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Will we get information about Warden after PAX?

Oompuh
Oompuh
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Since the public at PAX is getting to fully play the warden in BGs, will the rest of us get to learn about what they were able to see and play? Unlike the meeting, this isn't under NDA or anything.
Xbox NA - Oompa
Khajiit DK Tank
Founder of Major Aegis
Main Tank of Dissonant Crusade Uprising Savages

Best Answers

  • andreasranasen
    andreasranasen
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    I'd like to see a detailed description of all skills incl morphs + passives. That way we can start planning our builds for Warden.

    As of right now a mag dps warden is a no go. It makes no sense to slot an inferno staff for a Warden. Morrowind better come with a dmg increase for ice staffs.
    Edited by andreasranasen on March 10, 2017 8:57PM
    #VMATOKENSYSTEM #WEAPONDYE #TRAITCHANGE #CROWNCRATELOVER
    • Alliance/Platform: Aldemerii - PS4/NA - CP 800+
    • Mag Sorc: Arya Rosendahl - Altmer - Highelf
    Answer ✓
  • ColoursYouHave
    ColoursYouHave
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    Well, it looks like we now have more information on the Warden: Link
    Answer ✓
  • Seraphayel
    Seraphayel
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    I mean, what's missing? Yeah, some morphs and passives but except that we already know everything about Warden. I can't think of anything about Wardens that would actually surprise me.
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • riberion
    riberion
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    I'd like to see a detailed description of all skills incl morphs + passives. That way we can start planning our builds for Warden.

    As of right now a mag dps warden is a no go. It makes no sense to slot an inferno staff for a Warden. Morrowind better come with a dmg increase for ice staffs.

    I'd like to see what the mag/stam cost of the skills will be. Maybe I missed it, but I haven't seen an actual break down of the skills showing cost w/ the in game description. And yes to morphs and passives!
    PC NA
  • Vaoh
    Vaoh
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    I'd like to see a detailed description of all skills incl morphs + passives. That way we can start planning our builds for Warden.

    As of right now a mag dps warden is a no go. It makes no sense to slot an inferno staff for a Warden. Morrowind better come with a dmg increase for ice staffs.

    YES
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    I'd like to see a detailed description of all skills incl morphs + passives. That way we can start planning our builds for Warden.

    As of right now a mag dps warden is a no go. It makes no sense to slot an inferno staff for a Warden. Morrowind better come with a dmg increase for ice staffs.

    What makes you assume this? At this point, this is nothing but a huge geuss. A magden will need wall, not sure why you would assume they would have no single target ability that will get boosted by a fire staff.
  • Integral1900
    Integral1900
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    Other than the bear I've seen no powers that really stir me, unless they have something a bit more gritty in the bag I fear this will be another build using mostly weapon skill lines.

    I don't want to have to use a frost staff as I have one tank already and I see no reason whatsoever to make another
  • acw37162
    acw37162
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    To be honest I expected test to go up while at PAX with Morrowind.
  • andreasranasen
    andreasranasen
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    I'd like to see a detailed description of all skills incl morphs + passives. That way we can start planning our builds for Warden.

    As of right now a mag dps warden is a no go. It makes no sense to slot an inferno staff for a Warden. Morrowind better come with a dmg increase for ice staffs.

    What makes you assume this? At this point, this is nothing but a huge geuss. A magden will need wall, not sure why you would assume they would have no single target ability that will get boosted by a fire staff.

    When I said it makes no sense to slot an inferno staff I meant it makes no sense because it doesn't fit the style of a Warden. Warden = Nature Magic / Ice Magic. An Ice staff would be way more fitting. But as of right now, ice Staffs are terrible for DPS. Which is why I also said I hope there will be an ice dmg increase.
    #VMATOKENSYSTEM #WEAPONDYE #TRAITCHANGE #CROWNCRATELOVER
    • Alliance/Platform: Aldemerii - PS4/NA - CP 800+
    • Mag Sorc: Arya Rosendahl - Altmer - Highelf
  • Khaos_Bane
    Khaos_Bane
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    Are they ESO PAX news anywhere?
  • ADarklore
    ADarklore
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    What we DON'T know is the morphs and what the Magicka/Stamina offerings are going to be; they hinted that the 'pet' line will fit well with Bow users because of the ranged stamina abilities.
    CP: 2130 ** ESO+ ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025 | Returned: March 2026~~
  • ColoursYouHave
    ColoursYouHave
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    Seraphayel wrote: »
    I mean, what's missing? Yeah, some morphs and passives but except that we already know everything about Warden. I can't think of anything about Wardens that would actually surprise me.

