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Templar NERF TO THE GROUND. Every other class, barely touch.

  • THEDKEXPERIENCE
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    This game is all glass cannons arguing.

    How on earth do you balance glass cannons? You can't, they just don't have the proper weight ratios. So ZOS tries random things and in the process breaks the trusty 12 gauges. I want the soft caps and hybrid builds back :(

    Glass Cannons? lawl you must have missed the heavy armor changes. Attacks from 5 people tickle me and my Weapon Damage is still 4000 when buffed.

    This game is anything but all glass cannons. If anything it's all steel cannons.

    My Magplar has 47k+ magic and 3400+ spell damage in combat in all heavy armor.
  • cyclonus11
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    Tyrobag wrote: »
    cyclonus11 wrote: »
    Find all of the builds that are easily soloing dolmens and WBs and nerf them to the point that they can't.

    If you cant easily solo a dolmen with any build... You have a problem...

    Really? Is everyone soloing group content nowadays? How did they let builds get this strong?
    Edited by cyclonus11 on March 8, 2017 5:17PM
  • JinMori
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    cyclonus11 wrote: »
    Tyrobag wrote: »
    cyclonus11 wrote: »
    Find all of the builds that are easily soloing dolmens and WBs and nerf them to the point that they can't.

    If you cant easily solo a dolmen with any build... You have a problem...

    Really? Is everyone soloing group content nowadays? How did they let builds get this strong?

    Soloing a dolmen is easy peasy. Really if you can't do that you can't consider yourself a decent player, let alone a good one.
    And dolmen bosses are weak.
    Edited by JinMori on March 8, 2017 5:20PM
  • driosketch
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    cyclonus11 wrote: »
    Find all of the builds that are easily soloing dolmens and WBs and nerf them to the point that they can't.

    Pretty sure the number of enemies scales with the people at a dolmen. If you've addressed your build's weaknesses, you should be able to clear a dolmen solo.

    Also, not all World Bosses are created equal. I can solo a number of them using a tank with little dps, a primary bow build, and even a bare fist fighter. It just takes a bit of time because basically it's mechanics fight, not a build issue.
    Main: Drio Azul ~ DC, Redguard, Healer/Magicka Templar ~ NA-PC
    ●The Psijic Order●The Sidekick Order●Great House Hlaalu●Bal-Busters●
  • Danksta
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    Oh darn ... instead of me executing you in PVP for 27k I just do it for 22k.

    Pretty much this. ^^
    BawKinTackWarDs PS4/NA

  • cyclonus11
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    JinMori wrote: »
    cyclonus11 wrote: »
    Tyrobag wrote: »
    cyclonus11 wrote: »
    Find all of the builds that are easily soloing dolmens and WBs and nerf them to the point that they can't.
    https://forums.elderscrollsonline.com/en/categories/general-discussion
    If you cant easily solo a dolmen with any build... You have a problem...

    Really? Is everyone soloing group content nowadays? How did they let builds get this strong?

    Soloing a dolmen is easy peasy. Really if you can't do that you can't consider yourself a decent player, let alone a good one.
    And dolmen bosses are weak.
    I never considered myself a good player. I didn't realize I was that bad, though. (I've never been able to get past the first group, and I always thought that was the case for most people, seeing that it's SUPPOSED to be group content and all.)
    Edited by cyclonus11 on March 8, 2017 5:24PM
  • THEDKEXPERIENCE
    THEDKEXPERIENCE
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    cyclonus11 wrote: »
    Tyrobag wrote: »
    cyclonus11 wrote: »
    Find all of the builds that are easily soloing dolmens and WBs and nerf them to the point that they can't.

    If you cant easily solo a dolmen with any build... You have a problem...

    Really? Is everyone soloing group content nowadays? How did they let builds get this strong?

    Dolmens are very easy for any end game build. Some dungeons are as well, but certainly not all. Also if you do it right you should be able to solo a resource in under a minute.

