k or something low
    As apposed to honest legit guilds that lose a 4.5m bid in Deshaan for instance.

    If no one else bids on the spot that the dummy guilds bid on the dummy guild wins it for peanuts.

    Hence they cover every trader in every main town.

    There's been many times were there's been 3 dummy guilds at once.

    The main guild lost their 5m bid and that 5m refunded back to the guild bank.

    One gm who can hire stands in front of the dummy guild and waits until the other gm disbands the dummy guild.

    At that point it will become free to hire for 10k

    So. The main guild made 5m set a dummy guild up which cost say 200k

    The main guild has a top trader and withdraws the 4.8m that they saved by using the dummy guild exploit.

    I hope this helps

    So they are bidding on traders that NOBODY bid on. So they are spending gold on a trader that obviously nobody wanted. Or are you suggesting that they are getting prime location traders for 100k? If so then the other guild should just bid on that trader. Your theory is not making sense.

    They are not getting prime location traders for nothing. So why wouldn't the main guild just bid on that same trader for 100k if that is all it takes to win a bid on a prime location trader. Somehow I doubt they are winning bids for 100k at prime locations, unless nobody bid on that trader. In which case ANY guild who wanted that trader could have out bid them since you are saying they only bid 100k.

    Surely you see what you are suggesting has holes all in it.

    Because people aren't clairvoyants and because like the rest of us, don't actually own a crystal ball which tells us which spots will go without a bid. Instead, they make fake guilds up to cover all those bases. If you're gonna tell someone their argument is full of holes at least use some common sense when applying some of your own points..

    Lol he said it was a dummy guild in the same spot multiple times. Common sense would suggest that it would be the trader with the dummy guild in it multiple times.

    Maybe you just can't see the holes in his theory. Either way common sense is all that's needed to see it. There is a reason he has not disputed this fact with anyone else. Any other guild in the game could bid on these traders. But according to op traders in prime locations don't even get bids at all.

    It's not my fault you can't comprehend the flaws in his theory.

    You really do come across as a try hard, especially when your own flaws are exposed. You're simply not understanding any of this and instead you're attempting to be the smart one when it's obvious you're not fully grasping anything. Do you even know how bidding works? It's the old internet thing of having to comment on anything and everything and then back yourself into a corner when you're exposed as lacking much credibility in the subject you're banging your gums about.

    Don't let me stop you though, because you usually carry on regardless. Not gonna waste another second on you and your overly inflated opinion of yourself that you seem to throw around on these forums. Maybe someone somewhere will be impressed one day.

    Lol and who is trying hard? Who started off slinging insults? Do I know how the bidding works? Apparently I am the only one.

    Why is it that nobody can answer the questions being asked, oh great one. Btw I am not the only one pointing out these massive holes in this scheme that op is presenting.

    But I guess there is a reason nobody has answered those very simple questions. Because they have no clue.

    I usually carry on regardless? What are you taking about? You just want to hurl a few insults, then say you are not going to defend your points. Which btw are so obviously flawed, so obvious multiple people have pointed them out.
    Edited by alexkdd99 on March 16, 2017 4:44PM
  • jazsper77
    jazsper77
    ✭✭✭✭✭
    As a GM of a 450 member PS4 NA Guild , I can tell you that this is rampant in our game. There was exactly 10 dummy guilds this week and 4 of them have been flipped. I can also tell you for fact that there is a 10 guild alliance that encompasses the 4 main areas.They have created a MAFIA to control the Trading and to be the HARBINGER of Guild Trading.

    I can also tell you for a fact that a tier 2 city location is about 400k . One of the Guilds I belong to purchased a said Trader Mon for 500k. A nice 100k profit for the Main Guild.

    This practice happens for really a couple of reasons.

    1. Keep members from leaving
    2. Securing spots for any losing alliance Guilds.

    But a simple way to explain
    Unicorns and puppy's bids 5 mill Mornhold
    Fake Guild -Rainbows and kittens bids 400k in Stormhold.

    Main guild wins bid- flips second spot 100k plus profit.

    Main guild loses main uses back up for members to sell for week.

    Simple
  • Verbalinkontinenz
    Verbalinkontinenz
    ✭✭✭✭✭
    ✭✭
    @Verbalinkontinenz how do you think these trade guilds came into existence if not for someone fronting the capital!? That is how the system is supposed to function. If a rich player is just throwing his money at a spot and making no returns he isn't going to have that spot for very long.
    It's this exact function that is supposed to draw the gold out of the economy to keep it stable. The system works perfectly in this regard.

