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Still really missing auction house.

  • Kodrac
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    alexkdd99 wrote: »
    pieratsos wrote: »
    Hyrianeth wrote: »
    Yup, the rich guilds gets richer. There's no place for the little guy trying to sell anything.

    Maybe get in one of the guilds with a good trader?
    Yeah that's typical ignorance that's expected from players who would cry like a baby if there was a AH..
    I've got a trader and my guild prob has sister guilds throwing millions at traders so they can own a lot of the market and push the little guild or ppl out..

    Kind of like how you are here crying like a baby because there isn't an auction house? The guilds that have put in the effort will be rewarded. Creating a guild and expecting it to have a trader in a prime location in a week is ridiculous. The large guilds have been putting in effort. To expect to be able to bypass all the work others have done just because is the definition of entitlement. You are not entitled to the prime locations, go build up your guild/ guild bank and bid on it line everyone else did. Crying about it will get you nowhere.

    Also it takes way way way less time to upkeep the guild if your already in a prime location.

    Wrong. Utterly.
  • Turelus
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    Once again I can see no merits to the current system, everything can be improved. Defending a broken system does nothing to make it better.

    This is my entire point though. The current system is broken and can be made to work without gutting it for a generic dull and unfulfilling system.

    I would rather see time invested in addressing the issues with this system and the common pain points put forth than just throw it all away and have one single AH which destroys a style of play for many people.

    I understand and agree this system needs help, the UI, a global search to show item locations (but not prices) to help buyers know where to get what they need.

    The selling side fails on player apathy and I don't think we should throw away a system because players can't be bothered to learn it. We would be gutting a lot of ESO if that was the case.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Cpt_Teemo
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    Kodrac wrote: »
    alexkdd99 wrote: »
    pieratsos wrote: »
    Hyrianeth wrote: »
    Yup, the rich guilds gets richer. There's no place for the little guy trying to sell anything.

    Maybe get in one of the guilds with a good trader?
    Yeah that's typical ignorance that's expected from players who would cry like a baby if there was a AH..
    I've got a trader and my guild prob has sister guilds throwing millions at traders so they can own a lot of the market and push the little guild or ppl out..

    Kind of like how you are here crying like a baby because there isn't an auction house? The guilds that have put in the effort will be rewarded. Creating a guild and expecting it to have a trader in a prime location in a week is ridiculous. The large guilds have been putting in effort. To expect to be able to bypass all the work others have done just because is the definition of entitlement. You are not entitled to the prime locations, go build up your guild/ guild bank and bid on it line everyone else did. Crying about it will get you nowhere.

    Also it takes way way way less time to upkeep the guild if your already in a prime location.

    Wrong. Utterly.

    So your claiming a guild without a vendor that can't sell anything but only to its own members can take a spot from a prime location ?
  • Kodrac
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    Turelus wrote: »
    The selling side fails on player apathy and I don't think we should throw away a system because players can't be bothered to learn it. We would be gutting a lot of ESO if that was the case.

    Part of that problem is the the try hards and the sheep that follow them are only selling endgame meta and nothing else. You really do have to go out of your away - away from the hubs - to find someone selling anything other than cp160 mats or gear that's not Spriggan's.

    Edited by Kodrac on March 13, 2017 4:51PM
  • Aztlan
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    I like the trade guild kiosk system. Let's keep it the way it is.
  • Kodrac
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    Kodrac wrote: »
    alexkdd99 wrote: »
    pieratsos wrote: »
    Hyrianeth wrote: »
    Yup, the rich guilds gets richer. There's no place for the little guy trying to sell anything.

    Maybe get in one of the guilds with a good trader?
    Yeah that's typical ignorance that's expected from players who would cry like a baby if there was a AH..
    I've got a trader and my guild prob has sister guilds throwing millions at traders so they can own a lot of the market and push the little guild or ppl out..

    Kind of like how you are here crying like a baby because there isn't an auction house? The guilds that have put in the effort will be rewarded. Creating a guild and expecting it to have a trader in a prime location in a week is ridiculous. The large guilds have been putting in effort. To expect to be able to bypass all the work others have done just because is the definition of entitlement. You are not entitled to the prime locations, go build up your guild/ guild bank and bid on it line everyone else did. Crying about it will get you nowhere.

    Also it takes way way way less time to upkeep the guild if your already in a prime location.

