NordSwordnBoard wrote: »Joy_Division wrote: »LoL at all those people who quit and have in their signature: "So-and-so sorcerer, retired by ZoS because nerfed to Oblivion"
I could be blind.... but I don't see a single signature with that sentiment.
I think it's more of a reference to when the shields were reduced to 6 seconds, the sky was falling for a lot of sorcs who couldn't handle the nerf.
You know, people vow to quit/unsub/play another game/make a fotm build when they feel the soft foam of the nerf and take it personally.
Yeah that was dark Brotherhood.
In one patch we saw:
10% Magicka cost increase across the board.
Power surge no longer healing a percent of crit damage (our class heal).
Shields reduced to six seconds, cost increased slightly.
Curse was easily blockable.
Dawnbreaker of smiting nerfed when it became physical damage
Trapping webs became stamina, and an AOE instead of a cool Magicka spammable.
Inevitable det nerfed into the ground.
Did I miss something? Sorcs didn't really become powerful again until 1T, when we got some really good gear options and combinations.
Next patch? It looks like we're losing cost reduction CP, so sorcs won't be keeping their shields up as long.
Strider_Roshin wrote: »Strider_Roshin wrote: »
Speaking only pvp. What do you find magica sorcs to excell at except for Xv1 with multicurse and killing potatoes.
You rely on mines to get kills on stamblades otherwise it´s a draw.
A magblade range hardcounters you flatout - you´ll loose unless you outclass them.
A templar (stam and mag) hardcounters your burstdmg and the fight is a 100% draw.
A DK (stam and mag) will permablock and unless you´re wearing specific setups to counter that is very hard to kill - possibly still the easiest matchup.
A magsorc - well you gotta play better or have a better build.
Stamsorc is most likely in the same spot as stamDK.
Don´t get me wrong. I´m a huge advocate of either nerfing or getting rid of shieldstacking entirely aswell as reverting the curse buff (or rather have them turn daedric prey into a useful damage over time).
The only thing i have an issue with on sorc is that the class allows trashcans to survive too easily with shieldstacking while also adding semipassive threat with mages fury + curse.
Stamblades are probably the easiest ones for me to kill with my magsorc. Place curse, streak, proc frag, endless Fury: done. Other classes can require more persistence, but stamblades are so squishy that they're essentially free AP. Also I don't play with mines, I actually play very aggressive with streak on my front bar. If I camped mines I would be bored to tears.
Well - i wrote something about fighting potatoes. A stamblade that´s free ap for your sorc is a potatoe.
That´s hardly relevant for the discussion about the class is it?
Assuming that does happen, that's not a nerf of Sorcerers in relation to other classes. That would hurt every class about equally, and if Sorcerers pull ahead now, then they'd still pull ahead after that change.NordSwordnBoard wrote: »Joy_Division wrote: »LoL at all those people who quit and have in their signature: "So-and-so sorcerer, retired by ZoS because nerfed to Oblivion"
I could be blind.... but I don't see a single signature with that sentiment.
I think it's more of a reference to when the shields were reduced to 6 seconds, the sky was falling for a lot of sorcs who couldn't handle the nerf.
You know, people vow to quit/unsub/play another game/make a fotm build when they feel the soft foam of the nerf and take it personally.
Yeah that was dark Brotherhood.
In one patch we saw:
10% Magicka cost increase across the board.
Power surge no longer healing a percent of crit damage (our class heal).
Shields reduced to six seconds, cost increased slightly.
Curse was easily blockable.
Dawnbreaker of smiting nerfed when it became physical damage
Trapping webs became stamina, and an AOE instead of a cool Magicka spammable.
Inevitable det nerfed into the ground.
Did I miss something? Sorcs didn't really become powerful again until 1T, when we got some really good gear options and combinations.
Next patch? It looks like we're losing cost reduction CP, so sorcs won't be keeping their shields up as long.
The OP sounds like they've been 1vXed by Mag Sorcs one too many times xD
I'll address your points.....
Stuns:
Mag Sorcs are nothing special. Their Crystal Frag is their main, easily dodged CC, with Streak being used in conjuction by more skilled Mag Sorcs. Other classes have stuns that are not only much easier to use and land on enemy, but are also non-proc based to be instacast. (Piercing Javelin, Agony/Petrify, Stonefist, *Dawnbreaker*)
Self Heals:
Mag Sorcs are amongst the weakest class in-game for PvP self heals, alongside Magblade. They have two shields to make up for this, and get slaughtered when those shields fall and are CCed.