    Nope. The system has been made to work like this:
    People in guild trade and make taxes by that. With those taxes a guild buys a trader, guild makes more taxes and attracks more people and GM recruit. Guild can buy better trader and so on.

    Thinking that just rich people buy a good trader and then become a happy good working guild is just a pervertion of the system, because everyone just wants to have a top-spot within a short amount of time and also because veryone thinks, just having a good spot makes guild good. It works yes - for a short time, but it hasnt been supposed to be like that. If it was like you just tell, there wouldn't be any need of taxes in that system, because GM pays.

    And the bigger problem in this system is, that inflation makes people earning gold in amounts like a 500 men guild does and this makes it easy for empty guilds to outbid big guilds just for yolo reasons.

    You know how many of the oldest guild came up in a time where wasnt that much gold in the system like it is now? I know many guilds which mainly came up by good decisions and hard work of the GM and not by Yoloing around. Most Yolo-Guilds I met were dead after some months because of bankrupt GMs with wrong attitude about what is important for the guild. And this isnt always the spot they buy in the beginning from their private gold.

    Edited by Verbalinkontinenz on March 16, 2017 4:49PM
  • alexkdd99
    alexkdd99
    ✭✭✭✭✭
    jazsper77 wrote: »
    As a GM of a 450 member PS4 NA Guild , I can tell you that this is rampant in our game. There was exactly 10 dummy guilds this week and 4 of them have been flipped. I can also tell you for fact that there is a 10 guild alliance that encompasses the 4 main areas.They have created a MAFIA to control the Trading and to be the HARBINGER of Guild Trading.

    I can also tell you for a fact that a tier 2 city location is about 400k . One of the Guilds I belong to purchased a said Trader Mon for 500k. A nice 100k profit for the Main Guild.

    This practice happens for really a couple of reasons.

    1. Keep members from leaving
    2. Securing spots for any losing alliance Guilds.

    But a simple way to explain
    Unicorns and puppy's bids 5 mill Mornhold
    Fake Guild -Rainbows and kittens bids 400k in Stormhold.

    Main guild wins bid- flips second spot 100k plus profit.

    Main guild loses main uses back up for members to sell for week.

    Simple

    Ok, that makes sense. They are getting traders in locations that are NOT prime locations.

    OP is suggesting these dummy guilds are getting traders in prime locations, right next to where the main guild lost the bid.

    So they are in fact not getting prime location traders for 100k.

    He is saying guild A bids on there trader in Mournhold for 5mil and loses.

    Guild A has a dummy guild that bids on another trader in Mournhold for 100k and wins.

    So then guild A main guild has a trader in Mournhold for 100k.

    But what you are saying is not what op is saying.

    What you are saying is what is happening but is by no means the same thing op is saying.
    Edited by alexkdd99 on March 16, 2017 4:50PM
  • TheStealthDude
    TheStealthDude
    ✭✭✭✭
    @Verbalinkontinenz how do you think these trade guilds came into existence if not for someone fronting the capital!? That is how the system is supposed to function. If a rich player is just throwing his money at a spot and making no returns he isn't going to have that spot for very long.
    It's this exact function that is supposed to draw the gold out of the economy to keep it stable. The system works perfectly in this regard.

    @TheStealthDude I'm not saying the system is without flaws. But when risk is removed for a trade guild that aren't required to put up all or at least the vast majority of a weeks profits to ensure that stability then they are able to pocket massive amounts of gold and that gold inflates the currency. Individuals create huge spending power for themselves that can be, and I have seen first hand, is in fact used to purchase up the entire of a particular resource (be it sharpened weapons, gold tempers etc.) and sell at a higher price further pricing others out of the market. It's the risk of losing a spot for a week that is supposed to control the amount of gold taken out of the economy on a weekly basis.

    Interesting thought about inflation, I absolutely see what you are saying. The gold sink is absolutely needed for the game. But let's not forget that there is still risk from losing a top spot and going to a lesser spot.

    Is that enough risk to keep guilds upping their bidding? That's definitely debatable. I lean towards yes, due to the demands of the guild members. Members want to maximize their profits, obviously, which is why they are in the guild. If the guild leaders keeps losing a top spot because they are trying to get fancy with the bids, then the members will eventually find (or create) a guild where their needs are being met. Competition of guilds is why this happens.

