Spinner, Lich, and Infernal Guardian. 4 body Lich, 3 Jewelry and 1 body Spinner (or the other way around, as long as you have 4 of each). Spinner Inferno front bar, Lich Resto back bar.Nightsbane__ wrote: »Sorry, PvP
psychotic13 wrote: »PvE or PvP ?
PvE I think it's BSW Ilambris and Aether/moondancer
EldritchPenguin wrote: »Spinner, Lich, and Infernal Guardian. 4 body Lich, 3 Jewelry and 1 body Spinner (or the other way around, as long as you have 4 of each). Spinner Inferno front bar, Lich Resto back bar.Nightsbane__ wrote: »Sorry, PvP
EldritchPenguin wrote: »Spinner, Lich, and Infernal Guardian. 4 body Lich, 3 Jewelry and 1 body Spinner (or the other way around, as long as you have 4 of each). Spinner Inferno front bar, Lich Resto back bar.Nightsbane__ wrote: »Sorry, PvP
Nightsbane__ wrote: »EldritchPenguin wrote: »Spinner, Lich, and Infernal Guardian. 4 body Lich, 3 Jewelry and 1 body Spinner (or the other way around, as long as you have 4 of each). Spinner Inferno front bar, Lich Resto back bar.Nightsbane__ wrote: »Sorry, PvP
Yeah, that's what I was working on. Finally got the Spinner inferno staff to make it work, it seems good, but hasn't blown my mind--albeit I only have the non-CP week as my comparison. I'm still confused by the resto on the back bar? I understand it's to have healing ward right? But is that really necessary when you can just spam hardened?
Healing Ward is there for two reasons: to provide the instant heal that Spinner + Lich builds usually lack, and to make your defense far more powerful at low health than high health (increasing your defense when you need it most). Sure, Hardened Ward is very powerful on its own, but pairing it with Healing Ward and maybe even Dampen Magic makes you basically indestructible.Nightsbane__ wrote: »EldritchPenguin wrote: »Spinner, Lich, and Infernal Guardian. 4 body Lich, 3 Jewelry and 1 body Spinner (or the other way around, as long as you have 4 of each). Spinner Inferno front bar, Lich Resto back bar.Nightsbane__ wrote: »Sorry, PvP
Yeah, that's what I was working on. Finally got the Spinner inferno staff to make it work, it seems good, but hasn't blown my mind--albeit I only have the non-CP week as my comparison. I'm still confused by the resto on the back bar? I understand it's to have healing ward right? But is that really necessary when you can just spam hardened?
I dunno about that. Spinner is much more consistent than BSW, especially on Sorcerers lacking Blockade of Fire. You probably won't have a great uptime on it, and it also gives you set windows to attack, which is something you should probably avoid if you can. Alchemist would be a lot stronger than BSW on a PvP MagSorc.I'd sub BSW for spinners, it's more overall damage for the 5 PC with better 2-4pc as well. The crit synergies so well with surge also.
Pirate is insane on shield stacking builds(and strong on some other builds)
Lich is great, if you've taken streak off your bar and replaced it with mist due to the bugs then warlock will outperform lich in open world most likely
EldritchPenguin wrote: »I dunno about that. Spinner is much more consistent than BSW, especially on Sorcerers lacking Blockade of Fire. You probably won't have a great uptime on it, and it also gives you set windows to attack, which is something you should probably avoid if you can. Alchemist would be a lot stronger than BSW on a PvP MagSorc.I'd sub BSW for spinners, it's more overall damage for the 5 PC with better 2-4pc as well. The crit synergies so well with surge also.
Pirate is insane on shield stacking builds(and strong on some other builds)
Lich is great, if you've taken streak off your bar and replaced it with mist due to the bugs then warlock will outperform lich in open world most likely
In PvE, I would absolutely agree with you. But I don't think it's a good PvP choice for Sorcerers. Dragonknights, absolutely. They can get insane uptime on that buff. But Sorcerers can't really do the same thing with it in PvP.