    Wrong. Utterly.

    So your claiming a guild without a vendor that can't sell anything but only to its own members can take a spot from a prime location ?

    No, I'm saying you're wrong that it takes less upkeep to run a guild in prime location. It takes more because it's very demading to keep that location.

    Edited by Kodrac on March 13, 2017 4:55PM
  • Tandor
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    There's no doubt in my mind that the present system needs some form of overhaul. It's fine for the comparatively few players who milk the playerbase through the severely restricted supply and in effect price-fixing through add-ons (directly on PC, indirectly on console), but for those who don't want to play those games or whose guilds can't compete there is no real alternative way of selling given that the forum is regularly full of complaints of people being scammed through both manual trading and COD trading in the mail.

    Interestingly, one effect of Homestead has been a dramatic fall in prices and it didn't take long for the complaints to roll in from the traders unhappy at seeing their income falling!

    All it needs in principle for sellers is for the trading system to be open to all players and not just those who belong to the main trading guilds. In practice that could be achieved by having a single NPC trader in the main guild trader locations, through whom anyone could list a small number of items at a high commission to be shared between the guilds trading in that location.

    For buyers a centralised search function would be sensible, with the option either to travel to the trader to buy the item at a low commission or if you paid a higher commission it would be mailed to you.

    Trading is a core part of any MMO and while there is nothing wrong with it allowing dedicated work for those who want to make the most of it as a full part of the game, that shouldn't be the only way to buy or sell for those who just want to do a bit of trading along the way. It should be open to all players without artificial barriers such as guild membership or blind bidding, and buying an item shouldn't involve traveling all over the world to find it only then to be in no position to know whether it's cheaper anywhere else without even more traveling. The system should work well with the default interface and not be dependent on add-ons, not least because only half the players can use them and some of them choose not to do so for perfectly valid reasons.

    The present system sucks for everyone except those few who profit enormously from it, and there are an awful lot of players who will have nothing to do with it (quite apart from those who would like to participate but are constantly priced out). Personally I dump any surplus stuff in the bank or sell it at trash prices to NPC merchants because I just don't want anything to do with the present system. In three years there have been no more than a couple of occasions or so when I've bought a recipe needed for a writ or some other more-or-less essential item but only then if it was priced sensibly - 250 gold is probably the most I have paid for anything and I prefer to do without or spend time getting the item myself rather than travel all over the place and either end up empty-handed or being charged silly prices.
    Edited by Tandor on March 13, 2017 5:00PM
  • Turelus
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    Kodrac wrote: »
    Turelus wrote: »
    The selling side fails on player apathy and I don't think we should throw away a system because players can't be bothered to learn it. We would be gutting a lot of ESO if that was the case.

    Part of that problem is the the try hards and the sheep that follow them are only selling endgame meta and nothing else. You really do have to go out of your away - away from the hubs - to find someone selling anything other than cp160 mats or gear that's not Spriggan's.

    I fully agree this is a pain point in the system, it could partially be solved by player mentality changes (unlikely) but a global search tool would be useful and solve much of this.

    My idea would be an option at banker NPC's to search the currently listen item.

    Search "Ring of Warlock / C10"
    Then have a breakdown of how many are listed in each zone as a list, click that zone to see which merchants in that zone are holding them.
    No pricing information to make market trading still something requiring footwork.

    Now you have solved one of the big issues of people having to check every NPC for an item, they know where it is, they run over and buy it.

    Next we just need a better UI.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Cpt_Teemo
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    Kodrac wrote: »
    Kodrac wrote: »
    alexkdd99 wrote: »
    pieratsos wrote: »
    Hyrianeth wrote: »
    Yup, the rich guilds gets richer. There's no place for the little guy trying to sell anything.

    Maybe get in one of the guilds with a good trader?
    Yeah that's typical ignorance that's expected from players who would cry like a baby if there was a AH..
    I've got a trader and my guild prob has sister guilds throwing millions at traders so they can own a lot of the market and push the little guild or ppl out..

    Kind of like how you are here crying like a baby because there isn't an auction house? The guilds that have put in the effort will be rewarded. Creating a guild and expecting it to have a trader in a prime location in a week is ridiculous. The large guilds have been putting in effort. To expect to be able to bypass all the work others have done just because is the definition of entitlement. You are not entitled to the prime locations, go build up your guild/ guild bank and bid on it line everyone else did. Crying about it will get you nowhere.