    Right now, the current system either allows you to win your first and inly spot or have no spot for the week. That's a risk from going from 100% sales efficiency to 0%. If the system allowed, instead, a chance to get a lower priority spot if your primary bid failed, the risk would be of going from 100% efficiency to 75% (or some other amount, but not 0 and likely not 100).

    What I want to do (and what the dummy bids are already allowing guilds to do) is legitimize a way of not having to settle either 100% or 0% and allowing guilds to place multiple (perhaps limited, to say, 3) bids. This would essentially allow guilds to have less risk and would reduce the necessity to collude. This would also allow for more competition because you could then bid on your neighbors if perhaps they are paying less than you are, on top of your own and your backup spot. It would actually help to keep gold sunk into the system high, in my opinion (your key concern, it seems).

    In short, a fix to allow bids on different traders keeps what's happening in the open (as opposed to the behind the scenes dummy bids and collusion), still retains some risk for the guild, and allows for greater competition for guild traders.
    Edited by TheStealthDude on March 16, 2017 4:55PM
  • Giraffon
    Giraffon
    ✭✭✭✭✭
    Consider this:

    https://forums.elderscrollsonline.com/en/discussion/329279/why-not-show-last-winning-bid-on-guild-traders/p1

    This thread got some "love" from some of the same people that are griping about OP's ideas here. What we've got here is a growing group of players that believe the guild trader system is no longer fair due to the coordinated actions of large trade guilds.

    I believe the root cause of the whole problem is that the previous week's winning bid is not revealed. Just browse through the linked thread above for my additional explanations as to why this will work.

    Let economic forces instead of trade cartels control the market.
    Giraffon - Beta Lizard - For the Pact!
  • Verbalinkontinenz
    Verbalinkontinenz
    ✭✭✭✭✭
    ✭✭
    but u know its a blind auction and u know it has been like that and removed @Giraffon ?
    No they wouldn't. Economics would take over. Once the true value was realized, then the prices would stabilize. If they are too high, then they would come down.

    quoting u from that thread. its just lol. i remember someone bidding 10m on backrow weeks ago. there is too much gold in the system to establish that again. people would just yolo with their millions everywhere.

    EDIT: its too easy to make 2-3m private profit each week, while taxes allow depending on time and spot guilds to earn between 1-2 m taxes in the undaunted areas and at leas a bit more in belkarth. u could make a guild with 2-3 powersellers and hold a top spot alone withóut privat loss <- this is where the system is broken.

    Edited by Verbalinkontinenz on March 16, 2017 5:07PM
  • NeillMcAttack
    NeillMcAttack
    ✭✭✭✭✭
    @Verbalinkontinenz how do you think these trade guilds came into existence if not for someone fronting the capital!? That is how the system is supposed to function. If a rich player is just throwing his money at a spot and making no returns he isn't going to have that spot for very long.
    It's this exact function that is supposed to draw the gold out of the economy to keep it stable. The system works perfectly in this regard.

    Nope. The system has been made to work like this:
    People in guild trade and make taxes by that. With those taxes a guild buys a trader, guild makes more taxes and attracks more people and GM recruit. Guild can buy better trader and so on.

    Thinking that just rich people buy a good trader and then become a happy good working guild is just a pervertion of the system, because everyone just wants to have a top-spot within a short amount of time and also because veryone thinks, just having a good spot makes guild good. It works yes - for a short time, but it hasnt been supposed to be like that. If it was like you just tell, there wouldn't be any need of taxes in that system, because GM pays.

    And the bigger problem in this system is, that inflation makes people earning gold in amounts like a 500 men guild does and this makes it easy for empty guilds to outbid big guilds just for yolo reasons.

    You know how many of the oldest guild came up in a time where wasnt that much gold in the system like it is now? I know many guilds which mainly came up by good decisions and hard work of the GM and not by Yoloing around. Most Yolo-Guilds I met were dead after some months because of bankrupt GMs with wrong attitude about what is important for the guild. And this isnt always the spot they buy in the beginning from their private gold.

    I should have been more clear. On my server, with PC transfers originally fronting all there transferred millions. That is how the vast majority of traders on my platform got started.
    But I'm not here to argue semantics. I agreed already that just throwing money at a spot with no return is how you lose a lot of gold, I even explained how this is good for the economy.

    Now are you agreeing that a proper ran guild doesn't need to hedge bets? If so we are in agreement. Are you staing that the system isn't being played for personal gain at the expense of members? Then I would disagree.