    A small amount of world bosses are still very tough to solo.
  • Strider_Roshin
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    Yeah I agree, I hate unlimited magicka too. ZOS must really hate magplars :trollface:

    If ZOS hates anyone it's stamblades. Stamblades were already in a bad spot in PvE, and ZOS nerfed them without buffing any of their weaknesses in return.
  • JinMori
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    Yeah I agree, I hate unlimited magicka too. ZOS must really hate magplars :trollface:

    If ZOS hates anyone it's stamblades. Stamblades were already in a bad spot in PvE, and ZOS nerfed them without buffing any of their weaknesses in return.

    Yea, the sustain they gave us is pretty insane, Mag dk could use some cost reduction, the mag drain is crazy, with a perfect rotation i get 1700 magicka drain per second, it's madness.
  • idk
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    Mag Templar's in PVE have been nerfed with the blazing spear no stun change... Other than that, in PVP they are still strong and my stamplar in PVP is a LOT of fun.

    Really would like the blazing spear change to be reverted back to having an original stun.

    I think you have that backwards. In PvP they're complaining about that nerf. In PvE more Templars are using blazing spears as part of their rotation since the damage was buffed.
  • vyndral13preub18_ESO
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    cyclonus11 wrote: »
    Tyrobag wrote: »
    cyclonus11 wrote: »
    Find all of the builds that are easily soloing dolmens and WBs and nerf them to the point that they can't.

    If you cant easily solo a dolmen with any build... You have a problem...

    Really? Is everyone soloing group content nowadays? How did they let builds get this strong?

    Most of it is a question of what you have done. If you have been mostly a quest player going through the story, you have never really had much reason to learn or practice the skills used. Doesnt make you a good or bad player just means you had no reason to do it.

    Run a couple dungeons with a good group. See how they stack up mobs and stack aoe. Most classes have and aoe or 2 aviable to them. The second harder part if finding a way to stay alive. Most classes have a self heal of some sort. Some better then others. Not all classes are created equal.

    But really that is all you need for a dolmen. A decent aoe or 2 and a way to stay alive. Obviously decent gear helps as well.

    Group bosses are something else altogether since they are all different. Some very hard. Some not so much.
    Edited by vyndral13preub18_ESO on March 8, 2017 6:30PM
  • Joy_Division
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    alexkdd99 wrote: »
    I don't know I think the nerf to ultimate hit sorcs pretty hard. Or atleast the few sorcs that were still using OL.

    The only nerf on templars that makes you think zos doesn't play eso, was the blazing spear's nerf. RD needed nerfed, there is no good argument that it didn't. And yes I play a templar also.

    While I think the templar is a good class, it is not because ZoS's combat developers have a good grasp on what makes them good. The changes to Eclipse, the insistence on a cast-time for Lingering Ritual, and the unfeasiability of sun-shield on all but ridiculous Health builds all suggest templars are the beneficiaries of the proverb: "Even a blind squirrel finds a nut sometimes."

    Also, a lot of what makes templars good has nothing to do with templars (heavy armor is very strong, sword and shield can give even offensive builds, good defense, vampire for mobility/escape, access to non-templar [i.e. good] ultiamtes, etc.)
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Khaos_Bane
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    Hey it wasn't that bad so we should all be ok with it. I'm sure the next one won't be bad either, or the one after that, or the one after that even, or the one after that.
  • BRogueNZ
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    No complaints here.

    Templars are still trying to execute from full or even half health and people are still exaggerating how much damage it does.
  • driosketch
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    cyclonus11 wrote: »
    JinMori wrote: »
    cyclonus11 wrote: »
    Tyrobag wrote: »
    cyclonus11 wrote: »
    Find all of the builds that are easily soloing dolmens and WBs and nerf them to the point that they can't.
    https://forums.elderscrollsonline.com/en/categories/general-discussion
    If you cant easily solo a dolmen with any build... You have a problem...

    Really? Is everyone soloing group content nowadays? How did they let builds get this strong?

    Soloing a dolmen is easy peasy. Really if you can't do that you can't consider yourself a decent player, let alone a good one.
    And dolmen bosses are weak.
    I never considered myself a good player. I didn't realize I was that bad, though. (I've never been able to get past the first group, and I always thought that was the case for most people, seeing that it's SUPPOSED to be group content and all.)

