Sheva I 7 I wrote: »Similar to glass motiff combine formula, a gold item that when used with a trait gem changes the item you choose to the trait of the gem its combined with, make it worth 300 or 400 writs. Problem solved for RNG
Sheva I 7 I wrote: »Similar to glass motiff combine formula, a gold item that when used with a trait gem changes the item you choose to the trait of the gem its combined with, make it worth 300 or 400 writs. Problem solved for RNG
Sadly as nice as this would be it would kill off many dungeon runs and inflate the price of write vouchers.
You would see everyone run a dungeon to get a single piece of every slot, then never do them again but instead grind gold to buy the material needed for the trait switch.
I think a better RNG solution is the token system others have asked for where you get an item from completing the content then can spend enough of those items to get the desired trait item. This mean you're still running the content the item comes from to gain it, but if you're constantly screwed by RNG you can at least buy it from all your time invested.
Sheva I 7 I wrote: »Similar to glass motiff combine formula, a gold item that when used with a trait gem changes the item you choose to the trait of the gem its combined with, make it worth 300 or 400 writs. Problem solved for RNG
Sheva I 7 I wrote: »Sheva I 7 I wrote: »Similar to glass motiff combine formula, a gold item that when used with a trait gem changes the item you choose to the trait of the gem its combined with, make it worth 300 or 400 writs. Problem solved for RNG
Sadly as nice as this would be it would kill off many dungeon runs and inflate the price of write vouchers.
You would see everyone run a dungeon to get a single piece of every slot, then never do them again but instead grind gold to buy the material needed for the trait switch.
I think a better RNG solution is the token system others have asked for where you get an item from completing the content then can spend enough of those items to get the desired trait item. This mean you're still running the content the item comes from to gain it, but if you're constantly screwed by RNG you can at least buy it from all your time invested.
I def see where you are coming from, but token system would = people running one dungeon 50 times, get everything they need and never run it ever again. Apart from getting maelstrom weapons/moon dancer swords in sharpened/etc I wouldn't use a this token to change the trait. say the prices of writs would go up to 5-6k/writ from 3-4k now. Thats 2m gold to change one item into trait you want it in, for 98% of items out there its far too expensive
Ep1kMalware wrote: »Sheva I 7 I wrote: »Similar to glass motiff combine formula, a gold item that when used with a trait gem changes the item you choose to the trait of the gem its combined with, make it worth 300 or 400 writs. Problem solved for RNG
Not quite, 3-400 is way too many, don't give zos ideas lol. Master writs have enough rng as is. How about, 25? Can still be grindy, but shouldnt be free either. One must consider how often people may use this feature. It does add a layer of acceptable rng, give crafting a much sought after use, and reason for all player to participate. It'll also solve alot of the rng issues this game has while not giving out handouts or participation shortcuts.
E.g. you may still have to run vma 50x to get inferno staff, and still grindmout the vouchers, but at least you know you'll get rewarded. I support this, it seems balanced.
Sheva I 7 I wrote: »Ep1kMalware wrote: »Sheva I 7 I wrote: »Similar to glass motiff combine formula, a gold item that when used with a trait gem changes the item you choose to the trait of the gem its combined with, make it worth 300 or 400 writs. Problem solved for RNG
Not quite, 3-400 is way too many, don't give zos ideas lol. Master writs have enough rng as is. How about, 25? Can still be grindy, but shouldnt be free either. One must consider how often people may use this feature. It does add a layer of acceptable rng, give crafting a much sought after use, and reason for all player to participate. It'll also solve alot of the rng issues this game has while not giving out handouts or participation shortcuts.
E.g. you may still have to run vma 50x to get inferno staff, and still grindmout the vouchers, but at least you know you'll get rewarded. I support this, it seems balanced.
It has to be a high price in writ vouchers, 25 would basically kill maelstrom/dungeons I got a writ for 292 vouchers 2 days ago, that would mean I could upgrade 12 different items to BIS. The point of this wouldn't be to hand out freebies to people but for someone who ran maelstrom 300-400 times and didnt get sharpened maelstrom weapon they want, to be able to get it for sure.