    Also it takes way way way less time to upkeep the guild if your already in a prime location.

    Wrong. Utterly.

    So your claiming a guild without a vendor that can't sell anything but only to its own members can take a spot from a prime location ?

    No, I'm saying you're wrong that it takes less upkeep to run a guild in prime location. It takes more because it's very demading to keep that location.

    I said it takes less time, not upkeep itself because the prime locations make so much more gold than ones without a trader or out in the middle of no where
  • DragonBound
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    BigBragg wrote: »
    The problem with central Auction house systems, is it will make it even easier for those who have millions upon millions of gold to manipulate the market on whatever item they want. This would exacerbate wealth disparity in the game, not diminish it.

    This, I keep trying to tell people, maybe the current system can be improved but trust me none of you want a server wide auction, that will totally mess up the economy I have seen it in nearly every mmorpg even ones with multiple servers because they are server wide.
  • Malamar1229
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    Why would MM be boned, it will just be the same exact prices as it would now if they had a centralized market, just means you can buy stuff faster without having to waste 95% of your in game time.

    Doubt it, if Swtor can do it anyone can

    because your time is more valuable than that of those who like the "commerce" aspect of this game? SWTOR is not the first MMO with an auction house btw...and not a good game to use as an example. In fact, its a pretty bad game.

    Some people enjoy this game because of its unique, non cookie cutter features
  • [Deleted User]
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    The user and all related content has been deleted.
  • Malamar1229
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    itehache wrote: »
    Hyrianeth wrote: »
    Yup, the rich guilds gets richer. There's no place for the little guy trying to sell anything.

    Nope, I am a "little guy trying to sell anything" who belongs to 2 trading guilds (location Rawlkha & Deshaan) and I am selling everything I get from just playing (materials, gear, motifs etc).

    the entitled and lazy have the loudest voices
  • Kodrac
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    Malanthor wrote: »
    Jesus people! Pretty much every single MMO out there has an auction house. -and you know what? It works great. Look at WOW, look at Eve Online, look at DAOC back in the day.
    Look at countless others. I have played lot of MMO's and i have never ever seen any issues with any auction house. I have bought and i have sold and it has worked great in every god damn instance.

    Yup and they had boring trading. All the ones I played either had ruined economies or ruined crafting by ruining the economy - i.e. undercutting and price fixing. Clearly you have no interest in the economy side of things. You just want a place to dump your crap and move on. Some people really enjoy the trading side, or as you put - day trading, by learning the nuances of crafting and selling or buying low and selling high. Buying can be improved here but not by gutting the selling side. This game has one of the better ways of trading. Yes, by "doing it right". If you don't want to put effort into don't expect to get anything out of it either.

    Edit: format
    Edited by Kodrac on March 13, 2017 7:13PM
  • LadyLavina
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    oh hey this thread again.

    probably not going to happen @ this point.
    PC - NA @LadyLavina 1800+ CP PvP Tank and PvP Healer
  • nine9six
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    Guild Traders suck.
    Wake up, we're here. Why are you shaking? Are you ok? Wake up...
  • I_killed_Vivec
    I_killed_Vivec
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    75K players.

    You keep mentioning that number - 75k players... I'd like to know where you got it, because it is simply a lie.

    I imagine that you think 150 traders x 500 per guild = 75000

    I've seen that number bandied about on the many, many, many previous "I want..." threads. It ignores the fact that there are three platforms, and two servers for each. So you are out by a factor of six.

    Imagine that - the real number is 450,000 !

    And that ignores the fact that anyone in a guild of ten or more can sell to other guild members. Unlimited opportunities there.

    And then again anyone can sell in chat - and from the messages I see plenty of people are doing just that. Unlimited opportunities there too.

    As for the positives of guild trading... it's a game within a game. Anyone complaining about not being able to join in should get in a guild.

    Anyone complaining that they don't want to join a guild then tough.- I might as well complain about not being able to complete group content if I don't want to join a group.



  • Cpt_Teemo
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    nine9six wrote: »
    Guild Traders suck.

    2nd, need centralized server wide market house just like the rest of the 99.99% MMO's.
  • Cpt_Teemo
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    75K players.