    @cyclonus11

    Here's a checklist I came up with in a different thread:

    [ ] Base DPS, your spamable and/or something to weave light attacks with.
    [ ] Damage over Time skills, preferably multiple
    [ ] Area of Effect skills, to manage at least 2-5 weaker enemies at once
    [ ] Range counter, could be a gap closer, reflect, or your own range abilities
    [ ] Crowd Control, preferably a stun, knock down, or root
    [ ] A self heal
    [ ] Damage Reduction (to self), whether that's a shield, evasion, armor buff, or even a pet holding aggro
    [ ] Boost to Damage Ouput, whether that's a buff to you or debuff to your enemy.

    Checkmark all 8 boxes, using skills, passives, gear and even CP. Just about any build that does will be viable to solo group content. (Provided that content doesn't involve mechanics requiring two or more people.) Just remember some builds will still be stronger than others and some content will still be harder than others.

    For instance:

    The rat master in Eastmarch is a single archer boss, directional AoE cone attack, occasionally spawns a couple skeevers - very easy to solo.

    The unfinished dolmen in Wrothgar is a deadric titan, carpets ground in circle AoE, spawns portals of multiple exploding scamps - extremely difficult to solo, let alone with a small group.
    Main: Drio Azul ~ DC, Redguard, Healer/Magicka Templar ~ NA-PC
    ●The Psijic Order●The Sidekick Order●Great House Hlaalu●Bal-Busters●
  • Baconlad
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    @JinMori hey bud. I dontnknowbhow youve built your templar, but ive built mine for balls to the walls damage, not survivability. In my case, pre patch i was hitting unlucky, poorly built glass canon toons for 8k tic above 50% health. Now, im hitting those same builds for 5.5k...so yeah man. After hitting for 10k javy and BL proc, an 8k RD tic, followed a second later by a SCALED tic...ur dead or you ud better start blocking/ purging/ healing. All of this was pre patch. So yeah i deal a bit less but i still hit like a fkn mack truck when everything i need crits in the short timeframe it does. So...give it a try maybe?
  • JinMori
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    Baconlad wrote: »
    @JinMori hey bud. I dontnknowbhow youve built your templar, but ive built mine for balls to the walls damage, not survivability. In my case, pre patch i was hitting unlucky, poorly built glass canon toons for 8k tic above 50% health. Now, im hitting those same builds for 5.5k...so yeah man. After hitting for 10k javy and BL proc, an 8k RD tic, followed a second later by a SCALED tic...ur dead or you ud better start blocking/ purging/ healing. All of this was pre patch. So yeah i deal a bit less but i still hit like a fkn mack truck when everything i need crits in the short timeframe it does. So...give it a try maybe?

    But if you built so much into damage, that means that you probably didn't have any sustain, so it's basically a hit or die build. Any class can do that. Also, sorry but i find it extremely hard to believe that you strike for 8 k at 100%
    Edited by JinMori on March 8, 2017 7:15PM
  • jircris11
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    Paneross wrote: »
    ZoS hates Templars.

    at least templar still has some of the best healing skills, where nightblade/dk rely on vigor.
    IGN: Ki'rah
    Khajiit/Vampire
    DC/AD faction/NA server.
    RPer
  • alexkdd99
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    cyclonus11 wrote: »
    Tyrobag wrote: »
    cyclonus11 wrote: »
    Find all of the builds that are easily soloing dolmens and WBs and nerf them to the point that they can't.

    If you cant easily solo a dolmen with any build... You have a problem...

    Really? Is everyone soloing group content nowadays? How did they let builds get this strong?

    Most can solo dolmen no problem. Alot of people solo most normal dungeons and some vet. Cp increases have boosted damage and survivability quite a bit, without really increasing mob damage.
  • JinMori
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    Anyway, op is exaggerating a bit here, yes it's a big nerf, but it's not like we can't do damage anymore. Although i disagree with zenimax approach on radiant, there were many ways to reduce damage in pvp whitout affecting pve too much.
    1: reduce the range
    2: reduce the scaling factor from 50 % to 40 or 30
    3:reducing the damage, but increasing the scaling from 330% to 350/360 etc...
    Giving skills 2 effects 1 for pvp, and 1 for pve, but of course they decided to go with the easy way, and just reduce the damage. gg.....
  • willlienellson
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    In PvE more Templars are using blazing spears as part of their rotation since the damage was buffed.