I say 400 writs would be insane cheap for changing the trait on maelstrom weapons.Ep1kMalware wrote: »Sheva I 7 I wrote: »Similar to glass motiff combine formula, a gold item that when used with a trait gem changes the item you choose to the trait of the gem its combined with, make it worth 300 or 400 writs. Problem solved for RNG
Not quite, 3-400 is way too many, don't give zos ideas lol. Master writs have enough rng as is. How about, 25? Can still be grindy, but shouldnt be free either. One must consider how often people may use this feature. It does add a layer of acceptable rng, give crafting a much sought after use, and reason for all player to participate. It'll also solve alot of the rng issues this game has while not giving out handouts or participation shortcuts.
E.g. you may still have to run vma 50x to get inferno staff, and still grindmout the vouchers, but at least you know you'll get rewarded. I support this, it seems balanced.
Yes to an token system, you would get the normal drop and you get an token. Optionally let you select token instead of the reward chest after inspecting it. I would always give token but perhaps two for vet and 4 for HM.Sheva I 7 I wrote: »Sheva I 7 I wrote: »Similar to glass motiff combine formula, a gold item that when used with a trait gem changes the item you choose to the trait of the gem its combined with, make it worth 300 or 400 writs. Problem solved for RNG
Sadly as nice as this would be it would kill off many dungeon runs and inflate the price of write vouchers.
You would see everyone run a dungeon to get a single piece of every slot, then never do them again but instead grind gold to buy the material needed for the trait switch.
I think a better RNG solution is the token system others have asked for where you get an item from completing the content then can spend enough of those items to get the desired trait item. This mean you're still running the content the item comes from to gain it, but if you're constantly screwed by RNG you can at least buy it from all your time invested.
I def see where you are coming from, but token system would = people running one dungeon 50 times, get everything they need and never run it ever again. Apart from getting maelstrom weapons/moon dancer swords in sharpened/etc I wouldn't use a this token to change the trait. say the prices of writs would go up to 5-6k/writ from 3-4k now. Thats 2m gold to change one item into trait you want it in, for 98% of items out there its far too expensive
That depends on how the token system is set up and how many are required.
You could set it that only the final boss of a dungeon drops a token for that dungeons sets, with a 20% chance from normal and 100% chance from VR.
Now if you set the cost of an item to 50, that means players need 50 runs of the dungeon to purchase one piece of gear, however during those 50 runs they also get the chances for additional drops of the item they want.
You could also run a trade for token system, where players can trade in set items they don't want for a token of the same set, then have 100 tokens required.
This way a player can trade in 100 bits of normal gear for a single set item, but would have to still invest in 100 runs of a VR dungeon to get a perfect boss helm.
Obviously there would need to be case by case numbers as something like vMSA is a much bigger investment than say VR Wayrest.
One of the issues with a token system is however the number of token types required. As you don't want to fall into a trap where one token fits all. This way someone after Molag Kena could run Wayrest (much faster/easier dungeon) multiple times to get a helm from much harder content.
Currently on EU the value of a Writ Token is about 1-1.5k, this of course would go up with the demand place on it under your system but it still puts the focus of perfect gear on master crafting writs and removes it from the content giving the items.
I say 400 writs would be insane cheap for changing the trait on maelstrom weapons.Ep1kMalware wrote: »Sheva I 7 I wrote: »Similar to glass motiff combine formula, a gold item that when used with a trait gem changes the item you choose to the trait of the gem its combined with, make it worth 300 or 400 writs. Problem solved for RNG
Not quite, 3-400 is way too many, don't give zos ideas lol. Master writs have enough rng as is. How about, 25? Can still be grindy, but shouldnt be free either. One must consider how often people may use this feature. It does add a layer of acceptable rng, give crafting a much sought after use, and reason for all player to participate. It'll also solve alot of the rng issues this game has while not giving out handouts or participation shortcuts.
E.g. you may still have to run vma 50x to get inferno staff, and still grindmout the vouchers, but at least you know you'll get rewarded. I support this, it seems balanced.Yes to an token system, you would get the normal drop and you get an token. Optionally let you select token instead of the reward chest after inspecting it. I would always give token but perhaps two for vet and 4 for HM.Sheva I 7 I wrote: »Sheva I 7 I wrote: »Similar to glass motiff combine formula, a gold item that when used with a trait gem changes the item you choose to the trait of the gem its combined with, make it worth 300 or 400 writs. Problem solved for RNG
Sadly as nice as this would be it would kill off many dungeon runs and inflate the price of write vouchers.
You would see everyone run a dungeon to get a single piece of every slot, then never do them again but instead grind gold to buy the material needed for the trait switch.