    You keep mentioning that number - 75k players... I'd like to know where you got it, because it is simply a lie.

    I imagine that you think 150 traders x 500 per guild = 75000

    I've seen that number bandied about on the many, many, many previous "I want..." threads. It ignores the fact that there are three platforms, and two servers for each. So you are out by a factor of six.

    Imagine that - the real number is 450,000 !

    And that ignores the fact that anyone in a guild of ten or more can sell to other guild members. Unlimited opportunities there.

    And then again anyone can sell in chat - and from the messages I see plenty of people are doing just that. Unlimited opportunities there too.

    As for the positives of guild trading... it's a game within a game. Anyone complaining about not being able to join in should get in a guild.

    Anyone complaining that they don't want to join a guild then tough.- I might as well complain about not being able to complete group content if I don't want to join a group.



    I'd rather sell to millions than 10-500 players.
  • Turelus
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    Malanthor wrote: »
    Not everyone want a job as a day trader in ESO and not everyone want to be in 5 trading guilds and spend a substantial amount of time to be able to effectively sell a few items from time to time.
    Then don't run a guild and just join one. I don't spend any substantial time selling my items.
    • Ask the item value in guild chat.
    • Go to bank
    • Search my guild for the item I have
    • List it lower
    Malanthor wrote: »
    I see some people preaching doom and despair with an auction house. Jesus people! Pretty much every single MMO out there has an auction house. -and you know what? It works great. Look at WOW, look at Eve Online, look at DAOC back in the day.
    Look at countless others. I have played lot of MMO's and i have never ever seen any issues with any auction house. I have bought and i have sold and it has worked great in every god damn instance.
    I don't preach doom and despair, but I don't think we should throw inovation and attemps at new things away because it's not the norm. The MMO community has been asking for new attempts at old mechanics for years, but every time someone tries it gets told "WoW did it better, should do what WoW did" only to be called "WoW clone" when something is copied.
    Malanthor wrote: »
    I hope people keep making these posts so that Zenimax can see that people are not happy with the current system.
    I did a quick search here and a google search and it seems to me that a lot of people are not happy with the current system.
    In any case Zenimax should not rely on the overly vocal crowd lobbying for their interests on the forums that much but instead use logic and think for themselves, and if you do that then one thing becomes crystal clear ; the current system is ***. Both from a buyers and sellers perspective.
    A lot of the threads have also been defended by people, there are players on both sides of this. Those who have stepped out of the norm and tried the system often enjoy it.
    Hell I was here at launch when we had no guild traders, I had to buy everything in house and I was fine with then.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Jeremy
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    Turelus wrote: »
    Malanthor wrote: »
    Not everyone want a job as a day trader in ESO and not everyone want to be in 5 trading guilds and spend a substantial amount of time to be able to effectively sell a few items from time to time.
    Then don't run a guild and just join one. I don't spend any substantial time selling my items.
    • Ask the item value in guild chat.
    • Go to bank
    • Search my guild for the item I have
    • List it lower
    Malanthor wrote: »
    I see some people preaching doom and despair with an auction house. Jesus people! Pretty much every single MMO out there has an auction house. -and you know what? It works great. Look at WOW, look at Eve Online, look at DAOC back in the day.
    Look at countless others. I have played lot of MMO's and i have never ever seen any issues with any auction house. I have bought and i have sold and it has worked great in every god damn instance.
    I don't preach doom and despair, but I don't think we should throw inovation and attemps at new things away because it's not the norm. The MMO community has been asking for new attempts at old mechanics for years, but every time someone tries it gets told "WoW did it better, should do what WoW did" only to be called "WoW clone" when something is copied.
    Malanthor wrote: »
    I hope people keep making these posts so that Zenimax can see that people are not happy with the current system.
    I did a quick search here and a google search and it seems to me that a lot of people are not happy with the current system.
    In any case Zenimax should not rely on the overly vocal crowd lobbying for their interests on the forums that much but instead use logic and think for themselves, and if you do that then one thing becomes crystal clear ; the current system is ***. Both from a buyers and sellers perspective.
    A lot of the threads have also been defended by people, there are players on both sides of this. Those who have stepped out of the norm and tried the system often enjoy it.
    Hell I was here at launch when we had no guild traders, I had to buy everything in house and I was fine with then.