    Do you have some data to back up this claim?
  • hmsdragonfly
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    JinMori wrote: »
    blah blah blah

    Magplar main detected. The only way to beat a good magplar in a 1v1 is that the magplar is bored and stops fighting.

    Jesus beam doesn't need damage nerf? So, tell me, why after the nerf, they still provide the same dps in PvE as other classes:

    https://www.youtube.com/watch?v=F0T4vxgRdN8

    In PvP, they are still OP.
    Aldmeri Dominion Loyalist. For the Queen!
  • Claire
    Claire
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    LadyLavina wrote: »

    WHERE IS THIS CHRISTMAS TREE CLASS AND WHY DO I NOT HAVE IT

    10/10

    I always wondered what a "sap" tank was. To counter that build, try slotting Ornamental Drain.
  • cyclonus11
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    driosketch wrote: »
    cyclonus11 wrote: »
    JinMori wrote: »
    cyclonus11 wrote: »
    Tyrobag wrote: »
    cyclonus11 wrote: »
    Find all of the builds that are easily soloing dolmens and WBs and nerf them to the point that they can't.
    https://forums.elderscrollsonline.com/en/categories/general-discussion
    If you cant easily solo a dolmen with any build... You have a problem...

    Really? Is everyone soloing group content nowadays? How did they let builds get this strong?

    Soloing a dolmen is easy peasy. Really if you can't do that you can't consider yourself a decent player, let alone a good one.
    And dolmen bosses are weak.
    I never considered myself a good player. I didn't realize I was that bad, though. (I've never been able to get past the first group, and I always thought that was the case for most people, seeing that it's SUPPOSED to be group content and all.)

    @cyclonus11

    Here's a checklist I came up with in a different thread:

    [ ] Base DPS, your spamable and/or something to weave light attacks with.
    [ ] Damage over Time skills, preferably multiple
    [ ] Area of Effect skills, to manage at least 2-5 weaker enemies at once
    [ ] Range counter, could be a gap closer, reflect, or your own range abilities
    [ ] Crowd Control, preferably a stun, knock down, or root
    [ ] A self heal
    [ ] Damage Reduction (to self), whether that's a shield, evasion, armor buff, or even a pet holding aggro
    [ ] Boost to Damage Ouput, whether that's a buff to you or debuff to your enemy.

    Checkmark all 8 boxes, using skills, passives, gear and even CP. Just about any build that does will be viable to solo group content. (Provided that content doesn't involve mechanics requiring two or more people.) Just remember some builds will still be stronger than others and some content will still be harder than others.

    For instance:

    The rat master in Eastmarch is a single archer boss, directional AoE cone attack, occasionally spawns a couple skeevers - very easy to solo.

    The unfinished dolmen in Wrothgar is a deadric titan, carpets ground in circle AoE, spawns portals of multiple exploding scamps - extremely difficult to solo, let alone with a small group.

    Thanks for this list - I will have to take a look next time I'm in game. I think I have all of those in some form or another, but I'll have to check just to make sure. It could even be something unrelated, like playing first person instead of third person or something weird like that.
  • kyle.wilson
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    JinMori wrote: »
    Paneross wrote: »
    ZoS hates Templars.

    Well it was a big nerf, but it's not like you can't do dps anymore, Although i disagree with zenimax approach on radiant oppression, they should have reduced the range instead of the damage, The 21 % damage nerd didn't change anything in pvp, while reducing pve damage.

    The nerf wasn''t just because pvp, it was doing more damage than ZOS wanted.
    Many of the nerfs were done because power creep in pve was getting out of control.
    The proc set nerf affected pve more than pvp.
  • JinMori
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    JinMori wrote: »
    blah blah blah

    Magplar main detected. The only way to beat a good magplar in a 1v1 is that the magplar is bored and stops fighting.

