At the one dolmen they actually go up on a rock so you can't exactly drag mobs over...
The rubberbanders don't get the jewelry anyway, they get xp for helping destroying the dolmen.raidentenshu_ESO wrote: »Is it really necessary for jewelry to drop from Dolmens? Why can't they drop from World bosses?
Edited: Each world boss should be as strong as Rakkhat from vMOL. Give them each 64,634,364 health.
The rubberbanders don't get the jewelry anyway, they get xp for helping destroying the dolmen.raidentenshu_ESO wrote: »Is it really necessary for jewelry to drop from Dolmens? Why can't they drop from World bosses?
Edited: Each world boss should be as strong as Rakkhat from vMOL. Give them each 64,634,364 health.
The simplest solution is for you only to get xp and loot the first time.
The rubberbanders don't get the jewelry anyway, they get xp for helping destroying the dolmen.raidentenshu_ESO wrote: »Is it really necessary for jewelry to drop from Dolmens? Why can't they drop from World bosses?
Edited: Each world boss should be as strong as Rakkhat from vMOL. Give them each 64,634,364 health.
The simplest solution is for you only to get xp and loot the first time.
ZOS_JessicaFolsom wrote: »Hi everyone,
We know there have been a lot of questions recently about botting, automated play, what’s a Terms of Service Violation and what isn’t, and what we’re doing to combat TOS-violating behavior. We’d like to answer some of those questions and provide insight.
Per our Terms of Service, this is the definition of botting and automated play:Utilizing automation for your character is a violation of our Terms of Service. This is defined as taking action on your character, without human input, to further advance your progress in the game. Which is considered botting.
Recently, some of you have asked if it’s okay to put tape or a rubber band on your controller. The short answer is “No.” Automating your character in any way, including placing tape or a rubber-band on a console controller, is considered a violation of our Terms of Service, and action may be taken on your account. You must be actively controlling your character.
In regards to our efforts to combat botting and automated play, we’re tackling it on two fronts: Game Development and Customer Support.
On the Game Development front, we are auditing the monsters that are most commonly targeted by those who bot and automate play to ensure the spawn timers are what they should be. As we find them, we’re fixing any monsters that are instantly re-spawning or on a spawn timer that is shorter than intended.
On the Customer Support side of things, our Terms of Service team suspends and bans accounts daily. We review all TOS reports that we receive, and prioritize the investigations of accounts that have received multiple complaints. We regularly send our Support Agents in-game to watch high-traffic areas such as Dolmens, and take action on any violators we identify. We turn over identified “black marketeers” and repeat offenders to Sony and Microsoft, which sometimes results in a ban of the individual’s PlayStation 4 or Xbox One. We also do other secret things.
So how can you help us with our efforts to get rid of those who are botting and/or automating their characters? Reporting them to us is a huge help, and we do review every ticket we receive.
Here are some steps for using the in-game reporting tools:
On PC/Mac
Radial Menu
Reporting players via the radial menu is the preferred method. Walk up to the player you wish to report and Press [F] to open the radial menu. Select “Report Player” then let go of [F] to open the Report Player window. Press [E] to report the player for botting, or [R] to open the Ticket Creation page.
Chat Window
You can also Right-click on a player character name in their chat window and choose the “Report Player” option.
Press [E] to report a player for chat spam, including spamming gold sales advertisements. This will automatically send a report and does not require you to open and fill out a ticket.
Press [R] to report another player for something unrelated to spam. Choosing this option opens the Ticket Creation page.
On PS4/Xbox One
Radial Menu
As with PC/Mac, reporting players via the radial menu is preferred. Simply walk up to the player you wish to report and press the [Menu] button on Xbox One or [Options] button on PlayStation 4 to open the radial menu. Select “Report Player” then let go of [Menu] or [Options] to open the Report Player window.
Customer Service Menu
Navigate to the Player Menu ([Menu] on Xbox One or [Options]) on PlayStation 4 and find the Help Menu.