    So, originally you said that rich individuals throwing money at spots is a 'cancer' to the trade system. I argued that it didn't matter as the system will weed out these individual and only hard working honest guild traders would prevail. Are we now in agreement!??
    PC EU - NoCP PvP, is real PvP
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  • Annalyse
    Annalyse
    ✭✭✭✭✭
    alexkdd99 wrote: »
    jazsper77 wrote: »
    As a GM of a 450 member PS4 NA Guild , I can tell you that this is rampant in our game. There was exactly 10 dummy guilds this week and 4 of them have been flipped. I can also tell you for fact that there is a 10 guild alliance that encompasses the 4 main areas.They have created a MAFIA to control the Trading and to be the HARBINGER of Guild Trading.

    I can also tell you for a fact that a tier 2 city location is about 400k . One of the Guilds I belong to purchased a said Trader Mon for 500k. A nice 100k profit for the Main Guild.

    This practice happens for really a couple of reasons.

    1. Keep members from leaving
    2. Securing spots for any losing alliance Guilds.

    But a simple way to explain
    Unicorns and puppy's bids 5 mill Mornhold
    Fake Guild -Rainbows and kittens bids 400k in Stormhold.

    Main guild wins bid- flips second spot 100k plus profit.

    Main guild loses main uses back up for members to sell for week.

    Simple

    Ok, that makes sense. They are getting traders in locations that are NOT prime locations.

    OP is suggesting these dummy guilds are getting traders in prime locations, right next to where the main guild lost the bid.

    So they are in fact not getting prime location traders for 100k.

    He is saying guild A bids on there trader in Mournhold for 5mil and loses.

    Guild A has a dummy guild that bids on another trader in Mournhold for 100k and wins.

    So then guild A main guild has a trader in Mournhold for 100k.

    But what you are saying is not what op is saying.

    What you are saying is what is happening but is by no means the same thing op is saying.

    Except sometimes they are. Numerous times I have come across a guild in Rawl'kha or Mournhold with absolutely nothing listed. It's not as common probably, but it does happen. Although I don't understand why they don't sell the spot to another guild if that's the way people are saying these things work.

    I agree with the idea that it should just be changed so that any guild currently holding a trader cannot be disbanded. That wouldn't hurt anyone but would make this sort of practice useless.
    Edited by Annalyse on March 16, 2017 5:25PM
  • Verbalinkontinenz
    Verbalinkontinenz
    ✭✭✭✭✭
    ✭✭
    So, originally you said that rich individuals throwing money at spots is a 'cancer' to the trade system. I argued that it didn't matter as the system will weed out these individual

    yes, but if a crazy old lady goes on rampage tour with her 60 millions, it takes half a year until she is bankrupt, since she also can earn within that time another millions. in this time she already has been able to make a lot of damage. now imagine many people doing that. meanwhile many people have tons of millions on the bank, imagine everyone doing it. i just say, the balance between 1 persons earnings and earnings of a system of 500 people is totally broken and has to be readjusted. thats why this behaviour "be rich and make trade guild, buy trader and then MAYBE try too improve the guild" we discussed about, is cancer in the system.

    thats also how trading hubs die, thats why stormhaven has been dead for so long (besides the first 2 guilds, it changed meanwhile), thats why the top spots are so centralized on few hubs, while everything around is dead and full of half empty stores and thats why every ambitious guild longs for that same hubs.
    and only hard working honest guild traders would prevail. Are we now in agreement!??

    on this we are on agreement ;)
    Edited by Verbalinkontinenz on March 16, 2017 5:32PM
  • NeillMcAttack
    NeillMcAttack
    ✭✭✭✭✭
    @Verbalinkontinenz how do you think these trade guilds came into existence if not for someone fronting the capital!? That is how the system is supposed to function. If a rich player is just throwing his money at a spot and making no returns he isn't going to have that spot for very long.
    It's this exact function that is supposed to draw the gold out of the economy to keep it stable. The system works perfectly in this regard.

    @TheStealthDude I'm not saying the system is without flaws. But when risk is removed for a trade guild that aren't required to put up all or at least the vast majority of a weeks profits to ensure that stability then they are able to pocket massive amounts of gold and that gold inflates the currency. Individuals create huge spending power for themselves that can be, and I have seen first hand, is in fact used to purchase up the entire of a particular resource (be it sharpened weapons, gold tempers etc.) and sell at a higher price further pricing others out of the market. It's the risk of losing a spot for a week that is supposed to control the amount of gold taken out of the economy on a weekly basis.