    There is nothing wrong with trying to innovate. The problem with this game is their innovation was a step backwards and not forwards. Guild Traders are inferior to the economic systems of other MMORPGs in every way. It's more difficult to sell, more difficult to buy - and still suffers from the same deflation (as recent prices prove) as other systems since players use addons to compare prices anyway.

    So if there is a good argument as to why this game should keep its current system over the more standard auction house approach then I haven't seen it. It needlessly alienates players for no good reason. Just being different for the sake of being different isn't well designed, especially when it's a more cumbersome and ineffective difference.

    There may be a better way to design an MMO economy other than having a centralized auction house. But this game hasn't discovered it if there is one.
    Edited by Jeremy on March 13, 2017 8:13PM
  • Cherryblossom
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    sadownik wrote: »
    People defending the present trade system are you for real? I mean i hope you do understand that the current system allows only for around 75k players on each server to actively participate in trading? Do you understand that this numer is in fact significantly lower because of people joining multiple trade guilds and having multiple accounts?

    Is the above a fair economy model? Those that are in the club and those that arent? To dear USA citizens - perhaps yes, perhaps you are so used to live in oligarchy that this is normal, for me as a citizen of former communistic country it is not.

    First and foremost, yes, I am for real and no, I am no citizen of the USA. Don't know what you try to achieve with this bait.

    To undergird your argument you would have to proof that almost every trading guild has a capped roster. I have been in several trading guilds and they all had
    a) a kiosk and
    b) free roster slots.
    If you take a look at the zone chat you see dozends of recruiting effors from trade guilds every day.

    And even if your statement were true, nothing stops you to advertise your stuff via zone chat. Most of the times when I'm in need of a fast coin I sell items via zone chat instead of guild store because it's
    a) so much faster
    b) you reach more people at that point of time because everyone in your zone can see your offer while not everyone checks every kiosk
    c) you can adjust your selling price faster than via guild store (also grands you some feedback if your prices are off the chart)
    d) you save yourself the taxes
    e) you can directly see the demand (wtb xyz)

    But fact of the matter is that not everyone wants to be a part of a trading guild and therefore not everyone needs a slot. Also there are a whole lot of free places out there.

    @Chilly-McFreeze
    you failed to see the point of the post, you also pointed out that the poster was right.

    The argument is as you obviously failed to understand;

    There are only so many people who are able to sell to the community, you point out rightly that the figure of 75k is much much lower.

    I always wonder why people don't understand that the trade system is restrictive in the game, enforcing high prices and lack of variety.

    @Cherryblossom

    I think it's more like you fail to accept that some have a different oppinion.

    Additional, your last point was specifically addressed by the devs as the current system is in place in part to prevent heavy devaluation of items, though lack of variety is most certainly a stretch.
    @Giles.floydub17_ESO

    Can you supply a link to the Dev post for this, as I'm unable to find this quote!

    Lack of Variety is certainly not a Strech, how often do you see armour sets of levels other than 160cp? Majority of armour sets are for the main flavour of the day, even if they are 160cp. A system that encourages Trade Guilds to get sales, forces a situation where item that are known to sell well are only put in the guild stores.

    If someone could explain why this system is so good, I'd be more than happy to change my opinion, but sadly no ever gives an argument for the Traders, they just argue against an AH.

    To make this point even clearer, many Trade Guild Leaders complain about how broken the bidding system is, Buyers complain that they can't find what they ultimately want. Most people are unable to sell effectively to the rest of the community. Yet people defend this broken arse system.
  • Turelus
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    Lack of Variety is certainly not a Strech, how often do you see armour sets of levels other than 160cp? Majority of armour sets are for the main flavour of the day, even if they are 160cp. A system that encourages Trade Guilds to get sales, forces a situation where item that are known to sell well are only put in the guild stores.
    This issue is not to do with the traders, its to do with the games other systems.
    You're saying a trade system is flawed because players are not selling sets which hardly sell
    If someone could explain why this system is so good, I'd be more than happy to change my opinion, but sadly no ever gives an argument for the Traders, they just argue against an AH.
    I and others have given you various reasons as to why this is good, but needs more work. You've not accepted them.
    We have given reasons and debate as to why we feel this system is better than a global auction house and agreed on where the pain points are and how the system would be much better with them fixed.
    I think we can also agree to disagree that maybe we like different systems.
    To make this point even clearer, many Trade Guild Leaders complain about how broken the bidding system is, Buyers complain that they can't find what they ultimately want. Most people are unable to sell effectively to the rest of the community. Yet people defend this broken arse system.
    Then maybe we should fix the issues you mention, rather than ripping the system out of the game.