From there, select the Customer Service Menu and proceed to fill out a ticket under the appropriate category type.
Please provide the following information when reporting another player:If you wish to include visual proof of the violation, such as screenshots or video footage, simply reply to your Support Ticket to update it and add the files.
- The name of the player you are reported
- The reason why you are reporting them (Spam, Botting, or Harassment)
- The time of the incident
- The megaserver that the reported player is playing on
We hope this info helps – thank you for being a part of our community and continuing to report any potential TOS violations you see!
Leveling dolmen with number of players would make it more fun. its an system like this but it only scale up to 4 players or something.The simplest solution is for you only to get xp and loot the first time.
Nope, that would just punish every regular player out there. Levelling alts is painful enough as it is. And while I really dispise all those AFK heavy attackers....doing some dolmens every once in a while is fine in my book. It gets old eventually for everyone doing the Dolmen trains.
But having Dolmens become useless again like in pre-One-Tamriel is simply an awful solution. Nobody bothered with them back in the day....because you outleveled them anyway and the "rewards" where crappy.
So the only solution might be to take action against all those who abuse this system and make the enemies harder the more players are at the dolmen.
The rubberbanders don't get the jewelry anyway, they get xp for helping destroying the dolmen.raidentenshu_ESO wrote: »Is it really necessary for jewelry to drop from Dolmens? Why can't they drop from World bosses?
Edited: Each world boss should be as strong as Rakkhat from vMOL. Give them each 64,634,364 health.
The simplest solution is for you only to get xp and loot the first time.
Hands down worst solution you could have proposed. People are breaking terms of service so we should gimp in-game activities to compensate instead of enforcing the TOS? Get outta here. I relu on those dolmens fpr quocl and easy xp boosts.
NordSwordnBoard wrote: »How about adjusting the landscape so no dolmen has a rock/elevation to hide upon?
Real players could then drag mobs over to give them a slow, satisfying death.
The rubberbanders don't get the jewelry anyway, they get xp for helping destroying the dolmen.raidentenshu_ESO wrote: »Is it really necessary for jewelry to drop from Dolmens? Why can't they drop from World bosses?
Edited: Each world boss should be as strong as Rakkhat from vMOL. Give them each 64,634,364 health.
The simplest solution is for you only to get xp and loot the first time.
Hands down worst solution you could have proposed. People are breaking terms of service so we should gimp in-game activities to compensate instead of enforcing the TOS? Get outta here. I relu on those dolmens fpr quocl and easy xp boosts.
AverageJo3Gam3r wrote: »Just make the xp rewarded when you open the chest.
The rubberbanders don't get the jewelry anyway, they get xp for helping destroying the dolmen.raidentenshu_ESO wrote: »Is it really necessary for jewelry to drop from Dolmens? Why can't they drop from World bosses?
Edited: Each world boss should be as strong as Rakkhat from vMOL. Give them each 64,634,364 health.
The simplest solution is for you only to get xp and loot the first time.
AverageJo3Gam3r wrote: »Just make the xp rewarded when you open the chest.
Nice idea, but it only fixes the dolems.OutLaw_Nynx wrote: »Make it so you have to collect the chest to get xp.
The rubberbanders don't get the jewelry anyway, they get xp for helping destroying the dolmen.raidentenshu_ESO wrote: »Is it really necessary for jewelry to drop from Dolmens? Why can't they drop from World bosses?
Edited: Each world boss should be as strong as Rakkhat from vMOL. Give them each 64,634,364 health.
The simplest solution is for you only to get xp and loot the first time.
Hands down worst solution you could have proposed. People are breaking terms of service so we should gimp in-game activities to compensate instead of enforcing the TOS? Get outta here. I relu on those dolmens fpr quocl and easy xp boosts.
I suggested it because it's clear (a) that the unattended players aren't being effectively dealt with, and (b) there's just as big a problem with dolmens being crowded out with other players who are just there for "easy xp boosts". Limiting the xp gain would deal with both issues at once.