    Interesting thought about inflation, I absolutely see what you are saying. The gold sink is absolutely needed for the game. But let's not forget that there is still risk from losing a top spot and going to a lesser spot.

    Is that enough risk to keep guilds upping their bidding? That's definitely debatable. I lean towards yes, due to the demands of the guild members. Members want to maximize their profits, obviously, which is why they are in the guild. If the guild leaders keeps losing a top spot because they are trying to get fancy with the bids, then the members will eventually find (or create) a guild where their needs are being met. Competition of guilds is why this happens.

    Right now, the current system either allows you to win your first and inly spot or have no spot for the week. That's a risk from going from 100% sales efficiency to 0%. If the system allowed, instead, a chance to get a lower priority spot if your primary bid failed, the risk would be of going from 100% efficiency to 75% (or some other amount, but not 0 and likely not 100).

    What I want to do (and what the dummy bids are already allowing guilds to do) is legitimize a way of not having to settle either 100% or 0% and allowing guilds to place multiple (perhaps limited, to say, 3) bids. This would essentially allow guilds to have less risk and would reduce the necessity to collude. This would also allow for more competition because you could then bid on your neighbors if perhaps they are paying less than you are, on top of your own and your backup spot. It would actually help to keep gold sunk into the system high, in my opinion (your key concern, it seems).

    In short, a fix to allow bids on different traders keeps what's happening in the open (as opposed to the behind the scenes dummy bids and collusion), still retains some risk for the guild, and allows for greater competition for guild traders.

    i don't feel a system like that would work any better than it's currently 'supposed' to work.

    Would the guild lose all of its bids if one was successful? If not its a sure fire way for the top pest of the top to get even cheaper traders with even less risk and gains them the ability to siphon even more gold into their pockets. If they lose all placed bids on having one succeed it 'could' work.

    Again, the blind bid system is meant to put pressure on a guild to bid the maximum possible to extract the maximum possible out of the economy. With this system a guild could decrease its bid greatly and have far more in excess than the system should allow lest it causes more inflation.

    Inflation really is the name of the game here. And the whole premise of trader exploiting is to remove risk, reduce bids, and inflate the currency. You're right, this is the whole reason I have issue with this, very few win while everyone else loses in the long run. Also, being that I play on the most expensive economy on PS4 EU, it just strengthens my disdain.

    How would you put pressure on guild masters to bid, up to and including, it's entire profit of not without the current blind bidder system. A system that is currently being bypassed!!
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  • TheStealthDude
    TheStealthDude
    ✭✭✭✭
    @Verbalinkontinenz how do you think these trade guilds came into existence if not for someone fronting the capital!? That is how the system is supposed to function. If a rich player is just throwing his money at a spot and making no returns he isn't going to have that spot for very long.
    It's this exact function that is supposed to draw the gold out of the economy to keep it stable. The system works perfectly in this regard.

    @TheStealthDude I'm not saying the system is without flaws. But when risk is removed for a trade guild that aren't required to put up all or at least the vast majority of a weeks profits to ensure that stability then they are able to pocket massive amounts of gold and that gold inflates the currency. Individuals create huge spending power for themselves that can be, and I have seen first hand, is in fact used to purchase up the entire of a particular resource (be it sharpened weapons, gold tempers etc.) and sell at a higher price further pricing others out of the market. It's the risk of losing a spot for a week that is supposed to control the amount of gold taken out of the economy on a weekly basis.

    Interesting thought about inflation, I absolutely see what you are saying. The gold sink is absolutely needed for the game. But let's not forget that there is still risk from losing a top spot and going to a lesser spot.

    Is that enough risk to keep guilds upping their bidding? That's definitely debatable. I lean towards yes, due to the demands of the guild members. Members want to maximize their profits, obviously, which is why they are in the guild. If the guild leaders keeps losing a top spot because they are trying to get fancy with the bids, then the members will eventually find (or create) a guild where their needs are being met. Competition of guilds is why this happens.

    Right now, the current system either allows you to win your first and inly spot or have no spot for the week. That's a risk from going from 100% sales efficiency to 0%. If the system allowed, instead, a chance to get a lower priority spot if your primary bid failed, the risk would be of going from 100% efficiency to 75% (or some other amount, but not 0 and likely not 100).