Damage Shields:
Mag Sorcs don't necessarily have powerful damage shields. They can stack shields though. We are talking about Conjured Ward and Annulment in specific, with Healing Wards thrown in the mix. Rather, Magblades have one massive shield (Dampen Magic) because their Shades allow them to wear Necropotence very easily.
Mag Sorcs have two shields to stack in order to make up for two flaws - the lack of self healing and the lack of being able to block damage well (blocking attacks when your damage shield is up does not mitigate any damage).
Mobility:
There are two skills for this - Boundless Storm and Bolt Escape. Boundless Storm is very nice for mobility. Bolt Escape is a powerful skill, but it has many problems these days.
1. It cannot climb up inclines
2. Eliminates momentum, causing it to be pointless for escape when going down even very small declines
3. Has a massive stacking cost, so it cannot be spammed
4. Can bug out in numerous ways, many of which can get you killed (ruins the point of the skill). A recent bug arrived with Homestead that gives Bolt Escape a chance to immobilize your character and camera angle for 4sec rather than teleporting forward.
Magicka Sorcs have the best Magicka-based mobility. Stamina classes are siginificantly better though in this regard, with Shuffle topping them off. Stam Sorcs are the best at mobility
Execute:
Although their execute can help with bursting an opponent down if timed right, it is one of the weakest executes out there. Many Mag Sorcs won't even slot it in PvE..... I'm not sure if this changed with Homestead.
Mages Fury isn't anything comparable to Jesus Beam, that's for sure. Not even close either. No reason to complain. Ask for Mag DKs (only class spec without an execute) to get an execute instead if you want to bring this up.
vMA:
Mag Sorcs are not at all the best for vMA. They can get easy clears, but Stamina Stamina Sorc and Stamina Nightblade have easily been the "Best" vMA class specs for awhile.
so....
Magicka Sorcs have multiple weakeness.
- CC them right before their shields wear out gives an easy kill
- Root them in the direction of a wall means no Bolt Escape
- Shieldbreaker light attack spam for free AP
- Snare so their mobility is useless, then zerg em down as usual
- For skilled Mag Sorcs, attack their Stamina. Constant CCs and forcing a roll dodge will eventually lead them to stall or not break CCs.
Personally I don't find Mag Sorcs particularly tough. They are very predictable. If you are a Stamina build, save your Dawbreaker for when they have like 1/4 shield left, then surprise them since they cannot see this skill coming ahead of time unlike the majority of their burst. You can fit in about one attack after a Dawnbreaker/Incap to finish most any Mag Sorc off.
If a highly skilled Mag Sorc kills/1vXes you, then it's likely the player, not the class.
I do agree that Mag Sorcs are dealing too much damage in PvE though. This comes from the changes to Velocious Curse becoming Haunting Curse and Volatile Familiar getting buffed. I think both skills were overbuffed tbh. Also I agree that Mag Sorcs need to be toned down in some way to reduce their single-target PvE DPS.
Hoped that helped clarify stuff for you....
Joy_Division wrote: »LoL at all those people who quit and have in their signature: "So-and-so sorcerer, retired by ZoS because nerfed to Oblivion"
I could be blind.... but I don't see a single signature with that sentiment.
NordSwordnBoard wrote: »Joy_Division wrote: »LoL at all those people who quit and have in their signature: "So-and-so sorcerer, retired by ZoS because nerfed to Oblivion"
I could be blind.... but I don't see a single signature with that sentiment.
I think it's more of a reference to when the shields were reduced to 6 seconds, the sky was falling for a lot of sorcs who couldn't handle the nerf.
You know, people vow to quit/unsub/play another game/make a fotm build when they feel the soft foam of the nerf and take it personally.
Yeah that was dark Brotherhood.
In one patch we saw:
10% Magicka cost increase across the board.
Power surge no longer healing a percent of crit damage (our class heal).
Shields reduced to six seconds, cost increased slightly.
Curse was easily blockable.
Dawnbreaker of smiting nerfed when it became physical damage
Trapping webs became stamina, and an AOE instead of a cool Magicka spammable.
Inevitable det nerfed into the ground.
Did I miss something? Sorcs didn't really become powerful again until 1T, when we got some really good gear options and combinations.
