andreasranasen wrote: »I'd like to see a detailed description of all skills incl morphs + passives. That way we can start planning our builds for Warden.
As of right now a mag dps warden is a no go. It makes no sense to slot an inferno staff for a Warden. Morrowind better come with a dmg increase for ice staffs.
andreasranasen wrote: »I'd like to see a detailed description of all skills incl morphs + passives. That way we can start planning our builds for Warden.
As of right now a mag dps warden is a no go. It makes no sense to slot an inferno staff for a Warden. Morrowind better come with a dmg increase for ice staffs.
andreasranasen wrote: »I'd like to see a detailed description of all skills incl morphs + passives. That way we can start planning our builds for Warden.
As of right now a mag dps warden is a no go. It makes no sense to slot an inferno staff for a Warden. Morrowind better come with a dmg increase for ice staffs.
Lightspeedflashb14_ESO wrote: »andreasranasen wrote: »I'd like to see a detailed description of all skills incl morphs + passives. That way we can start planning our builds for Warden.
As of right now a mag dps warden is a no go. It makes no sense to slot an inferno staff for a Warden. Morrowind better come with a dmg increase for ice staffs.
What makes you assume this? At this point, this is nothing but a huge geuss. A magden will need wall, not sure why you would assume they would have no single target ability that will get boosted by a fire staff.
Seraphayel wrote: »I mean, what's missing? Yeah, some morphs and passives but except that we already know everything about Warden. I can't think of anything about Wardens that would actually surprise me.
ColoursYouHave wrote: »Well, it looks like we now have more information on the Warden: Link
ColoursYouHave wrote: »Well, it looks like we now have more information on the Warden: Link
Well..... I have my Warden DPS rotation down. . This is definitely going to be a good MAG DPS class option. I've got a solid rotation already planned out that will be comparable to a Mag Sorc but less freaking toggles. Although we are missing some Morphs (some of those abilities where already morphed), so its still hard to tell what the Stam build will be.
- Frost damage boost confirmed
- Depending on time to arm looks like the pull (Frozen Gate) at skill level 1is around 7k DMG against immune targets, cheap too
- Starting a fight with Eternal Guardian with some Ultimate already in pocket can make for one heck of a opening burst.
- Depending on exact scaling ratio with health, Impaling shards looks to have Super Tank DPS written all over it.