    What I want to do (and what the dummy bids are already allowing guilds to do) is legitimize a way of not having to settle either 100% or 0% and allowing guilds to place multiple (perhaps limited, to say, 3) bids. This would essentially allow guilds to have less risk and would reduce the necessity to collude. This would also allow for more competition because you could then bid on your neighbors if perhaps they are paying less than you are, on top of your own and your backup spot. It would actually help to keep gold sunk into the system high, in my opinion (your key concern, it seems).

    In short, a fix to allow bids on different traders keeps what's happening in the open (as opposed to the behind the scenes dummy bids and collusion), still retains some risk for the guild, and allows for greater competition for guild traders.

    i don't feel a system like that would work any better than it's currently 'supposed' to work.

    Would the guild lose all of its bids if one was successful? If not its a sure fire way for the top pest of the top to get even cheaper traders with even less risk and gains them the ability to siphon even more gold into their pockets. If they lose all placed bids on having one succeed it 'could' work.

    Again, the blind bid system is meant to put pressure on a guild to bid the maximum possible to extract the maximum possible out of the economy. With this system a guild could decrease its bid greatly and have far more in excess than the system should allow lest it causes more inflation.

    Inflation really is the name of the game here. And the whole premise of trader exploiting is to remove risk, reduce bids, and inflate the currency. You're right, this is the whole reason I have issue with this, very few win while everyone else loses in the long run. Also, being that I play on the most expensive economy on PS4 EU, it just strengthens my disdain.

    How would you put pressure on guild masters to bid, up to and including, it's entire profit of not without the current blind bidder system. A system that is currently being bypassed!!

    I'm not asking to remove the blind system. Keep it blind, but just give guilds more than 1 bid. Max 1 bid per trader, 3 traders max (for example). With more bids, guilds have choices: aggressively test the waters of other established spots to potentially take over a spot, conservatively bid on back up spots, or a mix (depending on number of bids allowed).

    The current system actually keeps guild trader spots LOWER in cost than they should be due to the lack of sustainable competition. Why? Because there is little incentive to try to move up because you risk what you already have. My proposal would allow MORE competition for spots, thereby driving up bids from the current owners of that spot.

    The dummy bidding let's us see a little bit of this, but we need to legitimize it in the system (which my proposal does) to let the full effects happen.

    More competition for guild traders will drive the costs up (which is good), and keep the system honest. Right now, trying to compete for traders is super risky because it's an all or nothing bet, so it's less prevalent.

    Edit to clarify: in my idea, guilds can only have a max of one trader, all bids are still done at the same time and are still blind. However, if a guild wins more than 1 they get to choose which they want, and the others go to the next highest bidder.

    You also are worried about the top guild pestering others, but there would be no need for this. They would already be at the top and simply have to protect themselves from other lower guilds (which they do now), but have to contend with MORE bids than they currently do.

    Edited by TheStealthDude on March 16, 2017 6:04PM
  • NeillMcAttack
    NeillMcAttack
    ✭✭✭✭✭
    So, originally you said that rich individuals throwing money at spots is a 'cancer' to the trade system. I argued that it didn't matter as the system will weed out these individual

    yes, but if a crazy old lady goes on rampage tour with her 60 millions, it takes half a year until she is bankrupt, since she also can earn within that time another millions. in this time she already has been able to make a lot of damage. now imagine many people doing that. meanwhile many people have tons of millions on the bank, imagine everyone doing it. i just say, the balance between 1 persons earnings and earnings of a system of 500 people is totally broken and has to be readjusted. thats why this behaviour "be rich and make trade guild, buy trader and then MAYBE try too improve the guild" we discussed about, is cancer in the system.

    thats also how trading hubs die, thats why stormhaven has been dead for so long (besides the first 2 guilds, it changed meanwhile), thats why the top spots are so centralized on few hubs, while everything around is dead and full of half empty stores and thats why every ambitious guild longs for that same hubs.
    and only hard working honest guild traders would prevail. Are we now in agreement!??

    on this we are on agreement ;)

    But on my platform I see no crazy old ladies :). And if it was to be such an issue then why don't I see it more often? The fact is, it's not happening! Not as far as I can tell at least. What I do see though are cartels of guilds gaming the system. If they are so afraid of losing a spot then they should be putting all their profits and donations into the weekly bid. Can you tell me that is what is occuring? I don't think so. They are bidding far less on two traders than they are willing spend on one to guarantee a spot. They are in fact taking risks with guildies donations to pocket a saving for themselves.
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  • Narvuntien
    Narvuntien
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    One of the problems I see with the current system, which leads to the issue brought up by the OP, is the huge disruption in trading for a guild that is very active, if it loses a spot for the week.