Next patch? It looks like we're losing cost reduction CP, so sorcs won't be keeping their shields up as long.
Next patch? It looks like we're losing cost reduction CP, so sorcs won't be keeping their shields up as long.
Strider_Roshin wrote: »MagDKs.... Lol anyone that thinks magsorcs are OP should really check out magDKs. Let me start by saying that shield stacking is OP, and I think the sorc's mines hits a little too hard, but there is no class more OP in this game than MagDKs. Their defense, their constant healing, their damage output, and their CCs are just stupid powerful. If anyone needs the nerf hammer it's magDKs.
Mephisto939 wrote: »Everyone I know with VMA flawless conqueror did it with a mag-sorc. Must be a big coincidence.
Valera Progib wrote: »Mephisto939 wrote: »Everyone I know with VMA flawless conqueror did it with a mag-sorc. Must be a big coincidence.
Any ranged dps build can easily do flawless conqueror.
Any stamina melee build with VO in 20 runs can learn how to do 550k points.
easy to say its the 'best' but also the hardest to play. stam sorc is fine- comparable to other stam classes, but mag sorc is bloody hard to pvp with. constantly timing ur burst, having to manage distance as well as keeping up 2/3 shields every 6 seconds. by the time you switch bars you ll find yourself uppercut into the sky if you re not careful. compared to a magplar or mag dk- 2 classes who can permablock, and block cast heals and strong dps skills- its a really tough- but devastating class to master.
stam is another matter- yeah crit surge , dark deal and implosion make it really powerful but the lack of class skills makes it kind of boring sometimes too.
Try playing one, you'll find a number of 'weak points'.
The sorc lobby is easily the strongest and most savage one on these forums
Bigevilpeter wrote: »In PvP they have everything, a *** ton of stuns, self heal, massive shields, execute and high mobility
In PvE they have the highest dps+execute along with minor vulnerability with their lightning damage and of course the massive shields.
They are the best VMA Class Period.
So what exactly is their weak point if they have any?? All other classes have major weak points I can identify except Magika Sorcs
EldritchPenguin wrote: »Assuming that does happen, that's not a nerf of Sorcerers in relation to other classes. That would hurt every class about equally, and if Sorcerers pull ahead now, then they'd still pull ahead after that change.NordSwordnBoard wrote: »Joy_Division wrote: »LoL at all those people who quit and have in their signature: "So-and-so sorcerer, retired by ZoS because nerfed to Oblivion"
I could be blind.... but I don't see a single signature with that sentiment.
I think it's more of a reference to when the shields were reduced to 6 seconds, the sky was falling for a lot of sorcs who couldn't handle the nerf.
You know, people vow to quit/unsub/play another game/make a fotm build when they feel the soft foam of the nerf and take it personally.
Yeah that was dark Brotherhood.
In one patch we saw:
10% Magicka cost increase across the board.
Power surge no longer healing a percent of crit damage (our class heal).
Shields reduced to six seconds, cost increased slightly.
Curse was easily blockable.
Dawnbreaker of smiting nerfed when it became physical damage
Trapping webs became stamina, and an AOE instead of a cool Magicka spammable.
Inevitable det nerfed into the ground.
Did I miss something? Sorcs didn't really become powerful again until 1T, when we got some really good gear options and combinations.
Next patch? It looks like we're losing cost reduction CP, so sorcs won't be keeping their shields up as long.
hmsdragonfly wrote: »Seraphayel wrote: »What exactly is “hard“ when it comes to playing a Sorc? Compared to a Nightblade, Sorc is super easy and it doesn't matter if Stamina or Magicka. And I am not talking about one shot ganker Nightblades but the ones that rely on rotations / other things than stacking buffs and onehitting players.
Sorc is super easy from start to finish.
Ummm nope. Magsorc is a case of high skill floor high skill ceiling. An average player cannot burst people down while maintaining shields.
Yes hardest to play is magblade, no argument in that.
Yes stamsorc is case of low skill floor but powerful af, no argument in that.
EldritchPenguin wrote: »Assuming that does happen, that's not a nerf of Sorcerers in relation to other classes. That would hurt every class about equally, and if Sorcerers pull ahead now, then they'd still pull ahead after that change.NordSwordnBoard wrote: »Joy_Division wrote: »LoL at all those people who quit and have in their signature: "So-and-so sorcerer, retired by ZoS because nerfed to Oblivion"
I could be blind.... but I don't see a single signature with that sentiment.