I generally favour necropotence (no need for resto) - but sometimes switch to spinners if I seem to be seeing a lot of tanks.
Always lich for sustain. Pirate skelly is bugged for me - so I can't use it..so I usually mix monster sets for max mag
grannas211 wrote: »
EldritchPenguin wrote: »I dunno about that. Spinner is much more consistent than BSW, especially on Sorcerers lacking Blockade of Fire. You probably won't have a great uptime on it, and it also gives you set windows to attack, which is something you should probably avoid if you can. Alchemist would be a lot stronger than BSW on a PvP MagSorc.I'd sub BSW for spinners, it's more overall damage for the 5 PC with better 2-4pc as well. The crit synergies so well with surge also.
Pirate is insane on shield stacking builds(and strong on some other builds)
Lich is great, if you've taken streak off your bar and replaced it with mist due to the bugs then warlock will outperform lich in open world most likely
In PvE, I would absolutely agree with you. But I don't think it's a good PvP choice for Sorcerers. Dragonknights, absolutely. They can get insane uptime on that buff. But Sorcerers can't really do the same thing with it in PvP.
You may think the uptime isn't great, but you're wrong. Its as simple as that. There's tons of uptime just from force pulse+inferno weaves and its reliable since force pulse is guaranteed damage. BSW, even at only 65% uptime, is WAY more damage than spinners and I'm quite certain that 65% is a very very easy to maintain uptime. If you prefer to have 100% uptime on your damage then go spinner, but you're not gonna hit nearly as hard.
Furthermore, spinners over penetrates light armor builds and doesn't help against shields AND has worse 2-4 piece bonuses. Its not even close, BSW is by far BiS if you want an aggressive 5 pc on sorc. The farm is real tho...
Oreyn_Bearclaw wrote: »EldritchPenguin wrote: »I dunno about that. Spinner is much more consistent than BSW, especially on Sorcerers lacking Blockade of Fire. You probably won't have a great uptime on it, and it also gives you set windows to attack, which is something you should probably avoid if you can. Alchemist would be a lot stronger than BSW on a PvP MagSorc.I'd sub BSW for spinners, it's more overall damage for the 5 PC with better 2-4pc as well. The crit synergies so well with surge also.
Pirate is insane on shield stacking builds(and strong on some other builds)
Lich is great, if you've taken streak off your bar and replaced it with mist due to the bugs then warlock will outperform lich in open world most likely
In PvE, I would absolutely agree with you. But I don't think it's a good PvP choice for Sorcerers. Dragonknights, absolutely. They can get insane uptime on that buff. But Sorcerers can't really do the same thing with it in PvP.
You may think the uptime isn't great, but you're wrong. Its as simple as that. There's tons of uptime just from force pulse+inferno weaves and its reliable since force pulse is guaranteed damage. BSW, even at only 65% uptime, is WAY more damage than spinners and I'm quite certain that 65% is a very very easy to maintain uptime. If you prefer to have 100% uptime on your damage then go spinner, but you're not gonna hit nearly as hard.
Furthermore, spinners over penetrates light armor builds and doesn't help against shields AND has worse 2-4 piece bonuses. Its not even close, BSW is by far BiS if you want an aggressive 5 pc on sorc. The farm is real tho...
It's an 8 second buff with a 12 second cooldown. 66% is the max possible uptime. Sorry, but you are not keeping it up 65% on a target dummy, let alone in PVP. I am not for one second saying it's a bad set, I use it on my DK in pvp all the time, but let's make sure the numbers are correct.
On a sorc in PVP, I prefer spinner, but not saying its always the better choice. I just don't do that much flame damage in PVP. In PVE, BSW is certainly BIS and spinner is frankly trash unless solo.
Edit: I also carry both a fire and lighting spinner staff. Solo or small group, I like fire, but in big battles, I think lighting is superior. That wouldnt work too well with BSW.