I think a better RNG solution is the token system others have asked for where you get an item from completing the content then can spend enough of those items to get the desired trait item. This mean you're still running the content the item comes from to gain it, but if you're constantly screwed by RNG you can at least buy it from all your time invested.
I def see where you are coming from, but token system would = people running one dungeon 50 times, get everything they need and never run it ever again. Apart from getting maelstrom weapons/moon dancer swords in sharpened/etc I wouldn't use a this token to change the trait. say the prices of writs would go up to 5-6k/writ from 3-4k now. Thats 2m gold to change one item into trait you want it in, for 98% of items out there its far too expensive
That depends on how the token system is set up and how many are required.
You could set it that only the final boss of a dungeon drops a token for that dungeons sets, with a 20% chance from normal and 100% chance from VR.
Now if you set the cost of an item to 50, that means players need 50 runs of the dungeon to purchase one piece of gear, however during those 50 runs they also get the chances for additional drops of the item they want.
You could also run a trade for token system, where players can trade in set items they don't want for a token of the same set, then have 100 tokens required.
This way a player can trade in 100 bits of normal gear for a single set item, but would have to still invest in 100 runs of a VR dungeon to get a perfect boss helm.
Obviously there would need to be case by case numbers as something like vMSA is a much bigger investment than say VR Wayrest.
One of the issues with a token system is however the number of token types required. As you don't want to fall into a trap where one token fits all. This way someone after Molag Kena could run Wayrest (much faster/easier dungeon) multiple times to get a helm from much harder content.
Currently on EU the value of a Writ Token is about 1-1.5k, this of course would go up with the demand place on it under your system but it still puts the focus of perfect gear on master crafting writs and removes it from the content giving the items.
Now an fun option who might make this easier than an vendor with hundreds of items is an crafting station,
Top is weapon or armor type, material is tokens, this select set instead of level of gear. Some sets like monster helmets are more expensive than normal armor.
Next select style and trait. For balance let this station ignore crafting skill requirements and traits knowledge outside of nirhomed so somebody with no interest in crafting can still use it.
Bonus is that you can select any style you like as long as you know it.
An issue with an reward token ESO style is that you get an box with an selected weapon with an random trait
I say 400 writs would be insane cheap for changing the trait on maelstrom weapons.Ep1kMalware wrote: »Sheva I 7 I wrote: »Similar to glass motiff combine formula, a gold item that when used with a trait gem changes the item you choose to the trait of the gem its combined with, make it worth 300 or 400 writs. Problem solved for RNG
Not quite, 3-400 is way too many, don't give zos ideas lol. Master writs have enough rng as is. How about, 25? Can still be grindy, but shouldnt be free either. One must consider how often people may use this feature. It does add a layer of acceptable rng, give crafting a much sought after use, and reason for all player to participate. It'll also solve alot of the rng issues this game has while not giving out handouts or participation shortcuts.
E.g. you may still have to run vma 50x to get inferno staff, and still grindmout the vouchers, but at least you know you'll get rewarded. I support this, it seems balanced.Yes to an token system, you would get the normal drop and you get an token. Optionally let you select token instead of the reward chest after inspecting it. I would always give token but perhaps two for vet and 4 for HM.Sheva I 7 I wrote: »Sheva I 7 I wrote: »Similar to glass motiff combine formula, a gold item that when used with a trait gem changes the item you choose to the trait of the gem its combined with, make it worth 300 or 400 writs. Problem solved for RNG
Sadly as nice as this would be it would kill off many dungeon runs and inflate the price of write vouchers.
You would see everyone run a dungeon to get a single piece of every slot, then never do them again but instead grind gold to buy the material needed for the trait switch.
I think a better RNG solution is the token system others have asked for where you get an item from completing the content then can spend enough of those items to get the desired trait item. This mean you're still running the content the item comes from to gain it, but if you're constantly screwed by RNG you can at least buy it from all your time invested.
I def see where you are coming from, but token system would = people running one dungeon 50 times, get everything they need and never run it ever again. Apart from getting maelstrom weapons/moon dancer swords in sharpened/etc I wouldn't use a this token to change the trait. say the prices of writs would go up to 5-6k/writ from 3-4k now. Thats 2m gold to change one item into trait you want it in, for 98% of items out there its far too expensive
That depends on how the token system is set up and how many are required.