    The system should be designed to provide relative stability for guilds that are trading at the highest rates. What I mean by this is that the system should not be designed in a way that a guild trading enough to fund a 5 million gold bid per week should all of the sudden not have a trader if another guild bids 5.1 million, assuming they did everything else right.

    The gaming of the system described by the OP is risk managament. ZOS needs to find a way to legitimately allow good trading guilds to limit their risk. It shouldn't be an all or nothing thing with guild traders. The current system of "all or nothing" leads to massive instability in the trading guild market, which leads to the cartels/exploitation as we see now.

    If there was a legitimate way to hedge the risk of not having a trading spot, then we would see less collusion and better competition in this area of the game.

    I agree this is an issue. Losing a guild trader is such a big hit to a guild and its players.

    People in many trade guilds at the same time might want to switch things listed from a guild that lost thier store to thier other guild that still has an active guild in someway.

    I think a simple soultion is that there is a week lag on the bids.. you bid for the week after next so traders know if they have the trader for the next week but not the week after. So you have certainty, you can start scouting a new location before you lose your trader.
    How though, does a guild, that is trading at the highest capacity possible, in the top spot, with the most active members, all giving weekly donations lose a position, if all profits are put toward the bid the following week!???

    Easily.. for starters another guild may take a week off a bid to try and fundraise and jump above them to push them out.

    I had my guild pushed out locations multiple times, they were in Ralwh'l when I joined.. then Kvatch, then sentinal then pushed out of there after homestead for some reason then Kvatch and now Hews bane just in time for the event.
  • NeillMcAttack
    NeillMcAttack
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    Narvuntien wrote: »
    One of the problems I see with the current system, which leads to the issue brought up by the OP, is the huge disruption in trading for a guild that is very active, if it loses a spot for the week.

    The system should be designed to provide relative stability for guilds that are trading at the highest rates. What I mean by this is that the system should not be designed in a way that a guild trading enough to fund a 5 million gold bid per week should all of the sudden not have a trader if another guild bids 5.1 million, assuming they did everything else right.

    The gaming of the system described by the OP is risk managament. ZOS needs to find a way to legitimately allow good trading guilds to limit their risk. It shouldn't be an all or nothing thing with guild traders. The current system of "all or nothing" leads to massive instability in the trading guild market, which leads to the cartels/exploitation as we see now.

    If there was a legitimate way to hedge the risk of not having a trading spot, then we would see less collusion and better competition in this area of the game.

    I agree this is an issue. Losing a guild trader is such a big hit to a guild and its players.

    People in many trade guilds at the same time might want to switch things listed from a guild that lost thier store to thier other guild that still has an active guild in someway.

    I think a simple soultion is that there is a week lag on the bids.. you bid for the week after next so traders know if they have the trader for the next week but not the week after. So you have certainty, you can start scouting a new location before you lose your trader.
    How though, does a guild, that is trading at the highest capacity possible, in the top spot, with the most active members, all giving weekly donations lose a position, if all profits are put toward the bid the following week!???

    Easily.. for starters another guild may take a week off a bid to try and fundraise and jump above them to push them out.

    I had my guild pushed out locations multiple times, they were in Ralwh'l when I joined.. then Kvatch, then sentinal then pushed out of there after homestead for some reason then Kvatch and now Hews bane just in time for the event.

    You admit that there is huge risk involved in taking a week off but accept its a legit strategy to attempt to climb the proverbial ladder! I don't see the problem. If they are outbid then more money is taken out of the economy (which I will re-iterate is the whole point of the system) they are then forced to come back with a larger bid, again doing what the system is supposed to do. Sure, people can lose a trader for the week but with regards the big picture everyone actually wins. More money out of the system, the more everyone's gold is worth.
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  • Verbalinkontinenz
    Verbalinkontinenz
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    But on my platform I see no crazy old ladies :). And if it was to be such an issue then why don't I see it more often? The fact is, it's not happening! Not as far as I can tell at least.

    well, on pc its happening ;)
    If they are so afraid of losing a spot then they should be putting all their profits and donations into the weekly bid.

