- This is not for PvP
- Do not have Undaunted
- No group buffs, no grouping. Solo & self-reliant.
- I do have CP, around 250 or so. I'll be going my usual 10 in Quick Recovery, 10 in Blessed, 50/50 physical/magic damage resist, 10 in magicka recovery, rest in cost reduction (while I still can! lol), split between DoT & magic damage boost's.
- Single-bar use, as other bar used to level skills & weapons (and I don't want to spend minutes swapping skills back and forth each time I hand in a quest)
Looking at playing a magicka Dragon Knight, and playing it with a single bar while still leveling other skills, weapons, etc off the other bar. Obviously once I have them all leveled I'll switch to a dual-bar setup... till then I'll be going one-bar (as I'm too lazy to constantly swap skills on/off the 2nd bar). So with that in mind, I've been thinking about the following skills:
1. Molten Whip (main damage skill)
2. Burning Embers (DoT & heal based from DoT)
3. Engulfing Flames (DoT & boost #1 & #2)
4. Coagulating Blood (heal)
5. Igneous Shield (shield & boost's healing)
Now obviously getting all these skills will take some time as 3 of them are only available at level 20 of the skills, which even with training gear can take time. Also lacking Inner Light from the Mage's Guild skill line, so lower magicka and spell crit - however I feel that while leveling up and doing PvE questing this shouldn't be too big an issue (it wasn't on my other chars).
What I'm wondering is how well this will stay self-healed?
I've heard that even with the changes to Co-Blood it's not that great a heal... but I was thinking that with Ig-Shield and the heal from Burning Ember's I should have enough healing for dealing with PvE groups. Please remember I've mainly been playing a magplar using jabs as constant self-healing, as well as magblade with refreshing path and strife (so 2 constant healing DoT's on me).... so I'm used to playing classes that have constant healing at all times. So going from that to something with seems to be more a 'heal every 10 seconds, and blah(?)-heal-on-demand"
Thinking about the Destruction Staff skills... I am not sure which, if any, of them could be used instead of the DK skills - since all the sklills I mentioned above get boosted by each other and/or the passives... and appear to do better than the Destro skills. And yes, I do know/realize that later on mixing skills over 2-bars is better... but for now looking at 1-bar only.
So I was wondering if I could get some thoughts, feedback, etc on how well mDK's self-healing, skills and such prior to starting, and while I'm unable to play (have net access, can't game). I do prefer to use DK skills if/where possible. Thanx in advance.
Edited by Kamatsu on March 14, 2017 9:28AM o_O