You could set it that only the final boss of a dungeon drops a token for that dungeons sets, with a 20% chance from normal and 100% chance from VR.
Now if you set the cost of an item to 50, that means players need 50 runs of the dungeon to purchase one piece of gear, however during those 50 runs they also get the chances for additional drops of the item they want.
You could also run a trade for token system, where players can trade in set items they don't want for a token of the same set, then have 100 tokens required.
This way a player can trade in 100 bits of normal gear for a single set item, but would have to still invest in 100 runs of a VR dungeon to get a perfect boss helm.
Obviously there would need to be case by case numbers as something like vMSA is a much bigger investment than say VR Wayrest.
One of the issues with a token system is however the number of token types required. As you don't want to fall into a trap where one token fits all. This way someone after Molag Kena could run Wayrest (much faster/easier dungeon) multiple times to get a helm from much harder content.
Currently on EU the value of a Writ Token is about 1-1.5k, this of course would go up with the demand place on it under your system but it still puts the focus of perfect gear on master crafting writs and removes it from the content giving the items.
Now an fun option who might make this easier than an vendor with hundreds of items is an crafting station,
Top is weapon or armor type, material is tokens, this select set instead of level of gear. Some sets like monster helmets are more expensive than normal armor.
Next select style and trait. For balance let this station ignore crafting skill requirements and traits knowledge outside of nirhomed so somebody with no interest in crafting can still use it.
Bonus is that you can select any style you like as long as you know it.
An issue with an reward token ESO style is that you get an box with an selected weapon with an random trait
I say 400 writs would be insane cheap for changing the trait on maelstrom weapons.Ep1kMalware wrote: »Sheva I 7 I wrote: »Similar to glass motiff combine formula, a gold item that when used with a trait gem changes the item you choose to the trait of the gem its combined with, make it worth 300 or 400 writs. Problem solved for RNG
Not quite, 3-400 is way too many, don't give zos ideas lol. Master writs have enough rng as is. How about, 25? Can still be grindy, but shouldnt be free either. One must consider how often people may use this feature. It does add a layer of acceptable rng, give crafting a much sought after use, and reason for all player to participate. It'll also solve alot of the rng issues this game has while not giving out handouts or participation shortcuts.
E.g. you may still have to run vma 50x to get inferno staff, and still grindmout the vouchers, but at least you know you'll get rewarded. I support this, it seems balanced.Yes to an token system, you would get the normal drop and you get an token. Optionally let you select token instead of the reward chest after inspecting it. I would always give token but perhaps two for vet and 4 for HM.Sheva I 7 I wrote: »Sheva I 7 I wrote: »Similar to glass motiff combine formula, a gold item that when used with a trait gem changes the item you choose to the trait of the gem its combined with, make it worth 300 or 400 writs. Problem solved for RNG
Sadly as nice as this would be it would kill off many dungeon runs and inflate the price of write vouchers.
You would see everyone run a dungeon to get a single piece of every slot, then never do them again but instead grind gold to buy the material needed for the trait switch.
I think a better RNG solution is the token system others have asked for where you get an item from completing the content then can spend enough of those items to get the desired trait item. This mean you're still running the content the item comes from to gain it, but if you're constantly screwed by RNG you can at least buy it from all your time invested.
I def see where you are coming from, but token system would = people running one dungeon 50 times, get everything they need and never run it ever again. Apart from getting maelstrom weapons/moon dancer swords in sharpened/etc I wouldn't use a this token to change the trait. say the prices of writs would go up to 5-6k/writ from 3-4k now. Thats 2m gold to change one item into trait you want it in, for 98% of items out there its far too expensive
That depends on how the token system is set up and how many are required.
You could set it that only the final boss of a dungeon drops a token for that dungeons sets, with a 20% chance from normal and 100% chance from VR.
Now if you set the cost of an item to 50, that means players need 50 runs of the dungeon to purchase one piece of gear, however during those 50 runs they also get the chances for additional drops of the item they want.
You could also run a trade for token system, where players can trade in set items they don't want for a token of the same set, then have 100 tokens required.
This way a player can trade in 100 bits of normal gear for a single set item, but would have to still invest in 100 runs of a VR dungeon to get a perfect boss helm.
Obviously there would need to be case by case numbers as something like vMSA is a much bigger investment than say VR Wayrest.
One of the issues with a token system is however the number of token types required. As you don't want to fall into a trap where one token fits all. This way someone after Molag Kena could run Wayrest (much faster/easier dungeon) multiple times to get a helm from much harder content.