    As a thought exercise for you @Cherryblossom think about constructively what could be done to the current system to help with your issues with it, without changing it entirely to an AH. Then post those ideas and see if it's possible to keep this system with some work done to it, rather than removing it entirely.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Cherryblossom
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    Turelus wrote: »
    Lack of Variety is certainly not a Strech, how often do you see armour sets of levels other than 160cp? Majority of armour sets are for the main flavour of the day, even if they are 160cp. A system that encourages Trade Guilds to get sales, forces a situation where item that are known to sell well are only put in the guild stores.
    This issue is not to do with the traders, its to do with the games other systems.
    You're saying a trade system is flawed because players are not selling sets which hardly sell

    No this is an issue with the current design, due to the way Traders are spread out it difficult to find anything so people don't buy. This is not an issue in other games I've played, I've always been able to find armour appropriate to my level as I played, this is not the case in this game.
    Going to the final point you made, I have made constructive discussions based upon improving the current system, one suggestion I made before 1T was to have one trader in each zone where everyone can put items up for sale, at the time this would of encouraged people to sell level appropriate items in the zone.
    Turelus wrote: »
    If someone could explain why this system is so good, I'd be more than happy to change my opinion, but sadly no ever gives an argument for the Traders, they just argue against an AH.
    I and others have given you various reasons as to why this is good, but needs more work. You've not accepted them.
    We have given reasons and debate as to why we feel this system is better than a global auction house and agreed on where the pain points are and how the system would be much better with them fixed.
    I think we can also agree to disagree that maybe we like different systems.

    I would suggest that I have pointed out the flaws in the current system that people blatantly know are there but ignore because; either they make a lot from the current system or are irrationally against AH's.
    Turelus wrote: »
    To make this point even clearer, many Trade Guild Leaders complain about how broken the bidding system is, Buyers complain that they can't find what they ultimately want. Most people are unable to sell effectively to the rest of the community. Yet people defend this broken arse system.
    Then maybe we should fix the issues you mention, rather than ripping the system out of the game.

    As a thought exercise for you @Cherryblossom think about constructively what could be done to the current system to help with your issues with it, without changing it entirely to an AH. Then post those ideas and see if it's possible to keep this system with some work done to it, rather than removing it entirely.

    As I've shown above I do make constructive ideas for improving the current system, but too many people who are against the idea of an AH, will blindly defend the current broken system.
    Personally I'm happy to keep the current system if its improved and made totally inclusive. But as I said, currently it is totally broken, to claim otherwise is a lie.

  • DMuehlhausen
    DMuehlhausen
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    The guild trader is a great system. It makes cities more alive and feel like you are in an actual city.

    If they went to an AH system you know the next thing would be people complaining.. I want a link to the AH in my mansion, eventually they would cave and there literally would be no reason for anybody to leave their house ever.

    The closest to an AH I could get behind would be a central trader in each town, city, or possibly zone. You would still have to travel around to check every trader, but you at least have a central spot to check a large grouping of them
  • zaria
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    nine9six wrote: »
    Guild Traders suck.

    2nd, need centralized server wide market house just like the rest of the 99.99% MMO's.
    Problem is that WOW to use the best example does not use an universal action house but its limited to one of 50 or more servers.
    Now imagine an central auction house with an good search function, you can sell say 60 items maximum.
    With the high drop rates you need to move fast to get room for more stuff to sell so you price your items cheaper than the 100 other similar ones. Next player also does this until prices stabilize above npc merchant levels, casuals who don't play much don't sell much so they can accept slow moving sales with low profits.

    This will be true for all items except the ones more buyers than sellers and you will want to wait for an expensive item to maximize profit. here price will skyrocket.

    In short if you are an buyer and not after BiS gear an global action house is good, if you are an seller its bad unless you sell bis.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Turelus
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    As I've shown above I do make constructive ideas for improving the current system, but too many people who are against the idea of an AH, will blindly defend the current broken system.
    Personally I'm happy to keep the current system if its improved and made totally inclusive. But as I said, currently it is totally broken, to claim otherwise is a lie.