    Jesus beam doesn't need damage nerf? So, tell me, why after the nerf, they still provide the same dps in PvE as other classes:

    https://www.youtube.com/watch?v=F0T4vxgRdN8

    In PvP, they are still OP.

    How dare you put words in my mouth, i never said blah blah blah in any of my posts, you just took, one of my posts deleted everything and wrote those words, *** you.
  • JinMori
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    I provided my thought on why this radiant nerf didn't fix anything, and i suggested something that for me was better.
    And indeed the radiant nerf didn't fix *** in pvp, i also said that it was indeed op, but the nerf could have been done in a different way.
  • bulbousb16_ESO
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    Agreed, the Radiant Destruction nerf was over-the-top.
    Lethal zergling
  • Troneon
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    PC EU AD
    Master Crafter - Anything you need!!
    High Elf Magicka Templar Healer/DPS/Tank
    Trials / Dungeons / PVP / Everything
  • driosketch
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    cyclonus11 wrote: »
    driosketch wrote: »
    cyclonus11 wrote: »
    JinMori wrote: »
    cyclonus11 wrote: »
    Tyrobag wrote: »
    cyclonus11 wrote: »
    Find all of the builds that are easily soloing dolmens and WBs and nerf them to the point that they can't.
    https://forums.elderscrollsonline.com/en/categories/general-discussion
    If you cant easily solo a dolmen with any build... You have a problem...

    Really? Is everyone soloing group content nowadays? How did they let builds get this strong?

    Soloing a dolmen is easy peasy. Really if you can't do that you can't consider yourself a decent player, let alone a good one.
    And dolmen bosses are weak.
    I never considered myself a good player. I didn't realize I was that bad, though. (I've never been able to get past the first group, and I always thought that was the case for most people, seeing that it's SUPPOSED to be group content and all.)

    @cyclonus11

    Here's a checklist I came up with in a different thread:

    [ ] Base DPS, your spamable and/or something to weave light attacks with.
    [ ] Damage over Time skills, preferably multiple
    [ ] Area of Effect skills, to manage at least 2-5 weaker enemies at once
    [ ] Range counter, could be a gap closer, reflect, or your own range abilities
    [ ] Crowd Control, preferably a stun, knock down, or root
    [ ] A self heal
    [ ] Damage Reduction (to self), whether that's a shield, evasion, armor buff, or even a pet holding aggro
    [ ] Boost to Damage Ouput, whether that's a buff to you or debuff to your enemy.

    Checkmark all 8 boxes, using skills, passives, gear and even CP. Just about any build that does will be viable to solo group content. (Provided that content doesn't involve mechanics requiring two or more people.) Just remember some builds will still be stronger than others and some content will still be harder than others.

    For instance:

    The rat master in Eastmarch is a single archer boss, directional AoE cone attack, occasionally spawns a couple skeevers - very easy to solo.

    The unfinished dolmen in Wrothgar is a deadric titan, carpets ground in circle AoE, spawns portals of multiple exploding scamps - extremely difficult to solo, let alone with a small group.

    Thanks for this list - I will have to take a look next time I'm in game. I think I have all of those in some form or another, but I'll have to check just to make sure. It could even be something unrelated, like playing first person instead of third person or something weird like that.

    If you do check off the whole list, then it's less likely a build issue, more likely a mechanics one or knowing how to hit and move in a battle. Things like: that boss has stopped to charge an interruptable attack. Instead of bashing, let me take the time to reapply my buffs and DoTs, or if good, to jab them several times in the back. In fact always try to be behind your enemy if melee, circle strafing is an art, and just around the bend from line of sight if range, like from that anchor in the center of the dolmen.

    ETA: There is also a trade off between how much health you need to stack and how well you can avoid being hit. That's something I see pretty often among players having problems staying alive. And it's a common downfall to copying build guides.
    Edited by driosketch on March 8, 2017 9:53PM
    Main: Drio Azul ~ DC, Redguard, Healer/Magicka Templar ~ NA-PC
    ●The Psijic Order●The Sidekick Order●Great House Hlaalu●Bal-Busters●
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