I think it's more of a reference to when the shields were reduced to 6 seconds, the sky was falling for a lot of sorcs who couldn't handle the nerf.
You know, people vow to quit/unsub/play another game/make a fotm build when they feel the soft foam of the nerf and take it personally.
Yeah that was dark Brotherhood.
In one patch we saw:
10% Magicka cost increase across the board.
Power surge no longer healing a percent of crit damage (our class heal).
Shields reduced to six seconds, cost increased slightly.
Curse was easily blockable.
Dawnbreaker of smiting nerfed when it became physical damage
Trapping webs became stamina, and an AOE instead of a cool Magicka spammable.
Inevitable det nerfed into the ground.
Did I miss something? Sorcs didn't really become powerful again until 1T, when we got some really good gear options and combinations.
Next patch? It looks like we're losing cost reduction CP, so sorcs won't be keeping their shields up as long.
No. It would pull stamina classes ahead because they have a 20% cost reduction IN EVERY WEAPON TREE. Come on, don't feed me this garbage, you know better than that.
Where am I getting this? Just hearsay from PAX coverage so far.
https://forums.elderscrollsonline.com/en/discussion/328544/i-heard-you-liked-your-resource-pools-͡-͜ʖ-͡#latest
(That's the 'I hear you like your resource pools' in alliance war forum)
From the screenshots it looks like Magician is gone, and the cost reduction CP's are nowhere to be found.
Here's a link to some pics (not mine) taken from PAX East regarding CP changes: https://imgur.com/a/KS9mP#rBB48CBNext patch? It looks like we're losing cost reduction CP, so sorcs won't be keeping their shields up as long.
Where'd you get this info?
Seraphayel wrote: »hmsdragonfly wrote: »Seraphayel wrote: »What exactly is “hard“ when it comes to playing a Sorc? Compared to a Nightblade, Sorc is super easy and it doesn't matter if Stamina or Magicka. And I am not talking about one shot ganker Nightblades but the ones that rely on rotations / other things than stacking buffs and onehitting players.
Sorc is super easy from start to finish.
Ummm nope. Magsorc is a case of high skill floor high skill ceiling. An average player cannot burst people down while maintaining shields.
Yes hardest to play is magblade, no argument in that.
Yes stamsorc is case of low skill floor but powerful af, no argument in that.
Again, I don't see it. Why is Magsorc harder than MagDK or Magblade in that case? They've still got the best tools in burning down somebody. And I'd say both MagDKs and Magblades are much more squishy than Magsorcs. I mean Crystal Frag (+Curse) is such an easy tool to burst somebody down and CC them as well. Burst somebody down as MagDK? Yeah well... Sorc is just pretty easy compared to every other class in ESO except Beamplars.
hmsdragonfly wrote: »Seraphayel wrote: »hmsdragonfly wrote: »Seraphayel wrote: »What exactly is “hard“ when it comes to playing a Sorc? Compared to a Nightblade, Sorc is super easy and it doesn't matter if Stamina or Magicka. And I am not talking about one shot ganker Nightblades but the ones that rely on rotations / other things than stacking buffs and onehitting players.
Sorc is super easy from start to finish.
Ummm nope. Magsorc is a case of high skill floor high skill ceiling. An average player cannot burst people down while maintaining shields.
Yes hardest to play is magblade, no argument in that.
Yes stamsorc is case of low skill floor but powerful af, no argument in that.
Again, I don't see it. Why is Magsorc harder than MagDK or Magblade in that case? They've still got the best tools in burning down somebody. And I'd say both MagDKs and Magblades are much more squishy than Magsorcs. I mean Crystal Frag (+Curse) is such an easy tool to burst somebody down and CC them as well. Burst somebody down as MagDK? Yeah well... Sorc is just pretty easy compared to every other class in ESO except Beamplars.
Again, average players cannot burst people down while maintaining wards. They either stack wards nonstop and deal 0 damage, or they 1vX everyone, that's magsorc for you, high skill ceiling high skill floor.
Timing curse + frag is easy for skilled players, but for average players, it's not, especially with all the required animation cancelling to do the combo quickly. They will most likely mess up their burst combo and the opponent doesn't die. Magsorc is easy for you? Congratulation, you are a skilled player.
MagDK is not about burst, it's all about keeping the pressure on the opponent. It's a completely different playstyle.