    So would you be happy with the current system if the following changes then.
    1. A global search feature that lists how many of said item are for sale in each zone. The list being an expandable field which shows the name of each zone trader and how many they stock each (note this wouldn't show prices).
    2. Completely revised UI to help buyers refine searches in a meaningful way.
    3. Fixing the search do it doesn't take years or crash every other search.

    The argument on inclusion is a little more complex and one I don't think we would find any agreement on.
    The current system allows for everyone to try, but to succeed and own a high traffic trade place required effort from a guild master (and officers) to run a guild and members to make sure they're selling items which will actually sell.

    Much of the complaining is that players don't want to have to join a guild in order to sell wares. This I feel is where we need to convince people that trade guilds are not some exploiting evil devil. There is far too much false propaganda thrown around which gets repeated yet doesn't hold true.
    There are casual trade guilds out there which do not have fees and still hold traders, they just don't hold the premier traders.
    Getting into a trade guild is as simple as asking in zone or on the forums.
    You don't require a trader to sell your item, people were able to sell in house well enough before traders were a thing, if you're not selling things then check what you're listing is priced well or something people actually want to buy.

    There is a finite number of traders in the game but many of these are not fully utilised yet and more are added every year, once the system is at breaking point for competition of these traders it could be argued there need something new.
    Otherwise look at ways to open up access to trade stalls without simply gutting the current system.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Krileon
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    I would prefer they simply add a means to search all guild traders at once and it give you a map marker to find them. IMO this is the only way to satisfy those that like the guild trader system and people like me who are tired of wasting hours searching for items. You will still have a lot of sales at traders in major cities due to instant gratification crowd. This also helps the more casual guilds actually sell things.
  • Turelus
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    Krileon wrote: »
    I would prefer they simply add a means to search all guild traders at once and it give you a map marker to find them. IMO this is the only way to satisfy those that like the guild trader system and people like me who are tired of wasting hours searching for items. You will still have a lot of sales at traders in major cities due to instant gratification crowd. This also helps the more casual guilds actually sell things.

    Agreed.

    I think it's a shame ZOS hasn't gone back and address the older struggling systems within the game (guild traders, guilds banks etc.) it would be amazing to have a DLC release which focused on these issues as the "extra" on top of just more content and skill balance.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Elsonso
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    Sadly due to the limited number of players able to sell, items are restricted and supply and demand fails with the current system.

    Statements like this would have a lot more weight, at least on PC NA, if I was not in guilds with traders that always have open spots in them. There might be a limited number of players that can get access to a trader, which is probably in the 85,000 range, but there are not that many players participating in the system as sellers. Right now, if there is someone out there who wants to sell stuff, there is room for them.

    The fact that not all guilds are full just points to player apathy with the broken trade system

    That is not necessarily an accurate assumption. A more accurate assumption is not that people are apathetic, but that it is too hard to find the guilds. ZOS never implemented a guild search feature, so the only way to find the guilds is to advertise in the forum. There are guilds that can be found on the forum that I know, for a fact, have traders and open spots. The probably is that most players do not visit the forum, or even think to come here looking for guilds.

    A guild search tool is more that just a way to recruit new players into the guild, thus allowing them access to a guild trader. A guild search tool is important for me, as a seller and a buyer, because there are certain guilds that seem to sell certain things, and they tend to move around. We need a way to find those guild traders, when that happens.
    Once again I can see no merits to the current system, everything can be improved. Defending a broken system does nothing to make it better.

    There are merits to the current system, and I will defend it, but you are right that it can be improved. They really need to implement some changes to make the system work better. For starters, they need to make it easier to locate guilds, and that search should include the location of the current guild trader. On the kiosk side, they need to make it easier to search for specific items, and to save that search so it can be repeated. It is dead easy, on PC, to go from kiosk to kiosk with add-ons that allow saved searches.

    I have no problem with people wandering the world looking for stuff. This is an RPG game and the kiosk system is embedded into the game world. This is a good thing, even if it is not seen that way by some people, as it completely eliminates a number of problems with global auction houses (which have been brought up so many times the text is burned into my monitor), but the price of that is some level of inconvenience. ZOS needs to focus on reducing the inconvenience with QoL updates.

    They don't need to anything as radical or expensive as removing and replacing the system.
    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
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