    u didnt get it.

    just imagine: an elden root guild is making 1,5 mio in taxes + donations, and there comes a pve guild with 8 pages of items in total outbidding them with 2-3 mio...

    imagine a pve-trading-guild with like 14 pages bidding 3 mio in wayrest while the best guilds there make max 2 mio in taxes + donations...

    imagine a pve guild bidding 10 mio on belkarth backrow...or farting 6-8 mio into rawl with one bid. then u cannot blame the trading guilds to not bid enough.

    but thats what happens on pc at least

    even the not so highselling hubs bids totally exceeded what is economically correct. gm are giving their private gold into the bids everywhere while empty guilds with rich gm yolo around and in the end force bigger guilds to also start to bid uneconomic bids. sure, gold gets lost everywhere, might help a bit against inflation, but people yoloing can yolo for months or years without private losses.
    ____

    okay sry back to topic:
    They are bidding far less on two traders than they are willing spend on one to guarantee a spot. They are in fact taking risks with guildies donations to pocket a saving for themselves.

    i dont understand why people dont leave those guilds. i mean, i never could imagine this sucessfully happen on pc. most people would be totally annoyed of relisting their stuff each week, people wouldnt like this happening, and trading on pc is so overcrowded, that there aren't many free spots and trading guilds are really desperately trying to get spots.. and yes, i agree on that, this ps4 strategy is super-moronic and i wish u good luck fighting this.

    oh i have another idea:
    instead of blocking the then empty trader,
    a delete-cooldown of min 14 days. guild gets deleted 14 days after someone trying to disband the guild. might be also good for some superhot gms :)
    Edited by Verbalinkontinenz on March 16, 2017 6:18PM
  • Artis
    Artis
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    Because they are earning trading kiosks for "free" by using dummies for bids, the guilds who have used the dummy exploit has saved millions of gold by doing so. This leaves the owners of said guilds the opportunity to take out the gold earned from the taxes of items sold and the donations from committed (and possibly oblivious too) members and pocket it for themselves. The gold which should've gone towards the kiosk bid is now in the hands of the rogue owners without the acknowledgement of the guild's membership.


    OK I agree with most of it, but the quoted part is so wrong it's embarrassing. What do you mean they got it for free? What do you mean they saved millions of gold? Nothing is free. If they won that trader, that means some gold was paid for it. And yes, some guild can afford paying for more than 1 trader. The question is - do we want to let them? I know I don't. I wish there was a way to catch and ban trade alliances. There are a few, where people all agree what they bid on, etc.
  • jazsper77
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    Actually when you see a open Raw l , Evermore,Alikr Trader empty is because a non large Alliance guild bid on it as a back up. They won there bid so they don't care about the 400k becuz that was covered in the 5k weekly fee.
    Also it's hard to for non Alliance guilds to flip guilds.

    Mainly because your not gonna shout in Zone chat or message boards that your selling a Trader.

    Also you need to be standing at kiosk at the moment guild gets disbanded. Cuz some lucky SOB might luck out into a 10k Trader.

    Also you COD some stranger 500k you best hope he doesn't walk away. It's why this practice works perfectly with an Alliance or Cartel.
  • laksikus
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    wouldnt bidding on 2 kiosks basically double their bids?
    how do they get it "for free" if they have to bid for 2 stalls in the first place?
    if they win both they are screwed.

    if they lose the main one they are screwed as well, cos 100k bids for good stalls. be real.
    they can jsut take an empty spot nobody bid on as well
    Edited by laksikus on March 16, 2017 6:37PM
  • Verbalinkontinenz
    Verbalinkontinenz
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    laksikus wrote: »
    wouldnt bidding on 2 kiosks basically double their bids?
    how do they get it "for free" if they have to bid for 2 stalls in the first place?

    maybe the main problem is:
    on ps4 there arent as many players and trading guilds, so the chance for an empty spot also on an attractive hub is higher than in overcrowded pc.
    they can jsut take an empty spot nobody bid on as well

    but others also might lose a spot and try to hire.
  • GCVDJ11T
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    Anne13 wrote: »
    They will always been in one of the 4 main towns. Both main and dummy guilds.

    I impose that they could implement that any guild that owns a trader location can not disband a guild during this ownership. Or, if a guild disbands whilst owning a trader location that location then becomes unavailable, frozen out until the following trader switch.

    This was the best suggestion I've see thus far. It would stop the dummy guilds.
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