    Unless they have released something I haven't seen, we still know very little about the Warden. Assuming that magazine page that was posted is the most information we have, those descriptions were absolutely awful. I mean, they described one skill as buffing your armor rating, and a different skill as buffing your armor. I'd assume at least one of those grants Major Resolve and Major Ward... but then what the hell does the other skill do? And sure, we know that there are skills that summon bees, cliff racers, etc... but what do those skills actually do? Are they spammable DPS? DOTs? CCs? Are there buffs or debuffs attached to those? Based on descriptions that look like they are tailored to people who have never even played ESO, I find it difficult to say we are even close to knowing everything about Warden.
  • Pyatra
    Pyatra
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    Well, it looks like we now have more information on the Warden: Link

    Well..... I have my Warden DPS rotation down. . This is definitely going to be a good MAG DPS class option. I've got a solid rotation already planned out that will be comparable to a Mag Sorc but less freaking toggles. Although we are missing some Morphs (some of those abilities where already morphed), so its still hard to tell what the Stam build will be.
    • Frost damage boost confirmed
    • Depending on time to arm looks like the pull (Frozen Gate) at skill level 1is around 7k DMG against immune targets, cheap too
    • Starting a fight with Eternal Guardian with some Ultimate already in pocket can make for one heck of a opening burst.
    • Depending on exact scaling ratio with health, Impaling shards looks to have Super Tank DPS written all over it.

  • STEVIL
    STEVIL
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    Pyatra wrote: »
    Well, it looks like we now have more information on the Warden: Link

    Well..... I have my Warden DPS rotation down. . This is definitely going to be a good MAG DPS class option. I've got a solid rotation already planned out that will be comparable to a Mag Sorc but less freaking toggles. Although we are missing some Morphs (some of those abilities where already morphed), so its still hard to tell what the Stam build will be.
    • Frost damage boost confirmed
    • Depending on time to arm looks like the pull (Frozen Gate) at skill level 1is around 7k DMG against immune targets, cheap too
    • Starting a fight with Eternal Guardian with some Ultimate already in pocket can make for one heck of a opening burst.
    • Depending on exact scaling ratio with health, Impaling shards looks to have Super Tank DPS written all over it.

    IDK i am waiting to see how that "only one ulti" plays out. Since the companion has to be slotted on both bars, thats gonna be a thing for some.
    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • Nerouyn
    Nerouyn
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    My magic 8 ball says to you, "Better not tell you now."
  • Anhedonie
    Anhedonie
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    Tank or dd warden looks really "meh" at best, but damn, that healing tree is awesome. Although, you'll still want 1 templar in your raid groups. Looks like the warden can sustain only himself.
    Profanity filter is a crime against the freedom of speech. Also gags.
  • MarrazzMist
    MarrazzMist
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    All the skills sound like they'll look super duper cool. And trees are very dedicated for their own thing, which probably makes wardens easy to comprehend and to start with.
  • Pyatra
    Pyatra
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    Determining if the teleport is a flat x,y axis or if there is plenty of vertical play... yes....I can see the PVP now. So I need 2 NBs to hide in a keep about to fall and a zerg of wardens.... I also wonder if the heal teleport works on your own factions NPCs or unharmed players? Getting around Orsinium or a more vertical public dungeon or trail may open up some possibilities too. If it works on regular NPCs like guards in PVE then getting around is going to be really awesome.

    With the Frozen gate... it may be possible to chain pull. Basically you would have sorc streak across, warden teleport heal, teleport pull mob, everyone else busts out a gap closer.

    Back to PVP: the teleport trap may be good at getting people off walls, depending on who finicky it is on placement on ledges above you. Even if a player is CC immune at the time, that's still 7k DMG when they step on it.

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