Currently on EU the value of a Writ Token is about 1-1.5k, this of course would go up with the demand place on it under your system but it still puts the focus of perfect gear on master crafting writs and removes it from the content giving the items.
Now an fun option who might make this easier than an vendor with hundreds of items is an crafting station,
Top is weapon or armor type, material is tokens, this select set instead of level of gear. Some sets like monster helmets are more expensive than normal armor.
Next select style and trait. For balance let this station ignore crafting skill requirements and traits knowledge outside of nirhomed so somebody with no interest in crafting can still use it.
Bonus is that you can select any style you like as long as you know it.
An issue with an reward token ESO style is that you get an box with an selected weapon with an random trait
Yes an trait change stone would be obviously pay to win with the current system of unbalanced traits.Ep1kMalware wrote: »I say 400 writs would be insane cheap for changing the trait on maelstrom weapons.Ep1kMalware wrote: »Sheva I 7 I wrote: »Similar to glass motiff combine formula, a gold item that when used with a trait gem changes the item you choose to the trait of the gem its combined with, make it worth 300 or 400 writs. Problem solved for RNG
Not quite, 3-400 is way too many, don't give zos ideas lol. Master writs have enough rng as is. How about, 25? Can still be grindy, but shouldnt be free either. One must consider how often people may use this feature. It does add a layer of acceptable rng, give crafting a much sought after use, and reason for all player to participate. It'll also solve alot of the rng issues this game has while not giving out handouts or participation shortcuts.
E.g. you may still have to run vma 50x to get inferno staff, and still grindmout the vouchers, but at least you know you'll get rewarded. I support this, it seems balanced.Yes to an token system, you would get the normal drop and you get an token. Optionally let you select token instead of the reward chest after inspecting it. I would always give token but perhaps two for vet and 4 for HM.Sheva I 7 I wrote: »Sheva I 7 I wrote: »Similar to glass motiff combine formula, a gold item that when used with a trait gem changes the item you choose to the trait of the gem its combined with, make it worth 300 or 400 writs. Problem solved for RNG
Sadly as nice as this would be it would kill off many dungeon runs and inflate the price of write vouchers.
You would see everyone run a dungeon to get a single piece of every slot, then never do them again but instead grind gold to buy the material needed for the trait switch.
I think a better RNG solution is the token system others have asked for where you get an item from completing the content then can spend enough of those items to get the desired trait item. This mean you're still running the content the item comes from to gain it, but if you're constantly screwed by RNG you can at least buy it from all your time invested.
I def see where you are coming from, but token system would = people running one dungeon 50 times, get everything they need and never run it ever again. Apart from getting maelstrom weapons/moon dancer swords in sharpened/etc I wouldn't use a this token to change the trait. say the prices of writs would go up to 5-6k/writ from 3-4k now. Thats 2m gold to change one item into trait you want it in, for 98% of items out there its far too expensive
That depends on how the token system is set up and how many are required.
You could set it that only the final boss of a dungeon drops a token for that dungeons sets, with a 20% chance from normal and 100% chance from VR.
Now if you set the cost of an item to 50, that means players need 50 runs of the dungeon to purchase one piece of gear, however during those 50 runs they also get the chances for additional drops of the item they want.
You could also run a trade for token system, where players can trade in set items they don't want for a token of the same set, then have 100 tokens required.
This way a player can trade in 100 bits of normal gear for a single set item, but would have to still invest in 100 runs of a VR dungeon to get a perfect boss helm.
Obviously there would need to be case by case numbers as something like vMSA is a much bigger investment than say VR Wayrest.
One of the issues with a token system is however the number of token types required. As you don't want to fall into a trap where one token fits all. This way someone after Molag Kena could run Wayrest (much faster/easier dungeon) multiple times to get a helm from much harder content.
Currently on EU the value of a Writ Token is about 1-1.5k, this of course would go up with the demand place on it under your system but it still puts the focus of perfect gear on master crafting writs and removes it from the content giving the items.
Now an fun option who might make this easier than an vendor with hundreds of items is an crafting station,
Top is weapon or armor type, material is tokens, this select set instead of level of gear. Some sets like monster helmets are more expensive than normal armor.
Next select style and trait. For balance let this station ignore crafting skill requirements and traits knowledge outside of nirhomed so somebody with no interest in crafting can still use it.
