NewBlacksmurf wrote: »MLGProPlayer wrote: »It's sad that console gamers still put up with this *** in 2017.
Paying a "service fee" to play a video game online is a pure cash grab by the console manufacturers. But they can get away with it because they jave a monopoly over their player base.
@MLGProPlayer
Respectfully I comprehend that many people are unaware of what they are paying for.
It's a really awesome service which turns out to be the least cost for cloud based gaming services on any platform.
What you're paying for:
-24 hour cloud game, save, profile access and backup
-voice chat across the entire network and unhinged from any game but accessible during any game
-Cloud based DVR with Many gigs or 1-2 TB of storage
-Managed friends lists
-Access to create Clubs or clans which can hold over 50,000 unique members per club (you can create multiple and join multiple others and this can handle over 20 different games at a time per club)
-weekly digital game discounts
-game specific Dev announcements
That's to name the highlights that I benefit from.
Compare what you'd pay and the time it would take to set this up and manage it yourself monthly just for your PC friends. $59/year isn't even close to the PC cost of a Voice chat server alone.....now add in a guild site, and cloud save secure backup for just your guild and then multiply that by each game that you'd need it for when services don't extend or handle multiple games all at once intuitively.
geez why am i paying xbox live $10 per month to play eos when if you play on pc you pay 0!
well be needed to buy a new pc but instead we bought a xbox one and a google chrome book. At that time i didnt know there was a fee. So what do you guys recommend for a pc? Toshiba/ HP/ Samsung/ Dell ? to play eos.
MLGProPlayer wrote: »NewBlacksmurf wrote: »MLGProPlayer wrote: »It's sad that console gamers still put up with this *** in 2017.
Paying a "service fee" to play a video game online is a pure cash grab by the console manufacturers. But they can get away with it because they jave a monopoly over their player base.
@MLGProPlayer
Respectfully I comprehend that many people are unaware of what they are paying for.
It's a really awesome service which turns out to be the least cost for cloud based gaming services on any platform.
What you're paying for:
-24 hour cloud game, save, profile access and backup
-voice chat across the entire network and unhinged from any game but accessible during any game
-Cloud based DVR with Many gigs or 1-2 TB of storage
-Managed friends lists
-Access to create Clubs or clans which can hold over 50,000 unique members per club (you can create multiple and join multiple others and this can handle over 20 different games at a time per club)
-weekly digital game discounts
-game specific Dev announcements
That's to name the highlights that I benefit from.
Compare what you'd pay and the time it would take to set this up and manage it yourself monthly just for your PC friends. $59/year isn't even close to the PC cost of a Voice chat server alone.....now add in a guild site, and cloud save secure backup for just your guild and then multiply that by each game that you'd need it for when services don't extend or handle multiple games all at once intuitively.
Steam does all that (yes, including voice chat) for free.
These services cost very little to provide to customers in today's day and age, and are more than covered by other revenue streams.
NewBlacksmurf wrote: »MLGProPlayer wrote: »NewBlacksmurf wrote: »MLGProPlayer wrote: »It's sad that console gamers still put up with this *** in 2017.
Paying a "service fee" to play a video game online is a pure cash grab by the console manufacturers. But they can get away with it because they jave a monopoly over their player base.
Respectfully I comprehend that many people are unaware of what they are paying for.
It's a really awesome service which turns out to be the least cost for cloud based gaming services on any platform.
What you're paying for:
-24 hour cloud game, save, profile access and backup
-voice chat across the entire network and unhinged from any game but accessible during any game
-Cloud based DVR with Many gigs or 1-2 TB of storage
-Managed friends lists
-Access to create Clubs or clans which can hold over 50,000 unique members per club (you can create multiple and join multiple others and this can handle over 20 different games at a time per club)
-weekly digital game discounts
-game specific Dev announcements
That's to name the highlights that I benefit from.
Compare what you'd pay and the time it would take to set this up and manage it yourself monthly just for your PC friends. $59/year isn't even close to the PC cost of a Voice chat server alone.....now add in a guild site, and cloud save secure backup for just your guild and then multiply that by each game that you'd need it for when services don't extend or handle multiple games all at once intuitively.
Steam does all that (yes, including voice chat) for free.
These services cost very little to provide to customers in today's day and age, and are more than covered by other revenue streams.
No actually they don't. They offer services but by comparison, they are far from similar in use and access across multiple devices and platforms.
Steam doesn't extend to consoles and PC where Xbox live does.
RABIDxWOLVERINE wrote: »NewBlacksmurf wrote: »MLGProPlayer wrote: »It's sad that console gamers still put up with this *** in 2017.
Paying a "service fee" to play a video game online is a pure cash grab by the console manufacturers. But they can get away with it because they jave a monopoly over their player base.
@MLGProPlayer
Respectfully I comprehend that many people are unaware of what they are paying for.
It's a really awesome service which turns out to be the least cost for cloud based gaming services on any platform.
What you're paying for:
-24 hour cloud game, save, profile access and backup
-voice chat across the entire network and unhinged from any game but accessible during any game
-Cloud based DVR with Many gigs or 1-2 TB of storage
-Managed friends lists
-Access to create Clubs or clans which can hold over 50,000 unique members per club (you can create multiple and join multiple others and this can handle over 20 different games at a time per club)
-weekly digital game discounts
-game specific Dev announcements
That's to name the highlights that I benefit from.
Compare what you'd pay and the time it would take to set this up and manage it yourself monthly just for your PC friends. $59/year isn't even close to the PC cost of a Voice chat server alone.....now add in a guild site, and cloud save secure backup for just your guild and then multiply that by each game that you'd need it for when services don't extend or handle multiple games all at once intuitively.
Not to mention you get 4 free games a month with Gold, 2 for Xbox one and 2 for 360. I think its worth my $60 a year, not sure why people expect everything for free. If I didn't think it was worth my money I wouldn't buy it same can be said for ESO+, I like having access to DLC and Craft bag and you get the equivalent of $15 crowns. IMO its worth my money therefore I spend my money. I don't think people realize if everything was free no one would produce anything. It wouldn't be worth their time or effort.