Bonus is that you can select any style you like as long as you know it.
An issue with an reward token ESO style is that you get an box with an selected weapon with an random trait
My main fear is zos making them token on crown store like they did with many other features that should have been in the game for free since launch. I think the only thing that may stop them is how largely that sits at the feet of p2win
Yes an trait change stone would be obviously pay to win with the current system of unbalanced traits.Ep1kMalware wrote: »I say 400 writs would be insane cheap for changing the trait on maelstrom weapons.Ep1kMalware wrote: »Sheva I 7 I wrote: »Similar to glass motiff combine formula, a gold item that when used with a trait gem changes the item you choose to the trait of the gem its combined with, make it worth 300 or 400 writs. Problem solved for RNG
Not quite, 3-400 is way too many, don't give zos ideas lol. Master writs have enough rng as is. How about, 25? Can still be grindy, but shouldnt be free either. One must consider how often people may use this feature. It does add a layer of acceptable rng, give crafting a much sought after use, and reason for all player to participate. It'll also solve alot of the rng issues this game has while not giving out handouts or participation shortcuts.
E.g. you may still have to run vma 50x to get inferno staff, and still grindmout the vouchers, but at least you know you'll get rewarded. I support this, it seems balanced.Yes to an token system, you would get the normal drop and you get an token. Optionally let you select token instead of the reward chest after inspecting it. I would always give token but perhaps two for vet and 4 for HM.Sheva I 7 I wrote: »Sheva I 7 I wrote: »Similar to glass motiff combine formula, a gold item that when used with a trait gem changes the item you choose to the trait of the gem its combined with, make it worth 300 or 400 writs. Problem solved for RNG
Sadly as nice as this would be it would kill off many dungeon runs and inflate the price of write vouchers.
You would see everyone run a dungeon to get a single piece of every slot, then never do them again but instead grind gold to buy the material needed for the trait switch.
I think a better RNG solution is the token system others have asked for where you get an item from completing the content then can spend enough of those items to get the desired trait item. This mean you're still running the content the item comes from to gain it, but if you're constantly screwed by RNG you can at least buy it from all your time invested.
I def see where you are coming from, but token system would = people running one dungeon 50 times, get everything they need and never run it ever again. Apart from getting maelstrom weapons/moon dancer swords in sharpened/etc I wouldn't use a this token to change the trait. say the prices of writs would go up to 5-6k/writ from 3-4k now. Thats 2m gold to change one item into trait you want it in, for 98% of items out there its far too expensive
That depends on how the token system is set up and how many are required.
You could set it that only the final boss of a dungeon drops a token for that dungeons sets, with a 20% chance from normal and 100% chance from VR.
Now if you set the cost of an item to 50, that means players need 50 runs of the dungeon to purchase one piece of gear, however during those 50 runs they also get the chances for additional drops of the item they want.
You could also run a trade for token system, where players can trade in set items they don't want for a token of the same set, then have 100 tokens required.
This way a player can trade in 100 bits of normal gear for a single set item, but would have to still invest in 100 runs of a VR dungeon to get a perfect boss helm.
Obviously there would need to be case by case numbers as something like vMSA is a much bigger investment than say VR Wayrest.
One of the issues with a token system is however the number of token types required. As you don't want to fall into a trap where one token fits all. This way someone after Molag Kena could run Wayrest (much faster/easier dungeon) multiple times to get a helm from much harder content.
Currently on EU the value of a Writ Token is about 1-1.5k, this of course would go up with the demand place on it under your system but it still puts the focus of perfect gear on master crafting writs and removes it from the content giving the items.
Now an fun option who might make this easier than an vendor with hundreds of items is an crafting station,
Top is weapon or armor type, material is tokens, this select set instead of level of gear. Some sets like monster helmets are more expensive than normal armor.
Next select style and trait. For balance let this station ignore crafting skill requirements and traits knowledge outside of nirhomed so somebody with no interest in crafting can still use it.
Bonus is that you can select any style you like as long as you know it.
An issue with an reward token ESO style is that you get an box with an selected weapon with an random trait
My main fear is zos making them token on crown store like they did with many other features that should have been in the game for free since launch. I think the only thing that may stop them is how largely that sits at the feet of p2win
An token system would not, WOW uses it, one weakens with wow system is that people was grinding veteran dungeons, not for the loot in dungeon but to get tokens to buy raiding gear.